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32  * A buffer manager does only one basic thing: it creates buffers. Actually,
38 * For example, for a simple batch buffer manager you would chain:
39 * - the native buffer manager, which provides DMA memory from the graphics
41 * - the pool buffer manager, which keep around a pool of equally sized buffers
42 * to avoid latency associated with the native buffer manager;
43 * - the fenced buffer manager, which will delay buffer destruction until the
116 * Static sub-allocator based the old memory manager.
119 * with the size of the heap, and then using the old mm memory manager to manage
129 * Buffer will be release when the manager is destroyed.
160 * This manager keeps a cache of destroyed buffers during a time interval.
170 * Fenced buffer manager.
172 * This manager is just meant for convenience. It wraps the buffers returned
173 * by another manager in fenced buffers, so that
175 * NOTE: the buffer manager that provides the buffers will be destroyed
191 * Ondemand buffer manager.
205 * Debug buffer manager to detect buffer under- and overflows.