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      1 /*
      2  * Copyright 2010 Matteo Bruni for CodeWeavers
      3  *
      4  * This library is free software; you can redistribute it and/or
      5  * modify it under the terms of the GNU Lesser General Public
      6  * License as published by the Free Software Foundation; either
      7  * version 2.1 of the License, or (at your option) any later version.
      8  *
      9  * This library is distributed in the hope that it will be useful,
     10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     12  * Lesser General Public License for more details.
     13  *
     14  * You should have received a copy of the GNU Lesser General Public
     15  * License along with this library; if not, write to the Free Software
     16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
     17  */
     18 
     19 import "oaidl.idl";
     20 import "ocidl.idl";
     21 
     22 typedef struct _D3D_SHADER_MACRO
     23 {
     24     LPCSTR Name;
     25     LPCSTR Definition;
     26 } D3D_SHADER_MACRO;
     27 
     28 typedef struct _D3D_SHADER_MACRO* LPD3D_SHADER_MACRO;
     29 
     30 [
     31     object,
     32     local,
     33     uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102)
     34 ]
     35 interface ID3D10Blob : IUnknown
     36 {
     37     void *GetBufferPointer();
     38     SIZE_T GetBufferSize();
     39 }
     40 
     41 typedef ID3D10Blob* LPD3D10BLOB;
     42 typedef ID3D10Blob ID3DBlob;
     43 typedef ID3DBlob* LPD3DBLOB;
     44 cpp_quote("#define IID_ID3DBlob IID_ID3D10Blob")
     45 
     46 typedef enum _D3D_INCLUDE_TYPE
     47 {
     48     D3D_INCLUDE_LOCAL = 0,
     49     D3D_INCLUDE_SYSTEM,
     50     D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
     51     D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
     52     D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
     53 } D3D_INCLUDE_TYPE;
     54 
     55 [
     56     object,
     57     local,
     58 ]
     59 interface ID3DInclude
     60 {
     61     HRESULT Open(D3D_INCLUDE_TYPE include_type,
     62                  const char *filename,
     63                  const void *parent_data,
     64                  const void **data,
     65                  UINT *bytes);
     66     HRESULT Close(const void *data);
     67 }
     68 
     69 typedef ID3DInclude* LPD3DINCLUDE;
     70 
     71 typedef enum D3D_DRIVER_TYPE
     72 {
     73     D3D_DRIVER_TYPE_UNKNOWN,
     74     D3D_DRIVER_TYPE_HARDWARE,
     75     D3D_DRIVER_TYPE_REFERENCE,
     76     D3D_DRIVER_TYPE_NULL,
     77     D3D_DRIVER_TYPE_SOFTWARE,
     78     D3D_DRIVER_TYPE_WARP,
     79 } D3D_DRIVER_TYPE;
     80 
     81 typedef enum D3D_FEATURE_LEVEL
     82 {
     83     D3D_FEATURE_LEVEL_9_1 = 0x9100,
     84     D3D_FEATURE_LEVEL_9_2 = 0x9200,
     85     D3D_FEATURE_LEVEL_9_3 = 0x9300,
     86     D3D_FEATURE_LEVEL_10_0 = 0xa000,
     87     D3D_FEATURE_LEVEL_10_1 = 0xa100,
     88     D3D_FEATURE_LEVEL_11_0 = 0xb000,
     89     D3D_FEATURE_LEVEL_11_1 = 0xb100
     90 } D3D_FEATURE_LEVEL;
     91 
     92 cpp_quote("#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION          2048")
     93 cpp_quote("#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION          4096")
     94 cpp_quote("#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION     2048")
     95 cpp_quote("#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION     4096")
     96 cpp_quote("#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION          512")
     97 cpp_quote("#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION          4096")
     98 cpp_quote("#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION   256")
     99 cpp_quote("#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY             2")
    100 cpp_quote("#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT             65535")
    101 cpp_quote("#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT             1048575")
    102 cpp_quote("#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT   1")
    103 cpp_quote("#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT   4")
    104 cpp_quote("#define D3D_FL9_1_MAX_TEXTURE_REPEAT                 128")
    105 cpp_quote("#define D3D_FL9_2_MAX_TEXTURE_REPEAT                 2048")
    106 cpp_quote("#define D3D_FL9_3_MAX_TEXTURE_REPEAT                 8192")
    107 
    108 typedef enum _D3D_SHADER_VARIABLE_CLASS
    109 {
    110     D3D_SVC_SCALAR,
    111     D3D_SVC_VECTOR,
    112     D3D_SVC_MATRIX_ROWS,
    113     D3D_SVC_MATRIX_COLUMNS,
    114     D3D_SVC_OBJECT,
    115     D3D_SVC_STRUCT,
    116     D3D_SVC_INTERFACE_CLASS,
    117     D3D_SVC_INTERFACE_POINTER,
    118     D3D10_SVC_SCALAR = 0,
    119     D3D10_SVC_VECTOR,
    120     D3D10_SVC_MATRIX_ROWS,
    121     D3D10_SVC_MATRIX_COLUMNS,
    122     D3D10_SVC_OBJECT,
    123     D3D10_SVC_STRUCT,
    124     D3D11_SVC_INTERFACE_CLASS,
    125     D3D11_SVC_INTERFACE_POINTER,
    126     D3D_SVC_FORCE_DWORD = 0x7fffffff,
    127 } D3D_SHADER_VARIABLE_CLASS;
    128 
    129 typedef enum _D3D_SHADER_VARIABLE_TYPE
    130 {
    131     D3D_SVT_VOID,
    132     D3D_SVT_BOOL,
    133     D3D_SVT_INT,
    134     D3D_SVT_FLOAT,
    135     D3D_SVT_STRING,
    136     D3D_SVT_TEXTURE,
    137     D3D_SVT_TEXTURE1D,
    138     D3D_SVT_TEXTURE2D,
    139     D3D_SVT_TEXTURE3D,
    140     D3D_SVT_TEXTURECUBE,
    141     D3D_SVT_SAMPLER,
    142     D3D_SVT_SAMPLER1D,
    143     D3D_SVT_SAMPLER2D,
    144     D3D_SVT_SAMPLER3D,
    145     D3D_SVT_SAMPLERCUBE,
    146     D3D_SVT_PIXELSHADER,
    147     D3D_SVT_VERTEXSHADER,
    148     D3D_SVT_PIXELFRAGMENT,
    149     D3D_SVT_VERTEXFRAGMENT,
    150     D3D_SVT_UINT,
    151     D3D_SVT_UINT8,
    152     D3D_SVT_GEOMETRYSHADER,
    153     D3D_SVT_RASTERIZER,
    154     D3D_SVT_DEPTHSTENCIL,
    155     D3D_SVT_BLEND,
    156     D3D_SVT_BUFFER,
    157     D3D_SVT_CBUFFER,
    158     D3D_SVT_TBUFFER,
    159     D3D_SVT_TEXTURE1DARRAY,
    160     D3D_SVT_TEXTURE2DARRAY,
    161     D3D_SVT_RENDERTARGETVIEW,
    162     D3D_SVT_DEPTHSTENCILVIEW,
    163     D3D_SVT_TEXTURE2DMS,
    164     D3D_SVT_TEXTURE2DMSARRAY,
    165     D3D_SVT_TEXTURECUBEARRAY,
    166     D3D_SVT_HULLSHADER,
    167     D3D_SVT_DOMAINSHADER,
    168     D3D_SVT_INTERFACE_POINTER,
    169     D3D_SVT_COMPUTESHADER,
    170     D3D_SVT_DOUBLE,
    171     D3D_SVT_RWTEXTURE1D,
    172     D3D_SVT_RWTEXTURE1DARRAY,
    173     D3D_SVT_RWTEXTURE2D,
    174     D3D_SVT_RWTEXTURE2DARRAY,
    175     D3D_SVT_RWTEXTURE3D,
    176     D3D_SVT_RWBUFFER,
    177     D3D_SVT_BYTEADDRESS_BUFFER,
    178     D3D_SVT_RWBYTEADDRESS_BUFFER,
    179     D3D_SVT_STRUCTURED_BUFFER,
    180     D3D_SVT_RWSTRUCTURED_BUFFER,
    181     D3D_SVT_APPEND_STRUCTURED_BUFFER,
    182     D3D_SVT_CONSUME_STRUCTURED_BUFFER,
    183     D3D10_SVT_VOID = 0,
    184     D3D10_SVT_BOOL,
    185     D3D10_SVT_INT,
    186     D3D10_SVT_FLOAT,
    187     D3D10_SVT_STRING,
    188     D3D10_SVT_TEXTURE,
    189     D3D10_SVT_TEXTURE1D,
    190     D3D10_SVT_TEXTURE2D,
    191     D3D10_SVT_TEXTURE3D,
    192     D3D10_SVT_TEXTURECUBE,
    193     D3D10_SVT_SAMPLER,
    194     D3D10_SVT_SAMPLER1D,
    195     D3D10_SVT_SAMPLER2D,
    196     D3D10_SVT_SAMPLER3D,
    197     D3D10_SVT_SAMPLERCUBE,
    198     D3D10_SVT_PIXELSHADER,
    199     D3D10_SVT_VERTEXSHADER,
    200     D3D10_SVT_PIXELFRAGMENT,
    201     D3D10_SVT_VERTEXFRAGMENT,
    202     D3D10_SVT_UINT,
    203     D3D10_SVT_UINT8,
    204     D3D10_SVT_GEOMETRYSHADER,
    205     D3D10_SVT_RASTERIZER,
    206     D3D10_SVT_DEPTHSTENCIL,
    207     D3D10_SVT_BLEND,
    208     D3D10_SVT_BUFFER,
    209     D3D10_SVT_CBUFFER,
    210     D3D10_SVT_TBUFFER,
    211     D3D10_SVT_TEXTURE1DARRAY,
    212     D3D10_SVT_TEXTURE2DARRAY,
    213     D3D10_SVT_RENDERTARGETVIEW,
    214     D3D10_SVT_DEPTHSTENCILVIEW,
    215     D3D10_SVT_TEXTURE2DMS,
    216     D3D10_SVT_TEXTURE2DMSARRAY,
    217     D3D10_SVT_TEXTURECUBEARRAY,
    218     D3D11_SVT_HULLSHADER,
    219     D3D11_SVT_DOMAINSHADER,
    220     D3D11_SVT_INTERFACE_POINTER,
    221     D3D11_SVT_COMPUTESHADER,
    222     D3D11_SVT_DOUBLE,
    223     D3D11_SVT_RWTEXTURE1D,
    224     D3D11_SVT_RWTEXTURE1DARRAY,
    225     D3D11_SVT_RWTEXTURE2D,
    226     D3D11_SVT_RWTEXTURE2DARRAY,
    227     D3D11_SVT_RWTEXTURE3D,
    228     D3D11_SVT_RWBUFFER,
    229     D3D11_SVT_BYTEADDRESS_BUFFER,
    230     D3D11_SVT_RWBYTEADDRESS_BUFFER,
    231     D3D11_SVT_STRUCTURED_BUFFER,
    232     D3D11_SVT_RWSTRUCTURED_BUFFER,
    233     D3D11_SVT_APPEND_STRUCTURED_BUFFER,
    234     D3D11_SVT_CONSUME_STRUCTURED_BUFFER,
    235     D3D_SVT_FORCE_DWORD = 0x7fffffff,
    236 } D3D_SHADER_VARIABLE_TYPE;
    237 
    238 typedef enum D3D_PRIMITIVE
    239 {
    240     D3D_PRIMITIVE_UNDEFINED,
    241     D3D_PRIMITIVE_POINT,
    242     D3D_PRIMITIVE_LINE,
    243     D3D_PRIMITIVE_TRIANGLE,
    244     D3D_PRIMITIVE_LINE_ADJ = 6,
    245     D3D_PRIMITIVE_TRIANGLE_ADJ,
    246     D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
    247     D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
    248     D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
    249     D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
    250     D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
    251     D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
    252     D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
    253     D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
    254     D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
    255     D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
    256     D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
    257     D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
    258     D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
    259     D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
    260     D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
    261     D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
    262     D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
    263     D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
    264     D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
    265     D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
    266     D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
    267     D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
    268     D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
    269     D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
    270     D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
    271     D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
    272     D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
    273     D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
    274     D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
    275     D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
    276     D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
    277     D3D_PRIMITIVE_32_CONTROL_POINT_PATCH,
    278     D3D10_PRIMITIVE_UNDEFINED = 0,
    279     D3D10_PRIMITIVE_POINT,
    280     D3D10_PRIMITIVE_LINE,
    281     D3D10_PRIMITIVE_TRIANGLE,
    282     D3D10_PRIMITIVE_LINE_ADJ = 6,
    283     D3D10_PRIMITIVE_TRIANGLE_ADJ,
    284     D3D11_PRIMITIVE_UNDEFINED = 0,
    285     D3D11_PRIMITIVE_POINT,
    286     D3D11_PRIMITIVE_LINE,
    287     D3D11_PRIMITIVE_TRIANGLE,
    288     D3D11_PRIMITIVE_LINE_ADJ = 6,
    289     D3D11_PRIMITIVE_TRIANGLE_ADJ,
    290     D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH,
    291     D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH,
    292     D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH,
    293     D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH,
    294     D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH,
    295     D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH,
    296     D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH,
    297     D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH,
    298     D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH,
    299     D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH,
    300     D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH,
    301     D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH,
    302     D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH,
    303     D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH,
    304     D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH,
    305     D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH,
    306     D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH,
    307     D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH,
    308     D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH,
    309     D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
    310     D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH,
    311     D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH,
    312     D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH,
    313     D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH,
    314     D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH,
    315     D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH,
    316     D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH,
    317     D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH,
    318     D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH,
    319     D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH,
    320     D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH,
    321     D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH,
    322 } D3D_PRIMITIVE;
    323 
    324 typedef enum D3D_PRIMITIVE_TOPOLOGY
    325 {
    326     D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
    327     D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
    328     D3D_PRIMITIVE_TOPOLOGY_LINELIST,
    329     D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
    330     D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
    331     D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
    332     D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
    333     D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
    334     D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
    335     D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
    336     D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
    337     D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
    338     D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
    339     D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
    340     D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
    341     D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
    342     D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
    343     D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
    344     D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
    345     D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
    346     D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
    347     D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
    348     D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
    349     D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
    350     D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
    351     D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
    352     D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
    353     D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
    354     D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
    355     D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
    356     D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
    357     D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
    358     D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
    359     D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
    360     D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
    361     D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
    362     D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
    363     D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
    364     D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
    365     D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
    366     D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
    367     D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
    368     D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
    369     D3D10_PRIMITIVE_TOPOLOGY_POINTLIST,
    370     D3D10_PRIMITIVE_TOPOLOGY_LINELIST,
    371     D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP,
    372     D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
    373     D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
    374     D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
    375     D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
    376     D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
    377     D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
    378     D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
    379     D3D11_PRIMITIVE_TOPOLOGY_POINTLIST,
    380     D3D11_PRIMITIVE_TOPOLOGY_LINELIST,
    381     D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP,
    382     D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
    383     D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
    384     D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
    385     D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
    386     D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
    387     D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
    388     D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
    389     D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
    390     D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
    391     D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
    392     D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
    393     D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
    394     D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
    395     D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
    396     D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
    397     D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
    398     D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
    399     D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
    400     D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
    401     D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
    402     D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
    403     D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
    404     D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
    405     D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
    406     D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
    407     D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
    408     D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
    409     D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
    410     D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
    411     D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
    412     D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
    413     D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
    414     D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
    415     D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
    416     D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
    417     D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
    418     D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
    419     D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
    420 } D3D_PRIMITIVE_TOPOLOGY;
    421 
    422 typedef enum D3D_TESSELLATOR_DOMAIN
    423 {
    424     D3D_TESSELLATOR_DOMAIN_UNDEFINED,
    425     D3D_TESSELLATOR_DOMAIN_ISOLINE,
    426     D3D_TESSELLATOR_DOMAIN_TRI,
    427     D3D_TESSELLATOR_DOMAIN_QUAD,
    428     D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
    429     D3D11_TESSELLATOR_DOMAIN_ISOLINE,
    430     D3D11_TESSELLATOR_DOMAIN_TRI,
    431     D3D11_TESSELLATOR_DOMAIN_QUAD,
    432 } D3D_TESSELLATOR_DOMAIN;
    433 
    434 typedef enum D3D_TESSELLATOR_PARTITIONING
    435 {
    436     D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
    437     D3D_TESSELLATOR_PARTITIONING_INTEGER,
    438     D3D_TESSELLATOR_PARTITIONING_POW2,
    439     D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
    440     D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
    441     D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
    442     D3D11_TESSELLATOR_PARTITIONING_INTEGER,
    443     D3D11_TESSELLATOR_PARTITIONING_POW2,
    444     D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
    445     D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
    446 } D3D_TESSELLATOR_PARTITIONING;
    447 
    448 typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
    449 {
    450     D3D_TESSELLATOR_OUTPUT_UNDEFINED,
    451     D3D_TESSELLATOR_OUTPUT_POINT,
    452     D3D_TESSELLATOR_OUTPUT_LINE,
    453     D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
    454     D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
    455     D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
    456     D3D11_TESSELLATOR_OUTPUT_POINT,
    457     D3D11_TESSELLATOR_OUTPUT_LINE,
    458     D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW,
    459     D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
    460 } D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
    461 
    462 typedef enum D3D_CBUFFER_TYPE
    463 {
    464     D3D_CT_CBUFFER,
    465     D3D_CT_TBUFFER,
    466     D3D_CT_INTERFACE_POINTERS,
    467     D3D_CT_RESOURCE_BIND_INFO,
    468     D3D10_CT_CBUFFER = 0,
    469     D3D10_CT_TBUFFER,
    470     D3D11_CT_CBUFFER = 0,
    471     D3D11_CT_TBUFFER,
    472     D3D11_CT_INTERFACE_POINTERS,
    473     D3D11_CT_RESOURCE_BIND_INFO,
    474 } D3D_CBUFFER_TYPE;
    475 
    476 typedef enum D3D_SRV_DIMENSION
    477 {
    478     D3D_SRV_DIMENSION_UNKNOWN,
    479     D3D_SRV_DIMENSION_BUFFER,
    480     D3D_SRV_DIMENSION_TEXTURE1D,
    481     D3D_SRV_DIMENSION_TEXTURE1DARRAY,
    482     D3D_SRV_DIMENSION_TEXTURE2D,
    483     D3D_SRV_DIMENSION_TEXTURE2DARRAY,
    484     D3D_SRV_DIMENSION_TEXTURE2DMS,
    485     D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
    486     D3D_SRV_DIMENSION_TEXTURE3D,
    487     D3D_SRV_DIMENSION_TEXTURECUBE,
    488     D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
    489     D3D_SRV_DIMENSION_BUFFEREX,
    490     D3D10_SRV_DIMENSION_UNKNOWN = 0,
    491     D3D10_SRV_DIMENSION_BUFFER,
    492     D3D10_SRV_DIMENSION_TEXTURE1D,
    493     D3D10_SRV_DIMENSION_TEXTURE1DARRAY,
    494     D3D10_SRV_DIMENSION_TEXTURE2D,
    495     D3D10_SRV_DIMENSION_TEXTURE2DARRAY,
    496     D3D10_SRV_DIMENSION_TEXTURE2DMS,
    497     D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY,
    498     D3D10_SRV_DIMENSION_TEXTURE3D,
    499     D3D10_SRV_DIMENSION_TEXTURECUBE,
    500     D3D10_1_SRV_DIMENSION_UNKNOWN = 0,
    501     D3D10_1_SRV_DIMENSION_BUFFER,
    502     D3D10_1_SRV_DIMENSION_TEXTURE1D,
    503     D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY,
    504     D3D10_1_SRV_DIMENSION_TEXTURE2D,
    505     D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY,
    506     D3D10_1_SRV_DIMENSION_TEXTURE2DMS,
    507     D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY,
    508     D3D10_1_SRV_DIMENSION_TEXTURE3D,
    509     D3D10_1_SRV_DIMENSION_TEXTURECUBE,
    510     D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY,
    511     D3D11_SRV_DIMENSION_UNKNOWN = 0,
    512     D3D11_SRV_DIMENSION_BUFFER,
    513     D3D11_SRV_DIMENSION_TEXTURE1D,
    514     D3D11_SRV_DIMENSION_TEXTURE1DARRAY,
    515     D3D11_SRV_DIMENSION_TEXTURE2D,
    516     D3D11_SRV_DIMENSION_TEXTURE2DARRAY,
    517     D3D11_SRV_DIMENSION_TEXTURE2DMS,
    518     D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY,
    519     D3D11_SRV_DIMENSION_TEXTURE3D,
    520     D3D11_SRV_DIMENSION_TEXTURECUBE,
    521     D3D11_SRV_DIMENSION_TEXTURECUBEARRAY,
    522     D3D11_SRV_DIMENSION_BUFFEREX,
    523 } D3D_SRV_DIMENSION;
    524 
    525 typedef enum D3D_REGISTER_COMPONENT_TYPE
    526 {
    527     D3D_REGISTER_COMPONENT_UNKNOWN,
    528     D3D_REGISTER_COMPONENT_UINT32,
    529     D3D_REGISTER_COMPONENT_SINT32,
    530     D3D_REGISTER_COMPONENT_FLOAT32,
    531     D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
    532     D3D10_REGISTER_COMPONENT_UINT32,
    533     D3D10_REGISTER_COMPONENT_SINT32,
    534     D3D10_REGISTER_COMPONENT_FLOAT32,
    535 } D3D_REGISTER_COMPONENT_TYPE;
    536 
    537 typedef enum D3D_RESOURCE_RETURN_TYPE
    538 {
    539     D3D_RETURN_TYPE_UNORM = 1,
    540     D3D_RETURN_TYPE_SNORM,
    541     D3D_RETURN_TYPE_SINT,
    542     D3D_RETURN_TYPE_UINT,
    543     D3D_RETURN_TYPE_FLOAT,
    544     D3D_RETURN_TYPE_MIXED,
    545     D3D_RETURN_TYPE_DOUBLE,
    546     D3D_RETURN_TYPE_CONTINUED,
    547     D3D10_RETURN_TYPE_UNORM = 1,
    548     D3D10_RETURN_TYPE_SNORM,
    549     D3D10_RETURN_TYPE_SINT,
    550     D3D10_RETURN_TYPE_UINT,
    551     D3D10_RETURN_TYPE_FLOAT,
    552     D3D10_RETURN_TYPE_MIXED,
    553     D3D11_RETURN_TYPE_UNORM = 1,
    554     D3D11_RETURN_TYPE_SNORM,
    555     D3D11_RETURN_TYPE_SINT,
    556     D3D11_RETURN_TYPE_UINT,
    557     D3D11_RETURN_TYPE_FLOAT,
    558     D3D11_RETURN_TYPE_MIXED,
    559     D3D11_RETURN_TYPE_DOUBLE,
    560     D3D11_RETURN_TYPE_CONTINUED,
    561 } D3D_RESOURCE_RETURN_TYPE;
    562 
    563 typedef enum D3D_NAME
    564 {
    565     D3D_NAME_UNDEFINED,
    566     D3D_NAME_POSITION,
    567     D3D_NAME_CLIP_DISTANCE,
    568     D3D_NAME_CULL_DISTANCE,
    569     D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
    570     D3D_NAME_VIEWPORT_ARRAY_INDEX,
    571     D3D_NAME_VERTEX_ID,
    572     D3D_NAME_PRIMITIVE_ID,
    573     D3D_NAME_INSTANCE_ID,
    574     D3D_NAME_IS_FRONT_FACE,
    575     D3D_NAME_SAMPLE_INDEX,
    576     D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
    577     D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
    578     D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
    579     D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
    580     D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
    581     D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
    582     D3D_NAME_TARGET = 64,
    583     D3D_NAME_DEPTH,
    584     D3D_NAME_COVERAGE,
    585     D3D_NAME_DEPTH_GREATER_EQUAL,
    586     D3D_NAME_DEPTH_LESS_EQUAL,
    587     D3D10_NAME_UNDEFINED = 0,
    588     D3D10_NAME_POSITION,
    589     D3D10_NAME_CLIP_DISTANCE,
    590     D3D10_NAME_CULL_DISTANCE,
    591     D3D10_NAME_RENDER_TARGET_ARRAY_INDEX,
    592     D3D10_NAME_VIEWPORT_ARRAY_INDEX,
    593     D3D10_NAME_VERTEX_ID,
    594     D3D10_NAME_PRIMITIVE_ID,
    595     D3D10_NAME_INSTANCE_ID,
    596     D3D10_NAME_IS_FRONT_FACE,
    597     D3D10_NAME_SAMPLE_INDEX,
    598     D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
    599     D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
    600     D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR,
    601     D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
    602     D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
    603     D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
    604     D3D10_NAME_TARGET = 64,
    605     D3D10_NAME_DEPTH,
    606     D3D10_NAME_COVERAGE,
    607     D3D11_NAME_DEPTH_GREATER_EQUAL,
    608     D3D11_NAME_DEPTH_LESS_EQUAL,
    609 } D3D_NAME;
    610 
    611 typedef enum _D3D_SHADER_INPUT_TYPE
    612 {
    613     D3D_SIT_CBUFFER,
    614     D3D_SIT_TBUFFER,
    615     D3D_SIT_TEXTURE,
    616     D3D_SIT_SAMPLER,
    617     D3D_SIT_UAV_RWTYPED,
    618     D3D_SIT_STRUCTURED,
    619     D3D_SIT_UAV_RWSTRUCTURED,
    620     D3D_SIT_BYTEADDRESS,
    621     D3D_SIT_UAV_RWBYTEADDRESS,
    622     D3D_SIT_UAV_APPEND_STRUCTURED,
    623     D3D_SIT_UAV_CONSUME_STRUCTURED,
    624     D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
    625     D3D10_SIT_CBUFFER = 0,
    626     D3D10_SIT_TBUFFER,
    627     D3D10_SIT_TEXTURE,
    628     D3D10_SIT_SAMPLER,
    629     D3D11_SIT_UAV_RWTYPED,
    630     D3D11_SIT_STRUCTURED,
    631     D3D11_SIT_UAV_RWSTRUCTURED,
    632     D3D11_SIT_BYTEADDRESS,
    633     D3D11_SIT_UAV_RWBYTEADDRESS,
    634     D3D11_SIT_UAV_APPEND_STRUCTURED,
    635     D3D11_SIT_UAV_CONSUME_STRUCTURED,
    636     D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
    637 } D3D_SHADER_INPUT_TYPE;
    638