Lines Matching full:internalformat
124 void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) {
125 CALL_GL_API(glTexImage3DOES, target, level, internalformat, width, height, depth, border, format, type, pixels);
133 void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {
134 CALL_GL_API(glCompressedTexImage3DOES, target, level, internalformat, width, height, depth, border, imageSize, data);
166 void API_ENTRY(glTexBufferOES)(GLenum target, GLenum internalformat, GLuint buffer) {
167 CALL_GL_API(glTexBufferOES, target, internalformat, buffer);
169 void API_ENTRY(glTexBufferRangeOES)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
170 CALL_GL_API(glTexBufferRangeOES, target, internalformat, buffer, offset, size);
172 void API_ENTRY(glTexStorage3DMultisampleOES)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
173 CALL_GL_API(glTexStorage3DMultisampleOES, target, samples, internalformat, width, height, depth, fixedsamplelocations);
175 void API_ENTRY(glTextureViewOES)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) {
176 CALL_GL_API(glTextureViewOES, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
226 void API_ENTRY(glRenderbufferStorageMultisampleANGLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
227 CALL_GL_API(glRenderbufferStorageMultisampleANGLE, target, samples, internalformat, width, height);
244 void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
245 CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height);
418 void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
419 CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
613 void API_ENTRY(glTexBufferEXT)(GLenum target, GLenum internalformat, GLuint buffer) {
614 CALL_GL_API(glTexBufferEXT, target, internalformat, buffer);
616 void API_ENTRY(glTexBufferRangeEXT)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
617 CALL_GL_API(glTexBufferRangeEXT, target, internalformat, buffer, offset, size);
619 void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
620 CALL_GL_API(glTexStorage1DEXT, target, levels, internalformat, width);
622 void API_ENTRY(glTexStorage2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
623 CALL_GL_API(glTexStorage2DEXT, target, levels, internalformat, width, height);
625 void API_ENTRY(glTexStorage3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
626 CALL_GL_API(glTexStorage3DEXT, target, levels, internalformat, width, height, depth);
628 void API_ENTRY(glTextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
629 CALL_GL_API(glTextureStorage1DEXT, texture, target, levels, internalformat, width);
631 void API_ENTRY(glTextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
632 CALL_GL_API(glTextureStorage2DEXT, texture, target, levels, internalformat, width, height);
634 void API_ENTRY(glTextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
635 CALL_GL_API(glTextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth);
637 void API_ENTRY(glTextureViewEXT)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) {
638 CALL_GL_API(glTextureViewEXT, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
640 void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
641 CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height);
787 void API_ENTRY(glRenderbufferStorageMultisampleNV)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
788 CALL_GL_API(glRenderbufferStorageMultisampleNV, target, samples, internalformat, width, height);
793 void API_ENTRY(glGetInternalformatSampleivNV)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params) {
794 CALL_GL_API(glGetInternalformatSampleivNV, target, internalformat, samples, pname, bufSize, params);