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Lines Matching refs:linearInterpolate

649 static inline float linearInterpolate (float t, float minVal, float maxVal)
654 static inline Vec4 linearInterpolate (float t, const Vec4& a, const Vec4& b)
784 float r = linearInterpolate(s, minVal.x(), maxVal.x());
785 float g = linearInterpolate(s, minVal.y(), maxVal.y());
786 float b = linearInterpolate(s, minVal.z(), maxVal.z());
787 float a = linearInterpolate(s, minVal.w(), maxVal.w());
802 float r = linearInterpolate(( s + t) *0.5f, minVal.x(), maxVal.x());
803 float g = linearInterpolate(( s + (1.0f-t))*0.5f, minVal.y(), maxVal.y());
804 float b = linearInterpolate(((1.0f-s) + t) *0.5f, minVal.z(), maxVal.z());
805 float a = linearInterpolate(((1.0f-s) + (1.0f-t))*0.5f, minVal.w(), maxVal.w());
824 float r = linearInterpolate(s, minVal.x(), maxVal.x());
825 float g = linearInterpolate(t, minVal.y(), maxVal.y());
826 float b = linearInterpolate(p, minVal.z(), maxVal.z());
827 float a = linearInterpolate(1.0f - (s+t+p)/3.0f, minVal.w(), maxVal.w());
951 access.setPixel(linearInterpolate(p, colorA, colorB), x, y);