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Lines Matching full:scenes

71    setup->scene_idx %= Elements(setup->scenes);
73 setup->scene = setup->scenes[setup->scene_idx];
743 * Note: we have to check all scenes including any scenes currently
762 for (i = 0; i < Elements(setup->scenes); i++) {
763 if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
988 /* free the scenes in the 'empty' queue */
989 for (i = 0; i < Elements(setup->scenes); i++) {
990 struct lp_scene *scene = setup->scenes[i];
1038 /* create some empty scenes */
1040 setup->scenes[i] = lp_scene_create( pipe );
1041 if (!setup->scenes[i]) {
1056 if (setup->scenes[i]) {
1057 lp_scene_destroy(setup->scenes[i]);