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      1 target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:32:32-n8:16:32-S128"
      2 target triple = "i686-unknown-linux"
      3 
      4 declare <2 x i64> @llvm.x86.sse2.psll.dq(<2 x i64>, i32) nounwind readnone
      5 declare <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float>, <4 x float>) nounwind readnone
      6 declare float @llvm.sqrt.f32(float) nounwind readnone
      7 
      8 define float @_Z3dotDv4_fS_(<4 x float> %lhs, <4 x float> %rhs) nounwind readnone {
      9   %1 = fmul <4 x float> %lhs, %rhs
     10   %2 = tail call <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float> %1, <4 x float> %1) nounwind readnone
     11   %3 = tail call <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float> %2, <4 x float> %2) nounwind readnone
     12   %4 = extractelement <4 x float> %3, i32 0
     13   ret float %4
     14 }
     15 
     16 define float @_Z3dotDv3_fS_(<3 x float> %lhs, <3 x float> %rhs) nounwind readnone {
     17   %1 = fmul <3 x float> %lhs, %rhs
     18   %2 = shufflevector <3 x float> %1, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
     19   %3 = bitcast <4 x float> %2 to <2 x i64>
     20   %4 = tail call <2 x i64> @llvm.x86.sse2.psll.dq(<2 x i64> %3, i32 32)
     21   %5 = bitcast <2 x i64> %4 to <4 x float>
     22   %6 = tail call <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float> %5, <4 x float> %5) nounwind readnone
     23   %7 = tail call <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float> %6, <4 x float> %6) nounwind readnone
     24   %8 = extractelement <4 x float> %7, i32 0
     25   ret float %8
     26 }
     27 
     28 define float @_Z3dotDv2_fS_(<2 x float> %lhs, <2 x float> %rhs) nounwind readnone {
     29   %1 = fmul <2 x float> %lhs, %rhs
     30   %2 = shufflevector <2 x float> %1, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
     31   %3 = tail call <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float> %2, <4 x float> %2) nounwind readnone
     32   %4 = extractelement <4 x float> %3, i32 0
     33   ret float %4
     34 }
     35 
     36 define float @_Z3dotff(float %lhs, float %rhs) nounwind readnone {
     37   %1 = fmul float %lhs, %rhs
     38   ret float %1
     39 }
     40 
     41 define float @_Z6lengthDv4_f(<4 x float> %in) nounwind readnone alwaysinline {
     42   %1 = fmul <4 x float> %in, %in
     43   %2 = tail call <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float> %1, <4 x float> %1) nounwind readnone
     44   %3 = tail call <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float> %2, <4 x float> %2) nounwind readnone
     45   %4 = extractelement <4 x float> %3, i32 0
     46   %5 = tail call float @llvm.sqrt.f32(float %4) nounwind readnone
     47   ret float %5
     48 }
     49 
     50 define float @_Z6lengthDv3_f(<3 x float> %in) nounwind readnone alwaysinline {
     51   %1 = fmul <3 x float> %in, %in
     52   %2 = shufflevector <3 x float> %1, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
     53   %3 = bitcast <4 x float> %2 to <2 x i64>
     54   %4 = tail call <2 x i64> @llvm.x86.sse2.psll.dq(<2 x i64> %3, i32 32)
     55   %5 = bitcast <2 x i64> %4 to <4 x float>
     56   %6 = tail call <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float> %5, <4 x float> %5) nounwind readnone
     57   %7 = tail call <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float> %6, <4 x float> %6) nounwind readnone
     58   %8 = extractelement <4 x float> %7, i32 0
     59   %9 = tail call float @llvm.sqrt.f32(float %8) nounwind readnone
     60   ret float %9
     61 }
     62 
     63 define float @_Z6lengthDv2_f(<2 x float> %in) nounwind readnone alwaysinline {
     64   %1 = fmul <2 x float> %in, %in
     65   %2 = shufflevector <2 x float> %1, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
     66   %3 = tail call <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float> %2, <4 x float> %2) nounwind readnone
     67   %4 = extractelement <4 x float> %3, i32 0
     68   %5 = tail call float @llvm.sqrt.f32(float %4) nounwind readnone
     69   ret float %5
     70 }
     71 
     72 define float @_Z6lengthf(float %in) nounwind readnone alwaysinline {
     73   %1 = bitcast float %in to i32
     74   %2 = and i32 %1, 2147483647
     75   %3 = bitcast i32 %2 to float
     76   ret float %3
     77 }
     78