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      1 page.title=Keeping Your App Responsive
      2 page.tags=threads,asynctask
      3 
      4 page.article=true
      5 @jd:body
      6 
      7 <div id="tb-wrapper">
      8 <div id="tb">
      9 
     10 <h2>In this document</h2>
     11 <ol class="nolist">
     12   <li><a href="#anr">What Triggers ANR?</a></li>
     13   <li><a href="#Avoiding">How to Avoid ANRs</a></li>
     14   <li><a href="#Reinforcing">Reinforcing Responsiveness</a></li>
     15 </ol>
     16 
     17 </div>
     18 </div>
     19 
     20 <div class="figure" style="width:280px">
     21 <img src="{@docRoot}images/anr.png" alt=""/>
     22 <p class="img-caption"><strong>Figure 1.</strong> An ANR dialog displayed to the user.</p>
     23 </div>
     24 
     25 <p>It's possible to write code that wins every performance test in the world,
     26 but still feels sluggish, hang or freeze for significant periods, or take too
     27 long to process input. The worst thing that can happen to your app's responsiveness
     28 is an "Application Not Responding" (ANR) dialog.</p>
     29 
     30 <p>In Android, the system guards against applications that are insufficiently
     31 responsive for a period of time by displaying a dialog that says your app has
     32 stopped responding, such as the dialog
     33 in Figure 1. At this point, your app has been unresponsive for a considerable
     34 period of time so the system offers the user an option to quit the app. It's critical
     35 to design responsiveness into your application so the system never displays
     36 an ANR dialog to the user. </p>
     37 
     38 <p>This document describes how the Android system determines whether an
     39 application is not responding and provides guidelines for ensuring that your
     40 application stays responsive. </p>
     41 
     42 
     43 <h2 id="anr">What Triggers ANR?</h2>
     44 
     45 <p>Generally, the system displays an ANR if an application cannot respond to
     46 user input. For example, if an  application blocks on some I/O operation
     47 (frequently a network access) on the UI thread so the system can't
     48 process incoming user input events. Or perhaps the app
     49 spends too much time building an elaborate in-memory
     50 structure or computing the next move in a game on the UI thread. It's always important to make
     51 sure these computations are efficient, but even the
     52 most efficient code still takes time to run.</p>
     53 
     54 <p>In any situation in which your app performs a potentially lengthy operation,
     55 <strong>you should not perform the work on the UI thread</strong>, but instead create a
     56 worker thread and do most of the work there. This keeps the UI thread (which drives the user
     57 interface event loop) running and prevents the system from concluding that your code
     58 has frozen. Because such threading usually is accomplished at the class
     59 level, you can think of responsiveness as a <em>class</em> problem. (Compare
     60 this with basic code performance, which is a <em>method</em>-level
     61 concern.)</p>
     62 
     63 <p>In Android, application responsiveness is monitored by the Activity Manager
     64 and Window Manager system services. Android will display the ANR dialog
     65 for a particular application when it detects one of the following
     66 conditions:</p>
     67 <ul>  
     68     <li>No response to an input event (such as key press or screen touch events) 
     69     within 5 seconds.</li>
     70     <li>A {@link android.content.BroadcastReceiver BroadcastReceiver} 
     71     hasn't finished executing within 10 seconds.</li>
     72 </ul>
     73 
     74 
     75 
     76 <h2 id="Avoiding">How to Avoid ANRs</h2>
     77 
     78 <p>Android applications normally run entirely on a single thread by default
     79 the "UI thread" or "main thread").
     80 This means anything your application is doing in the UI thread that
     81 takes a long time to complete can trigger the ANR dialog because your
     82 application is not giving itself a chance to handle the input event or intent
     83 broadcasts.</p>
     84 
     85 <p>Therefore, any method that runs in the UI thread should do as little work
     86 as possible on that thread. In particular, activities should do as little as possible to set
     87 up in key life-cycle methods such as {@link android.app.Activity#onCreate onCreate()}
     88 and {@link android.app.Activity#onResume onResume()}.
     89 Potentially long running operations such as network
     90 or database operations, or computationally expensive calculations such as
     91 resizing bitmaps should be done in a worker thread (or in the case of databases
     92 operations, via an asynchronous request).</p>
     93 
     94 <p>The most effecive way to create a worker thread for longer
     95 operations is with the {@link android.os.AsyncTask}
     96 class. Simply extend {@link android.os.AsyncTask} and implement the
     97 {@link android.os.AsyncTask#doInBackground doInBackground()} method to perform the work.
     98 To post progress changes to the user, you can call
     99  {@link android.os.AsyncTask#publishProgress publishProgress()}, which invokes the
    100  {@link android.os.AsyncTask#onProgressUpdate onProgressUpdate()} callback method. From your
    101  implementation of {@link android.os.AsyncTask#onProgressUpdate onProgressUpdate()} (which
    102  runs on the UI thread), you can notify the user. For example:</p>
    103  
    104 <pre>
    105 private class DownloadFilesTask extends AsyncTask&lt;URL, Integer, Long> {
    106     // Do the long-running work in here
    107     protected Long doInBackground(URL... urls) {
    108         int count = urls.length;
    109         long totalSize = 0;
    110         for (int i = 0; i &lt; count; i++) {
    111             totalSize += Downloader.downloadFile(urls[i]);
    112             publishProgress((int) ((i / (float) count) * 100));
    113             // Escape early if cancel() is called
    114             if (isCancelled()) break;
    115         }
    116         return totalSize;
    117     }
    118 
    119     // This is called each time you call publishProgress()
    120     protected void onProgressUpdate(Integer... progress) {
    121         setProgressPercent(progress[0]);
    122     }
    123 
    124     // This is called when doInBackground() is finished
    125     protected void onPostExecute(Long result) {
    126         showNotification("Downloaded " + result + " bytes");
    127     }
    128 }
    129 </pre>
    130  
    131  <p>To execute this worker thread, simply create an instance and
    132  call {@link android.os.AsyncTask#execute execute()}:</p>
    133  
    134 <pre>
    135 new DownloadFilesTask().execute(url1, url2, url3);
    136 </pre>
    137  
    138 
    139 <p>Although it's more complicated than {@link android.os.AsyncTask}, you might want to instead
    140 create your own {@link java.lang.Thread} or {@link android.os.HandlerThread} class. If you do,
    141 you should set the thread priority to "background" priority by calling {@link
    142 android.os.Process#setThreadPriority Process.setThreadPriority()} and passing {@link
    143 android.os.Process#THREAD_PRIORITY_BACKGROUND}. If you don't set the thread to a lower priority
    144 this way, then the thread could still slow down your app because it operates at the same priority
    145 as the UI thread by default.</p>
    146  
    147 <p>If you implement {@link java.lang.Thread} or {@link android.os.HandlerThread},
    148 be sure that your UI thread does not block while waiting for the worker thread to
    149 complete&mdash;do not call {@link java.lang.Thread#wait Thread.wait()} or
    150 {@link java.lang.Thread#sleep Thread.sleep()}. Instead of blocking while waiting for a worker
    151 thread to complete, your main thread should provide a {@link
    152 android.os.Handler} for the other threads to post back to upon completion.
    153 Designing your application in this way will allow your app's UI thread to remain
    154 responsive to input and thus avoid ANR dialogs caused by the 5 second input
    155 event timeout.</p>
    156 
    157 <p>The specific constraint on {@link android.content.BroadcastReceiver} execution time
    158 emphasizes what broadcast receivers are meant to do:
    159 small, discrete amounts of work in the background such
    160 as saving a setting or registering a {@link android.app.Notification}. So as with other methods
    161 called in the UI thread, applications should avoid potentially long-running
    162 operations or calculations in a broadcast receiver. But instead of doing intensive
    163 tasks via worker threads, your
    164 application should start an {@link android.app.IntentService} if a
    165 potentially long running action needs to be taken in response to an intent
    166 broadcast.</p>
    167 
    168 <p class="note"><strong>Tip:</strong>
    169 You can use {@link android.os.StrictMode} to help find potentially
    170 long running operations such as network or database operations that
    171 you might accidentally be doing your main thread.</p>
    172 
    173 
    174 
    175 <h2 id="Reinforcing">Reinforce Responsiveness</h2>
    176 
    177 <p>Generally, 100 to 200ms is the threshold beyond which users will perceive
    178 slowness in an application. As such, here
    179 are some additional tips beyond what you should do to avoid ANR and
    180 make your application seem responsive to users:</p>
    181 
    182 <ul>
    183     <li>If your application is doing work in the background in response to
    184     user input, show that progress is being made (such as with a {@link
    185     android.widget.ProgressBar} in your UI).</li>
    186     
    187     <li>For games specifically, do calculations for moves in a worker
    188     thread.</li>
    189     
    190     <li>If your application has a time-consuming initial setup phase, consider
    191     showing a splash screen or rendering the main view as quickly as possible, indicate that
    192     loading is in progress and fill the information asynchronously. In either case, you should
    193     indicate somehow that progress is being made, lest the user perceive that
    194     the application is frozen.</li>
    195     
    196     <li>Use performance tools such as <a href="{@docRoot}tools/help/systrace.html">Systrace</a>
    197     and <a href="{@docRoot}tools/help/traceview.html">Traceview</a> to determine bottlenecks
    198     in your app's responsiveness.</li>
    199 </ul>
    200