Lines Matching refs:Vec2
342 static Vec2 getFloatChannelValueRange (TextureFormat::ChannelType channelType)
392 return Vec2(cMin, cMax);
437 const Vec2 cRange = getFloatChannelValueRange(format.type);
974 std::vector<Vec2> points(numBalls);
981 points[i] = (Vec2(x, y));
987 Vec2 p((float)x/(float)dst.getWidth(), (float)y/(float)dst.getHeight());
990 for (std::vector<Vec2>::const_iterator i = points.begin(); i != points.end(); i++)
992 Vec2 d = p - *i;