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Lines Matching defs:wpos

73                 fs_inputs->wpos = i;
140 if (inputs->wpos != ATTR_UNUSED) {
141 allocate(mydata, inputs->wpos, reg++);
434 int wpos, face;
440 wpos = shader->inputs.wpos;
501 * Transform the program to support WPOS.
504 * the only code that directly reads the WPOS input.
507 if (wpos != ATTR_UNUSED) {
509 rc_transform_fragment_wpos(&compiler.Base, wpos, wpos, TRUE);