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      1 /*
      2  * Copyright (C) 2013 Google Inc.
      3  * Licensed to The Android Open Source Project.
      4  *
      5  * Licensed under the Apache License, Version 2.0 (the "License");
      6  * you may not use this file except in compliance with the License.
      7  * You may obtain a copy of the License at
      8  *
      9  *      http://www.apache.org/licenses/LICENSE-2.0
     10  *
     11  * Unless required by applicable law or agreed to in writing, software
     12  * distributed under the License is distributed on an "AS IS" BASIS,
     13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     14  * See the License for the specific language governing permissions and
     15  * limitations under the License.
     16  */
     17 
     18 package com.android.mail.ui;
     19 
     20 import android.animation.ValueAnimator;
     21 import android.content.Context;
     22 import android.content.res.TypedArray;
     23 import android.graphics.Canvas;
     24 import android.graphics.Paint;
     25 import android.graphics.drawable.GradientDrawable;
     26 import android.util.AttributeSet;
     27 import android.view.View;
     28 import android.view.animation.Interpolator;
     29 
     30 import com.android.mail.R;
     31 
     32 /**
     33  * Procedurally-drawn version of a horizontal indeterminate progress bar. Draws faster and more
     34  * frequently (by making use of the animation timer), requires minimal memory overhead, and allows
     35  * some configuration via attributes:
     36  * <ul>
     37  * <li>barColor (color attribute for the bar's solid color)
     38  * <li>barHeight (dimension attribute for the height of the solid progress bar)
     39  * <li>detentWidth (dimension attribute for the width of each transparent detent in the bar)
     40  * </ul>
     41  * <p>
     42  * This progress bar has no intrinsic height, so you must declare it with one explicitly. (It will
     43  * use the given height as the bar's shadow height.)
     44  */
     45 public class ButteryProgressBar extends View {
     46 
     47     private final GradientDrawable mShadow;
     48     private final ValueAnimator mAnimator;
     49 
     50     private final Paint mPaint = new Paint();
     51 
     52     private final int mBarColor;
     53     private final int mSolidBarHeight;
     54     private final int mSolidBarDetentWidth;
     55 
     56     private final float mDensity;
     57 
     58     private int mSegmentCount;
     59 
     60     /**
     61      * The baseline width that the other constants below are optimized for.
     62      */
     63     private static final int BASE_WIDTH_DP = 300;
     64     /**
     65      * A reasonable animation duration for the given width above. It will be weakly scaled up and
     66      * down for wider and narrower widths, respectively-- the goal is to provide a relatively
     67      * constant detent velocity.
     68      */
     69     private static final int BASE_DURATION_MS = 500;
     70     /**
     71      * A reasonable number of detents for the given width above. It will be weakly scaled up and
     72      * down for wider and narrower widths, respectively.
     73      */
     74     private static final int BASE_SEGMENT_COUNT = 5;
     75 
     76     private static final int DEFAULT_BAR_HEIGHT_DP = 4;
     77     private static final int DEFAULT_DETENT_WIDTH_DP = 3;
     78 
     79     public ButteryProgressBar(Context c) {
     80         this(c, null);
     81     }
     82 
     83     public ButteryProgressBar(Context c, AttributeSet attrs) {
     84         super(c, attrs);
     85 
     86         mDensity = c.getResources().getDisplayMetrics().density;
     87 
     88         final TypedArray ta = c.obtainStyledAttributes(attrs, R.styleable.ButteryProgressBar);
     89         try {
     90             mBarColor = ta.getColor(R.styleable.ButteryProgressBar_barColor,
     91                     c.getResources().getColor(android.R.color.holo_blue_light));
     92             mSolidBarHeight = ta.getDimensionPixelSize(
     93                     R.styleable.ButteryProgressBar_barHeight,
     94                     Math.round(DEFAULT_BAR_HEIGHT_DP * mDensity));
     95             mSolidBarDetentWidth = ta.getDimensionPixelSize(
     96                     R.styleable.ButteryProgressBar_detentWidth,
     97                     Math.round(DEFAULT_DETENT_WIDTH_DP * mDensity));
     98         } finally {
     99             ta.recycle();
    100         }
    101 
    102         mAnimator = new ValueAnimator();
    103         mAnimator.setFloatValues(1.0f, 2.0f);
    104         mAnimator.setRepeatCount(ValueAnimator.INFINITE);
    105         mAnimator.setInterpolator(new ExponentialInterpolator());
    106         mAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
    107 
    108             @Override
    109             public void onAnimationUpdate(ValueAnimator animation) {
    110                 invalidate();
    111             }
    112 
    113         });
    114 
    115         mPaint.setColor(mBarColor);
    116 
    117         mShadow = new GradientDrawable(GradientDrawable.Orientation.TOP_BOTTOM,
    118                 new int[]{(mBarColor & 0x00ffffff) | 0x22000000, 0});
    119     }
    120 
    121     @Override
    122     protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
    123         if (changed) {
    124             final int w = getWidth();
    125 
    126             mShadow.setBounds(0, mSolidBarHeight, w, getHeight() - mSolidBarHeight);
    127 
    128             final float widthMultiplier = w / mDensity / BASE_WIDTH_DP;
    129             // simple scaling by width is too aggressive, so dampen it first
    130             final float durationMult = 0.3f * (widthMultiplier - 1) + 1;
    131             final float segmentMult = 0.1f * (widthMultiplier - 1) + 1;
    132             mAnimator.setDuration((int) (BASE_DURATION_MS * durationMult));
    133             mSegmentCount = (int) (BASE_SEGMENT_COUNT * segmentMult);
    134         }
    135     }
    136 
    137     @Override
    138     protected void onDraw(Canvas canvas) {
    139         if (!mAnimator.isStarted()) {
    140             return;
    141         }
    142 
    143         mShadow.draw(canvas);
    144 
    145         final float val = (Float) mAnimator.getAnimatedValue();
    146 
    147         final int w = getWidth();
    148         // Because the left-most segment doesn't start all the way on the left, and because it moves
    149         // towards the right as it animates, we need to offset all drawing towards the left. This
    150         // ensures that the left-most detent starts at the left origin, and that the left portion
    151         // is never blank as the animation progresses towards the right.
    152         final int offset = w >> mSegmentCount - 1;
    153         // segments are spaced at half-width, quarter, eighth (powers-of-two). to maintain a smooth
    154         // transition between segments, we used a power-of-two interpolator.
    155         for (int i = 0; i < mSegmentCount; i++) {
    156             final float l = val * (w >> (i + 1));
    157             final float r = (i == 0) ? w + offset : l * 2;
    158             canvas.drawRect(l + mSolidBarDetentWidth - offset, 0, r - offset, mSolidBarHeight,
    159                     mPaint);
    160         }
    161     }
    162 
    163     @Override
    164     protected void onAttachedToWindow() {
    165         super.onAttachedToWindow();
    166         start();
    167     }
    168 
    169     @Override
    170     protected void onDetachedFromWindow() {
    171         super.onDetachedFromWindow();
    172         stop();
    173     }
    174 
    175     @Override
    176     protected void onVisibilityChanged(View changedView, int visibility) {
    177         super.onVisibilityChanged(changedView, visibility);
    178 
    179         if (visibility == VISIBLE) {
    180             start();
    181         } else {
    182             stop();
    183         }
    184     }
    185 
    186     private void start() {
    187         if (getVisibility() != VISIBLE) {
    188             return;
    189         }
    190         mAnimator.start();
    191     }
    192 
    193     private void stop() {
    194         mAnimator.cancel();
    195     }
    196 
    197     private static class ExponentialInterpolator implements Interpolator {
    198 
    199         @Override
    200         public float getInterpolation(float input) {
    201             return (float) Math.pow(2.0, input) - 1;
    202         }
    203 
    204     }
    205 
    206 }
    207