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      1 Skia Overview 2014
      2 
      3 < transition =slide>
      4 
      5 One API -- many backends
      6 - Raster [8888, 565, A8]
      7 - GPU [opengl]
      8 - PDF
      9 - XPS
     10 - Picture
     11 - Pipe
     12 
     13 <transition= fade>
     14 
     15 One Team -- many clients
     16 - Chrome
     17 - ChromeOS
     18 - Clank
     19 - Android Framework
     20 - 3rd parties (e.g. FireFox)
     21 
     22 <transition= rotate>
     23 
     24 <blockstyle = code>
     25 Optimize for CPU variety
     26 - x86 - 32bit (SSE, SSE2, ...), 64bit
     27 - Arm - thumb, arm, NEON, ... 64bit?
     28 - MIPS (just starting)
     29 
     30 <transition= zoom>
     31 
     32 Optimize for GPU variety
     33 - Nvidia
     34 - Qualcom
     35 - Imagination
     36 - ...
     37 - ES2 -vs- ES3 -vs- Desktop profiles
     38 
     39 Lots of testing and measuring
     40 - build-bots
     41 -- unittests, micro-benchmarks, image-regressions
     42 -- http://108.170.217.252:10117/console
     43 - webpage archives (in progress)
     44 -- "map-reduce" server for saerching/historgrams
     45 -- macro-benchmarks, image-reressions
     46 -- gpu : cpu fuzzy compares
     47 
     48 Skia Roadmap [Fall '13]
     49 
     50 Roadmap in a nutshell
     51 - GPU performance
     52 - Pictures
     53 - Images
     54 - Fonts
     55 - PDF
     56 
     57 Roadmap : GPU Performance
     58 - Clipping changes are expensive
     59 - Texture cache optimizations
     60 - Better batching / reordering
     61 - Rely more on multi-sampling
     62 - ES3/desktop features (e.g. path-rendering)
     63 - ... continuo ad absurdum
     64 
     65 Roadmap : Pictures
     66 - Playback performance
     67 -- improve culling
     68 -- multi-core support
     69 - Record performance
     70 -- improve hash/cache
     71 -- improve measuring/bbox computation
     72 - Feedback to clients
     73 -- annotations
     74 -- heat-map for time spent drawing
     75 -- peep-hole optimizations
     76 
     77 Roadmap : Images
     78 - HQ filtering and mipmaps
     79 - Unpremul support
     80 - sRGB support (future)
     81 - Improve cache / lazy-decoding
     82 
     83 Roadmap : Fonts
     84 - Color emoji
     85 - DirectWrite on windows
     86 -- subpixel positioning!
     87 - new FontMgr -- extended styles
     88 
     89 Roadmap : PDF
     90 - Android
     91 -- perspective, color-filters
     92 - New Viewer project
     93 -- print-preview and more
     94 -- can output picture / gpu directly
     95