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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program Tester Core
      3  * ----------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Texture utilities.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "tcuTextureUtil.hpp"
     25 #include "tcuVectorUtil.hpp"
     26 #include "deRandom.hpp"
     27 #include "deMath.h"
     28 #include "deMemory.h"
     29 
     30 #include <limits>
     31 
     32 namespace tcu
     33 {
     34 
     35 static inline float sRGBChannelToLinear (float cs)
     36 {
     37 	if (cs <= 0.04045)
     38 		return cs / 12.92f;
     39 	else
     40 		return deFloatPow((cs + 0.055f) / 1.055f, 2.4f);
     41 }
     42 
     43 static const deUint32 s_srgb8Lut[256] =
     44 {
     45 #include "tcuSRGB8Lut.inl"
     46 };
     47 
     48 static inline float sRGB8ChannelToLinear (deUint32 cs)
     49 {
     50 	DE_ASSERT(cs < 256);
     51 
     52 	// \note This triggers UB, but in practice it doesn't cause any problems
     53 	return ((const float*)s_srgb8Lut)[cs];
     54 }
     55 
     56 static inline float linearChannelToSRGB (float cl)
     57 {
     58 	if (cl <= 0.0f)
     59 		return 0.0f;
     60 	else if (cl < 0.0031308f)
     61 		return 12.92f*cl;
     62 	else if (cl < 1.0f)
     63 		return 1.055f*deFloatPow(cl, 0.41666f) - 0.055f;
     64 	else
     65 		return 1.0f;
     66 }
     67 
     68 //! Convert sRGB to linear colorspace
     69 Vec4 sRGBToLinear (const Vec4& cs)
     70 {
     71 	return Vec4(sRGBChannelToLinear(cs[0]),
     72 				sRGBChannelToLinear(cs[1]),
     73 				sRGBChannelToLinear(cs[2]),
     74 				cs[3]);
     75 }
     76 
     77 Vec4 sRGB8ToLinear (const UVec4& cs)
     78 {
     79 	return Vec4(sRGB8ChannelToLinear(cs[0]),
     80 				sRGB8ChannelToLinear(cs[1]),
     81 				sRGB8ChannelToLinear(cs[2]),
     82 				1.0f);
     83 }
     84 
     85 Vec4 sRGBA8ToLinear (const UVec4& cs)
     86 {
     87 	return Vec4(sRGB8ChannelToLinear(cs[0]),
     88 				sRGB8ChannelToLinear(cs[1]),
     89 				sRGB8ChannelToLinear(cs[2]),
     90 				(float)cs[3] / 255.0f);
     91 }
     92 
     93 //! Convert from linear to sRGB colorspace
     94 Vec4 linearToSRGB (const Vec4& cl)
     95 {
     96 	return Vec4(linearChannelToSRGB(cl[0]),
     97 				linearChannelToSRGB(cl[1]),
     98 				linearChannelToSRGB(cl[2]),
     99 				cl[3]);
    100 }
    101 
    102 bool isSRGB (TextureFormat format)
    103 {
    104 	// make sure to update this if type table is updated
    105 	DE_STATIC_ASSERT(TextureFormat::CHANNELORDER_LAST == 21);
    106 
    107 	return	format.order == TextureFormat::sR		||
    108 			format.order == TextureFormat::sRG		||
    109 			format.order == TextureFormat::sRGB		||
    110 			format.order == TextureFormat::sRGBA	||
    111 			format.order == TextureFormat::sBGR		||
    112 			format.order == TextureFormat::sBGRA;
    113 }
    114 
    115 bool isCombinedDepthStencilType (TextureFormat::ChannelType type)
    116 {
    117 	// make sure to update this if type table is updated
    118 	DE_STATIC_ASSERT(TextureFormat::CHANNELTYPE_LAST == 38);
    119 
    120 	return	type == TextureFormat::UNSIGNED_INT_16_8_8			||
    121 			type == TextureFormat::UNSIGNED_INT_24_8			||
    122 			type == TextureFormat::UNSIGNED_INT_24_8_REV		||
    123 			type == TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV;
    124 }
    125 
    126 bool hasStencilComponent (TextureFormat::ChannelOrder order)
    127 {
    128 	DE_STATIC_ASSERT(TextureFormat::CHANNELORDER_LAST == 21);
    129 
    130 	switch (order)
    131 	{
    132 		case TextureFormat::S:
    133 		case TextureFormat::DS:
    134 			return true;
    135 
    136 		default:
    137 			return false;
    138 	}
    139 }
    140 
    141 bool hasDepthComponent (TextureFormat::ChannelOrder order)
    142 {
    143 	DE_STATIC_ASSERT(TextureFormat::CHANNELORDER_LAST == 21);
    144 
    145 	switch (order)
    146 	{
    147 		case TextureFormat::D:
    148 		case TextureFormat::DS:
    149 			return true;
    150 
    151 		default:
    152 			return false;
    153 	}
    154 }
    155 
    156 //! Get texture channel class for format
    157 TextureChannelClass getTextureChannelClass (TextureFormat::ChannelType channelType)
    158 {
    159 	// make sure this table is updated if format table is updated
    160 	DE_STATIC_ASSERT(TextureFormat::CHANNELTYPE_LAST == 38);
    161 
    162 	switch (channelType)
    163 	{
    164 		case TextureFormat::SNORM_INT8:						return TEXTURECHANNELCLASS_SIGNED_FIXED_POINT;
    165 		case TextureFormat::SNORM_INT16:					return TEXTURECHANNELCLASS_SIGNED_FIXED_POINT;
    166 		case TextureFormat::SNORM_INT32:					return TEXTURECHANNELCLASS_SIGNED_FIXED_POINT;
    167 		case TextureFormat::UNORM_INT8:						return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
    168 		case TextureFormat::UNORM_INT16:					return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
    169 		case TextureFormat::UNORM_INT24:					return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
    170 		case TextureFormat::UNORM_INT32:					return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
    171 		case TextureFormat::UNORM_BYTE_44:					return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
    172 		case TextureFormat::UNORM_SHORT_565:				return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
    173 		case TextureFormat::UNORM_SHORT_555:				return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
    174 		case TextureFormat::UNORM_SHORT_4444:				return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
    175 		case TextureFormat::UNORM_SHORT_5551:				return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
    176 		case TextureFormat::UNORM_SHORT_1555:				return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
    177 		case TextureFormat::UNSIGNED_BYTE_44:				return TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
    178 		case TextureFormat::UNSIGNED_SHORT_565:				return TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
    179 		case TextureFormat::UNSIGNED_SHORT_4444:			return TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
    180 		case TextureFormat::UNSIGNED_SHORT_5551:			return TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
    181 		case TextureFormat::UNORM_INT_101010:				return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
    182 		case TextureFormat::SNORM_INT_1010102_REV:			return TEXTURECHANNELCLASS_SIGNED_FIXED_POINT;
    183 		case TextureFormat::UNORM_INT_1010102_REV:			return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
    184 		case TextureFormat::SIGNED_INT_1010102_REV:			return TEXTURECHANNELCLASS_SIGNED_INTEGER;
    185 		case TextureFormat::UNSIGNED_INT_1010102_REV:		return TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
    186 		case TextureFormat::UNSIGNED_INT_11F_11F_10F_REV:	return TEXTURECHANNELCLASS_FLOATING_POINT;
    187 		case TextureFormat::UNSIGNED_INT_999_E5_REV:		return TEXTURECHANNELCLASS_FLOATING_POINT;
    188 		case TextureFormat::UNSIGNED_INT_16_8_8:			return TEXTURECHANNELCLASS_LAST;					//!< packed unorm16-x8-uint8
    189 		case TextureFormat::UNSIGNED_INT_24_8:				return TEXTURECHANNELCLASS_LAST;					//!< packed unorm24-uint8
    190 		case TextureFormat::UNSIGNED_INT_24_8_REV:			return TEXTURECHANNELCLASS_LAST;					//!< packed unorm24-uint8
    191 		case TextureFormat::SIGNED_INT8:					return TEXTURECHANNELCLASS_SIGNED_INTEGER;
    192 		case TextureFormat::SIGNED_INT16:					return TEXTURECHANNELCLASS_SIGNED_INTEGER;
    193 		case TextureFormat::SIGNED_INT32:					return TEXTURECHANNELCLASS_SIGNED_INTEGER;
    194 		case TextureFormat::UNSIGNED_INT8:					return TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
    195 		case TextureFormat::UNSIGNED_INT16:					return TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
    196 		case TextureFormat::UNSIGNED_INT24:					return TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
    197 		case TextureFormat::UNSIGNED_INT32:					return TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
    198 		case TextureFormat::HALF_FLOAT:						return TEXTURECHANNELCLASS_FLOATING_POINT;
    199 		case TextureFormat::FLOAT:							return TEXTURECHANNELCLASS_FLOATING_POINT;
    200 		case TextureFormat::FLOAT64:						return TEXTURECHANNELCLASS_FLOATING_POINT;
    201 		case TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV:	return TEXTURECHANNELCLASS_LAST;					//!< packed float32-pad24-uint8
    202 		default:
    203 			DE_FATAL("Unknown channel type");
    204 			return TEXTURECHANNELCLASS_LAST;
    205 	}
    206 }
    207 
    208 bool isAccessValid (TextureFormat format, TextureAccessType type)
    209 {
    210 	DE_ASSERT(isValid(format));
    211 
    212 	if (format.order == TextureFormat::DS)
    213 	{
    214 		// It is never allowed to access combined depth-stencil format with getPixel().
    215 		// Instead either getPixDepth() or getPixStencil(), or effective depth- or stencil-
    216 		// access must be used.
    217 		return false;
    218 	}
    219 	else if (format.order == TextureFormat::D)
    220 		return type == TEXTUREACCESSTYPE_FLOAT;
    221 	else if (format.order == TextureFormat::S)
    222 		return type == TEXTUREACCESSTYPE_UNSIGNED_INT;
    223 	else
    224 	{
    225 		// A few packed color formats have access type restrictions
    226 		if (format.type == TextureFormat::UNSIGNED_INT_11F_11F_10F_REV ||
    227 			format.type == TextureFormat::UNSIGNED_INT_999_E5_REV)
    228 			return type == TEXTUREACCESSTYPE_FLOAT;
    229 		else
    230 			return true;
    231 	}
    232 }
    233 
    234 /*--------------------------------------------------------------------*//*!
    235  * \brief Get access to subregion of pixel buffer
    236  * \param access	Parent access object
    237  * \param x			X offset
    238  * \param y			Y offset
    239  * \param z			Z offset
    240  * \param width		Width
    241  * \param height	Height
    242  * \param depth		Depth
    243  * \return Access object that targets given subregion of parent access object
    244  *//*--------------------------------------------------------------------*/
    245 ConstPixelBufferAccess getSubregion (const ConstPixelBufferAccess& access, int x, int y, int z, int width, int height, int depth)
    246 {
    247 	DE_ASSERT(de::inBounds(x, 0, access.getWidth()));
    248 	DE_ASSERT(de::inRange(x+width, x+1, access.getWidth()));
    249 
    250 	DE_ASSERT(de::inBounds(y, 0, access.getHeight()));
    251 	DE_ASSERT(de::inRange(y+height, y+1, access.getHeight()));
    252 
    253 	DE_ASSERT(de::inBounds(z, 0, access.getDepth()));
    254 	DE_ASSERT(de::inRange(z+depth, z+1, access.getDepth()));
    255 
    256 	return ConstPixelBufferAccess(access.getFormat(), tcu::IVec3(width, height, depth), access.getPitch(),
    257 								  (const deUint8*)access.getDataPtr() + access.getPixelPitch()*x + access.getRowPitch()*y + access.getSlicePitch()*z);
    258 }
    259 
    260 /*--------------------------------------------------------------------*//*!
    261  * \brief Get access to subregion of pixel buffer
    262  * \param access	Parent access object
    263  * \param x			X offset
    264  * \param y			Y offset
    265  * \param z			Z offset
    266  * \param width		Width
    267  * \param height	Height
    268  * \param depth		Depth
    269  * \return Access object that targets given subregion of parent access object
    270  *//*--------------------------------------------------------------------*/
    271 PixelBufferAccess getSubregion (const PixelBufferAccess& access, int x, int y, int z, int width, int height, int depth)
    272 {
    273 	DE_ASSERT(de::inBounds(x, 0, access.getWidth()));
    274 	DE_ASSERT(de::inRange(x+width, x+1, access.getWidth()));
    275 
    276 	DE_ASSERT(de::inBounds(y, 0, access.getHeight()));
    277 	DE_ASSERT(de::inRange(y+height, y+1, access.getHeight()));
    278 
    279 	DE_ASSERT(de::inBounds(z, 0, access.getDepth()));
    280 	DE_ASSERT(de::inRange(z+depth, z+1, access.getDepth()));
    281 
    282 	return PixelBufferAccess(access.getFormat(), tcu::IVec3(width, height, depth), access.getPitch(),
    283 							 (deUint8*)access.getDataPtr() + access.getPixelPitch()*x + access.getRowPitch()*y + access.getSlicePitch()*z);
    284 }
    285 
    286 /*--------------------------------------------------------------------*//*!
    287  * \brief Get access to subregion of pixel buffer
    288  * \param access	Parent access object
    289  * \param x			X offset
    290  * \param y			Y offset
    291  * \param width		Width
    292  * \param height	Height
    293  * \return Access object that targets given subregion of parent access object
    294  *//*--------------------------------------------------------------------*/
    295 PixelBufferAccess getSubregion (const PixelBufferAccess& access, int x, int y, int width, int height)
    296 {
    297 	return getSubregion(access, x, y, 0, width, height, 1);
    298 }
    299 
    300 /*--------------------------------------------------------------------*//*!
    301  * \brief Get access to subregion of pixel buffer
    302  * \param access	Parent access object
    303  * \param x			X offset
    304  * \param y			Y offset
    305  * \param width		Width
    306  * \param height	Height
    307  * \return Access object that targets given subregion of parent access object
    308  *//*--------------------------------------------------------------------*/
    309 ConstPixelBufferAccess getSubregion (const ConstPixelBufferAccess& access, int x, int y, int width, int height)
    310 {
    311 	return getSubregion(access, x, y, 0, width, height, 1);
    312 }
    313 
    314 /*--------------------------------------------------------------------*//*!
    315  * \brief Flip rows in Y direction
    316  * \param access Access object
    317  * \return Modified access object where Y coordinates are reversed
    318  *//*--------------------------------------------------------------------*/
    319 PixelBufferAccess flipYAccess (const PixelBufferAccess& access)
    320 {
    321 	const int			rowPitch		= access.getRowPitch();
    322 	const int			offsetToLast	= rowPitch*(access.getHeight()-1);
    323 	const tcu::IVec3	pitch			(access.getPixelPitch(), -rowPitch, access.getSlicePitch());
    324 
    325 	return PixelBufferAccess(access.getFormat(), access.getSize(), pitch, (deUint8*)access.getDataPtr() + offsetToLast);
    326 }
    327 
    328 /*--------------------------------------------------------------------*//*!
    329  * \brief Flip rows in Y direction
    330  * \param access Access object
    331  * \return Modified access object where Y coordinates are reversed
    332  *//*--------------------------------------------------------------------*/
    333 ConstPixelBufferAccess flipYAccess (const ConstPixelBufferAccess& access)
    334 {
    335 	const int			rowPitch		= access.getRowPitch();
    336 	const int			offsetToLast	= rowPitch*(access.getHeight()-1);
    337 	const tcu::IVec3	pitch			(access.getPixelPitch(), -rowPitch, access.getSlicePitch());
    338 
    339 	return ConstPixelBufferAccess(access.getFormat(), access.getSize(), pitch, (deUint8*)access.getDataPtr() + offsetToLast);
    340 }
    341 
    342 static Vec2 getFloatChannelValueRange (TextureFormat::ChannelType channelType)
    343 {
    344 	// make sure this table is updated if format table is updated
    345 	DE_STATIC_ASSERT(TextureFormat::CHANNELTYPE_LAST == 38);
    346 
    347 	float cMin = 0.0f;
    348 	float cMax = 0.0f;
    349 
    350 	switch (channelType)
    351 	{
    352 		// Signed normalized formats.
    353 		case TextureFormat::SNORM_INT8:
    354 		case TextureFormat::SNORM_INT16:
    355 		case TextureFormat::SNORM_INT32:
    356 		case TextureFormat::SNORM_INT_1010102_REV:			cMin = -1.0f;			cMax = 1.0f;			break;
    357 
    358 		// Unsigned normalized formats.
    359 		case TextureFormat::UNORM_INT8:
    360 		case TextureFormat::UNORM_INT16:
    361 		case TextureFormat::UNORM_INT24:
    362 		case TextureFormat::UNORM_INT32:
    363 		case TextureFormat::UNORM_BYTE_44:
    364 		case TextureFormat::UNORM_SHORT_565:
    365 		case TextureFormat::UNORM_SHORT_555:
    366 		case TextureFormat::UNORM_SHORT_4444:
    367 		case TextureFormat::UNORM_SHORT_5551:
    368 		case TextureFormat::UNORM_SHORT_1555:
    369 		case TextureFormat::UNORM_INT_101010:
    370 		case TextureFormat::UNORM_INT_1010102_REV:			cMin = 0.0f;			cMax = 1.0f;			break;
    371 
    372 		// Misc formats.
    373 		case TextureFormat::SIGNED_INT8:					cMin = -128.0f;			cMax = 127.0f;			break;
    374 		case TextureFormat::SIGNED_INT16:					cMin = -32768.0f;		cMax = 32767.0f;		break;
    375 		case TextureFormat::SIGNED_INT32:					cMin = -2147483648.0f;	cMax = 2147483647.0f;	break;
    376 		case TextureFormat::UNSIGNED_INT8:					cMin = 0.0f;			cMax = 255.0f;			break;
    377 		case TextureFormat::UNSIGNED_INT16:					cMin = 0.0f;			cMax = 65535.0f;		break;
    378 		case TextureFormat::UNSIGNED_INT24:					cMin = 0.0f;			cMax = 16777215.0f;		break;
    379 		case TextureFormat::UNSIGNED_INT32:					cMin = 0.0f;			cMax = 4294967295.f;	break;
    380 		case TextureFormat::HALF_FLOAT:						cMin = -1e3f;			cMax = 1e3f;			break;
    381 		case TextureFormat::FLOAT:							cMin = -1e5f;			cMax = 1e5f;			break;
    382 		case TextureFormat::FLOAT64:						cMin = -1e5f;			cMax = 1e5f;			break;
    383 		case TextureFormat::UNSIGNED_INT_11F_11F_10F_REV:	cMin = 0.0f;			cMax = 1e4f;			break;
    384 		case TextureFormat::UNSIGNED_INT_999_E5_REV:		cMin = 0.0f;			cMax = 1e5f;			break;
    385 		case TextureFormat::UNSIGNED_BYTE_44:				cMin = 0.0f;			cMax = 15.f;			break;
    386 		case TextureFormat::UNSIGNED_SHORT_4444:			cMin = 0.0f;			cMax = 15.f;			break;
    387 
    388 		default:
    389 			DE_ASSERT(false);
    390 	}
    391 
    392 	return Vec2(cMin, cMax);
    393 }
    394 
    395 /*--------------------------------------------------------------------*//*!
    396  * \brief Get standard parameters for testing texture format
    397  *
    398  * Returns TextureFormatInfo that describes good parameters for exercising
    399  * given TextureFormat. Parameters include value ranges per channel and
    400  * suitable lookup scaling and bias in order to reduce result back to
    401  * 0..1 range.
    402  *//*--------------------------------------------------------------------*/
    403 TextureFormatInfo getTextureFormatInfo (const TextureFormat& format)
    404 {
    405 	// Special cases.
    406 	if (format.type == TextureFormat::UNSIGNED_INT_1010102_REV)
    407 		return TextureFormatInfo(Vec4(	     0.0f,		    0.0f,		    0.0f,		 0.0f),
    408 								 Vec4(	  1023.0f,		 1023.0f,		 1023.0f,		 3.0f),
    409 								 Vec4(1.0f/1023.f,	1.0f/1023.0f,	1.0f/1023.0f,	1.0f/3.0f),
    410 								 Vec4(	     0.0f,		    0.0f,		    0.0f,		 0.0f));
    411 	if (format.type == TextureFormat::SIGNED_INT_1010102_REV)
    412 		return TextureFormatInfo(Vec4(	  -512.0f,		 -512.0f,		 -512.0f,		-2.0f),
    413 								 Vec4(	   511.0f,		  511.0f,		  511.0f,		 1.0f),
    414 								 Vec4(1.0f/1023.f,	1.0f/1023.0f,	1.0f/1023.0f,	1.0f/3.0f),
    415 								 Vec4(	     0.5f,		    0.5f,		    0.5f,		 0.5f));
    416 	else if (format.order == TextureFormat::D || format.order == TextureFormat::DS)
    417 		return TextureFormatInfo(Vec4(0.0f,	0.0f,	0.0f,	0.0f),
    418 								 Vec4(1.0f,	1.0f,	1.0f,	0.0f),
    419 								 Vec4(1.0f,	1.0f,	1.0f,	1.0f),
    420 								 Vec4(0.0f,	0.0f,	0.0f,	0.0f)); // Depth / stencil formats.
    421 	else if (format == TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_SHORT_5551))
    422 		return TextureFormatInfo(Vec4(0.0f, 0.0f, 0.0f, 0.5f),
    423 								 Vec4(1.0f, 1.0f, 1.0f, 1.5f),
    424 								 Vec4(1.0f, 1.0f, 1.0f, 1.0f),
    425 								 Vec4(0.0f, 0.0f, 0.0f, 0.0f));
    426 	else if (format.type == TextureFormat::UNSIGNED_SHORT_5551)
    427 		return TextureFormatInfo(Vec4(	   0.0f,		  0.0f,		  0.0f,	0.0f),
    428 								 Vec4(	  31.0f,		 31.0f,		 31.0f,	1.0f),
    429 								 Vec4(1.0f/31.f,	1.0f/31.0f,	1.0f/31.0f,	1.0f),
    430 								 Vec4(	   0.0f,		  0.0f,		  0.0f,	0.0f));
    431 	else if (format.type == TextureFormat::UNSIGNED_SHORT_565)
    432 		return TextureFormatInfo(Vec4(	   0.0f,		  0.0f,		  0.0f,	0.0f),
    433 								 Vec4(	  31.0f,		 63.0f,		 31.0f,	0.0f),
    434 								 Vec4(1.0f/31.f,	1.0f/63.0f,	1.0f/31.0f,	1.0f),
    435 								 Vec4(	   0.0f,		  0.0f,		  0.0f,	0.0f));
    436 
    437 	const Vec2						cRange		= getFloatChannelValueRange(format.type);
    438 	const TextureSwizzle::Channel*	map			= getChannelReadSwizzle(format.order).components;
    439 	const BVec4						chnMask		= BVec4(deInRange32(map[0], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE,
    440 														deInRange32(map[1], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE,
    441 														deInRange32(map[2], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE,
    442 														deInRange32(map[3], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE);
    443 	const float						scale		= 1.0f / (cRange[1] - cRange[0]);
    444 	const float						bias		= -cRange[0] * scale;
    445 
    446 	return TextureFormatInfo(select(cRange[0],	0.0f, chnMask),
    447 							 select(cRange[1],	0.0f, chnMask),
    448 							 select(scale,		1.0f, chnMask),
    449 							 select(bias,		0.0f, chnMask));
    450 }
    451 
    452 IVec4 getFormatMinIntValue (const TextureFormat& format)
    453 {
    454 	DE_ASSERT(getTextureChannelClass(format.type) == TEXTURECHANNELCLASS_SIGNED_INTEGER);
    455 
    456 	switch (format.type)
    457 	{
    458 		case TextureFormat::SIGNED_INT8:	return IVec4(std::numeric_limits<deInt8>::min());
    459 		case TextureFormat::SIGNED_INT16:	return IVec4(std::numeric_limits<deInt16>::min());
    460 		case TextureFormat::SIGNED_INT32:	return IVec4(std::numeric_limits<deInt32>::min());
    461 
    462 		default:
    463 			DE_FATAL("Invalid channel type");
    464 			return IVec4(0);
    465 	}
    466 }
    467 
    468 IVec4 getFormatMaxIntValue (const TextureFormat& format)
    469 {
    470 	DE_ASSERT(getTextureChannelClass(format.type) == TEXTURECHANNELCLASS_SIGNED_INTEGER);
    471 
    472 	switch (format.type)
    473 	{
    474 		case TextureFormat::SIGNED_INT8:	return IVec4(std::numeric_limits<deInt8>::max());
    475 		case TextureFormat::SIGNED_INT16:	return IVec4(std::numeric_limits<deInt16>::max());
    476 		case TextureFormat::SIGNED_INT32:	return IVec4(std::numeric_limits<deInt32>::max());
    477 
    478 		default:
    479 			DE_FATAL("Invalid channel type");
    480 			return IVec4(0);
    481 	}
    482 }
    483 
    484 UVec4 getFormatMaxUintValue (const TextureFormat& format)
    485 {
    486 	DE_ASSERT(getTextureChannelClass(format.type) == TEXTURECHANNELCLASS_UNSIGNED_INTEGER);
    487 
    488 	if (format == TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT_1010102_REV))
    489 		return UVec4(1023u, 1023u, 1023u, 3u);
    490 
    491 	switch (format.type)
    492 	{
    493 		case TextureFormat::UNSIGNED_INT8:	return UVec4(std::numeric_limits<deUint8>::max());
    494 		case TextureFormat::UNSIGNED_INT16:	return UVec4(std::numeric_limits<deUint16>::max());
    495 		case TextureFormat::UNSIGNED_INT24:	return UVec4(0xffffffu);
    496 		case TextureFormat::UNSIGNED_INT32:	return UVec4(std::numeric_limits<deUint32>::max());
    497 
    498 		default:
    499 			DE_FATAL("Invalid channel type");
    500 			return UVec4(0);
    501 	}
    502 }
    503 
    504 static IVec4 getChannelBitDepth (TextureFormat::ChannelType channelType)
    505 {
    506 	// make sure this table is updated if format table is updated
    507 	DE_STATIC_ASSERT(TextureFormat::CHANNELTYPE_LAST == 38);
    508 
    509 	switch (channelType)
    510 	{
    511 		case TextureFormat::SNORM_INT8:						return IVec4(8);
    512 		case TextureFormat::SNORM_INT16:					return IVec4(16);
    513 		case TextureFormat::SNORM_INT32:					return IVec4(32);
    514 		case TextureFormat::UNORM_INT8:						return IVec4(8);
    515 		case TextureFormat::UNORM_INT16:					return IVec4(16);
    516 		case TextureFormat::UNORM_INT24:					return IVec4(24);
    517 		case TextureFormat::UNORM_INT32:					return IVec4(32);
    518 		case TextureFormat::UNORM_BYTE_44:					return IVec4(4,4,0,0);
    519 		case TextureFormat::UNORM_SHORT_565:				return IVec4(5,6,5,0);
    520 		case TextureFormat::UNORM_SHORT_4444:				return IVec4(4);
    521 		case TextureFormat::UNORM_SHORT_555:				return IVec4(5,5,5,0);
    522 		case TextureFormat::UNORM_SHORT_5551:				return IVec4(5,5,5,1);
    523 		case TextureFormat::UNORM_SHORT_1555:				return IVec4(1,5,5,5);
    524 		case TextureFormat::UNSIGNED_BYTE_44:				return IVec4(4,4,0,0);
    525 		case TextureFormat::UNSIGNED_SHORT_565:				return IVec4(5,6,5,0);
    526 		case TextureFormat::UNSIGNED_SHORT_4444:			return IVec4(4);
    527 		case TextureFormat::UNSIGNED_SHORT_5551:			return IVec4(5,5,5,1);
    528 		case TextureFormat::UNORM_INT_101010:				return IVec4(10,10,10,0);
    529 		case TextureFormat::SNORM_INT_1010102_REV:			return IVec4(10,10,10,2);
    530 		case TextureFormat::UNORM_INT_1010102_REV:			return IVec4(10,10,10,2);
    531 		case TextureFormat::SIGNED_INT8:					return IVec4(8);
    532 		case TextureFormat::SIGNED_INT16:					return IVec4(16);
    533 		case TextureFormat::SIGNED_INT32:					return IVec4(32);
    534 		case TextureFormat::UNSIGNED_INT8:					return IVec4(8);
    535 		case TextureFormat::UNSIGNED_INT16:					return IVec4(16);
    536 		case TextureFormat::UNSIGNED_INT24:					return IVec4(24);
    537 		case TextureFormat::UNSIGNED_INT32:					return IVec4(32);
    538 		case TextureFormat::SIGNED_INT_1010102_REV:			return IVec4(10,10,10,2);
    539 		case TextureFormat::UNSIGNED_INT_1010102_REV:		return IVec4(10,10,10,2);
    540 		case TextureFormat::UNSIGNED_INT_16_8_8:			return IVec4(16,8,0,0);
    541 		case TextureFormat::UNSIGNED_INT_24_8:				return IVec4(24,8,0,0);
    542 		case TextureFormat::UNSIGNED_INT_24_8_REV:			return IVec4(24,8,0,0);
    543 		case TextureFormat::HALF_FLOAT:						return IVec4(16);
    544 		case TextureFormat::FLOAT:							return IVec4(32);
    545 		case TextureFormat::FLOAT64:						return IVec4(64);
    546 		case TextureFormat::UNSIGNED_INT_11F_11F_10F_REV:	return IVec4(11,11,10,0);
    547 		case TextureFormat::UNSIGNED_INT_999_E5_REV:		return IVec4(9,9,9,0);
    548 		case TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV:	return IVec4(32,8,0,0);
    549 		default:
    550 			DE_ASSERT(false);
    551 			return IVec4(0);
    552 	}
    553 }
    554 
    555 IVec4 getTextureFormatBitDepth (const TextureFormat& format)
    556 {
    557 	const IVec4						chnBits		= getChannelBitDepth(format.type);
    558 	const TextureSwizzle::Channel*	map			= getChannelReadSwizzle(format.order).components;
    559 	const BVec4						chnMask		= BVec4(deInRange32(map[0], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE,
    560 														deInRange32(map[1], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE,
    561 														deInRange32(map[2], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE,
    562 														deInRange32(map[3], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE);
    563 	const IVec4						chnSwz		= IVec4((chnMask[0]) ? ((int)map[0]) : (0),
    564 														(chnMask[1]) ? ((int)map[1]) : (0),
    565 														(chnMask[2]) ? ((int)map[2]) : (0),
    566 														(chnMask[3]) ? ((int)map[3]) : (0));
    567 
    568 	return select(chnBits.swizzle(chnSwz.x(), chnSwz.y(), chnSwz.z(), chnSwz.w()), IVec4(0), chnMask);
    569 }
    570 
    571 static IVec4 getChannelMantissaBitDepth (TextureFormat::ChannelType channelType)
    572 {
    573 	// make sure this table is updated if format table is updated
    574 	DE_STATIC_ASSERT(TextureFormat::CHANNELTYPE_LAST == 38);
    575 
    576 	switch (channelType)
    577 	{
    578 		case TextureFormat::SNORM_INT8:
    579 		case TextureFormat::SNORM_INT16:
    580 		case TextureFormat::SNORM_INT32:
    581 		case TextureFormat::UNORM_INT8:
    582 		case TextureFormat::UNORM_INT16:
    583 		case TextureFormat::UNORM_INT24:
    584 		case TextureFormat::UNORM_INT32:
    585 		case TextureFormat::UNORM_BYTE_44:
    586 		case TextureFormat::UNORM_SHORT_565:
    587 		case TextureFormat::UNORM_SHORT_4444:
    588 		case TextureFormat::UNORM_SHORT_555:
    589 		case TextureFormat::UNORM_SHORT_5551:
    590 		case TextureFormat::UNORM_SHORT_1555:
    591 		case TextureFormat::UNSIGNED_BYTE_44:
    592 		case TextureFormat::UNSIGNED_SHORT_565:
    593 		case TextureFormat::UNSIGNED_SHORT_4444:
    594 		case TextureFormat::UNSIGNED_SHORT_5551:
    595 		case TextureFormat::UNORM_INT_101010:
    596 		case TextureFormat::SNORM_INT_1010102_REV:
    597 		case TextureFormat::UNORM_INT_1010102_REV:
    598 		case TextureFormat::SIGNED_INT8:
    599 		case TextureFormat::SIGNED_INT16:
    600 		case TextureFormat::SIGNED_INT32:
    601 		case TextureFormat::UNSIGNED_INT8:
    602 		case TextureFormat::UNSIGNED_INT16:
    603 		case TextureFormat::UNSIGNED_INT24:
    604 		case TextureFormat::UNSIGNED_INT32:
    605 		case TextureFormat::SIGNED_INT_1010102_REV:
    606 		case TextureFormat::UNSIGNED_INT_1010102_REV:
    607 		case TextureFormat::UNSIGNED_INT_16_8_8:
    608 		case TextureFormat::UNSIGNED_INT_24_8:
    609 		case TextureFormat::UNSIGNED_INT_24_8_REV:
    610 		case TextureFormat::UNSIGNED_INT_999_E5_REV:
    611 			return getChannelBitDepth(channelType);
    612 
    613 		case TextureFormat::HALF_FLOAT:						return IVec4(10);
    614 		case TextureFormat::FLOAT:							return IVec4(23);
    615 		case TextureFormat::FLOAT64:						return IVec4(52);
    616 		case TextureFormat::UNSIGNED_INT_11F_11F_10F_REV:	return IVec4(6,6,5,0);
    617 		case TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV:	return IVec4(23,8,0,0);
    618 		default:
    619 			DE_ASSERT(false);
    620 			return IVec4(0);
    621 	}
    622 }
    623 
    624 IVec4 getTextureFormatMantissaBitDepth (const TextureFormat& format)
    625 {
    626 	const IVec4						chnBits		= getChannelMantissaBitDepth(format.type);
    627 	const TextureSwizzle::Channel*	map			= getChannelReadSwizzle(format.order).components;
    628 	const BVec4						chnMask		= BVec4(deInRange32(map[0], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE,
    629 														deInRange32(map[1], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE,
    630 														deInRange32(map[2], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE,
    631 														deInRange32(map[3], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE);
    632 	const IVec4						chnSwz		= IVec4((chnMask[0]) ? ((int)map[0]) : (0),
    633 														(chnMask[1]) ? ((int)map[1]) : (0),
    634 														(chnMask[2]) ? ((int)map[2]) : (0),
    635 														(chnMask[3]) ? ((int)map[3]) : (0));
    636 
    637 	return select(chnBits.swizzle(chnSwz.x(), chnSwz.y(), chnSwz.z(), chnSwz.w()), IVec4(0), chnMask);
    638 }
    639 
    640 BVec4 getTextureFormatChannelMask (const TextureFormat& format)
    641 {
    642 	const TextureSwizzle::Channel* const map = getChannelReadSwizzle(format.order).components;
    643 	return BVec4(deInRange32(map[0], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE,
    644 				 deInRange32(map[1], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE,
    645 				 deInRange32(map[2], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE,
    646 				 deInRange32(map[3], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE);
    647 }
    648 
    649 static inline float linearInterpolate (float t, float minVal, float maxVal)
    650 {
    651 	return minVal + (maxVal - minVal) * t;
    652 }
    653 
    654 static inline Vec4 linearInterpolate (float t, const Vec4& a, const Vec4& b)
    655 {
    656 	return a + (b - a) * t;
    657 }
    658 
    659 enum
    660 {
    661 	CLEAR_OPTIMIZE_THRESHOLD		= 128,
    662 	CLEAR_OPTIMIZE_MAX_PIXEL_SIZE	= 8
    663 };
    664 
    665 inline void fillRow (const PixelBufferAccess& dst, int y, int z, int pixelSize, const deUint8* pixel)
    666 {
    667 	DE_ASSERT(dst.getPixelPitch() == pixelSize); // only tightly packed
    668 
    669 	deUint8*	dstPtr	= (deUint8*)dst.getPixelPtr(0, y, z);
    670 	int			width	= dst.getWidth();
    671 
    672 	if (pixelSize == 8 && deIsAlignedPtr(dstPtr, pixelSize))
    673 	{
    674 		deUint64 val;
    675 		memcpy(&val, pixel, sizeof(val));
    676 
    677 		for (int i = 0; i < width; i++)
    678 			((deUint64*)dstPtr)[i] = val;
    679 	}
    680 	else if (pixelSize == 4 && deIsAlignedPtr(dstPtr, pixelSize))
    681 	{
    682 		deUint32 val;
    683 		memcpy(&val, pixel, sizeof(val));
    684 
    685 		for (int i = 0; i < width; i++)
    686 			((deUint32*)dstPtr)[i] = val;
    687 	}
    688 	else
    689 	{
    690 		for (int i = 0; i < width; i++)
    691 			for (int j = 0; j < pixelSize; j++)
    692 				dstPtr[i*pixelSize+j] = pixel[j];
    693 	}
    694 }
    695 
    696 void clear (const PixelBufferAccess& access, const Vec4& color)
    697 {
    698 	const int	pixelSize				= access.getFormat().getPixelSize();
    699 	const int	pixelPitch				= access.getPixelPitch();
    700 	const bool	rowPixelsTightlyPacked	= (pixelSize == pixelPitch);
    701 
    702 	if (access.getWidth()*access.getHeight()*access.getDepth() >= CLEAR_OPTIMIZE_THRESHOLD &&
    703 		pixelSize < CLEAR_OPTIMIZE_MAX_PIXEL_SIZE && rowPixelsTightlyPacked)
    704 	{
    705 		// Convert to destination format.
    706 		union
    707 		{
    708 			deUint8		u8[CLEAR_OPTIMIZE_MAX_PIXEL_SIZE];
    709 			deUint64	u64; // Forces 64-bit alignment.
    710 		} pixel;
    711 		DE_STATIC_ASSERT(sizeof(pixel) == CLEAR_OPTIMIZE_MAX_PIXEL_SIZE);
    712 		PixelBufferAccess(access.getFormat(), 1, 1, 1, 0, 0, &pixel.u8[0]).setPixel(color, 0, 0);
    713 
    714 		for (int z = 0; z < access.getDepth(); z++)
    715 			for (int y = 0; y < access.getHeight(); y++)
    716 				fillRow(access, y, z, pixelSize, &pixel.u8[0]);
    717 	}
    718 	else
    719 	{
    720 		for (int z = 0; z < access.getDepth(); z++)
    721 			for (int y = 0; y < access.getHeight(); y++)
    722 				for (int x = 0; x < access.getWidth(); x++)
    723 					access.setPixel(color, x, y, z);
    724 	}
    725 }
    726 
    727 void clear (const PixelBufferAccess& access, const IVec4& color)
    728 {
    729 	const int	pixelSize				= access.getFormat().getPixelSize();
    730 	const int	pixelPitch				= access.getPixelPitch();
    731 	const bool	rowPixelsTightlyPacked	= (pixelSize == pixelPitch);
    732 
    733 	if (access.getWidth()*access.getHeight()*access.getDepth() >= CLEAR_OPTIMIZE_THRESHOLD &&
    734 		pixelSize < CLEAR_OPTIMIZE_MAX_PIXEL_SIZE && rowPixelsTightlyPacked)
    735 	{
    736 		// Convert to destination format.
    737 		union
    738 		{
    739 			deUint8		u8[CLEAR_OPTIMIZE_MAX_PIXEL_SIZE];
    740 			deUint64	u64; // Forces 64-bit alignment.
    741 		} pixel;
    742 		DE_STATIC_ASSERT(sizeof(pixel) == CLEAR_OPTIMIZE_MAX_PIXEL_SIZE);
    743 		PixelBufferAccess(access.getFormat(), 1, 1, 1, 0, 0, &pixel.u8[0]).setPixel(color, 0, 0);
    744 
    745 		for (int z = 0; z < access.getDepth(); z++)
    746 			for (int y = 0; y < access.getHeight(); y++)
    747 				fillRow(access, y, z, pixelSize, &pixel.u8[0]);
    748 	}
    749 	else
    750 	{
    751 		for (int z = 0; z < access.getDepth(); z++)
    752 			for (int y = 0; y < access.getHeight(); y++)
    753 				for (int x = 0; x < access.getWidth(); x++)
    754 					access.setPixel(color, x, y, z);
    755 	}
    756 }
    757 
    758 void clear (const PixelBufferAccess& access, const UVec4& color)
    759 {
    760 	clear(access, color.cast<deInt32>());
    761 }
    762 
    763 void clearDepth (const PixelBufferAccess& access, float depth)
    764 {
    765 	DE_ASSERT(access.getFormat().order == TextureFormat::DS || access.getFormat().order == TextureFormat::D);
    766 
    767 	clear(getEffectiveDepthStencilAccess(access, Sampler::MODE_DEPTH), tcu::Vec4(depth, 0.0f, 0.0f, 0.0f));
    768 }
    769 
    770 void clearStencil (const PixelBufferAccess& access, int stencil)
    771 {
    772 	DE_ASSERT(access.getFormat().order == TextureFormat::DS || access.getFormat().order == TextureFormat::S);
    773 
    774 	clear(getEffectiveDepthStencilAccess(access, Sampler::MODE_STENCIL), tcu::UVec4(stencil, 0u, 0u, 0u));
    775 }
    776 
    777 static void fillWithComponentGradients1D (const PixelBufferAccess& access, const Vec4& minVal, const Vec4& maxVal)
    778 {
    779 	DE_ASSERT(access.getHeight() == 1);
    780 	for (int x = 0; x < access.getWidth(); x++)
    781 	{
    782 		float s = ((float)x + 0.5f) / (float)access.getWidth();
    783 
    784 		float r = linearInterpolate(s, minVal.x(), maxVal.x());
    785 		float g = linearInterpolate(s, minVal.y(), maxVal.y());
    786 		float b = linearInterpolate(s, minVal.z(), maxVal.z());
    787 		float a = linearInterpolate(s, minVal.w(), maxVal.w());
    788 
    789 		access.setPixel(tcu::Vec4(r, g, b, a), x, 0);
    790 	}
    791 }
    792 
    793 static void fillWithComponentGradients2D (const PixelBufferAccess& access, const Vec4& minVal, const Vec4& maxVal)
    794 {
    795 	for (int y = 0; y < access.getHeight(); y++)
    796 	{
    797 		for (int x = 0; x < access.getWidth(); x++)
    798 		{
    799 			float s = ((float)x + 0.5f) / (float)access.getWidth();
    800 			float t = ((float)y + 0.5f) / (float)access.getHeight();
    801 
    802 			float r = linearInterpolate((      s  +       t) *0.5f, minVal.x(), maxVal.x());
    803 			float g = linearInterpolate((      s  + (1.0f-t))*0.5f, minVal.y(), maxVal.y());
    804 			float b = linearInterpolate(((1.0f-s) +       t) *0.5f, minVal.z(), maxVal.z());
    805 			float a = linearInterpolate(((1.0f-s) + (1.0f-t))*0.5f, minVal.w(), maxVal.w());
    806 
    807 			access.setPixel(tcu::Vec4(r, g, b, a), x, y);
    808 		}
    809 	}
    810 }
    811 
    812 static void fillWithComponentGradients3D (const PixelBufferAccess& dst, const Vec4& minVal, const Vec4& maxVal)
    813 {
    814 	for (int z = 0; z < dst.getDepth(); z++)
    815 	{
    816 		for (int y = 0; y < dst.getHeight(); y++)
    817 		{
    818 			for (int x = 0; x < dst.getWidth(); x++)
    819 			{
    820 				float s = ((float)x + 0.5f) / (float)dst.getWidth();
    821 				float t = ((float)y + 0.5f) / (float)dst.getHeight();
    822 				float p = ((float)z + 0.5f) / (float)dst.getDepth();
    823 
    824 				float r = linearInterpolate(s,						minVal.x(), maxVal.x());
    825 				float g = linearInterpolate(t,						minVal.y(), maxVal.y());
    826 				float b = linearInterpolate(p,						minVal.z(), maxVal.z());
    827 				float a = linearInterpolate(1.0f - (s+t+p)/3.0f,	minVal.w(), maxVal.w());
    828 
    829 				dst.setPixel(tcu::Vec4(r, g, b, a), x, y, z);
    830 			}
    831 		}
    832 	}
    833 }
    834 
    835 void fillWithComponentGradients (const PixelBufferAccess& access, const Vec4& minVal, const Vec4& maxVal)
    836 {
    837 	if (isCombinedDepthStencilType(access.getFormat().type))
    838 	{
    839 		const bool hasDepth		= access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().order == tcu::TextureFormat::D;
    840 		const bool hasStencil	= access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().order == tcu::TextureFormat::S;
    841 
    842 		DE_ASSERT(hasDepth || hasStencil);
    843 
    844 		// For combined formats, treat D and S as separate channels
    845 		if (hasDepth)
    846 			fillWithComponentGradients(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), minVal, maxVal);
    847 		if (hasStencil)
    848 			fillWithComponentGradients(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_STENCIL), minVal.swizzle(3,2,1,0), maxVal.swizzle(3,2,1,0));
    849 	}
    850 	else
    851 	{
    852 		if (access.getHeight() == 1 && access.getDepth() == 1)
    853 			fillWithComponentGradients1D(access, minVal, maxVal);
    854 		else if (access.getDepth() == 1)
    855 			fillWithComponentGradients2D(access, minVal, maxVal);
    856 		else
    857 			fillWithComponentGradients3D(access, minVal, maxVal);
    858 	}
    859 }
    860 
    861 static void fillWithGrid1D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB)
    862 {
    863 	for (int x = 0; x < access.getWidth(); x++)
    864 	{
    865 		int mx = (x / cellSize) % 2;
    866 
    867 		if (mx)
    868 			access.setPixel(colorB, x, 0);
    869 		else
    870 			access.setPixel(colorA, x, 0);
    871 	}
    872 }
    873 
    874 static void fillWithGrid2D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB)
    875 {
    876 	for (int y = 0; y < access.getHeight(); y++)
    877 	{
    878 		for (int x = 0; x < access.getWidth(); x++)
    879 		{
    880 			int mx = (x / cellSize) % 2;
    881 			int my = (y / cellSize) % 2;
    882 
    883 			if (mx ^ my)
    884 				access.setPixel(colorB, x, y);
    885 			else
    886 				access.setPixel(colorA, x, y);
    887 		}
    888 	}
    889 }
    890 
    891 static void fillWithGrid3D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB)
    892 {
    893 	for (int z = 0; z < access.getDepth(); z++)
    894 	{
    895 		for (int y = 0; y < access.getHeight(); y++)
    896 		{
    897 			for (int x = 0; x < access.getWidth(); x++)
    898 			{
    899 				int mx = (x / cellSize) % 2;
    900 				int my = (y / cellSize) % 2;
    901 				int mz = (z / cellSize) % 2;
    902 
    903 				if (mx ^ my ^ mz)
    904 					access.setPixel(colorB, x, y, z);
    905 				else
    906 					access.setPixel(colorA, x, y, z);
    907 			}
    908 		}
    909 	}
    910 }
    911 
    912 void fillWithGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB)
    913 {
    914 	if (isCombinedDepthStencilType(access.getFormat().type))
    915 	{
    916 		const bool hasDepth		= access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().order == tcu::TextureFormat::D;
    917 		const bool hasStencil	= access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().order == tcu::TextureFormat::S;
    918 
    919 		DE_ASSERT(hasDepth || hasStencil);
    920 
    921 		// For combined formats, treat D and S as separate channels
    922 		if (hasDepth)
    923 			fillWithGrid(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), cellSize, colorA, colorB);
    924 		if (hasStencil)
    925 			fillWithGrid(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_STENCIL), cellSize, colorA.swizzle(3,2,1,0), colorB.swizzle(3,2,1,0));
    926 	}
    927 	else
    928 	{
    929 		if (access.getHeight() == 1 && access.getDepth() == 1)
    930 			fillWithGrid1D(access, cellSize, colorA, colorB);
    931 		else if (access.getDepth() == 1)
    932 			fillWithGrid2D(access, cellSize, colorA, colorB);
    933 		else
    934 			fillWithGrid3D(access, cellSize, colorA, colorB);
    935 	}
    936 }
    937 
    938 void fillWithRepeatableGradient (const PixelBufferAccess& access, const Vec4& colorA, const Vec4& colorB)
    939 {
    940 	for (int y = 0; y < access.getHeight(); y++)
    941 	{
    942 		for (int x = 0; x < access.getWidth(); x++)
    943 		{
    944 			float s = ((float)x + 0.5f) / (float)access.getWidth();
    945 			float t = ((float)y + 0.5f) / (float)access.getHeight();
    946 
    947 			float a = s > 0.5f ? (2.0f - 2.0f*s) : 2.0f*s;
    948 			float b = t > 0.5f ? (2.0f - 2.0f*t) : 2.0f*t;
    949 
    950 			float p = deFloatClamp(deFloatSqrt(a*a + b*b), 0.0f, 1.0f);
    951 			access.setPixel(linearInterpolate(p, colorA, colorB), x, y);
    952 		}
    953 	}
    954 }
    955 
    956 void fillWithRGBAQuads (const PixelBufferAccess& dst)
    957 {
    958 	TCU_CHECK_INTERNAL(dst.getDepth() == 1);
    959 	int width	= dst.getWidth();
    960 	int height	= dst.getHeight();
    961 	int	left	= width/2;
    962 	int top		= height/2;
    963 
    964 	clear(getSubregion(dst, 0,		0,		0, left,		top,		1),	Vec4(1.0f, 0.0f, 0.0f, 1.0f));
    965 	clear(getSubregion(dst, left,	0,		0, width-left,	top,		1),	Vec4(0.0f, 1.0f, 0.0f, 1.0f));
    966 	clear(getSubregion(dst, 0,		top,	0, left,		height-top,	1), Vec4(0.0f, 0.0f, 1.0f, 0.0f));
    967 	clear(getSubregion(dst, left,	top,	0, width-left,	height-top, 1), Vec4(0.5f, 0.5f, 0.5f, 1.0f));
    968 }
    969 
    970 // \todo [2012-11-13 pyry] There is much better metaballs code in CL SIR value generators.
    971 void fillWithMetaballs (const PixelBufferAccess& dst, int numBalls, deUint32 seed)
    972 {
    973 	TCU_CHECK_INTERNAL(dst.getDepth() == 1);
    974 	std::vector<Vec2>	points(numBalls);
    975 	de::Random			rnd(seed);
    976 
    977 	for (int i = 0; i < numBalls; i++)
    978 	{
    979 		float x = rnd.getFloat();
    980 		float y = rnd.getFloat();
    981 		points[i] = (Vec2(x, y));
    982 	}
    983 
    984 	for (int y = 0; y < dst.getHeight(); y++)
    985 	for (int x = 0; x < dst.getWidth(); x++)
    986 	{
    987 		Vec2 p((float)x/(float)dst.getWidth(), (float)y/(float)dst.getHeight());
    988 
    989 		float sum = 0.0f;
    990 		for (std::vector<Vec2>::const_iterator i = points.begin(); i != points.end(); i++)
    991 		{
    992 			Vec2	d = p - *i;
    993 			float	f = 0.01f / (d.x()*d.x() + d.y()*d.y());
    994 
    995 			sum += f;
    996 		}
    997 
    998 		dst.setPixel(Vec4(sum), x, y);
    999 	}
   1000 }
   1001 
   1002 void copy (const PixelBufferAccess& dst, const ConstPixelBufferAccess& src)
   1003 {
   1004 	DE_ASSERT(src.getSize() == dst.getSize());
   1005 
   1006 	const int	width				= dst.getWidth();
   1007 	const int	height				= dst.getHeight();
   1008 	const int	depth				= dst.getDepth();
   1009 
   1010 	const int	srcPixelSize		= src.getFormat().getPixelSize();
   1011 	const int	dstPixelSize		= dst.getFormat().getPixelSize();
   1012 	const int	srcPixelPitch		= src.getPixelPitch();
   1013 	const int	dstPixelPitch		= dst.getPixelPitch();
   1014 	const bool	srcTightlyPacked	= (srcPixelSize == srcPixelPitch);
   1015 	const bool	dstTightlyPacked	= (dstPixelSize == dstPixelPitch);
   1016 
   1017 	const bool	srcHasDepth			= (src.getFormat().order == tcu::TextureFormat::DS || src.getFormat().order == tcu::TextureFormat::D);
   1018 	const bool	srcHasStencil		= (src.getFormat().order == tcu::TextureFormat::DS || src.getFormat().order == tcu::TextureFormat::S);
   1019 	const bool	dstHasDepth			= (dst.getFormat().order == tcu::TextureFormat::DS || dst.getFormat().order == tcu::TextureFormat::D);
   1020 	const bool	dstHasStencil		= (dst.getFormat().order == tcu::TextureFormat::DS || dst.getFormat().order == tcu::TextureFormat::S);
   1021 
   1022 	if (src.getFormat() == dst.getFormat() && srcTightlyPacked && dstTightlyPacked)
   1023 	{
   1024 		// Fast-path for matching formats.
   1025 		for (int z = 0; z < depth; z++)
   1026 		for (int y = 0; y < height; y++)
   1027 			deMemcpy(dst.getPixelPtr(0, y, z), src.getPixelPtr(0, y, z), srcPixelSize*width);
   1028 	}
   1029 	else if (src.getFormat() == dst.getFormat())
   1030 	{
   1031 		// Bit-exact copy for matching formats.
   1032 		for (int z = 0; z < depth; z++)
   1033 		for (int y = 0; y < height; y++)
   1034 		for (int x = 0; x < width; x++)
   1035 			deMemcpy(dst.getPixelPtr(x, y, z), src.getPixelPtr(x, y, z), srcPixelSize);
   1036 	}
   1037 	else if (srcHasDepth || srcHasStencil || dstHasDepth || dstHasStencil)
   1038 	{
   1039 		DE_ASSERT((srcHasDepth && dstHasDepth) || (srcHasStencil && dstHasStencil)); // must have at least one common channel
   1040 
   1041 		if (dstHasDepth && srcHasDepth)
   1042 		{
   1043 			for (int z = 0; z < depth; z++)
   1044 			for (int y = 0; y < height; y++)
   1045 			for (int x = 0; x < width; x++)
   1046 				dst.setPixDepth(src.getPixDepth(x, y, z), x, y, z);
   1047 		}
   1048 		else if (dstHasDepth && !srcHasDepth)
   1049 		{
   1050 			// consistency with color copies
   1051 			tcu::clearDepth(dst, 0.0f);
   1052 		}
   1053 
   1054 		if (dstHasStencil && srcHasStencil)
   1055 		{
   1056 			for (int z = 0; z < depth; z++)
   1057 			for (int y = 0; y < height; y++)
   1058 			for (int x = 0; x < width; x++)
   1059 				dst.setPixStencil(src.getPixStencil(x, y, z), x, y, z);
   1060 		}
   1061 		else if (dstHasStencil && !srcHasStencil)
   1062 		{
   1063 			// consistency with color copies
   1064 			tcu::clearStencil(dst, 0u);
   1065 		}
   1066 	}
   1067 	else
   1068 	{
   1069 		TextureChannelClass		srcClass	= getTextureChannelClass(src.getFormat().type);
   1070 		TextureChannelClass		dstClass	= getTextureChannelClass(dst.getFormat().type);
   1071 		bool					srcIsInt	= srcClass == TEXTURECHANNELCLASS_SIGNED_INTEGER || srcClass == TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
   1072 		bool					dstIsInt	= dstClass == TEXTURECHANNELCLASS_SIGNED_INTEGER || dstClass == TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
   1073 
   1074 		if (srcIsInt && dstIsInt)
   1075 		{
   1076 			for (int z = 0; z < depth; z++)
   1077 			for (int y = 0; y < height; y++)
   1078 			for (int x = 0; x < width; x++)
   1079 				dst.setPixel(src.getPixelInt(x, y, z), x, y, z);
   1080 		}
   1081 		else
   1082 		{
   1083 			for (int z = 0; z < depth; z++)
   1084 			for (int y = 0; y < height; y++)
   1085 			for (int x = 0; x < width; x++)
   1086 				dst.setPixel(src.getPixel(x, y, z), x, y, z);
   1087 		}
   1088 	}
   1089 }
   1090 
   1091 void scale (const PixelBufferAccess& dst, const ConstPixelBufferAccess& src, Sampler::FilterMode filter)
   1092 {
   1093 	DE_ASSERT(filter == Sampler::NEAREST || filter == Sampler::LINEAR);
   1094 
   1095 	Sampler sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE,
   1096 					filter, filter, 0.0f, false);
   1097 
   1098 	float sX = (float)src.getWidth() / (float)dst.getWidth();
   1099 	float sY = (float)src.getHeight() / (float)dst.getHeight();
   1100 	float sZ = (float)src.getDepth() / (float)dst.getDepth();
   1101 
   1102 	if (dst.getDepth() == 1 && src.getDepth() == 1)
   1103 	{
   1104 		for (int y = 0; y < dst.getHeight(); y++)
   1105 		for (int x = 0; x < dst.getWidth(); x++)
   1106 			dst.setPixel(src.sample2D(sampler, filter, ((float)x+0.5f)*sX, ((float)y+0.5f)*sY, 0), x, y);
   1107 	}
   1108 	else
   1109 	{
   1110 		for (int z = 0; z < dst.getDepth(); z++)
   1111 		for (int y = 0; y < dst.getHeight(); y++)
   1112 		for (int x = 0; x < dst.getWidth(); x++)
   1113 			dst.setPixel(src.sample3D(sampler, filter, ((float)x+0.5f)*sX, ((float)y+0.5f)*sY, ((float)z+0.5f)*sZ), x, y, z);
   1114 	}
   1115 }
   1116 
   1117 void estimatePixelValueRange (const ConstPixelBufferAccess& access, Vec4& minVal, Vec4& maxVal)
   1118 {
   1119 	const TextureFormat& format = access.getFormat();
   1120 
   1121 	switch (getTextureChannelClass(format.type))
   1122 	{
   1123 		case TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
   1124 			// Normalized unsigned formats.
   1125 			minVal = Vec4(0.0f);
   1126 			maxVal = Vec4(1.0f);
   1127 			break;
   1128 
   1129 		case TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
   1130 			// Normalized signed formats.
   1131 			minVal = Vec4(-1.0f);
   1132 			maxVal = Vec4(+1.0f);
   1133 			break;
   1134 
   1135 		default:
   1136 			// \note Samples every 4/8th pixel.
   1137 			minVal = Vec4(std::numeric_limits<float>::max());
   1138 			maxVal = Vec4(std::numeric_limits<float>::min());
   1139 
   1140 			for (int z = 0; z < access.getDepth(); z += 2)
   1141 			{
   1142 				for (int y = 0; y < access.getHeight(); y += 2)
   1143 				{
   1144 					for (int x = 0; x < access.getWidth(); x += 2)
   1145 					{
   1146 						Vec4 p = access.getPixel(x, y, z);
   1147 
   1148 						minVal[0] = (deFloatIsNaN(p[0]) ? minVal[0] : de::min(minVal[0], p[0]));
   1149 						minVal[1] = (deFloatIsNaN(p[1]) ? minVal[1] : de::min(minVal[1], p[1]));
   1150 						minVal[2] = (deFloatIsNaN(p[2]) ? minVal[2] : de::min(minVal[2], p[2]));
   1151 						minVal[3] = (deFloatIsNaN(p[3]) ? minVal[3] : de::min(minVal[3], p[3]));
   1152 
   1153 						maxVal[0] = (deFloatIsNaN(p[0]) ? maxVal[0] : de::max(maxVal[0], p[0]));
   1154 						maxVal[1] = (deFloatIsNaN(p[1]) ? maxVal[1] : de::max(maxVal[1], p[1]));
   1155 						maxVal[2] = (deFloatIsNaN(p[2]) ? maxVal[2] : de::max(maxVal[2], p[2]));
   1156 						maxVal[3] = (deFloatIsNaN(p[3]) ? maxVal[3] : de::max(maxVal[3], p[3]));
   1157 					}
   1158 				}
   1159 			}
   1160 			break;
   1161 	}
   1162 }
   1163 
   1164 void computePixelScaleBias (const ConstPixelBufferAccess& access, Vec4& scale, Vec4& bias)
   1165 {
   1166 	Vec4 minVal, maxVal;
   1167 	estimatePixelValueRange(access, minVal, maxVal);
   1168 
   1169 	const float eps = 0.0001f;
   1170 
   1171 	for (int c = 0; c < 4; c++)
   1172 	{
   1173 		if (maxVal[c] - minVal[c] < eps)
   1174 		{
   1175 			scale[c]	= (maxVal[c] < eps) ? 1.0f : (1.0f / maxVal[c]);
   1176 			bias[c]		= (c == 3) ? (1.0f - maxVal[c]*scale[c]) : (0.0f - minVal[c]*scale[c]);
   1177 		}
   1178 		else
   1179 		{
   1180 			scale[c]	= 1.0f / (maxVal[c] - minVal[c]);
   1181 			bias[c]		= 0.0f - minVal[c]*scale[c];
   1182 		}
   1183 	}
   1184 }
   1185 
   1186 int getCubeArrayFaceIndex (CubeFace face)
   1187 {
   1188 	DE_ASSERT((int)face >= 0 && face < CUBEFACE_LAST);
   1189 
   1190 	switch (face)
   1191 	{
   1192 		case CUBEFACE_POSITIVE_X:	return 0;
   1193 		case CUBEFACE_NEGATIVE_X:	return 1;
   1194 		case CUBEFACE_POSITIVE_Y:	return 2;
   1195 		case CUBEFACE_NEGATIVE_Y:	return 3;
   1196 		case CUBEFACE_POSITIVE_Z:	return 4;
   1197 		case CUBEFACE_NEGATIVE_Z:	return 5;
   1198 
   1199 		default:
   1200 			return -1;
   1201 	}
   1202 }
   1203 
   1204 deUint32 packRGB999E5 (const tcu::Vec4& color)
   1205 {
   1206 	const int	mBits	= 9;
   1207 	const int	eBits	= 5;
   1208 	const int	eBias	= 15;
   1209 	const int	eMax	= (1<<eBits)-1;
   1210 	const float	maxVal	= (float)(((1<<mBits) - 1) * (1<<(eMax-eBias))) / (float)(1<<mBits);
   1211 
   1212 	float	rc		= deFloatClamp(color[0], 0.0f, maxVal);
   1213 	float	gc		= deFloatClamp(color[1], 0.0f, maxVal);
   1214 	float	bc		= deFloatClamp(color[2], 0.0f, maxVal);
   1215 	float	maxc	= de::max(rc, de::max(gc, bc));
   1216 	int		expp	= de::max(-eBias - 1, deFloorFloatToInt32(deFloatLog2(maxc))) + 1 + eBias;
   1217 	float	e		= deFloatPow(2.0f, (float)(expp-eBias-mBits));
   1218 	int		maxs	= deFloorFloatToInt32(maxc / e + 0.5f);
   1219 
   1220 	deUint32	exps	= maxs == (1<<mBits) ? expp+1 : expp;
   1221 	deUint32	rs		= (deUint32)deClamp32(deFloorFloatToInt32(rc / e + 0.5f), 0, (1<<9)-1);
   1222 	deUint32	gs		= (deUint32)deClamp32(deFloorFloatToInt32(gc / e + 0.5f), 0, (1<<9)-1);
   1223 	deUint32	bs		= (deUint32)deClamp32(deFloorFloatToInt32(bc / e + 0.5f), 0, (1<<9)-1);
   1224 
   1225 	DE_ASSERT((exps & ~((1<<5)-1)) == 0);
   1226 	DE_ASSERT((rs & ~((1<<9)-1)) == 0);
   1227 	DE_ASSERT((gs & ~((1<<9)-1)) == 0);
   1228 	DE_ASSERT((bs & ~((1<<9)-1)) == 0);
   1229 
   1230 	return rs | (gs << 9) | (bs << 18) | (exps << 27);
   1231 }
   1232 
   1233 // Sampler utils
   1234 
   1235 static const void* addOffset (const void* ptr, int numBytes)
   1236 {
   1237 	return (const deUint8*)ptr + numBytes;
   1238 }
   1239 
   1240 static void* addOffset (void* ptr, int numBytes)
   1241 {
   1242 	return (deUint8*)ptr + numBytes;
   1243 }
   1244 
   1245 template <typename AccessType>
   1246 static AccessType toSamplerAccess (const AccessType& baseAccess, Sampler::DepthStencilMode mode)
   1247 {
   1248 	// make sure to update this if type table is updated
   1249 	DE_STATIC_ASSERT(TextureFormat::CHANNELTYPE_LAST == 38);
   1250 
   1251 	if (!isCombinedDepthStencilType(baseAccess.getFormat().type))
   1252 		return baseAccess;
   1253 	else
   1254 	{
   1255 #if (DE_ENDIANNESS == DE_LITTLE_ENDIAN)
   1256 		const deUint32 uint32ByteOffsetBits0To8		= 0; //!< least significant byte in the lowest address
   1257 		const deUint32 uint32ByteOffsetBits0To24	= 0;
   1258 		const deUint32 uint32ByteOffsetBits8To32	= 1;
   1259 		const deUint32 uint32ByteOffsetBits16To32	= 2;
   1260 		const deUint32 uint32ByteOffsetBits24To32	= 3;
   1261 #else
   1262 		const deUint32 uint32ByteOffsetBits0To8		= 3; //!< least significant byte in the highest address
   1263 		const deUint32 uint32ByteOffsetBits0To24	= 1;
   1264 		const deUint32 uint32ByteOffsetBits8To32	= 0;
   1265 		const deUint32 uint32ByteOffsetBits16To32	= 0;
   1266 		const deUint32 uint32ByteOffsetBits24To32	= 0;
   1267 #endif
   1268 
   1269 		// Sampled channel must exist
   1270 		DE_ASSERT(baseAccess.getFormat().order == TextureFormat::DS ||
   1271 				  (mode == Sampler::MODE_DEPTH && baseAccess.getFormat().order == TextureFormat::D) ||
   1272 				  (mode == Sampler::MODE_STENCIL && baseAccess.getFormat().order == TextureFormat::S));
   1273 
   1274 		// combined formats have multiple channel classes, detect on sampler settings
   1275 		switch (baseAccess.getFormat().type)
   1276 		{
   1277 			case TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV:
   1278 			{
   1279 				if (mode == Sampler::MODE_DEPTH)
   1280 				{
   1281 					// select the float component
   1282 					return AccessType(TextureFormat(TextureFormat::D, TextureFormat::FLOAT),
   1283 									  baseAccess.getSize(),
   1284 									  baseAccess.getPitch(),
   1285 									  baseAccess.getDataPtr());
   1286 				}
   1287 				else if (mode == Sampler::MODE_STENCIL)
   1288 				{
   1289 					// select the uint 8 component
   1290 					return AccessType(TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8),
   1291 									  baseAccess.getSize(),
   1292 									  baseAccess.getPitch(),
   1293 									  addOffset(baseAccess.getDataPtr(), 4 + uint32ByteOffsetBits0To8));
   1294 				}
   1295 				else
   1296 				{
   1297 					// unknown sampler mode
   1298 					DE_ASSERT(false);
   1299 					return AccessType();
   1300 				}
   1301 			}
   1302 
   1303 			case TextureFormat::UNSIGNED_INT_16_8_8:
   1304 			{
   1305 				if (mode == Sampler::MODE_DEPTH)
   1306 				{
   1307 					// select the unorm16 component
   1308 					return AccessType(TextureFormat(TextureFormat::D, TextureFormat::UNORM_INT16),
   1309 									  baseAccess.getSize(),
   1310 									  baseAccess.getPitch(),
   1311 									  addOffset(baseAccess.getDataPtr(), uint32ByteOffsetBits16To32));
   1312 				}
   1313 				else if (mode == Sampler::MODE_STENCIL)
   1314 				{
   1315 					// select the uint 8 component
   1316 					return AccessType(TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8),
   1317 									  baseAccess.getSize(),
   1318 									  baseAccess.getPitch(),
   1319 									  addOffset(baseAccess.getDataPtr(), uint32ByteOffsetBits0To8));
   1320 				}
   1321 				else
   1322 				{
   1323 					// unknown sampler mode
   1324 					DE_ASSERT(false);
   1325 					return AccessType();
   1326 				}
   1327 			}
   1328 
   1329 			case TextureFormat::UNSIGNED_INT_24_8:
   1330 			{
   1331 				if (mode == Sampler::MODE_DEPTH)
   1332 				{
   1333 					// select the unorm24 component
   1334 					return AccessType(TextureFormat(TextureFormat::D, TextureFormat::UNORM_INT24),
   1335 									  baseAccess.getSize(),
   1336 									  baseAccess.getPitch(),
   1337 									  addOffset(baseAccess.getDataPtr(), uint32ByteOffsetBits8To32));
   1338 				}
   1339 				else if (mode == Sampler::MODE_STENCIL)
   1340 				{
   1341 					// select the uint 8 component
   1342 					return AccessType(TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8),
   1343 									  baseAccess.getSize(),
   1344 									  baseAccess.getPitch(),
   1345 									  addOffset(baseAccess.getDataPtr(), uint32ByteOffsetBits0To8));
   1346 				}
   1347 				else
   1348 				{
   1349 					// unknown sampler mode
   1350 					DE_ASSERT(false);
   1351 					return AccessType();
   1352 				}
   1353 			}
   1354 
   1355 			case TextureFormat::UNSIGNED_INT_24_8_REV:
   1356 			{
   1357 				if (mode == Sampler::MODE_DEPTH)
   1358 				{
   1359 					// select the unorm24 component
   1360 					return AccessType(TextureFormat(TextureFormat::D, TextureFormat::UNORM_INT24),
   1361 									  baseAccess.getSize(),
   1362 									  baseAccess.getPitch(),
   1363 									  addOffset(baseAccess.getDataPtr(), uint32ByteOffsetBits0To24));
   1364 				}
   1365 				else if (mode == Sampler::MODE_STENCIL)
   1366 				{
   1367 					// select the uint 8 component
   1368 					return AccessType(TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8),
   1369 									  baseAccess.getSize(),
   1370 									  baseAccess.getPitch(),
   1371 									  addOffset(baseAccess.getDataPtr(), uint32ByteOffsetBits24To32));
   1372 				}
   1373 				else
   1374 				{
   1375 					// unknown sampler mode
   1376 					DE_ASSERT(false);
   1377 					return AccessType();
   1378 				}
   1379 			}
   1380 
   1381 			default:
   1382 			{
   1383 				// unknown combined format
   1384 				DE_ASSERT(false);
   1385 				return AccessType();
   1386 			}
   1387 		}
   1388 	}
   1389 }
   1390 
   1391 PixelBufferAccess getEffectiveDepthStencilAccess (const PixelBufferAccess& baseAccess, Sampler::DepthStencilMode mode)
   1392 {
   1393 	return toSamplerAccess<PixelBufferAccess>(baseAccess, mode);
   1394 }
   1395 
   1396 ConstPixelBufferAccess getEffectiveDepthStencilAccess (const ConstPixelBufferAccess& baseAccess, Sampler::DepthStencilMode mode)
   1397 {
   1398 	return toSamplerAccess<ConstPixelBufferAccess>(baseAccess, mode);
   1399 }
   1400 
   1401 TextureFormat getEffectiveDepthStencilTextureFormat (const TextureFormat& baseFormat, Sampler::DepthStencilMode mode)
   1402 {
   1403 	return toSamplerAccess(ConstPixelBufferAccess(baseFormat, IVec3(0, 0, 0), DE_NULL), mode).getFormat();
   1404 }
   1405 
   1406 template <typename ViewType>
   1407 ViewType getEffectiveTView (const ViewType& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler)
   1408 {
   1409 	storage.resize(src.getNumLevels());
   1410 
   1411 	ViewType view = ViewType(src.getNumLevels(), &storage[0]);
   1412 
   1413 	for (int levelNdx = 0; levelNdx < src.getNumLevels(); ++levelNdx)
   1414 		storage[levelNdx] = tcu::getEffectiveDepthStencilAccess(src.getLevel(levelNdx), sampler.depthStencilMode);
   1415 
   1416 	return view;
   1417 }
   1418 
   1419 tcu::TextureCubeView getEffectiveTView (const tcu::TextureCubeView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler)
   1420 {
   1421 	storage.resize(tcu::CUBEFACE_LAST * src.getNumLevels());
   1422 
   1423 	const tcu::ConstPixelBufferAccess* storagePtrs[tcu::CUBEFACE_LAST] =
   1424 	{
   1425 		&storage[0 * src.getNumLevels()],
   1426 		&storage[1 * src.getNumLevels()],
   1427 		&storage[2 * src.getNumLevels()],
   1428 		&storage[3 * src.getNumLevels()],
   1429 		&storage[4 * src.getNumLevels()],
   1430 		&storage[5 * src.getNumLevels()],
   1431 	};
   1432 
   1433 	tcu::TextureCubeView view = tcu::TextureCubeView(src.getNumLevels(), storagePtrs);
   1434 
   1435 	for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; ++faceNdx)
   1436 	for (int levelNdx = 0; levelNdx < src.getNumLevels(); ++levelNdx)
   1437 		storage[faceNdx * src.getNumLevels() + levelNdx] = tcu::getEffectiveDepthStencilAccess(src.getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), sampler.depthStencilMode);
   1438 
   1439 	return view;
   1440 }
   1441 
   1442 tcu::Texture1DView getEffectiveTextureView (const tcu::Texture1DView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler)
   1443 {
   1444 	return getEffectiveTView(src, storage, sampler);
   1445 }
   1446 
   1447 tcu::Texture2DView getEffectiveTextureView (const tcu::Texture2DView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler)
   1448 {
   1449 	return getEffectiveTView(src, storage, sampler);
   1450 }
   1451 
   1452 tcu::Texture3DView getEffectiveTextureView (const tcu::Texture3DView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler)
   1453 {
   1454 	return getEffectiveTView(src, storage, sampler);
   1455 }
   1456 
   1457 tcu::Texture1DArrayView getEffectiveTextureView (const tcu::Texture1DArrayView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler)
   1458 {
   1459 	return getEffectiveTView(src, storage, sampler);
   1460 }
   1461 
   1462 tcu::Texture2DArrayView getEffectiveTextureView (const tcu::Texture2DArrayView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler)
   1463 {
   1464 	return getEffectiveTView(src, storage, sampler);
   1465 }
   1466 
   1467 tcu::TextureCubeView getEffectiveTextureView (const tcu::TextureCubeView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler)
   1468 {
   1469 	return getEffectiveTView(src, storage, sampler);
   1470 }
   1471 
   1472 tcu::TextureCubeArrayView getEffectiveTextureView (const tcu::TextureCubeArrayView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler)
   1473 {
   1474 	return getEffectiveTView(src, storage, sampler);
   1475 }
   1476 
   1477 //! Returns the effective swizzle of a border color. The effective swizzle is the
   1478 //! equal to first writing an RGBA color with a write swizzle and then reading
   1479 //! it back using a read swizzle, i.e. BorderSwizzle(c) == readSwizzle(writeSwizzle(C))
   1480 static const TextureSwizzle& getBorderColorReadSwizzle (TextureFormat::ChannelOrder order)
   1481 {
   1482 	// make sure to update these tables when channel orders are updated
   1483 	DE_STATIC_ASSERT(TextureFormat::CHANNELORDER_LAST == 21);
   1484 
   1485 	static const TextureSwizzle INV		= {{ TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ONE	}};
   1486 	static const TextureSwizzle R		= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ONE	}};
   1487 	static const TextureSwizzle A		= {{ TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_3	}};
   1488 	static const TextureSwizzle I		= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_0	}};
   1489 	static const TextureSwizzle L		= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_ONE	}};
   1490 	static const TextureSwizzle LA		= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_3	}};
   1491 	static const TextureSwizzle RG		= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_1,		TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ONE	}};
   1492 	static const TextureSwizzle RA		= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_3	}};
   1493 	static const TextureSwizzle RGB		= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_1,		TextureSwizzle::CHANNEL_2,		TextureSwizzle::CHANNEL_ONE	}};
   1494 	static const TextureSwizzle RGBA	= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_1,		TextureSwizzle::CHANNEL_2,		TextureSwizzle::CHANNEL_3	}};
   1495 	static const TextureSwizzle D		= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ONE	}};
   1496 	static const TextureSwizzle S		= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ONE	}};
   1497 
   1498 	const TextureSwizzle* swizzle;
   1499 
   1500 	switch (order)
   1501 	{
   1502 		case TextureFormat::R:			swizzle = &R;		break;
   1503 		case TextureFormat::A:			swizzle = &A;		break;
   1504 		case TextureFormat::I:			swizzle = &I;		break;
   1505 		case TextureFormat::L:			swizzle = &L;		break;
   1506 		case TextureFormat::LA:			swizzle = &LA;		break;
   1507 		case TextureFormat::RG:			swizzle = &RG;		break;
   1508 		case TextureFormat::RA:			swizzle = &RA;		break;
   1509 		case TextureFormat::RGB:		swizzle = &RGB;		break;
   1510 		case TextureFormat::RGBA:		swizzle = &RGBA;	break;
   1511 		case TextureFormat::ARGB:		swizzle = &RGBA;	break;
   1512 		case TextureFormat::BGR:		swizzle = &RGB;		break;
   1513 		case TextureFormat::BGRA:		swizzle = &RGBA;	break;
   1514 		case TextureFormat::sR:			swizzle = &R;		break;
   1515 		case TextureFormat::sRG:		swizzle = &RG;		break;
   1516 		case TextureFormat::sRGB:		swizzle = &RGB;		break;
   1517 		case TextureFormat::sRGBA:		swizzle = &RGBA;	break;
   1518 		case TextureFormat::sBGR:		swizzle = &RGB;		break;
   1519 		case TextureFormat::sBGRA:		swizzle = &RGBA;	break;
   1520 		case TextureFormat::D:			swizzle = &D;		break;
   1521 		case TextureFormat::S:			swizzle = &S;		break;
   1522 
   1523 		case TextureFormat::DS:
   1524 			DE_ASSERT(false); // combined depth-stencil border color?
   1525 			swizzle = &INV;
   1526 			break;
   1527 
   1528 		default:
   1529 			DE_ASSERT(false);
   1530 			swizzle = &INV;
   1531 			break;
   1532 	}
   1533 
   1534 #ifdef DE_DEBUG
   1535 
   1536 	{
   1537 		// check that BorderSwizzle(c) == readSwizzle(writeSwizzle(C))
   1538 		const TextureSwizzle& readSwizzle	= getChannelReadSwizzle(order);
   1539 		const TextureSwizzle& writeSwizzle	= getChannelWriteSwizzle(order);
   1540 
   1541 		for (int ndx = 0; ndx < 4; ++ndx)
   1542 		{
   1543 			TextureSwizzle::Channel writeRead = readSwizzle.components[ndx];
   1544 			if (deInRange32(writeRead, TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE)
   1545 				writeRead = writeSwizzle.components[(int)writeRead];
   1546 			DE_ASSERT(writeRead == swizzle->components[ndx]);
   1547 		}
   1548 	}
   1549 
   1550 #endif
   1551 
   1552 	return *swizzle;
   1553 }
   1554 
   1555 static tcu::UVec4 getNBitUnsignedIntegerVec4MaxValue (const tcu::IVec4& numBits)
   1556 {
   1557 	return tcu::UVec4((numBits[0] > 0) ? (deUintMaxValue32(numBits[0])) : (0),
   1558 					  (numBits[1] > 0) ? (deUintMaxValue32(numBits[1])) : (0),
   1559 					  (numBits[2] > 0) ? (deUintMaxValue32(numBits[2])) : (0),
   1560 					  (numBits[3] > 0) ? (deUintMaxValue32(numBits[3])) : (0));
   1561 }
   1562 
   1563 static tcu::IVec4 getNBitSignedIntegerVec4MaxValue (const tcu::IVec4& numBits)
   1564 {
   1565 	return tcu::IVec4((numBits[0] > 0) ? (deIntMaxValue32(numBits[0])) : (0),
   1566 					  (numBits[1] > 0) ? (deIntMaxValue32(numBits[1])) : (0),
   1567 					  (numBits[2] > 0) ? (deIntMaxValue32(numBits[2])) : (0),
   1568 					  (numBits[3] > 0) ? (deIntMaxValue32(numBits[3])) : (0));
   1569 }
   1570 
   1571 static tcu::IVec4 getNBitSignedIntegerVec4MinValue (const tcu::IVec4& numBits)
   1572 {
   1573 	return tcu::IVec4((numBits[0] > 0) ? (deIntMinValue32(numBits[0])) : (0),
   1574 					  (numBits[1] > 0) ? (deIntMinValue32(numBits[1])) : (0),
   1575 					  (numBits[2] > 0) ? (deIntMinValue32(numBits[2])) : (0),
   1576 					  (numBits[3] > 0) ? (deIntMinValue32(numBits[3])) : (0));
   1577 }
   1578 
   1579 static tcu::Vec4 getTextureBorderColorFloat (const TextureFormat& format, const Sampler& sampler)
   1580 {
   1581 	const tcu::TextureChannelClass	channelClass 	= getTextureChannelClass(format.type);
   1582 	const TextureSwizzle::Channel*	channelMap		= getBorderColorReadSwizzle(format.order).components;
   1583 	const bool						isFloat			= channelClass == tcu::TEXTURECHANNELCLASS_FLOATING_POINT;
   1584 	const bool						isSigned		= channelClass != tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
   1585 	const float						valueMin		= (isSigned) ? (-1.0f) : (0.0f);
   1586 	const float						valueMax		= 1.0f;
   1587 	Vec4							result;
   1588 
   1589 	DE_ASSERT(channelClass == tcu::TEXTURECHANNELCLASS_FLOATING_POINT ||
   1590 			  channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT ||
   1591 			  channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT);
   1592 
   1593 	for (int c = 0; c < 4; c++)
   1594 	{
   1595 		const TextureSwizzle::Channel map = channelMap[c];
   1596 		if (map == TextureSwizzle::CHANNEL_ZERO)
   1597 			result[c] = 0.0f;
   1598 		else if (map == TextureSwizzle::CHANNEL_ONE)
   1599 			result[c] = 1.0f;
   1600 		else if (isFloat)
   1601 		{
   1602 			// floating point values are not clamped
   1603 			result[c] = sampler.borderColor.getAccess<float>()[(int)map];
   1604 		}
   1605 		else
   1606 		{
   1607 			// fixed point values are clamped to a representable range
   1608 			result[c] = de::clamp(sampler.borderColor.getAccess<float>()[(int)map], valueMin, valueMax);
   1609 		}
   1610 	}
   1611 
   1612 	return result;
   1613 }
   1614 
   1615 static tcu::IVec4 getTextureBorderColorInt (const TextureFormat& format, const Sampler& sampler)
   1616 {
   1617 	const tcu::TextureChannelClass	channelClass 	= getTextureChannelClass(format.type);
   1618 	const TextureSwizzle::Channel*	channelMap		= getBorderColorReadSwizzle(format.order).components;
   1619 	const IVec4						channelBits		= getChannelBitDepth(format.type);
   1620 	const IVec4						valueMin		= getNBitSignedIntegerVec4MinValue(channelBits);
   1621 	const IVec4						valueMax		= getNBitSignedIntegerVec4MaxValue(channelBits);
   1622 	IVec4							result;
   1623 
   1624 	DE_ASSERT(channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER);
   1625 	DE_UNREF(channelClass);
   1626 
   1627 	for (int c = 0; c < 4; c++)
   1628 	{
   1629 		const TextureSwizzle::Channel map = channelMap[c];
   1630 		if (map == TextureSwizzle::CHANNEL_ZERO)
   1631 			result[c] = 0;
   1632 		else if (map == TextureSwizzle::CHANNEL_ONE)
   1633 			result[c] = 1;
   1634 		else
   1635 		{
   1636 			// integer values are clamped to a representable range
   1637 			result[c] = de::clamp(sampler.borderColor.getAccess<deInt32>()[(int)map], valueMin[(int)map], valueMax[(int)map]);
   1638 		}
   1639 	}
   1640 
   1641 	return result;
   1642 }
   1643 
   1644 static tcu::UVec4 getTextureBorderColorUint (const TextureFormat& format, const Sampler& sampler)
   1645 {
   1646 	const tcu::TextureChannelClass	channelClass 	= getTextureChannelClass(format.type);
   1647 	const TextureSwizzle::Channel*	channelMap		= getBorderColorReadSwizzle(format.order).components;
   1648 	const IVec4						channelBits		= getChannelBitDepth(format.type);
   1649 	const UVec4						valueMax		= getNBitUnsignedIntegerVec4MaxValue(channelBits);
   1650 	UVec4							result;
   1651 
   1652 	DE_ASSERT(channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER);
   1653 	DE_UNREF(channelClass);
   1654 
   1655 	for (int c = 0; c < 4; c++)
   1656 	{
   1657 		const TextureSwizzle::Channel map = channelMap[c];
   1658 		if (map == TextureSwizzle::CHANNEL_ZERO)
   1659 			result[c] = 0;
   1660 		else if (map == TextureSwizzle::CHANNEL_ONE)
   1661 			result[c] = 1;
   1662 		else
   1663 		{
   1664 			// integer values are clamped to a representable range
   1665 			result[c] = de::min(sampler.borderColor.getAccess<deUint32>()[(int)map], valueMax[(int)map]);
   1666 		}
   1667 	}
   1668 
   1669 	return result;
   1670 }
   1671 
   1672 template <typename ScalarType>
   1673 tcu::Vector<ScalarType, 4> sampleTextureBorder (const TextureFormat& format, const Sampler& sampler)
   1674 {
   1675 	const tcu::TextureChannelClass channelClass = getTextureChannelClass(format.type);
   1676 
   1677 	switch (channelClass)
   1678 	{
   1679 		case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
   1680 		case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
   1681 		case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
   1682 			return getTextureBorderColorFloat(format, sampler).cast<ScalarType>();
   1683 
   1684 		case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
   1685 			return getTextureBorderColorInt(format, sampler).cast<ScalarType>();
   1686 
   1687 		case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
   1688 			return getTextureBorderColorUint(format, sampler).cast<ScalarType>();
   1689 
   1690 		default:
   1691 			DE_ASSERT(false);
   1692 			return tcu::Vector<ScalarType, 4>();
   1693 	}
   1694 }
   1695 
   1696 // instantiation
   1697 template tcu::Vector<float, 4>		sampleTextureBorder (const TextureFormat& format, const Sampler& sampler);
   1698 template tcu::Vector<deInt32, 4>	sampleTextureBorder (const TextureFormat& format, const Sampler& sampler);
   1699 template tcu::Vector<deUint32, 4>	sampleTextureBorder (const TextureFormat& format, const Sampler& sampler);
   1700 
   1701 } // tcu
   1702