1 page.title=Using Hardware Devices 2 @jd:body 3 4 <div id="qv-wrapper"> 5 <div id="qv"> 6 <h2>In this document</h2> 7 <ol> 8 <li><a href="#device-developer-options">Enabling On-device Developer Options</a></li> 9 <li><a href="#setting-up">Setting up a Device for Development</a> 10 <ol> 11 <li><a href="#VendorIds">USB Vendor IDs</a></li> 12 </ol> 13 </li> 14 </ol> 15 <h2>See also</h2> 16 <ol> 17 <li><a href="{@docRoot}sdk/win-usb.html">Google USB Driver</a></li> 18 <li><a href="{@docRoot}tools/extras/oem-usb.html">OEM USB Drivers</a></li> 19 </ol> 20 </div> 21 </div> 22 23 <p>When building a mobile application, it's important that you always test your application on a 24 real device before releasing it to users. This page describes how to set up your development 25 environment and Android-powered device for testing and debugging on the device.</p> 26 27 <p>You can use any Android-powered device as an environment for running, 28 debugging, and testing your applications. The tools included in the SDK make it easy to install and 29 run your application on the device each time you compile. You can install your application on the 30 device directly from Android Studio or from the command line with ADB. If 31 you don't yet have a device, check with the service providers in your area to determine which 32 Android-powered devices are available.</p> 33 34 <p>If you want a SIM-unlocked phone, then you might consider a Nexus phone. To purchase a 35 Nexus phone, visit the <a href="https://play.google.com/store/devices">Google Play</a> store.</p> 36 37 <p class="note"><strong>Note:</strong> When developing on a device, keep in mind that you should 38 still use the <a 39 href="{@docRoot}tools/devices/emulator.html">Android emulator</a> to test your 40 application 41 on configurations that are not equivalent to those of your real device. Although the emulator 42 does not allow you to test every device feature (such as the accelerometer), it does 43 allow you to verify that your application functions properly on different versions of the Android 44 platform, in different screen sizes and orientations, and more.</p> 45 46 47 <h2 id="developer-device-options" style="margin-bottom: 0px;">Enabling On-device Developer Options</h2> 48 49 <img src="/images/tools/dev-options-inmilk.png" alt="" style="float:right;margin-left:30px"> 50 51 <p>Android-powered devices have a host of developer options that you can 52 access on the phone, which let you:</p> 53 <ul> 54 <li>Enable debugging over USB.</li> 55 <li>Quickly capture bug reports onto the device.</li> 56 <li>Show CPU usage on screen.</li> 57 <li>Draw debugging information on screen such as layout bounds, 58 updates on GPU views and hardware layers, and other information.</li> 59 <li>Plus many more options to simulate app stresses or enable debugging options.</li> 60 </ul> 61 <p>To access these settings, open the <em>Developer options</em> in the 62 system Settings. On Android 4.2 and higher, the Developer options screen is 63 hidden by default. To make it visible, go to 64 <b>Settings > About phone</b> and tap <b>Build number</b> seven times. Return to the previous 65 screen to find Developer options at the bottom.</p> 66 67 68 69 70 <h2 id="setting-up">Setting up a Device for Development</h2> 71 72 <p>With an Android-powered device, you can develop and debug your Android applications just as you 73 would on the emulator. Before you can start, there are just a few things to do:</p> 74 75 <ol> 76 <li>Verify that your application is "debuggable" in your manifest or <em>build.gradle</em> file. 77 <p>In the build file, make sure the <em>debuggable</em> property in the <em>debug</em> build 78 type is set to true. The build type property overrides the manifest setting. </p> 79 <pre> 80 android { 81 buildTypes { 82 debug { 83 debuggable true 84 } 85 </pre> 86 87 <p>In the <code>AndroidManifest.xml</code> file, add <code>android:debuggable="true"</code> to 88 the <code><application></code> element.</p> 89 <p class="note"><strong>Note:</strong> If you manually enable debugging in the manifest 90 file, be sure to disable it in your release build (your published application 91 should usually <em>not</em> be debuggable).</p></li> 92 <li>Enable <strong>USB debugging</strong> on your device. 93 <ul> 94 <li>On most devices running Android 3.2 or older, you can find the option under 95 <strong>Settings > Applications > Development</strong>.</li> 96 <li>On Android 4.0 and newer, it's in <strong>Settings > Developer options</strong>. 97 <p class="note"><strong>Note:</strong> On Android 4.2 and newer, <strong>Developer 98 options</strong> is hidden by default. To make it available, go 99 to <strong>Settings > About phone</strong> and tap <strong>Build number</strong> 100 seven times. Return to the previous screen to find <strong>Developer options</strong>.</p> 101 </li> 102 </ul> 103 </li> 104 <li>Set up your system to detect your device. 105 <ul> 106 <li>If you're developing on Windows, you need to install a USB driver for adb. For an 107 installation guide and links to OEM drivers, see the <a href="{@docRoot}tools/extras/oem-usb.html">OEM USB 108 Drivers</a> document.</li> 109 <li>If you're developing on Mac OS X, it just works. Skip this step.</li> 110 <li>If you're developing on Ubuntu Linux, you need to add a 111 <code>udev</code> rules file that contains a USB configuration for each type of device 112 you want to use for development. In the rules file, each device manufacturer 113 is identified by a unique vendor ID, as specified by the 114 <code>ATTR{idVendor}</code> property. For a list of vendor IDs, see <a 115 href="#VendorIds">USB Vendor IDs</a>, below. To set up device detection on 116 Ubuntu Linux: 117 118 <ol type="a"> 119 <li>Log in as root and create this file: 120 <code>/etc/udev/rules.d/51-android.rules</code></span>. 121 <p>Use this format to add each vendor to the file:<br/> 122 <code>SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", MODE="0666", GROUP="plugdev"</code> 123 <br /><br /> 124 125 In this example, the vendor ID is for HTC. The <code>MODE</code> 126 assignment specifies read/write permissions, and <code>GROUP</code> defines 127 which Unix group owns the device node. </p> 128 129 <p class="note"><strong>Note:</strong> The rule syntax 130 may vary slightly depending on your environment. Consult the <code>udev</code> 131 documentation for your system as needed. For an overview of rule syntax, see 132 this guide to <a 133 href="http://www.reactivated.net/writing_udev_rules.html">writing udev 134 rules</a>.</p> 135 </li> 136 <li>Now execute:<br/> 137 <code>chmod a+r /etc/udev/rules.d/51-android.rules</code> 138 </li> 139 </ol> 140 </li> 141 </ul> 142 </li> 143 </ol> 144 145 146 <p class="note"><strong>Note:</strong> When you connect a device running Android 4.2.2 or higher 147 to your computer, the system shows a dialog asking whether to accept an RSA key that allows 148 debugging through this computer. This security mechanism protects user devices because it ensures 149 that USB debugging and other adb commands cannot be executed unless you're able to unlock the 150 device and acknowledge the dialog. This requires that you have adb version 1.0.31 (available with 151 SDK Platform-tools r16.0.1 and higher) in order to debug on a device running Android 4.2.2 or 152 higher.</p> 153 154 155 <p>When plugged in over USB, you can verify that your device is connected by executing <code>adb 156 devices</code> from your SDK {@code platform-tools/} directory. If connected, 157 you'll see the device name listed as a "device."</p> 158 159 <p>If using Android Studio, run or debug your application as usual. You will be 160 presented with a <b>Device Chooser</b> dialog that lists the available 161 emulator(s) and connected device(s). Select the device upon which you want to 162 install and run the application.</p> 163 164 <p>If using the <a href="{@docRoot}tools/help/adb.html">Android 165 Debug Bridge</a> (adb), you can issue commands with the <code>-d</code> flag to 166 target your connected device.</p> 167 168 <h3 id="VendorIds">USB Vendor IDs</h3> 169 170 <p>This table provides a reference to the vendor IDs needed in order to add USB 171 device support on Linux. The USB Vendor ID is the value given to the 172 <code>ATTR{idVendor}</code> property in the rules file, as described 173 above.</p> 174 175 <table> 176 <tr> 177 <th>Company</th><th>USB Vendor ID</th></tr> 178 <tr> 179 <td>Acer</td> 180 <td><code>0502</code></td> 181 </tr> 182 <tr> 183 <td>ASUS</td> 184 <td><code>0b05</code></td> 185 </tr> 186 <tr> 187 <td>Dell</td> 188 <td><code>413c</code></td> 189 </tr> 190 <tr> 191 <td>Foxconn</td> 192 <td><code>0489</code></td> 193 </tr> 194 <tr> 195 <td>Fujitsu</td> 196 <td><code>04c5</code></td> 197 </tr> 198 <tr> 199 <td>Fujitsu Toshiba</td> 200 <td><code>04c5</code></td> 201 </tr> 202 <tr> 203 <td>Garmin-Asus</td> 204 <td><code>091e</code></td> 205 </tr> 206 <tr> 207 <td>Google</td> 208 <td><code>18d1</code></td> 209 </tr> 210 <tr> 211 <td>Haier</td> 212 <td><code>201E</code></td> 213 </tr> 214 <tr> 215 <td>Hisense</td> 216 <td><code>109b</code></td> 217 </tr> 218 <tr> 219 <td>HTC</td> 220 <td><code>0bb4</code></td> 221 </tr> 222 <tr> 223 <td>Huawei</td> 224 <td><code>12d1</code></td> 225 </tr> 226 <tr> 227 <td>Intel</td> 228 <td><code>8087</code></td> 229 </tr> 230 <tr> 231 <td>K-Touch</td> 232 <td><code>24e3</code></td> 233 </tr> 234 <tr> 235 <td>KT Tech</td> 236 <td><code>2116</code></td> 237 </tr> 238 <tr> 239 <td>Kyocera</td> 240 <td><code>0482</code></td> 241 </tr> 242 <tr> 243 <td>Lenovo</td> 244 <td><code>17ef</code></td> 245 </tr> 246 <tr> 247 <td>LG</td> 248 <td><code>1004</code></td> 249 </tr> 250 <tr> 251 <td>Motorola</td> 252 <td><code>22b8</code></td> 253 </tr> 254 <tr> 255 <td>MTK</td> 256 <td><code>0e8d</code></td> 257 </tr> 258 <tr> 259 <td>NEC</td> 260 <td><code>0409</code></td> 261 </tr> 262 <tr> 263 <td>Nook</td> 264 <td><code>2080</code></td> 265 </tr> 266 <tr> 267 <td>Nvidia</td> 268 <td><code>0955</code></td> 269 </tr> 270 <tr> 271 <td>OTGV</td> 272 <td><code>2257</code></td> 273 </tr> 274 <tr> 275 <td>Pantech</td> 276 <td><code>10a9</code></td> 277 </tr> 278 <tr> 279 <td>Pegatron</td> 280 <td><code>1d4d</code></td> 281 </tr> 282 <tr> 283 <td>Philips</td> 284 <td><code>0471</code></td> 285 </tr> 286 <tr> 287 <td>PMC-Sierra</td> 288 <td><code>04da</code></td> 289 </tr> 290 <tr> 291 <td>Qualcomm</td> 292 <td><code>05c6</code></td> 293 </tr> 294 <tr> 295 <td>SK Telesys</td> 296 <td><code>1f53</code></td> 297 </tr> 298 <tr> 299 <td>Samsung</td> 300 <td><code>04e8</code></td> 301 </tr> 302 <tr> 303 <td>Sharp</td> 304 <td><code>04dd</code></td> 305 </tr> 306 <tr> 307 <td>Sony</td> 308 <td><code>054c</code></td> 309 </tr> 310 <tr> 311 <td>Sony Ericsson</td> 312 <td><code>0fce</code></td> 313 </tr> 314 <tr> 315 <td>Sony Mobile Communications</td> 316 <td><code>0fce</code></td> 317 </tr> 318 <tr> 319 <td>Teleepoch</td> 320 <td><code>2340</code></td> 321 </tr> 322 <tr> 323 <td>Toshiba</td> 324 <td><code>0930</code></td> 325 </tr> 326 <tr> 327 <td>ZTE</td> 328 <td><code>19d2</code></td> 329 </tr> 330 </table> 331