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      1 /*
      2  * Copyright (C) 2008 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.systemui.media;
     18 
     19 import android.content.Context;
     20 import android.media.AudioAttributes;
     21 import android.media.AudioManager;
     22 import android.media.MediaPlayer;
     23 import android.media.MediaPlayer.OnCompletionListener;
     24 import android.net.Uri;
     25 import android.os.Looper;
     26 import android.os.PowerManager;
     27 import android.os.SystemClock;
     28 import android.util.Log;
     29 
     30 import java.util.LinkedList;
     31 
     32 /**
     33  * @hide
     34  * This class is provides the same interface and functionality as android.media.AsyncPlayer
     35  * with the following differences:
     36  * - whenever audio is played, audio focus is requested,
     37  * - whenever audio playback is stopped or the playback completed, audio focus is abandoned.
     38  */
     39 public class NotificationPlayer implements OnCompletionListener {
     40     private static final int PLAY = 1;
     41     private static final int STOP = 2;
     42     private static final boolean mDebug = false;
     43 
     44     private static final class Command {
     45         int code;
     46         Context context;
     47         Uri uri;
     48         boolean looping;
     49         AudioAttributes attributes;
     50         long requestTime;
     51 
     52         public String toString() {
     53             return "{ code=" + code + " looping=" + looping + " attributes=" + attributes
     54                     + " uri=" + uri + " }";
     55         }
     56     }
     57 
     58     private LinkedList<Command> mCmdQueue = new LinkedList();
     59 
     60     private Looper mLooper;
     61 
     62     /*
     63      * Besides the use of audio focus, the only implementation difference between AsyncPlayer and
     64      * NotificationPlayer resides in the creation of the MediaPlayer. For the completion callback,
     65      * OnCompletionListener, to be called at the end of the playback, the MediaPlayer needs to
     66      * be created with a looper running so its event handler is not null.
     67      */
     68     private final class CreationAndCompletionThread extends Thread {
     69         public Command mCmd;
     70         public CreationAndCompletionThread(Command cmd) {
     71             super();
     72             mCmd = cmd;
     73         }
     74 
     75         public void run() {
     76             Looper.prepare();
     77             mLooper = Looper.myLooper();
     78             synchronized(this) {
     79                 AudioManager audioManager =
     80                     (AudioManager) mCmd.context.getSystemService(Context.AUDIO_SERVICE);
     81                 try {
     82                     MediaPlayer player = new MediaPlayer();
     83                     player.setAudioAttributes(mCmd.attributes);
     84                     player.setDataSource(mCmd.context, mCmd.uri);
     85                     player.setLooping(mCmd.looping);
     86                     player.prepare();
     87                     if ((mCmd.uri != null) && (mCmd.uri.getEncodedPath() != null)
     88                             && (mCmd.uri.getEncodedPath().length() > 0)) {
     89                         if (!audioManager.isMusicActiveRemotely()) {
     90                             synchronized(mQueueAudioFocusLock) {
     91                                 if (mAudioManagerWithAudioFocus == null) {
     92                                     if (mDebug) Log.d(mTag, "requesting AudioFocus");
     93                                     if (mCmd.looping) {
     94                                         audioManager.requestAudioFocus(null,
     95                                                 AudioAttributes.toLegacyStreamType(mCmd.attributes),
     96                                                 AudioManager.AUDIOFOCUS_GAIN);
     97                                     } else {
     98                                         audioManager.requestAudioFocus(null,
     99                                                 AudioAttributes.toLegacyStreamType(mCmd.attributes),
    100                                                 AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK);
    101                                     }
    102                                     mAudioManagerWithAudioFocus = audioManager;
    103                                 } else {
    104                                     if (mDebug) Log.d(mTag, "AudioFocus was previously requested");
    105                                 }
    106                             }
    107                         }
    108                     }
    109                     // FIXME Having to start a new thread so we can receive completion callbacks
    110                     //  is wrong, as we kill this thread whenever a new sound is to be played. This
    111                     //  can lead to AudioFocus being released too early, before the second sound is
    112                     //  done playing. This class should be modified to use a single thread, on which
    113                     //  command are issued, and on which it receives the completion callbacks.
    114                     player.setOnCompletionListener(NotificationPlayer.this);
    115                     player.start();
    116                     if (mPlayer != null) {
    117                         mPlayer.release();
    118                     }
    119                     mPlayer = player;
    120                 }
    121                 catch (Exception e) {
    122                     Log.w(mTag, "error loading sound for " + mCmd.uri, e);
    123                 }
    124                 this.notify();
    125             }
    126             Looper.loop();
    127         }
    128     };
    129 
    130     private void startSound(Command cmd) {
    131         // Preparing can be slow, so if there is something else
    132         // is playing, let it continue until we're done, so there
    133         // is less of a glitch.
    134         try {
    135             if (mDebug) Log.d(mTag, "Starting playback");
    136             //-----------------------------------
    137             // This is were we deviate from the AsyncPlayer implementation and create the
    138             // MediaPlayer in a new thread with which we're synchronized
    139             synchronized(mCompletionHandlingLock) {
    140                 // if another sound was already playing, it doesn't matter we won't get notified
    141                 // of the completion, since only the completion notification of the last sound
    142                 // matters
    143                 if((mLooper != null)
    144                         && (mLooper.getThread().getState() != Thread.State.TERMINATED)) {
    145                     mLooper.quit();
    146                 }
    147                 mCompletionThread = new CreationAndCompletionThread(cmd);
    148                 synchronized(mCompletionThread) {
    149                     mCompletionThread.start();
    150                     mCompletionThread.wait();
    151                 }
    152             }
    153             //-----------------------------------
    154 
    155             long delay = SystemClock.uptimeMillis() - cmd.requestTime;
    156             if (delay > 1000) {
    157                 Log.w(mTag, "Notification sound delayed by " + delay + "msecs");
    158             }
    159         }
    160         catch (Exception e) {
    161             Log.w(mTag, "error loading sound for " + cmd.uri, e);
    162         }
    163     }
    164 
    165     private final class CmdThread extends java.lang.Thread {
    166         CmdThread() {
    167             super("NotificationPlayer-" + mTag);
    168         }
    169 
    170         public void run() {
    171             while (true) {
    172                 Command cmd = null;
    173 
    174                 synchronized (mCmdQueue) {
    175                     if (mDebug) Log.d(mTag, "RemoveFirst");
    176                     cmd = mCmdQueue.removeFirst();
    177                 }
    178 
    179                 switch (cmd.code) {
    180                 case PLAY:
    181                     if (mDebug) Log.d(mTag, "PLAY");
    182                     startSound(cmd);
    183                     break;
    184                 case STOP:
    185                     if (mDebug) Log.d(mTag, "STOP");
    186                     if (mPlayer != null) {
    187                         long delay = SystemClock.uptimeMillis() - cmd.requestTime;
    188                         if (delay > 1000) {
    189                             Log.w(mTag, "Notification stop delayed by " + delay + "msecs");
    190                         }
    191                         mPlayer.stop();
    192                         mPlayer.release();
    193                         mPlayer = null;
    194                         synchronized(mQueueAudioFocusLock) {
    195                             if (mAudioManagerWithAudioFocus != null) {
    196                                 mAudioManagerWithAudioFocus.abandonAudioFocus(null);
    197                                 mAudioManagerWithAudioFocus = null;
    198                             }
    199                         }
    200                         if((mLooper != null)
    201                                 && (mLooper.getThread().getState() != Thread.State.TERMINATED)) {
    202                             mLooper.quit();
    203                         }
    204                     } else {
    205                         Log.w(mTag, "STOP command without a player");
    206                     }
    207                     break;
    208                 }
    209 
    210                 synchronized (mCmdQueue) {
    211                     if (mCmdQueue.size() == 0) {
    212                         // nothing left to do, quit
    213                         // doing this check after we're done prevents the case where they
    214                         // added it during the operation from spawning two threads and
    215                         // trying to do them in parallel.
    216                         mThread = null;
    217                         releaseWakeLock();
    218                         return;
    219                     }
    220                 }
    221             }
    222         }
    223     }
    224 
    225     public void onCompletion(MediaPlayer mp) {
    226         synchronized(mQueueAudioFocusLock) {
    227             if (mAudioManagerWithAudioFocus != null) {
    228                 if (mDebug) Log.d(mTag, "onCompletion() abandonning AudioFocus");
    229                 mAudioManagerWithAudioFocus.abandonAudioFocus(null);
    230                 mAudioManagerWithAudioFocus = null;
    231             } else {
    232                 if (mDebug) Log.d(mTag, "onCompletion() no need to abandon AudioFocus");
    233             }
    234         }
    235         // if there are no more sounds to play, end the Looper to listen for media completion
    236         synchronized (mCmdQueue) {
    237             if (mCmdQueue.size() == 0) {
    238                 synchronized(mCompletionHandlingLock) {
    239                     if(mLooper != null) {
    240                         mLooper.quit();
    241                     }
    242                     mCompletionThread = null;
    243                 }
    244             }
    245         }
    246     }
    247 
    248     private String mTag;
    249     private CmdThread mThread;
    250     private CreationAndCompletionThread mCompletionThread;
    251     private final Object mCompletionHandlingLock = new Object();
    252     private MediaPlayer mPlayer;
    253     private PowerManager.WakeLock mWakeLock;
    254     private final Object mQueueAudioFocusLock = new Object();
    255     private AudioManager mAudioManagerWithAudioFocus; // synchronized on mQueueAudioFocusLock
    256 
    257     // The current state according to the caller.  Reality lags behind
    258     // because of the asynchronous nature of this class.
    259     private int mState = STOP;
    260 
    261     /**
    262      * Construct a NotificationPlayer object.
    263      *
    264      * @param tag a string to use for debugging
    265      */
    266     public NotificationPlayer(String tag) {
    267         if (tag != null) {
    268             mTag = tag;
    269         } else {
    270             mTag = "NotificationPlayer";
    271         }
    272     }
    273 
    274     /**
    275      * Start playing the sound.  It will actually start playing at some
    276      * point in the future.  There are no guarantees about latency here.
    277      * Calling this before another audio file is done playing will stop
    278      * that one and start the new one.
    279      *
    280      * @param context Your application's context.
    281      * @param uri The URI to play.  (see {@link MediaPlayer#setDataSource(Context, Uri)})
    282      * @param looping Whether the audio should loop forever.
    283      *          (see {@link MediaPlayer#setLooping(boolean)})
    284      * @param stream the AudioStream to use.
    285      *          (see {@link MediaPlayer#setAudioStreamType(int)})
    286      * @deprecated use {@link #play(Context, Uri, boolean, AudioAttributes)} instead.
    287      */
    288     @Deprecated
    289     public void play(Context context, Uri uri, boolean looping, int stream) {
    290         Command cmd = new Command();
    291         cmd.requestTime = SystemClock.uptimeMillis();
    292         cmd.code = PLAY;
    293         cmd.context = context;
    294         cmd.uri = uri;
    295         cmd.looping = looping;
    296         cmd.attributes = new AudioAttributes.Builder().setInternalLegacyStreamType(stream).build();
    297         synchronized (mCmdQueue) {
    298             enqueueLocked(cmd);
    299             mState = PLAY;
    300         }
    301     }
    302 
    303     /**
    304      * Start playing the sound.  It will actually start playing at some
    305      * point in the future.  There are no guarantees about latency here.
    306      * Calling this before another audio file is done playing will stop
    307      * that one and start the new one.
    308      *
    309      * @param context Your application's context.
    310      * @param uri The URI to play.  (see {@link MediaPlayer#setDataSource(Context, Uri)})
    311      * @param looping Whether the audio should loop forever.
    312      *          (see {@link MediaPlayer#setLooping(boolean)})
    313      * @param attributes the AudioAttributes to use.
    314      *          (see {@link MediaPlayer#setAudioAttributes(AudioAttributes)})
    315      */
    316     public void play(Context context, Uri uri, boolean looping, AudioAttributes attributes) {
    317         Command cmd = new Command();
    318         cmd.requestTime = SystemClock.uptimeMillis();
    319         cmd.code = PLAY;
    320         cmd.context = context;
    321         cmd.uri = uri;
    322         cmd.looping = looping;
    323         cmd.attributes = attributes;
    324         synchronized (mCmdQueue) {
    325             enqueueLocked(cmd);
    326             mState = PLAY;
    327         }
    328     }
    329 
    330     /**
    331      * Stop a previously played sound.  It can't be played again or unpaused
    332      * at this point.  Calling this multiple times has no ill effects.
    333      */
    334     public void stop() {
    335         synchronized (mCmdQueue) {
    336             // This check allows stop to be called multiple times without starting
    337             // a thread that ends up doing nothing.
    338             if (mState != STOP) {
    339                 Command cmd = new Command();
    340                 cmd.requestTime = SystemClock.uptimeMillis();
    341                 cmd.code = STOP;
    342                 enqueueLocked(cmd);
    343                 mState = STOP;
    344             }
    345         }
    346     }
    347 
    348     private void enqueueLocked(Command cmd) {
    349         mCmdQueue.add(cmd);
    350         if (mThread == null) {
    351             acquireWakeLock();
    352             mThread = new CmdThread();
    353             mThread.start();
    354         }
    355     }
    356 
    357     /**
    358      * We want to hold a wake lock while we do the prepare and play.  The stop probably is
    359      * optional, but it won't hurt to have it too.  The problem is that if you start a sound
    360      * while you're holding a wake lock (e.g. an alarm starting a notification), you want the
    361      * sound to play, but if the CPU turns off before mThread gets to work, it won't.  The
    362      * simplest way to deal with this is to make it so there is a wake lock held while the
    363      * thread is starting or running.  You're going to need the WAKE_LOCK permission if you're
    364      * going to call this.
    365      *
    366      * This must be called before the first time play is called.
    367      *
    368      * @hide
    369      */
    370     public void setUsesWakeLock(Context context) {
    371         if (mWakeLock != null || mThread != null) {
    372             // if either of these has happened, we've already played something.
    373             // and our releases will be out of sync.
    374             throw new RuntimeException("assertion failed mWakeLock=" + mWakeLock
    375                     + " mThread=" + mThread);
    376         }
    377         PowerManager pm = (PowerManager)context.getSystemService(Context.POWER_SERVICE);
    378         mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, mTag);
    379     }
    380 
    381     private void acquireWakeLock() {
    382         if (mWakeLock != null) {
    383             mWakeLock.acquire();
    384         }
    385     }
    386 
    387     private void releaseWakeLock() {
    388         if (mWakeLock != null) {
    389             mWakeLock.release();
    390         }
    391     }
    392 }
    393