1 /* 2 * Copyright 2013 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "gm.h" 9 #include "SkCanvas.h" 10 #include "SkTArray.h" 11 12 namespace skiagm { 13 14 class HairlinesGM : public GM { 15 protected: 16 17 18 SkString onShortName() override { 19 return SkString("hairlines"); 20 } 21 22 SkISize onISize() override { return SkISize::Make(1250, 1250); } 23 24 void onOnceBeforeDraw() override { 25 { 26 SkPath* lineAnglesPath = &fPaths.push_back(); 27 enum { 28 kNumAngles = 15, 29 kRadius = 40, 30 }; 31 for (int i = 0; i < kNumAngles; ++i) { 32 SkScalar angle = SK_ScalarPI * SkIntToScalar(i) / kNumAngles; 33 SkScalar x = kRadius * SkScalarCos(angle); 34 SkScalar y = kRadius * SkScalarSin(angle); 35 lineAnglesPath->moveTo(x, y); 36 lineAnglesPath->lineTo(-x, -y); 37 } 38 } 39 40 { 41 SkPath* kindaTightQuad = &fPaths.push_back(); 42 kindaTightQuad->moveTo(0, -10 * SK_Scalar1); 43 kindaTightQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), -10 * SK_Scalar1, 0); 44 } 45 46 { 47 SkPath* tightQuad = &fPaths.push_back(); 48 tightQuad->moveTo(0, -5 * SK_Scalar1); 49 tightQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), -5 * SK_Scalar1, 0); 50 } 51 52 { 53 SkPath* tighterQuad = &fPaths.push_back(); 54 tighterQuad->moveTo(0, -2 * SK_Scalar1); 55 tighterQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), -2 * SK_Scalar1, 0); 56 } 57 58 { 59 SkPath* unevenTighterQuad = &fPaths.push_back(); 60 unevenTighterQuad->moveTo(0, -1 * SK_Scalar1); 61 SkPoint p; 62 p.set(-2 * SK_Scalar1 + 3 * SkIntToScalar(102) / 4, SkIntToScalar(75)); 63 unevenTighterQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), p.fX, p.fY); 64 } 65 66 { 67 SkPath* reallyTightQuad = &fPaths.push_back(); 68 reallyTightQuad->moveTo(0, -1 * SK_Scalar1); 69 reallyTightQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), -1 * SK_Scalar1, 0); 70 } 71 72 { 73 SkPath* closedQuad = &fPaths.push_back(); 74 closedQuad->moveTo(0, -0); 75 closedQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), 0, 0); 76 } 77 78 { 79 SkPath* unevenClosedQuad = &fPaths.push_back(); 80 unevenClosedQuad->moveTo(0, -0); 81 unevenClosedQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), 82 SkIntToScalar(75), SkIntToScalar(75)); 83 } 84 85 // Two problem cases for gpu hairline renderer found by shapeops testing. These used 86 // to assert that the computed bounding box didn't contain all the vertices. 87 { 88 SkPath* problem1 = &fPaths.push_back(); 89 problem1->moveTo(SkIntToScalar(4), SkIntToScalar(6)); 90 problem1->cubicTo(SkIntToScalar(5), SkIntToScalar(6), 91 SkIntToScalar(5), SkIntToScalar(4), 92 SkIntToScalar(4), SkIntToScalar(0)); 93 problem1->close(); 94 } 95 96 { 97 SkPath* problem2 = &fPaths.push_back(); 98 problem2->moveTo(SkIntToScalar(5), SkIntToScalar(1)); 99 problem2->lineTo(4.32787323f, 1.67212653f); 100 problem2->cubicTo(2.75223875f, 3.24776125f, 101 3.00581908f, 4.51236057f, 102 3.7580452f, 4.37367964f); 103 problem2->cubicTo(4.66472578f, 3.888381f, 104 5.f, 2.875f, 105 5.f, 1.f); 106 problem2->close(); 107 } 108 109 // Three paths that show the same bug (missing end caps) 110 { 111 // A caret (crbug.com/131770) 112 SkPath* bug0 = &fPaths.push_back(); 113 bug0->moveTo(6.5f,5.5f); 114 bug0->lineTo(3.5f,0.5f); 115 bug0->moveTo(0.5f,5.5f); 116 bug0->lineTo(3.5f,0.5f); 117 } 118 119 { 120 // An X (crbug.com/137317) 121 SkPath* bug1 = &fPaths.push_back(); 122 123 bug1->moveTo(1, 1); 124 bug1->lineTo(6, 6); 125 bug1->moveTo(1, 6); 126 bug1->lineTo(6, 1); 127 } 128 129 { 130 // A right angle (crbug.com/137465 and crbug.com/256776) 131 SkPath* bug2 = &fPaths.push_back(); 132 133 bug2->moveTo(5.5f, 5.5f); 134 bug2->lineTo(5.5f, 0.5f); 135 bug2->lineTo(0.5f, 0.5f); 136 } 137 138 { 139 // Arc example to test imperfect truncation bug (crbug.com/295626) 140 static const SkScalar kRad = SkIntToScalar(2000); 141 static const SkScalar kStartAngle = 262.59717f; 142 static const SkScalar kSweepAngle = SkScalarHalf(17.188717f); 143 144 SkPath* bug = &fPaths.push_back(); 145 146 // Add a circular arc 147 SkRect circle = SkRect::MakeLTRB(-kRad, -kRad, kRad, kRad); 148 bug->addArc(circle, kStartAngle, kSweepAngle); 149 150 // Now add the chord that should cap the circular arc 151 SkScalar cosV, sinV = SkScalarSinCos(SkDegreesToRadians(kStartAngle), &cosV); 152 153 SkPoint p0 = SkPoint::Make(kRad * cosV, kRad * sinV); 154 155 sinV = SkScalarSinCos(SkDegreesToRadians(kStartAngle + kSweepAngle), &cosV); 156 157 SkPoint p1 = SkPoint::Make(kRad * cosV, kRad * sinV); 158 159 bug->moveTo(p0); 160 bug->lineTo(p1); 161 } 162 } 163 164 void onDraw(SkCanvas* canvas) override { 165 static const SkAlpha kAlphaValue[] = { 0xFF, 0x40 }; 166 static const SkScalar kWidths[] = { 0, 0.5f, 1.5f }; 167 168 enum { 169 kMargin = 5, 170 }; 171 int wrapX = 1250 - kMargin; 172 173 SkScalar maxH = 0; 174 canvas->translate(SkIntToScalar(kMargin), SkIntToScalar(kMargin)); 175 canvas->save(); 176 177 SkScalar x = SkIntToScalar(kMargin); 178 for (int p = 0; p < fPaths.count(); ++p) { 179 for (size_t a = 0; a < SK_ARRAY_COUNT(kAlphaValue); ++a) { 180 for (int aa = 0; aa < 2; ++aa) { 181 for (size_t w = 0; w < SK_ARRAY_COUNT(kWidths); w++) { 182 const SkRect& bounds = fPaths[p].getBounds(); 183 184 if (x + bounds.width() > wrapX) { 185 canvas->restore(); 186 canvas->translate(0, maxH + SkIntToScalar(kMargin)); 187 canvas->save(); 188 maxH = 0; 189 x = SkIntToScalar(kMargin); 190 } 191 192 SkPaint paint; 193 paint.setARGB(kAlphaValue[a], 0, 0, 0); 194 paint.setAntiAlias(SkToBool(aa)); 195 paint.setStyle(SkPaint::kStroke_Style); 196 paint.setStrokeWidth(kWidths[w]); 197 198 canvas->save(); 199 canvas->translate(-bounds.fLeft, -bounds.fTop); 200 canvas->drawPath(fPaths[p], paint); 201 canvas->restore(); 202 203 maxH = SkMaxScalar(maxH, bounds.height()); 204 205 SkScalar dx = bounds.width() + SkIntToScalar(kMargin); 206 x += dx; 207 canvas->translate(dx, 0); 208 } 209 } 210 } 211 } 212 canvas->restore(); 213 } 214 215 private: 216 SkTArray<SkPath> fPaths; 217 typedef GM INHERITED; 218 }; 219 220 ////////////////////////////////////////////////////////////////////////////// 221 222 static GM* MyFactory(void*) { return new HairlinesGM; } 223 static GMRegistry reg(MyFactory); 224 225 } 226