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_GLOBAL_OFFSET_TABLE_ glActiveTexture glAttachShader glBeginQuery glBeginTransformFeedback glBindAttribLocation glBindBuffer glBindBufferBase glBindBufferRange glBindFramebuffer glBindRenderbuffer glBindSampler glBindTexture glBindTransformFeedback glBindVertexArray glBindVertexArrayOES glBlendColor glBlendEquation glBlendEquationSeparate glBlendFunc glBlendFuncSeparate glBlitFramebuffer glBufferData glBufferSubData glCheckFramebufferStatus glClear glClearBufferfi glClearBufferfv glClearBufferiv glClearBufferuiv glClearColor glClearDepthf glClearStencil glClientWaitSync glColorMask glCompileShader glCompressedTexImage2D glCompressedTexImage3D glCompressedTexImage3DOES glCompressedTexSubImage2D glCompressedTexSubImage3D glCompressedTexSubImage3DOES glCopyBufferSubData glCopyTexImage2D glCopyTexSubImage2D glCopyTexSubImage3D glCopyTexSubImage3DOES glCreateProgram glCreateShader glCullFace glDeleteBuffers glDeleteFramebuffers glDeleteProgram glDeleteQueries glDeleteRenderbuffers glDeleteSamplers glDeleteShader glDeleteSync glDeleteTextures glDeleteTransformFeedbacks glDeleteVertexArrays glDeleteVertexArraysOES glDepthFunc glDepthMask glDepthRangef glDetachShader glDisable glDisableVertexAttribArray glDrawArrays glDrawArraysInstanced glDrawBuffers glDrawElements glDrawElementsInstanced glDrawRangeElements glEGLImageTargetRenderbufferStorageOES glEGLImageTargetTexture2DOES glEnable glEnableVertexAttribArray glEndQuery glEndTransformFeedback glFenceSync glFinish glFlush glFlushMappedBufferRange glFramebufferRenderbuffer glFramebufferTexture2D glFramebufferTexture3DOES glFramebufferTextureLayer glFrontFace glGenBuffers glGenFramebuffers glGenQueries glGenRenderbuffers glGenSamplers glGenTextures glGenTransformFeedbacks glGenVertexArrays glGenVertexArraysOES glGenerateMipmap glGetActiveAttrib glGetActiveUniform glGetActiveUniformBlockName glGetActiveUniformBlockiv glGetActiveUniformsiv glGetAttachedShaders glGetAttribLocation glGetBooleanv glGetBufferParameteri64v glGetBufferParameteriv glGetBufferPointerv glGetBufferPointervOES glGetError glGetFloatv glGetFragDataLocation glGetFramebufferAttachmentParameteriv glGetInteger64i_v glGetInteger64v glGetIntegeri_v glGetIntegerv glGetInternalformativ glGetProgramBinary glGetProgramBinaryOES glGetProgramInfoLog glGetProgramiv glGetQueryObjectuiv glGetQueryiv glGetRenderbufferParameteriv glGetSamplerParameterfv glGetSamplerParameteriv glGetShaderInfoLog glGetShaderPrecisionFormat glGetShaderSource glGetShaderiv glGetString glGetStringi glGetSynciv glGetTexParameterfv glGetTexParameteriv glGetTransformFeedbackVarying glGetUniformBlockIndex glGetUniformIndices glGetUniformLocation glGetUniformfv glGetUniformiv glGetUniformuiv glGetVertexAttribIiv glGetVertexAttribIuiv glGetVertexAttribPointerv glGetVertexAttribfv glGetVertexAttribiv glHint glInvalidateFramebuffer glInvalidateSubFramebuffer glIsBuffer glIsEnabled glIsFramebuffer glIsProgram glIsQuery glIsRenderbuffer glIsSampler glIsShader glIsSync glIsTexture glIsTransformFeedback glIsVertexArray glIsVertexArrayOES glLineWidth glLinkProgram glMapBufferOES glMapBufferRange glPauseTransformFeedback glPixelStorei glPolygonOffset glProgramBinary glProgramBinaryOES glProgramParameteri glReadBuffer glReadPixels glReleaseShaderCompiler glRenderbufferStorage glRenderbufferStorageMultisample glResumeTransformFeedback glSampleCoverage glSamplerParameterf glSamplerParameterfv glSamplerParameteri glSamplerParameteriv glScissor glShaderBinary glShaderSource glStencilFunc glStencilFuncSeparate glStencilMask glStencilMaskSeparate glStencilOp glStencilOpSeparate glTexImage2D glTexImage3D glTexImage3DOES glTexParameterf glTexParameterfv glTexParameteri glTexParameteriv glTexStorage2D glTexStorage3D glTexSubImage2D glTexSubImage3D glTexSubImage3DOES glTransformFeedbackVaryings glUniform1f glUniform1fv glUniform1i glUniform1iv glUniform1ui glUniform1uiv glUniform2f glUniform2fv glUniform2i glUniform2iv glUniform2ui glUniform2uiv glUniform3f glUniform3fv glUniform3i glUniform3iv glUniform3ui glUniform3uiv glUniform4f glUniform4fv glUniform4i glUniform4iv glUniform4ui glUniform4uiv glUniformBlockBinding glUniformMatrix2fv glUniformMatrix2x3fv glUniformMatrix2x4fv glUniformMatrix3fv glUniformMatrix3x2fv glUniformMatrix3x4fv glUniformMatrix4fv glUniformMatrix4x2fv glUniformMatrix4x3fv glUnmapBuffer glUnmapBufferOES glUseProgram glValidateProgram glVertexAttrib1f glVertexAttrib1fv glVertexAttrib2f glVertexAttrib2fv glVertexAttrib3f glVertexAttrib3fv glVertexAttrib4f glVertexAttrib4fv glVertexAttribDivisor glVertexAttribI4i glVertexAttribI4iv glVertexAttribI4ui glVertexAttribI4uiv glVertexAttribIPointer glVertexAttribPointer glViewport glWaitSync _ftext _fdata _gp _edata __bss_start _fbss _end __bss_end__ __end__ libGLESv3.so 
GCC: (GNU) 4.6 20120106 (prerelease) 
.symtab .strtab .shstrtab .reginfo .hash .dynsym .dynstr .text .dynamic .got .pdr .comment .gnu.attributes 
test-20096.c _DYNAMIC glTexSubImage3D glDrawElements glCompressedTexImage3D glUniform2i glGetStringi glIsTexture glSamplerParameterf glVertexAttribI4iv glUniformMatrix2fv glVertexAttribDivisor glCompressedTexImage2D glPixelStorei glHint glGetAttribLocation glGetFragDataLocation glGetProgramBinaryOES glCopyTexSubImage3DOES _fdata glGetVertexAttribIiv glGenerateMipmap glTexImage2D glReadPixels glUniform2iv glGetRenderbufferParameteriv glGenTextures glGetUniformfv glVertexAttribI4i glTexImage3D glGetIntegeri_v glFlushMappedBufferRange glStencilFuncSeparate glTexParameteriv glUniformMatrix3fv glDrawRangeElements glGetBufferPointervOES glGetVertexAttribIuiv glClearBufferfi glVertexAttrib1f _bss_end__ glClearDepthf glDepthRangef glDeleteTransformFeedbacks glBlendColor glStencilFunc _gp glIsSampler glBindVertexArray glGetUniformuiv glFlush glInvalidateFramebuffer glUniform2uiv glCompileShader glEGLImageTargetTexture2DOES glTexStorage2D glWaitSync glGenSamplers glFinish glVertexAttribI4uiv glGetProgramBinary glUniform4fv glUniformMatrix2x3fv glBlendFuncSeparate glUseProgram glShaderBinary glIsVertexArray glEnableVertexAttribArray glGetInternalformativ glIsQuery glGetQueryiv glGetShaderPrecisionFormat glShaderSource glGetUniformBlockIndex glVertexAttrib4f glCopyTexImage2D glRenderbufferStorage glGetActiveUniformsiv glDrawArrays glUniformMatrix3x4fv glBindSampler glClearStencil glBlendEquationSeparate glUniform3f glCompressedTexSubImage3D glClearBufferiv glTexParameterf glDisable glDepthMask glUniform2f glFramebufferRenderbuffer glBufferData glDeleteProgram glColorMask glBindAttribLocation glGenVertexArraysOES glDrawBuffers glMapBufferOES glBlitFramebuffer glIsTransformFeedback glResumeTransformFeedback glUniform4uiv glViewport glBeginQuery glIsProgram glTexImage3DOES glIsRenderbuffer glIsSync glScissor glVertexAttribPointer glGetTexParameterfv glLineWidth glGetBufferParameteriv glGetActiveUniformBlockiv glVertexAttrib2f glPolygonOffset glDeleteVertexArraysOES glCompressedTexSubImage2D glReleaseShaderCompiler glUniform3fv glTexStorage3D glEndTransformFeedback glGetQueryObjectuiv glClearBufferuiv glGetVertexAttribfv glGetFloatv glDrawArraysInstanced glCopyTexSubImage2D glGetAttachedShaders glStencilMask glTexParameteri glCheckFramebufferStatus glBindTransformFeedback glUniform1i glInvalidateSubFramebuffer glDetachShader __bss_end__ glDeleteRenderbuffers _ftext glGetTransformFeedbackVarying glBindFramebuffer glStencilOpSeparate glUniform1iv glCompressedTexSubImage3DOES glGetError glGetIntegerv glAttachShader glUniform4i glUniform1uiv glUniform4ui glVertexAttribI4ui glCopyBufferSubData glGetTexParameteriv glUniformMatrix4fv glGetShaderiv glUniform2fv glClientWaitSync glLinkProgram glRenderbufferStorageMultisample glUnmapBufferOES glVertexAttribIPointer glFramebufferTexture2D glGetBufferPointerv __bss_start glDrawElementsInstanced glGetBooleanv glUniform1ui glGetActiveUniform glUniformMatrix2x4fv glVertexAttrib1fv glDeleteSamplers glVertexAttrib4fv glFramebufferTexture3DOES glClearColor glVertexAttrib3f glUniform2ui glGetActiveUniformBlockName glBindBufferRange glValidateProgram glTexSubImage2D glFrontFace __end__ glGetInteger64v glGetUniformLocation glBeginTransformFeedback glProgramBinary glGetVertexAttribiv glGetProgramInfoLog glStencilMaskSeparate glGetActiveAttrib glDepthFunc glGetString glCreateShader glCompressedTexImage3DOES glCreateProgram glTexParameterfv glBufferSubData glVertexAttrib2fv glDeleteQueries glProgramBinaryOES glUniformMatrix4x2fv glUniform3i glDeleteVertexArrays glMapBufferRange glFramebufferTextureLayer glClearBufferfv glBindTexture glEnable glCullFace glTransformFeedbackVaryings glDeleteBuffers glIsBuffer glBindRenderbuffer glBindVertexArrayOES glUnmapBuffer glGetProgramiv glGenRenderbuffers glClear glUniform3iv glDeleteSync glFenceSync glIsFramebuffer glBindBuffer glGetUniformiv glProgramParameteri glStencilOp glUniform1fv glDeleteShader _edata _GLOBAL_OFFSET_TABLE_ glSampleCoverage _end glGenTransformFeedbacks glSamplerParameteriv glGetVertexAttribPointerv glGetFramebufferAttachmentParameteriv glTexSubImage3DOES glGenBuffers glUniformBlockBinding glGenVertexArrays glUniform1f glGetSamplerParameterfv glEGLImageTargetRenderbufferStorageOES glReadBuffer glBindBufferBase glGetSynciv glGenQueries glSamplerParameterfv glSamplerParameteri glCopyTexSubImage3D glDeleteTextures glGetShaderSource glEndQuery glPauseTransformFeedback glIsEnabled glVertexAttrib3fv glGetShaderInfoLog glUniform4iv glIsShader glGetInteger64i_v glBlendEquation glIsVertexArrayOES glUniformMatrix3x2fv glGetSamplerParameteriv glBlendFunc _fbss glActiveTexture glUniformMatrix4x3fv glDeleteFramebuffers glUniform3uiv glUniform3ui glDisableVertexAttribArray glGenFramebuffers glUniform4f glGetBufferParameteri64v glGetUniformIndices