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README.portability

      1 	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 
      2 
      3 
      4 = General Considerations =
      5 
      6 The state tracker and winsys driver support a rather limited number of
      7 platforms. However, the pipe drivers are meant to run in a wide number of
      8 platforms. Hence the pipe drivers, the auxiliary modules, and all public
      9 headers in general, should strictly follow these guidelines to ensure
     10 
     11 
     12 = Compiler Support =
     13 
     14 * Include the p_compiler.h.
     15 
     16 * Don't use the 'inline' keyword, use the INLINE macro in p_compiler.h instead.
     17 
     18 * Cast explicitly when converting to integer types of smaller sizes.
     19 
     20 * Cast explicitly when converting between float, double and integral types.
     21 
     22 * Don't use named struct initializers.
     23 
     24 * Don't use variable number of macro arguments. Use static inline functions
     25 instead.
     26 
     27 * Don't use C99 features.
     28 
     29 = Standard Library =
     30 
     31 * Avoid including standard library headers. Most standard library functions are
     32 not available in Windows Kernel Mode. Use the appropriate p_*.h include.
     33 
     34 == Memory Allocation ==
     35 
     36 * Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.
     37 
     38 * Use align_pointer() function defined in u_memory.h for aligning pointers
     39  in a portable way.
     40 
     41 == Debugging ==
     42 
     43 * Use the functions/macros in p_debug.h.
     44 
     45 * Don't include assert.h, call abort, printf, etc.
     46 
     47 
     48 = Code Style =
     49 
     50 == Inherantice in C ==
     51 
     52 The main thing we do is mimic inheritance by structure containment.
     53 
     54 Here's a silly made-up example:
     55 
     56 /* base class */
     57 struct buffer
     58 {
     59   int size;
     60   void (*validate)(struct buffer *buf);
     61 };
     62 
     63 /* sub-class of bufffer */
     64 struct texture_buffer
     65 {
     66   struct buffer base;  /* the base class, MUST COME FIRST! */
     67   int format;
     68   int width, height;
     69 };
     70 
     71 
     72 Then, we'll typically have cast-wrapper functions to convert base-class 
     73 pointers to sub-class pointers where needed:
     74 
     75 static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
     76 {
     77   return (struct vertex_buffer *) buf;
     78 }
     79 
     80 
     81 To create/init a sub-classed object:
     82 
     83 struct buffer *create_texture_buffer(int w, int h, int format)
     84 {
     85   struct texture_buffer *t = malloc(sizeof(*t));
     86   t->format = format;
     87   t->width = w;
     88   t->height = h;
     89   t->base.size = w * h;
     90   t->base.validate = tex_validate;
     91   return &t->base;
     92 }
     93 
     94 Example sub-class method:
     95 
     96 void tex_validate(struct buffer *buf)
     97 {
     98   struct texture_buffer *tb = texture_buffer(buf);
     99   assert(tb->format);
    100   assert(tb->width);
    101   assert(tb->height);
    102 }
    103 
    104 
    105 Note that we typically do not use typedefs to make "class names"; we use
    106 'struct whatever' everywhere.
    107 
    108 Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
    109 of this.  There's also many examples in Mesa and the Mesa state tracker.
    110