1 /* 2 * Copyright (C) 2008 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.fountain_v11; 18 19 import android.renderscript.RSSurfaceView; 20 import android.renderscript.RenderScript; 21 22 import android.app.Activity; 23 import android.content.res.Configuration; 24 import android.os.Bundle; 25 import android.os.Handler; 26 import android.os.Looper; 27 import android.os.Message; 28 import android.provider.Settings.System; 29 import android.util.Config; 30 import android.util.Log; 31 import android.view.Menu; 32 import android.view.MenuItem; 33 import android.view.View; 34 import android.view.Window; 35 import android.widget.Button; 36 import android.widget.ListView; 37 38 import java.lang.Runtime; 39 40 public class Fountain_v11 extends Activity { 41 //EventListener mListener = new EventListener(); 42 43 private static final String LOG_TAG = "libRS_jni"; 44 private static final boolean DEBUG = false; 45 private static final boolean LOG_ENABLED = DEBUG ? Config.LOGD : Config.LOGV; 46 47 private FountainView mView; 48 49 // get the current looper (from your Activity UI thread for instance 50 51 52 53 @Override 54 public void onCreate(Bundle icicle) { 55 super.onCreate(icicle); 56 57 // Create our Preview view and set it as the content of our 58 // Activity 59 mView = new FountainView(this); 60 setContentView(mView); 61 } 62 63 @Override 64 protected void onResume() { 65 Log.e("rs", "onResume"); 66 67 // Ideally a game should implement onResume() and onPause() 68 // to take appropriate action when the activity looses focus 69 super.onResume(); 70 mView.resume(); 71 } 72 73 @Override 74 protected void onPause() { 75 Log.e("rs", "onPause"); 76 77 // Ideally a game should implement onResume() and onPause() 78 // to take appropriate action when the activity looses focus 79 super.onPause(); 80 mView.pause(); 81 82 83 84 //Runtime.getRuntime().exit(0); 85 } 86 87 88 static void log(String message) { 89 if (LOG_ENABLED) { 90 Log.v(LOG_TAG, message); 91 } 92 } 93 94 95 } 96 97