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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "OpenGLRenderer"
     18 
     19 #include <utils/JenkinsHash.h>
     20 
     21 #include "Caches.h"
     22 #include "Debug.h"
     23 #include "FontRenderer.h"
     24 #include "TextDropShadowCache.h"
     25 #include "Properties.h"
     26 
     27 namespace android {
     28 namespace uirenderer {
     29 
     30 ///////////////////////////////////////////////////////////////////////////////
     31 // Cache support
     32 ///////////////////////////////////////////////////////////////////////////////
     33 
     34 hash_t ShadowText::hash() const {
     35     uint32_t charCount = len / sizeof(char16_t);
     36     uint32_t hash = JenkinsHashMix(0, len);
     37     hash = JenkinsHashMix(hash, android::hash_type(radius));
     38     hash = JenkinsHashMix(hash, android::hash_type(textSize));
     39     hash = JenkinsHashMix(hash, android::hash_type(typeface));
     40     hash = JenkinsHashMix(hash, flags);
     41     hash = JenkinsHashMix(hash, android::hash_type(italicStyle));
     42     hash = JenkinsHashMix(hash, android::hash_type(scaleX));
     43     if (text) {
     44         hash = JenkinsHashMixShorts(
     45             hash, reinterpret_cast<const uint16_t*>(text), charCount);
     46     }
     47     if (positions) {
     48         for (uint32_t i = 0; i < charCount * 2; i++) {
     49             hash = JenkinsHashMix(hash, android::hash_type(positions[i]));
     50         }
     51     }
     52     return JenkinsHashWhiten(hash);
     53 }
     54 
     55 int ShadowText::compare(const ShadowText& lhs, const ShadowText& rhs) {
     56     int deltaInt = int(lhs.len) - int(rhs.len);
     57     if (deltaInt != 0) return deltaInt;
     58 
     59     deltaInt = lhs.flags - rhs.flags;
     60     if (deltaInt != 0) return deltaInt;
     61 
     62     if (lhs.radius < rhs.radius) return -1;
     63     if (lhs.radius > rhs.radius) return +1;
     64 
     65     if (lhs.typeface < rhs.typeface) return -1;
     66     if (lhs.typeface > rhs.typeface) return +1;
     67 
     68     if (lhs.textSize < rhs.textSize) return -1;
     69     if (lhs.textSize > rhs.textSize) return +1;
     70 
     71     if (lhs.italicStyle < rhs.italicStyle) return -1;
     72     if (lhs.italicStyle > rhs.italicStyle) return +1;
     73 
     74     if (lhs.scaleX < rhs.scaleX) return -1;
     75     if (lhs.scaleX > rhs.scaleX) return +1;
     76 
     77     if (lhs.text != rhs.text) {
     78         if (!lhs.text) return -1;
     79         if (!rhs.text) return +1;
     80 
     81         deltaInt = memcmp(lhs.text, rhs.text, lhs.len);
     82         if (deltaInt != 0) return deltaInt;
     83     }
     84 
     85     if (lhs.positions != rhs.positions) {
     86         if (!lhs.positions) return -1;
     87         if (!rhs.positions) return +1;
     88 
     89         return memcmp(lhs.positions, rhs.positions, lhs.len << 2);
     90     }
     91 
     92     return 0;
     93 }
     94 
     95 ///////////////////////////////////////////////////////////////////////////////
     96 // Constructors/destructor
     97 ///////////////////////////////////////////////////////////////////////////////
     98 
     99 TextDropShadowCache::TextDropShadowCache():
    100         mCache(LruCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
    101         mSize(0), mMaxSize(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) {
    102     char property[PROPERTY_VALUE_MAX];
    103     if (property_get(PROPERTY_DROP_SHADOW_CACHE_SIZE, property, nullptr) > 0) {
    104         INIT_LOGD("  Setting drop shadow cache size to %sMB", property);
    105         setMaxSize(MB(atof(property)));
    106     } else {
    107         INIT_LOGD("  Using default drop shadow cache size of %.2fMB",
    108                 DEFAULT_DROP_SHADOW_CACHE_SIZE);
    109     }
    110 
    111     init();
    112 }
    113 
    114 TextDropShadowCache::TextDropShadowCache(uint32_t maxByteSize):
    115         mCache(LruCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
    116         mSize(0), mMaxSize(maxByteSize) {
    117     init();
    118 }
    119 
    120 TextDropShadowCache::~TextDropShadowCache() {
    121     mCache.clear();
    122 }
    123 
    124 void TextDropShadowCache::init() {
    125     mCache.setOnEntryRemovedListener(this);
    126     mDebugEnabled = Properties::debugLevel & kDebugMoreCaches;
    127 }
    128 
    129 ///////////////////////////////////////////////////////////////////////////////
    130 // Size management
    131 ///////////////////////////////////////////////////////////////////////////////
    132 
    133 uint32_t TextDropShadowCache::getSize() {
    134     return mSize;
    135 }
    136 
    137 uint32_t TextDropShadowCache::getMaxSize() {
    138     return mMaxSize;
    139 }
    140 
    141 void TextDropShadowCache::setMaxSize(uint32_t maxSize) {
    142     mMaxSize = maxSize;
    143     while (mSize > mMaxSize) {
    144         mCache.removeOldest();
    145     }
    146 }
    147 
    148 ///////////////////////////////////////////////////////////////////////////////
    149 // Callbacks
    150 ///////////////////////////////////////////////////////////////////////////////
    151 
    152 void TextDropShadowCache::operator()(ShadowText&, ShadowTexture*& texture) {
    153     if (texture) {
    154         mSize -= texture->bitmapSize;
    155 
    156         if (mDebugEnabled) {
    157             ALOGD("Shadow texture deleted, size = %d", texture->bitmapSize);
    158         }
    159 
    160         texture->deleteTexture();
    161         delete texture;
    162     }
    163 }
    164 
    165 ///////////////////////////////////////////////////////////////////////////////
    166 // Caching
    167 ///////////////////////////////////////////////////////////////////////////////
    168 
    169 void TextDropShadowCache::clear() {
    170     mCache.clear();
    171 }
    172 
    173 ShadowTexture* TextDropShadowCache::get(const SkPaint* paint, const char* text, uint32_t len,
    174         int numGlyphs, float radius, const float* positions) {
    175     ShadowText entry(paint, radius, len, text, positions);
    176     ShadowTexture* texture = mCache.get(entry);
    177 
    178     if (!texture) {
    179         SkPaint paintCopy(*paint);
    180         paintCopy.setTextAlign(SkPaint::kLeft_Align);
    181         FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(&paintCopy, text, 0,
    182                 len, numGlyphs, radius, positions);
    183 
    184         if (!shadow.image) {
    185             return nullptr;
    186         }
    187 
    188         Caches& caches = Caches::getInstance();
    189 
    190         texture = new ShadowTexture(caches);
    191         texture->left = shadow.penX;
    192         texture->top = shadow.penY;
    193         texture->width = shadow.width;
    194         texture->height = shadow.height;
    195         texture->generation = 0;
    196         texture->blend = true;
    197 
    198         const uint32_t size = shadow.width * shadow.height;
    199         texture->bitmapSize = size;
    200 
    201         // Don't even try to cache a bitmap that's bigger than the cache
    202         if (size < mMaxSize) {
    203             while (mSize + size > mMaxSize) {
    204                 mCache.removeOldest();
    205             }
    206         }
    207 
    208         glGenTextures(1, &texture->id);
    209 
    210         caches.textureState().bindTexture(texture->id);
    211         // Textures are Alpha8
    212         glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
    213 
    214         glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
    215                 GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image);
    216 
    217         texture->setFilter(GL_LINEAR);
    218         texture->setWrap(GL_CLAMP_TO_EDGE);
    219 
    220         if (size < mMaxSize) {
    221             if (mDebugEnabled) {
    222                 ALOGD("Shadow texture created, size = %d", texture->bitmapSize);
    223             }
    224 
    225             entry.copyTextLocally();
    226 
    227             mSize += size;
    228             mCache.put(entry, texture);
    229         } else {
    230             texture->cleanup = true;
    231         }
    232 
    233         // Cleanup shadow
    234         free(shadow.image);
    235     }
    236 
    237     return texture;
    238 }
    239 
    240 }; // namespace uirenderer
    241 }; // namespace android
    242