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      1 page.title=Building and Running from the Command Line
      2 parent.title=Building and Running
      3 parent.link=index.html
      4 @jd:body
      5 
      6  <div id="qv-wrapper">
      7     <div id="qv">
      8       <h2>In this document</h2>
      9       <ol>
     10         <li><a href="#DebugMode">Building in Debug Mode</a></li>
     11         <li><a href="#ReleaseMode">Building in Release Mode</a>
     12           <ol>
     13             <li><a href="#ManualReleaseMode">Build unsigned</a></li>
     14             <li><a href="#AutoReleaseMode">Build signed and aligned</a></li>
     15             <li><a href="#OnceBuilt">Once built and signed in release mode</a></li>
     16           </ol>
     17         </li>
     18         <li><a href="#RunningOnEmulator">Running on the Emulator</a></li>
     19         <li><a href="#RunningOnDevice">Running on a Device</a></li>
     20         <li><a href="#Signing">Application Signing</a></li>
     21         <li><a href="#PluginReference">Plugin Language Reference</a></li>
     22       </ol>
     23   <h2>See also</h2>
     24   <ol>
     25     <li><a href="{@docRoot}sdk/installing/studio-build.html">
     26       Build System</a></li>
     27     <li><a href="{@docRoot}tools/devices/managing-avds-cmdline.html">
     28       Managing AVDs from the Command Line</a></li>
     29     <li><a href="{@docRoot}tools/devices/emulator.html">
     30       Using the Android Emulator</a></li>
     31     <li><a href="{@docRoot}tools/publishing/app-signing.html">
     32       Signing Your Applications</a></li>
     33   </ol>
     34     </div>
     35   </div>
     36 
     37   <p>By default, there are two build types to build your application using the Gradle build settings:
     38   one for debugging your application &mdash; <em>debug</em> &mdash; and one for building your
     39   final package for release &mdash; <em>release mode</em>. Regardless of which build type
     40   your modules use, the app must be signed before it can install on an emulator or device&mdash;with
     41   a debug key when building in debug mode and with your own private key when building in release mode.</p>
     42 
     43   <p>Whether you're building with the debug or release build type, you need to run
     44   and build your module. This will create the .apk file that you can install on an emulator or device.
     45   When you build using the debug build type, the .apk file is automatically signed by the SDK tools
     46   with a debug key based on the <code>debuggable true</code> setting in the module's build.gradle file,
     47   so it's instantly ready for installation onto an emulator or attached
     48   development device. You cannot distribute an application that is signed with a debug key.
     49   When you build using the release build type, the .apk file is <em>unsigned</em>, so you
     50   must manually sign it with your own private key, using Keytool and Jarsigner settings in the
     51   module's <code>build.gradle</code> file.</p>
     52 
     53   <p>It's important that you read and understand <a href=
     54   "{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a>, particularly once
     55   you're ready to release your application and share it with end-users. That document describes the
     56   procedure for generating a private key and then using it to sign your APK file. If you're just
     57   getting started, however, you can quickly run your applications on an emulator or your own
     58   development device by building in debug mode.</p>
     59 
     60   <p>If you don't have <a href="http://www.gradle.org/">Gradle</a>, you can obtain it from the <a href="http://gradle.org/">Gradle
     61   home page</a>. Install it and make sure it is in your executable PATH. Before calling Gradle, you
     62   need to declare the JAVA_HOME environment variable to specify the path to where the JDK is
     63   installed.</p>
     64 
     65   <p class="note"><strong>Note:</strong> When using <code>ant</code> and installing JDK on Windows,
     66   the default is to install in the "Program Files" directory. This location will cause
     67   <code>ant</code> to fail, because of the space. To fix the problem, you can specify the JAVA_HOME
     68   variable like this:
     69   <pre>set JAVA_HOME=c:\Progra~1\Java\&lt;jdkdir&gt;</pre>
     70 
     71   <p>The easiest solution, however, is to install JDK in a non-space directory, for example:</p>
     72 
     73   <pre>c:\java\jdk1.7</pre>
     74 
     75   <h2 id="DebugMode">Building in Debug Mode</h2>
     76 
     77   <p>For immediate application testing and debugging, you can build your application in debug mode
     78   and immediately install it on an emulator. In debug mode, the build tools automatically sign your
     79   application with a debug key and optimize the package with {@code zipalign}.</p>
     80 
     81   <p>To build in debug mode, open a command-line and navigate to the root of your project directory.
     82   Use Gradle to build your project in debug mode, invoke the <code>assembleDebug</code> build task
     83   using the Gradle wrapper script (<code>gradlew assembleRelease</code>).
     84 
     85   <p>This creates your debug <code>.apk</code> file inside the module <code>build/</code>
     86   directory, named <code>&lt;your_module_name&gt;-debug.apk</code>. The file is already signed
     87   with the debug key and has been aligned with
     88   <a href="{@docRoot}tools/help/zipalign.html"><code>zipalign</code></a>. </p>
     89 
     90   <p>On Windows platforms, type this command:</p>
     91 
     92 <pre>
     93 > gradlew.bat assembleDebug
     94 </pre>
     95 
     96 <p>On Mac OS and Linux platforms, type these commands:</p>
     97 
     98 <pre>
     99 $ chmod +x gradlew
    100 $ ./gradlew assembleDebug
    101 </pre>
    102 
    103   <p>The first command (<code>chmod</code>) adds the execution permission to the Gradle wrapper
    104   script and is only necessary the first time you build this project from the command line.</p>
    105 
    106   <p>After you build the project, the output APK for the app module is located in
    107   <code>app/build/outputs/apk/</code>, and the output AAR for any lib modules is located in
    108   <code>lib/build/outputs/libs/</code>.</p>
    109 
    110   <p>To see a list of all available build tasks for your project, type this command:</p>
    111 
    112 <pre>
    113 $ ./gradlew tasks
    114 </pre>
    115 
    116   <p>Each time you change a source file or resource, you must run Gradle again in order to package up
    117   the latest version of the application.</p>
    118 
    119   <p>To install and run your application on an emulator, see the section about <a href=
    120   "{@docRoot}tools/building/building-studio.html">Running on the Emulator</a>.</p>
    121 
    122   <h2 id="ReleaseMode">Building in Release Mode</h2>
    123 
    124   <p>When you're ready to release and distribute your application to end-users, you must build your
    125   application in release mode. Once you have built in release mode, it's a good idea to perform
    126   additional testing and debugging with the final .apk.</p>
    127 
    128   <p>Before you start building your application in release mode, be aware that you must sign the
    129   resulting application package with your private key, and should then align it using the {@code
    130   zipalign} tool. There are two approaches to building in release mode: build an unsigned package
    131   in release mode and then manually sign and align the package, or allow the build script to sign
    132   and align the package for you.</p>
    133 
    134   <h3 id="ManualReleaseMode">Build unsigned</h3>
    135 
    136   <p>If you build your application <em>unsigned</em>, then you will need to manually sign and align
    137   the package.</p>
    138 
    139   <p>To build an <em>unsigned</em> .apk in release mode, open a command-line and navigate to the
    140   root of your module directory. Invoke the <code>assembleRelease</code> build task.</li>
    141 
    142   <p>On Windows platforms, type this command:</p>
    143 
    144 <pre>
    145 > gradlew.bat assembleRelease
    146 </pre>
    147 
    148 <p>On Mac OS and Linux platforms, type this command:</p>
    149 
    150 <pre>
    151 $ ./gradlew assembleRelease
    152 </pre>
    153 
    154 
    155   <p>This creates your Android application .apk file inside the project <code>bin/</code>
    156   directory, named <code><em>&lt;your_module_name&gt;</em>-unsigned.apk</code>.</p>
    157 
    158   <p class="note"><strong>Note:</strong> The .apk file is <em>unsigned</em> at this point and can't
    159   be installed until signed with your private key.</p>
    160 
    161   <p>Once you have created the unsigned .apk, your next step is to sign the .apk with your private
    162   key and then align it with {@code zipalign}. To complete this procedure, read <a href=
    163   "{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a>.</p>
    164 
    165   <p>When your <code>.apk</code> has been signed and aligned, it's ready to be distributed to end-users.
    166   You should test the final build on different devices or AVDs to ensure that it
    167   runs properly on different platforms.</p>
    168 
    169   <h3 id="AutoReleaseMode">Build signed and aligned</h3>
    170 
    171   <p>If you would like, you can configure the Android build script to automatically sign and align
    172   your application package. To do so, you must provide the path to your keystore and the name of
    173   your key alias in your modules's build.gradle file. With this information provided,
    174   the build will prompt you for your keystore and alias password when you build using the release
    175   build type and produce your final application package, which will be ready for distribution.</p>
    176 
    177   <p>To specify your keystore and alias, open the module build.gradle file (found in
    178   the root of the module directory) and add entries for {@code storeFile}, {@code storePassword},
    179   {@code keyAlias} and {@code keyPassword}.
    180   For example:</p>
    181   <pre>
    182 storeFile file("myreleasekey.keystore")
    183 keyAlias "MyReleaseKey"
    184 </pre>
    185 
    186   <p>Save your changes. Now you can build a <em>signed</em> .apk in release mode:</p>
    187 
    188   <ol>
    189     <li>Open a command-line and navigate to the root of your module directory.</li>
    190 
    191     <li>Edit the build.gradle file to build your project in release mode:
    192       <p><pre>
    193 ...
    194 android {
    195     ...
    196     defaultConfig { ... }
    197     signingConfigs {
    198         release {
    199             storeFile file("myreleasekey.keystore")
    200             storePassword "password"
    201             keyAlias "MyReleaseKey"
    202             keyPassword "password"
    203         }
    204     }
    205     buildTypes {
    206         release {
    207             ...
    208             signingConfig signingConfigs.release
    209         }
    210     }
    211 }
    212 ...
    213 </pre></p>
    214     </li>
    215 
    216     <li>When prompted, enter you keystore and alias passwords.
    217 
    218       <p class="caution"><strong>Caution:</strong> As described above, your password will be
    219       visible on the screen.</p>
    220     </li>
    221   </ol>
    222 
    223   <p>This creates your Android application .apk file inside the module <code>build/</code>
    224   directory, named <code><em>&lt;your_module_name&gt;</em>-release.apk</code>. This .apk file has
    225   been signed with the private key specified in build.gradle file and aligned with {@code
    226   zipalign}. It's ready for installation and distribution.</p>
    227 
    228   <h3 id="OnceBuilt">Once built and signed in release mode</h3>
    229 
    230   <p>Once you have signed your application with a private key, you can install and run it on an
    231   <a href="#RunningOnEmulator">emulator</a> or <a href="#RunningOnDevice">device</a>. You can
    232   also try installing it onto a device from a web server. Simply upload the signed .apk to a web
    233   site, then load the .apk URL in your Android web browser to download the application and begin
    234   installation. (On your device, be sure you have enabled
    235   <em>Settings &gt; Applications &gt; Unknown sources</em>.)</p>
    236 
    237   <h2 id="RunningOnEmulator">Running on the Emulator</h2>
    238 
    239   <p>Before you can run your application on the Android Emulator, you must <a href=
    240   "{@docRoot}tools/devices/managing-avds.html">create an AVD</a>.</p>
    241 
    242   <p>To run your application:</p>
    243 
    244   <ol>
    245     <li>
    246       <strong>Open the AVD Manager and launch a virtual device</strong>
    247 
    248       <p>From your SDK's <code>platform-tools/</code> directory, execute the {@code android} tool
    249 with the <code>avd</code> options:</p>
    250       <pre>
    251 android avd
    252 </pre>
    253 
    254       <p>In the <em>Virtual Devices</em> view, select an AVD and click <strong>Start</strong>.</p>
    255     </li>
    256 
    257     <li>
    258       <strong>Install your application</strong>
    259 
    260       <p>From your SDK's <code>tools/</code> directory, install the {@code .apk} on the
    261       emulator:</p>
    262       <pre>
    263 adb install <em>&lt;path_to_your_bin&gt;</em>.apk
    264 </pre>
    265 
    266       <p>Your .apk file (signed with either a release or debug key) is in your module {@code build/}
    267       directory after you build your application.</p>
    268 
    269       <p>If there is more than one emulator running, you must specify the emulator upon which to
    270       install the application, by its serial number, with the <code>-s</code> option. For
    271       example:</p>
    272       <pre>
    273 adb -s emulator-5554 install <em>path/to/your/app</em>.apk
    274 </pre>
    275 
    276       <p>To see a list of available device serial numbers, execute {@code adb devices}.</p>
    277     </li>
    278   </ol>
    279 
    280   <p>If you don't see your application on the emulator, try closing the emulator and launching the
    281   virtual device again from the AVD Manager. Sometimes when you install an application for the
    282   first time, it won't show up in the application launcher or be accessible by other applications.
    283   This is because the package manager usually examines manifests completely only on emulator
    284   startup.</p>
    285 
    286   <p>Be certain to create multiple AVDs upon which to test your application. You should have one
    287   AVD for each platform and screen type with which your application is compatible. For instance, if
    288   your application compiles against the Android 4.0 (API Level 14) platform, you should create an
    289   AVD for each platform equal to and greater than 4.0 and an AVD for each <a href=
    290   "{@docRoot}guide/practices/screens_support.html">screen type</a> you support, then test your
    291   application on each one.</p>
    292 
    293   <p class="note"><strong>Tip:</strong> If you have <em>only one</em> emulator running, you can
    294   build your application and install it on the emulator in one simple step. Navigate to the root of
    295   your project directory and use Ant to compile the project with <em>install mode</em>: <code>ant
    296   install</code>. This will build your application, sign it with the debug key, and install it on
    297   the currently running emulator.</p>
    298 
    299   <h2 id="RunningOnDevice">Running on a Device</h2>
    300 
    301   <p>Before you can run your application on a device, you must perform some basic setup for your
    302   device:</p>
    303 
    304   <ul>
    305     <li>Enable <strong>USB debugging</strong> on your device.
    306       <ul>
    307         <li>On most devices running Android 3.2 or older, you can find the option under
    308           <strong>Settings > Applications > Development</strong>.</li>
    309         <li>On Android 4.0 and newer, it's in <strong>Settings > Developer options</strong>.
    310           <p class="note"><strong>Note:</strong> On Android 4.2 and newer, <strong>Developer
    311           options</strong> is hidden by default. To make it available, go
    312           to <strong>Settings > About phone</strong> and tap <strong>Build number</strong>
    313           seven times. Return to the previous screen to find <strong>Developer options</strong>.</p>
    314         </li>
    315       </ul>
    316     </li>
    317 
    318     <li>Ensure that your development computer can detect your device when connected via USB</li>
    319   </ul>
    320 
    321   <p>Read <a href="{@docRoot}tools/device.html#setting-up">Setting up a Device for
    322   Development</a> for more information.</p>
    323 
    324   <p>Once your device is set up and connected via USB, navigate to your SDK's <code>platform-tools/</code>
    325   directory and install the <code>.apk</code> on the device:</p>
    326   <pre>
    327 adb -d install <em>path/to/your/app</em>.apk
    328 </pre>
    329 
    330   <p>The {@code -d} flag specifies that you want to use the attached device (in case you also have
    331   an emulator running).</p>
    332 
    333   <p>For more information on the tools used above, please see the following documents:</p>
    334 
    335   <ul>
    336     <li><a href="{@docRoot}tools/help/android.html">android Tool</a></li>
    337 
    338     <li><a href="{@docRoot}tools/devices/emulator.html">Android Emulator</a></li>
    339 
    340     <li><a href="{@docRoot}tools/help/adb.html">Android Debug Bridge</a> (ADB)</li>
    341   </ul>
    342 
    343   <h2 id="Signing">Application Signing</h2>
    344 
    345   <p>As you begin developing Android applications, understand that all Android applications must be
    346   digitally signed before the system will install them on an emulator or device. There are two ways
    347   to do this: with a <em>debug key</em> (for immediate testing on an emulator or development
    348   device) or with a <em>private key</em> (for application distribution).</p>
    349 
    350   <p>The Android build tools help you get started by automatically signing your .apk files with a
    351   debug key at build time. This means that you can build your application and install it on the
    352   emulator without having to generate your own private key. However, please note that if you intend
    353   to publish your application, you <strong>must</strong> sign the application with your own private
    354   key, rather than the debug key generated by the SDK tools.</p>
    355 
    356   <p>Please read <a href="{@docRoot}tools/publishing/app-signing.html">Signing Your
    357   Applications</a>, which provides a thorough guide to application signing on Android and what it
    358   means to you as an Android application developer. The document also includes a guide to publishing
    359   and signing your application.</p>
    360 
    361  <h2 id="PluginReference">Android Plugin for Gradle</h2>
    362 
    363  <p>The Android build system uses the Android plugin for Gradle to support the Gradle Domain
    364  Specific Language (DSL) and declarative language elements. See the
    365  <a href="{@docRoot}tools/building/plugin-for-gradle.html">Android Plug-in for Gradle</a> section for
    366  a description of the plugin and a link to the complete list of the supported Gradle DSL elements.</p>
    367 
    368 
    369 
    370