Home | History | Annotate | Download | only in ui
      1 
      2 /*
      3  * Copyright (C) 2012 The Android Open Source Project
      4  *
      5  * Licensed under the Apache License, Version 2.0 (the "License");
      6  * you may not use this file except in compliance with the License.
      7  * You may obtain a copy of the License at
      8  *
      9  *      http://www.apache.org/licenses/LICENSE-2.0
     10  *
     11  * Unless required by applicable law or agreed to in writing, software
     12  * distributed under the License is distributed on an "AS IS" BASIS,
     13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     14  * See the License for the specific language governing permissions and
     15  * limitations under the License.
     16  */
     17 
     18 package com.android.gallery3d.ui;
     19 
     20 import android.os.SystemClock;
     21 
     22 //
     23 // The animation time should ideally be the vsync time the frame will be
     24 // displayed, but that is an unknown time in the future. So we use the system
     25 // time just after eglSwapBuffers (when GLSurfaceView.onDrawFrame is called)
     26 // as a approximation.
     27 //
     28 public class AnimationTime {
     29     private static volatile long sTime;
     30 
     31     // Sets current time as the animation time.
     32     public static void update() {
     33         sTime = SystemClock.uptimeMillis();
     34     }
     35 
     36     // Returns the animation time.
     37     public static long get() {
     38         return sTime;
     39     }
     40 
     41     public static long startTime() {
     42         sTime = SystemClock.uptimeMillis();
     43         return sTime;
     44     }
     45 }
     46