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      1 /*
      2  * Copyright 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_SURFACE_TEXTURE_GL_H
     18 #define ANDROID_SURFACE_TEXTURE_GL_H
     19 
     20 #include "GLTest.h"
     21 
     22 #include "FrameWaiter.h"
     23 #include "TextureRenderer.h"
     24 
     25 #include <gui/GLConsumer.h>
     26 #include <gui/Surface.h>
     27 
     28 namespace android {
     29 
     30 class FrameWaiter;
     31 class GLConsumer;
     32 class TextureRenderer;
     33 
     34 class SurfaceTextureGLTest : public GLTest {
     35 protected:
     36     enum { TEX_ID = 123 };
     37 
     38     void SetUp() {
     39         GLTest::SetUp();
     40         sp<IGraphicBufferProducer> producer;
     41         BufferQueue::createBufferQueue(&producer, &mConsumer);
     42         mST = new GLConsumer(mConsumer, TEX_ID, GLConsumer::TEXTURE_EXTERNAL,
     43                 true, false);
     44         mSTC = new Surface(producer);
     45         mANW = mSTC;
     46         mTextureRenderer = new TextureRenderer(TEX_ID, mST);
     47         ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp());
     48         mFW = new FrameWaiter;
     49         mST->setFrameAvailableListener(mFW);
     50     }
     51 
     52     void TearDown() {
     53         mTextureRenderer.clear();
     54         mANW.clear();
     55         mSTC.clear();
     56         mST.clear();
     57         GLTest::TearDown();
     58     }
     59 
     60     void drawTexture() {
     61         mTextureRenderer->drawTexture();
     62     }
     63 
     64     sp<IGraphicBufferConsumer> mConsumer;
     65     sp<GLConsumer> mST;
     66     sp<Surface> mSTC;
     67     sp<ANativeWindow> mANW;
     68     sp<TextureRenderer> mTextureRenderer;
     69     sp<FrameWaiter> mFW;
     70 };
     71 
     72 } // namespace android
     73 
     74 #endif
     75