1 #undef INTERFACE 2 /* 3 * Copyright 2010 Rico Schller 4 * 5 * This library is free software; you can redistribute it and/or 6 * modify it under the terms of the GNU Lesser General Public 7 * License as published by the Free Software Foundation; either 8 * version 2.1 of the License, or (at your option) any later version. 9 * 10 * This library is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 * Lesser General Public License for more details. 14 * 15 * You should have received a copy of the GNU Lesser General Public 16 * License along with this library; if not, write to the Free Software 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 18 */ 19 20 #ifndef __D3D10_1SHADER_H__ 21 #define __D3D10_1SHADER_H__ 22 23 #include "d3d10shader.h" 24 25 DEFINE_GUID(IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47); 26 27 #define INTERFACE ID3D10ShaderReflection1 28 DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown) 29 { 30 /* IUnknown methods */ 31 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE; 32 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 33 STDMETHOD_(ULONG, Release)(THIS) PURE; 34 /* ID3D10ShaderReflection1 methods */ 35 STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE; 36 STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; 37 STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ LPCSTR name) PURE; 38 STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE; 39 STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; 40 STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; 41 STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE; 42 STDMETHOD(GetResourceBindingDescByName)(THIS_ LPCSTR name, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE; 43 STDMETHOD(GetMovInstructionCount)(THIS_ UINT *count) PURE; 44 STDMETHOD(GetMovcInstructionCount)(THIS_ UINT *count) PURE; 45 STDMETHOD(GetConversionInstructionCount)(THIS_ UINT *count) PURE; 46 STDMETHOD(GetBitwiseInstructionCount)(THIS_ UINT *count) PURE; 47 STDMETHOD(GetGSInputPrimitive)(THIS_ D3D10_PRIMITIVE *prim) PURE; 48 STDMETHOD(IsLevel9Shader)(THIS_ WINBOOL *level9shader) PURE; 49 STDMETHOD(IsSampleFrequencyShader)(THIS_ WINBOOL *samplefrequency) PURE; 50 }; 51 #undef INTERFACE 52 53 #endif 54