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      1 void API_ENTRY(glBlendBarrierKHR)(void) {
      2     CALL_GL_API(glBlendBarrierKHR);
      3 }
      4 void API_ENTRY(glDebugMessageControlKHR)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) {
      5     CALL_GL_API(glDebugMessageControlKHR, source, type, severity, count, ids, enabled);
      6 }
      7 void API_ENTRY(glDebugMessageInsertKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) {
      8     CALL_GL_API(glDebugMessageInsertKHR, source, type, id, severity, length, buf);
      9 }
     10 void API_ENTRY(glDebugMessageCallbackKHR)(GLDEBUGPROCKHR callback, const void *userParam) {
     11     CALL_GL_API(glDebugMessageCallbackKHR, callback, userParam);
     12 }
     13 GLuint API_ENTRY(glGetDebugMessageLogKHR)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) {
     14     CALL_GL_API_RETURN(glGetDebugMessageLogKHR, count, bufSize, sources, types, ids, severities, lengths, messageLog);
     15 }
     16 void API_ENTRY(glPushDebugGroupKHR)(GLenum source, GLuint id, GLsizei length, const GLchar *message) {
     17     CALL_GL_API(glPushDebugGroupKHR, source, id, length, message);
     18 }
     19 void API_ENTRY(glPopDebugGroupKHR)(void) {
     20     CALL_GL_API(glPopDebugGroupKHR);
     21 }
     22 void API_ENTRY(glObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label) {
     23     CALL_GL_API(glObjectLabelKHR, identifier, name, length, label);
     24 }
     25 void API_ENTRY(glGetObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) {
     26     CALL_GL_API(glGetObjectLabelKHR, identifier, name, bufSize, length, label);
     27 }
     28 void API_ENTRY(glObjectPtrLabelKHR)(const void *ptr, GLsizei length, const GLchar *label) {
     29     CALL_GL_API(glObjectPtrLabelKHR, ptr, length, label);
     30 }
     31 void API_ENTRY(glGetObjectPtrLabelKHR)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) {
     32     CALL_GL_API(glGetObjectPtrLabelKHR, ptr, bufSize, length, label);
     33 }
     34 void API_ENTRY(glGetPointervKHR)(GLenum pname, void **params) {
     35     CALL_GL_API(glGetPointervKHR, pname, params);
     36 }
     37 GLenum API_ENTRY(glGetGraphicsResetStatusKHR)(void) {
     38     CALL_GL_API_RETURN(glGetGraphicsResetStatusKHR);
     39 }
     40 void API_ENTRY(glReadnPixelsKHR)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) {
     41     CALL_GL_API(glReadnPixelsKHR, x, y, width, height, format, type, bufSize, data);
     42 }
     43 void API_ENTRY(glGetnUniformfvKHR)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) {
     44     CALL_GL_API(glGetnUniformfvKHR, program, location, bufSize, params);
     45 }
     46 void API_ENTRY(glGetnUniformivKHR)(GLuint program, GLint location, GLsizei bufSize, GLint *params) {
     47     CALL_GL_API(glGetnUniformivKHR, program, location, bufSize, params);
     48 }
     49 void API_ENTRY(glGetnUniformuivKHR)(GLuint program, GLint location, GLsizei bufSize, GLuint *params) {
     50     CALL_GL_API(glGetnUniformuivKHR, program, location, bufSize, params);
     51 }
     52 void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
     53     CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
     54 }
     55 void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
     56     CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
     57 }
     58 void API_ENTRY(glCopyImageSubDataOES)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
     59     CALL_GL_API(glCopyImageSubDataOES, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
     60 }
     61 void API_ENTRY(glEnableiOES)(GLenum target, GLuint index) {
     62     CALL_GL_API(glEnableiOES, target, index);
     63 }
     64 void API_ENTRY(glDisableiOES)(GLenum target, GLuint index) {
     65     CALL_GL_API(glDisableiOES, target, index);
     66 }
     67 void API_ENTRY(glBlendEquationiOES)(GLuint buf, GLenum mode) {
     68     CALL_GL_API(glBlendEquationiOES, buf, mode);
     69 }
     70 void API_ENTRY(glBlendEquationSeparateiOES)(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
     71     CALL_GL_API(glBlendEquationSeparateiOES, buf, modeRGB, modeAlpha);
     72 }
     73 void API_ENTRY(glBlendFunciOES)(GLuint buf, GLenum src, GLenum dst) {
     74     CALL_GL_API(glBlendFunciOES, buf, src, dst);
     75 }
     76 void API_ENTRY(glBlendFuncSeparateiOES)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
     77     CALL_GL_API(glBlendFuncSeparateiOES, buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
     78 }
     79 void API_ENTRY(glColorMaskiOES)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
     80     CALL_GL_API(glColorMaskiOES, index, r, g, b, a);
     81 }
     82 GLboolean API_ENTRY(glIsEnablediOES)(GLenum target, GLuint index) {
     83     CALL_GL_API_RETURN(glIsEnablediOES, target, index);
     84 }
     85 void API_ENTRY(glDrawElementsBaseVertexOES)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
     86     CALL_GL_API(glDrawElementsBaseVertexOES, mode, count, type, indices, basevertex);
     87 }
     88 void API_ENTRY(glDrawRangeElementsBaseVertexOES)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
     89     CALL_GL_API(glDrawRangeElementsBaseVertexOES, mode, start, end, count, type, indices, basevertex);
     90 }
     91 void API_ENTRY(glDrawElementsInstancedBaseVertexOES)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) {
     92     CALL_GL_API(glDrawElementsInstancedBaseVertexOES, mode, count, type, indices, instancecount, basevertex);
     93 }
     94 void API_ENTRY(glMultiDrawElementsBaseVertexOES)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex) {
     95     CALL_GL_API(glMultiDrawElementsBaseVertexOES, mode, count, type, indices, primcount, basevertex);
     96 }
     97 void API_ENTRY(glFramebufferTextureOES)(GLenum target, GLenum attachment, GLuint texture, GLint level) {
     98     CALL_GL_API(glFramebufferTextureOES, target, attachment, texture, level);
     99 }
    100 void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) {
    101     CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary);
    102 }
    103 void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const void *binary, GLint length) {
    104     CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length);
    105 }
    106 void * API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
    107     CALL_GL_API_RETURN(glMapBufferOES, target, access);
    108 }
    109 GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
    110     CALL_GL_API_RETURN(glUnmapBufferOES, target);
    111 }
    112 void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void **params) {
    113     CALL_GL_API(glGetBufferPointervOES, target, pname, params);
    114 }
    115 void API_ENTRY(glPrimitiveBoundingBoxOES)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) {
    116     CALL_GL_API(glPrimitiveBoundingBoxOES, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
    117 }
    118 void API_ENTRY(glMinSampleShadingOES)(GLfloat value) {
    119     CALL_GL_API(glMinSampleShadingOES, value);
    120 }
    121 void API_ENTRY(glPatchParameteriOES)(GLenum pname, GLint value) {
    122     CALL_GL_API(glPatchParameteriOES, pname, value);
    123 }
    124 void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) {
    125     CALL_GL_API(glTexImage3DOES, target, level, internalformat, width, height, depth, border, format, type, pixels);
    126 }
    127 void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) {
    128     CALL_GL_API(glTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
    129 }
    130 void API_ENTRY(glCopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
    131     CALL_GL_API(glCopyTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, x, y, width, height);
    132 }
    133 void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {
    134     CALL_GL_API(glCompressedTexImage3DOES, target, level, internalformat, width, height, depth, border, imageSize, data);
    135 }
    136 void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {
    137     CALL_GL_API(glCompressedTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
    138 }
    139 void API_ENTRY(glFramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
    140     CALL_GL_API(glFramebufferTexture3DOES, target, attachment, textarget, texture, level, zoffset);
    141 }
    142 void API_ENTRY(glTexParameterIivOES)(GLenum target, GLenum pname, const GLint *params) {
    143     CALL_GL_API(glTexParameterIivOES, target, pname, params);
    144 }
    145 void API_ENTRY(glTexParameterIuivOES)(GLenum target, GLenum pname, const GLuint *params) {
    146     CALL_GL_API(glTexParameterIuivOES, target, pname, params);
    147 }
    148 void API_ENTRY(glGetTexParameterIivOES)(GLenum target, GLenum pname, GLint *params) {
    149     CALL_GL_API(glGetTexParameterIivOES, target, pname, params);
    150 }
    151 void API_ENTRY(glGetTexParameterIuivOES)(GLenum target, GLenum pname, GLuint *params) {
    152     CALL_GL_API(glGetTexParameterIuivOES, target, pname, params);
    153 }
    154 void API_ENTRY(glSamplerParameterIivOES)(GLuint sampler, GLenum pname, const GLint *param) {
    155     CALL_GL_API(glSamplerParameterIivOES, sampler, pname, param);
    156 }
    157 void API_ENTRY(glSamplerParameterIuivOES)(GLuint sampler, GLenum pname, const GLuint *param) {
    158     CALL_GL_API(glSamplerParameterIuivOES, sampler, pname, param);
    159 }
    160 void API_ENTRY(glGetSamplerParameterIivOES)(GLuint sampler, GLenum pname, GLint *params) {
    161     CALL_GL_API(glGetSamplerParameterIivOES, sampler, pname, params);
    162 }
    163 void API_ENTRY(glGetSamplerParameterIuivOES)(GLuint sampler, GLenum pname, GLuint *params) {
    164     CALL_GL_API(glGetSamplerParameterIuivOES, sampler, pname, params);
    165 }
    166 void API_ENTRY(glTexBufferOES)(GLenum target, GLenum internalformat, GLuint buffer) {
    167     CALL_GL_API(glTexBufferOES, target, internalformat, buffer);
    168 }
    169 void API_ENTRY(glTexBufferRangeOES)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
    170     CALL_GL_API(glTexBufferRangeOES, target, internalformat, buffer, offset, size);
    171 }
    172 void API_ENTRY(glTexStorage3DMultisampleOES)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
    173     CALL_GL_API(glTexStorage3DMultisampleOES, target, samples, internalformat, width, height, depth, fixedsamplelocations);
    174 }
    175 void API_ENTRY(glTextureViewOES)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) {
    176     CALL_GL_API(glTextureViewOES, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
    177 }
    178 void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
    179     CALL_GL_API(glBindVertexArrayOES, array);
    180 }
    181 void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) {
    182     CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
    183 }
    184 void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) {
    185     CALL_GL_API(glGenVertexArraysOES, n, arrays);
    186 }
    187 GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
    188     CALL_GL_API_RETURN(glIsVertexArrayOES, array);
    189 }
    190 void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint *numGroups, GLsizei groupsSize, GLuint *groups) {
    191     CALL_GL_API(glGetPerfMonitorGroupsAMD, numGroups, groupsSize, groups);
    192 }
    193 void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) {
    194     CALL_GL_API(glGetPerfMonitorCountersAMD, group, numCounters, maxActiveCounters, counterSize, counters);
    195 }
    196 void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString) {
    197     CALL_GL_API(glGetPerfMonitorGroupStringAMD, group, bufSize, length, groupString);
    198 }
    199 void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString) {
    200     CALL_GL_API(glGetPerfMonitorCounterStringAMD, group, counter, bufSize, length, counterString);
    201 }
    202 void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, void *data) {
    203     CALL_GL_API(glGetPerfMonitorCounterInfoAMD, group, counter, pname, data);
    204 }
    205 void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint *monitors) {
    206     CALL_GL_API(glGenPerfMonitorsAMD, n, monitors);
    207 }
    208 void API_ENTRY(glDeletePerfMonitorsAMD)(GLsizei n, GLuint *monitors) {
    209     CALL_GL_API(glDeletePerfMonitorsAMD, n, monitors);
    210 }
    211 void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList) {
    212     CALL_GL_API(glSelectPerfMonitorCountersAMD, monitor, enable, group, numCounters, counterList);
    213 }
    214 void API_ENTRY(glBeginPerfMonitorAMD)(GLuint monitor) {
    215     CALL_GL_API(glBeginPerfMonitorAMD, monitor);
    216 }
    217 void API_ENTRY(glEndPerfMonitorAMD)(GLuint monitor) {
    218     CALL_GL_API(glEndPerfMonitorAMD, monitor);
    219 }
    220 void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) {
    221     CALL_GL_API(glGetPerfMonitorCounterDataAMD, monitor, pname, dataSize, data, bytesWritten);
    222 }
    223 void API_ENTRY(glBlitFramebufferANGLE)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
    224     CALL_GL_API(glBlitFramebufferANGLE, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
    225 }
    226 void API_ENTRY(glRenderbufferStorageMultisampleANGLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
    227     CALL_GL_API(glRenderbufferStorageMultisampleANGLE, target, samples, internalformat, width, height);
    228 }
    229 void API_ENTRY(glDrawArraysInstancedANGLE)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
    230     CALL_GL_API(glDrawArraysInstancedANGLE, mode, first, count, primcount);
    231 }
    232 void API_ENTRY(glDrawElementsInstancedANGLE)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) {
    233     CALL_GL_API(glDrawElementsInstancedANGLE, mode, count, type, indices, primcount);
    234 }
    235 void API_ENTRY(glVertexAttribDivisorANGLE)(GLuint index, GLuint divisor) {
    236     CALL_GL_API(glVertexAttribDivisorANGLE, index, divisor);
    237 }
    238 void API_ENTRY(glGetTranslatedShaderSourceANGLE)(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source) {
    239     CALL_GL_API(glGetTranslatedShaderSourceANGLE, shader, bufsize, length, source);
    240 }
    241 void API_ENTRY(glCopyTextureLevelsAPPLE)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) {
    242     CALL_GL_API(glCopyTextureLevelsAPPLE, destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount);
    243 }
    244 void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
    245     CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height);
    246 }
    247 void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) {
    248     CALL_GL_API(glResolveMultisampleFramebufferAPPLE);
    249 }
    250 GLsync API_ENTRY(glFenceSyncAPPLE)(GLenum condition, GLbitfield flags) {
    251     CALL_GL_API_RETURN(glFenceSyncAPPLE, condition, flags);
    252 }
    253 GLboolean API_ENTRY(glIsSyncAPPLE)(GLsync sync) {
    254     CALL_GL_API_RETURN(glIsSyncAPPLE, sync);
    255 }
    256 void API_ENTRY(glDeleteSyncAPPLE)(GLsync sync) {
    257     CALL_GL_API(glDeleteSyncAPPLE, sync);
    258 }
    259 GLenum API_ENTRY(glClientWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
    260     CALL_GL_API_RETURN(glClientWaitSyncAPPLE, sync, flags, timeout);
    261 }
    262 void API_ENTRY(glWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
    263     CALL_GL_API(glWaitSyncAPPLE, sync, flags, timeout);
    264 }
    265 void API_ENTRY(glGetInteger64vAPPLE)(GLenum pname, GLint64 *params) {
    266     CALL_GL_API(glGetInteger64vAPPLE, pname, params);
    267 }
    268 void API_ENTRY(glGetSyncivAPPLE)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) {
    269     CALL_GL_API(glGetSyncivAPPLE, sync, pname, bufSize, length, values);
    270 }
    271 void API_ENTRY(glDrawArraysInstancedBaseInstanceEXT)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) {
    272     CALL_GL_API(glDrawArraysInstancedBaseInstanceEXT, mode, first, count, instancecount, baseinstance);
    273 }
    274 void API_ENTRY(glDrawElementsInstancedBaseInstanceEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance) {
    275     CALL_GL_API(glDrawElementsInstancedBaseInstanceEXT, mode, count, type, indices, instancecount, baseinstance);
    276 }
    277 void API_ENTRY(glDrawElementsInstancedBaseVertexBaseInstanceEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) {
    278     CALL_GL_API(glDrawElementsInstancedBaseVertexBaseInstanceEXT, mode, count, type, indices, instancecount, basevertex, baseinstance);
    279 }
    280 void API_ENTRY(glBindFragDataLocationIndexedEXT)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) {
    281     CALL_GL_API(glBindFragDataLocationIndexedEXT, program, colorNumber, index, name);
    282 }
    283 void API_ENTRY(glBindFragDataLocationEXT)(GLuint program, GLuint color, const GLchar *name) {
    284     CALL_GL_API(glBindFragDataLocationEXT, program, color, name);
    285 }
    286 GLint API_ENTRY(glGetProgramResourceLocationIndexEXT)(GLuint program, GLenum programInterface, const GLchar *name) {
    287     CALL_GL_API_RETURN(glGetProgramResourceLocationIndexEXT, program, programInterface, name);
    288 }
    289 GLint API_ENTRY(glGetFragDataIndexEXT)(GLuint program, const GLchar *name) {
    290     CALL_GL_API_RETURN(glGetFragDataIndexEXT, program, name);
    291 }
    292 void API_ENTRY(glBufferStorageEXT)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags) {
    293     CALL_GL_API(glBufferStorageEXT, target, size, data, flags);
    294 }
    295 void API_ENTRY(glCopyImageSubDataEXT)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
    296     CALL_GL_API(glCopyImageSubDataEXT, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
    297 }
    298 void API_ENTRY(glLabelObjectEXT)(GLenum type, GLuint object, GLsizei length, const GLchar *label) {
    299     CALL_GL_API(glLabelObjectEXT, type, object, length, label);
    300 }
    301 void API_ENTRY(glGetObjectLabelEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label) {
    302     CALL_GL_API(glGetObjectLabelEXT, type, object, bufSize, length, label);
    303 }
    304 void API_ENTRY(glInsertEventMarkerEXT)(GLsizei length, const GLchar *marker) {
    305     CALL_GL_API(glInsertEventMarkerEXT, length, marker);
    306 }
    307 void API_ENTRY(glPushGroupMarkerEXT)(GLsizei length, const GLchar *marker) {
    308     CALL_GL_API(glPushGroupMarkerEXT, length, marker);
    309 }
    310 void API_ENTRY(glPopGroupMarkerEXT)(void) {
    311     CALL_GL_API(glPopGroupMarkerEXT);
    312 }
    313 void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) {
    314     CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
    315 }
    316 void API_ENTRY(glGenQueriesEXT)(GLsizei n, GLuint *ids) {
    317     CALL_GL_API(glGenQueriesEXT, n, ids);
    318 }
    319 void API_ENTRY(glDeleteQueriesEXT)(GLsizei n, const GLuint *ids) {
    320     CALL_GL_API(glDeleteQueriesEXT, n, ids);
    321 }
    322 GLboolean API_ENTRY(glIsQueryEXT)(GLuint id) {
    323     CALL_GL_API_RETURN(glIsQueryEXT, id);
    324 }
    325 void API_ENTRY(glBeginQueryEXT)(GLenum target, GLuint id) {
    326     CALL_GL_API(glBeginQueryEXT, target, id);
    327 }
    328 void API_ENTRY(glEndQueryEXT)(GLenum target) {
    329     CALL_GL_API(glEndQueryEXT, target);
    330 }
    331 void API_ENTRY(glQueryCounterEXT)(GLuint id, GLenum target) {
    332     CALL_GL_API(glQueryCounterEXT, id, target);
    333 }
    334 void API_ENTRY(glGetQueryivEXT)(GLenum target, GLenum pname, GLint *params) {
    335     CALL_GL_API(glGetQueryivEXT, target, pname, params);
    336 }
    337 void API_ENTRY(glGetQueryObjectivEXT)(GLuint id, GLenum pname, GLint *params) {
    338     CALL_GL_API(glGetQueryObjectivEXT, id, pname, params);
    339 }
    340 void API_ENTRY(glGetQueryObjectuivEXT)(GLuint id, GLenum pname, GLuint *params) {
    341     CALL_GL_API(glGetQueryObjectuivEXT, id, pname, params);
    342 }
    343 void API_ENTRY(glGetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64 *params) {
    344     CALL_GL_API(glGetQueryObjecti64vEXT, id, pname, params);
    345 }
    346 void API_ENTRY(glGetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64 *params) {
    347     CALL_GL_API(glGetQueryObjectui64vEXT, id, pname, params);
    348 }
    349 void API_ENTRY(glDrawBuffersEXT)(GLsizei n, const GLenum *bufs) {
    350     CALL_GL_API(glDrawBuffersEXT, n, bufs);
    351 }
    352 void API_ENTRY(glEnableiEXT)(GLenum target, GLuint index) {
    353     CALL_GL_API(glEnableiEXT, target, index);
    354 }
    355 void API_ENTRY(glDisableiEXT)(GLenum target, GLuint index) {
    356     CALL_GL_API(glDisableiEXT, target, index);
    357 }
    358 void API_ENTRY(glBlendEquationiEXT)(GLuint buf, GLenum mode) {
    359     CALL_GL_API(glBlendEquationiEXT, buf, mode);
    360 }
    361 void API_ENTRY(glBlendEquationSeparateiEXT)(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
    362     CALL_GL_API(glBlendEquationSeparateiEXT, buf, modeRGB, modeAlpha);
    363 }
    364 void API_ENTRY(glBlendFunciEXT)(GLuint buf, GLenum src, GLenum dst) {
    365     CALL_GL_API(glBlendFunciEXT, buf, src, dst);
    366 }
    367 void API_ENTRY(glBlendFuncSeparateiEXT)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
    368     CALL_GL_API(glBlendFuncSeparateiEXT, buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
    369 }
    370 void API_ENTRY(glColorMaskiEXT)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
    371     CALL_GL_API(glColorMaskiEXT, index, r, g, b, a);
    372 }
    373 GLboolean API_ENTRY(glIsEnablediEXT)(GLenum target, GLuint index) {
    374     CALL_GL_API_RETURN(glIsEnablediEXT, target, index);
    375 }
    376 void API_ENTRY(glDrawElementsBaseVertexEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
    377     CALL_GL_API(glDrawElementsBaseVertexEXT, mode, count, type, indices, basevertex);
    378 }
    379 void API_ENTRY(glDrawRangeElementsBaseVertexEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
    380     CALL_GL_API(glDrawRangeElementsBaseVertexEXT, mode, start, end, count, type, indices, basevertex);
    381 }
    382 void API_ENTRY(glDrawElementsInstancedBaseVertexEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) {
    383     CALL_GL_API(glDrawElementsInstancedBaseVertexEXT, mode, count, type, indices, instancecount, basevertex);
    384 }
    385 void API_ENTRY(glMultiDrawElementsBaseVertexEXT)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex) {
    386     CALL_GL_API(glMultiDrawElementsBaseVertexEXT, mode, count, type, indices, primcount, basevertex);
    387 }
    388 void API_ENTRY(glDrawArraysInstancedEXT)(GLenum mode, GLint start, GLsizei count, GLsizei primcount) {
    389     CALL_GL_API(glDrawArraysInstancedEXT, mode, start, count, primcount);
    390 }
    391 void API_ENTRY(glDrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) {
    392     CALL_GL_API(glDrawElementsInstancedEXT, mode, count, type, indices, primcount);
    393 }
    394 void API_ENTRY(glFramebufferTextureEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level) {
    395     CALL_GL_API(glFramebufferTextureEXT, target, attachment, texture, level);
    396 }
    397 void API_ENTRY(glVertexAttribDivisorEXT)(GLuint index, GLuint divisor) {
    398     CALL_GL_API(glVertexAttribDivisorEXT, index, divisor);
    399 }
    400 void * API_ENTRY(glMapBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
    401     CALL_GL_API_RETURN(glMapBufferRangeEXT, target, offset, length, access);
    402 }
    403 void API_ENTRY(glFlushMappedBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length) {
    404     CALL_GL_API(glFlushMappedBufferRangeEXT, target, offset, length);
    405 }
    406 void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount) {
    407     CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
    408 }
    409 void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount) {
    410     CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
    411 }
    412 void API_ENTRY(glMultiDrawArraysIndirectEXT)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride) {
    413     CALL_GL_API(glMultiDrawArraysIndirectEXT, mode, indirect, drawcount, stride);
    414 }
    415 void API_ENTRY(glMultiDrawElementsIndirectEXT)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride) {
    416     CALL_GL_API(glMultiDrawElementsIndirectEXT, mode, type, indirect, drawcount, stride);
    417 }
    418 void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
    419     CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
    420 }
    421 void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
    422     CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples);
    423 }
    424 void API_ENTRY(glReadBufferIndexedEXT)(GLenum src, GLint index) {
    425     CALL_GL_API(glReadBufferIndexedEXT, src, index);
    426 }
    427 void API_ENTRY(glDrawBuffersIndexedEXT)(GLint n, const GLenum *location, const GLint *indices) {
    428     CALL_GL_API(glDrawBuffersIndexedEXT, n, location, indices);
    429 }
    430 void API_ENTRY(glGetIntegeri_vEXT)(GLenum target, GLuint index, GLint *data) {
    431     CALL_GL_API(glGetIntegeri_vEXT, target, index, data);
    432 }
    433 void API_ENTRY(glPrimitiveBoundingBoxEXT)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) {
    434     CALL_GL_API(glPrimitiveBoundingBoxEXT, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
    435 }
    436 void API_ENTRY(glRasterSamplesEXT)(GLuint samples, GLboolean fixedsamplelocations) {
    437     CALL_GL_API(glRasterSamplesEXT, samples, fixedsamplelocations);
    438 }
    439 GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) {
    440     CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT);
    441 }
    442 void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) {
    443     CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data);
    444 }
    445 void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) {
    446     CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params);
    447 }
    448 void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint *params) {
    449     CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params);
    450 }
    451 void API_ENTRY(glActiveShaderProgramEXT)(GLuint pipeline, GLuint program) {
    452     CALL_GL_API(glActiveShaderProgramEXT, pipeline, program);
    453 }
    454 void API_ENTRY(glBindProgramPipelineEXT)(GLuint pipeline) {
    455     CALL_GL_API(glBindProgramPipelineEXT, pipeline);
    456 }
    457 GLuint API_ENTRY(glCreateShaderProgramvEXT)(GLenum type, GLsizei count, const GLchar **strings) {
    458     CALL_GL_API_RETURN(glCreateShaderProgramvEXT, type, count, strings);
    459 }
    460 void API_ENTRY(glDeleteProgramPipelinesEXT)(GLsizei n, const GLuint *pipelines) {
    461     CALL_GL_API(glDeleteProgramPipelinesEXT, n, pipelines);
    462 }
    463 void API_ENTRY(glGenProgramPipelinesEXT)(GLsizei n, GLuint *pipelines) {
    464     CALL_GL_API(glGenProgramPipelinesEXT, n, pipelines);
    465 }
    466 void API_ENTRY(glGetProgramPipelineInfoLogEXT)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
    467     CALL_GL_API(glGetProgramPipelineInfoLogEXT, pipeline, bufSize, length, infoLog);
    468 }
    469 void API_ENTRY(glGetProgramPipelineivEXT)(GLuint pipeline, GLenum pname, GLint *params) {
    470     CALL_GL_API(glGetProgramPipelineivEXT, pipeline, pname, params);
    471 }
    472 GLboolean API_ENTRY(glIsProgramPipelineEXT)(GLuint pipeline) {
    473     CALL_GL_API_RETURN(glIsProgramPipelineEXT, pipeline);
    474 }
    475 void API_ENTRY(glProgramParameteriEXT)(GLuint program, GLenum pname, GLint value) {
    476     CALL_GL_API(glProgramParameteriEXT, program, pname, value);
    477 }
    478 void API_ENTRY(glProgramUniform1fEXT)(GLuint program, GLint location, GLfloat v0) {
    479     CALL_GL_API(glProgramUniform1fEXT, program, location, v0);
    480 }
    481 void API_ENTRY(glProgramUniform1fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
    482     CALL_GL_API(glProgramUniform1fvEXT, program, location, count, value);
    483 }
    484 void API_ENTRY(glProgramUniform1iEXT)(GLuint program, GLint location, GLint v0) {
    485     CALL_GL_API(glProgramUniform1iEXT, program, location, v0);
    486 }
    487 void API_ENTRY(glProgramUniform1ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
    488     CALL_GL_API(glProgramUniform1ivEXT, program, location, count, value);
    489 }
    490 void API_ENTRY(glProgramUniform2fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1) {
    491     CALL_GL_API(glProgramUniform2fEXT, program, location, v0, v1);
    492 }
    493 void API_ENTRY(glProgramUniform2fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
    494     CALL_GL_API(glProgramUniform2fvEXT, program, location, count, value);
    495 }
    496 void API_ENTRY(glProgramUniform2iEXT)(GLuint program, GLint location, GLint v0, GLint v1) {
    497     CALL_GL_API(glProgramUniform2iEXT, program, location, v0, v1);
    498 }
    499 void API_ENTRY(glProgramUniform2ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
    500     CALL_GL_API(glProgramUniform2ivEXT, program, location, count, value);
    501 }
    502 void API_ENTRY(glProgramUniform3fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
    503     CALL_GL_API(glProgramUniform3fEXT, program, location, v0, v1, v2);
    504 }
    505 void API_ENTRY(glProgramUniform3fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
    506     CALL_GL_API(glProgramUniform3fvEXT, program, location, count, value);
    507 }
    508 void API_ENTRY(glProgramUniform3iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {
    509     CALL_GL_API(glProgramUniform3iEXT, program, location, v0, v1, v2);
    510 }
    511 void API_ENTRY(glProgramUniform3ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
    512     CALL_GL_API(glProgramUniform3ivEXT, program, location, count, value);
    513 }
    514 void API_ENTRY(glProgramUniform4fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
    515     CALL_GL_API(glProgramUniform4fEXT, program, location, v0, v1, v2, v3);
    516 }
    517 void API_ENTRY(glProgramUniform4fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
    518     CALL_GL_API(glProgramUniform4fvEXT, program, location, count, value);
    519 }
    520 void API_ENTRY(glProgramUniform4iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
    521     CALL_GL_API(glProgramUniform4iEXT, program, location, v0, v1, v2, v3);
    522 }
    523 void API_ENTRY(glProgramUniform4ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
    524     CALL_GL_API(glProgramUniform4ivEXT, program, location, count, value);
    525 }
    526 void API_ENTRY(glProgramUniformMatrix2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    527     CALL_GL_API(glProgramUniformMatrix2fvEXT, program, location, count, transpose, value);
    528 }
    529 void API_ENTRY(glProgramUniformMatrix3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    530     CALL_GL_API(glProgramUniformMatrix3fvEXT, program, location, count, transpose, value);
    531 }
    532 void API_ENTRY(glProgramUniformMatrix4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    533     CALL_GL_API(glProgramUniformMatrix4fvEXT, program, location, count, transpose, value);
    534 }
    535 void API_ENTRY(glUseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program) {
    536     CALL_GL_API(glUseProgramStagesEXT, pipeline, stages, program);
    537 }
    538 void API_ENTRY(glValidateProgramPipelineEXT)(GLuint pipeline) {
    539     CALL_GL_API(glValidateProgramPipelineEXT, pipeline);
    540 }
    541 void API_ENTRY(glProgramUniform1uiEXT)(GLuint program, GLint location, GLuint v0) {
    542     CALL_GL_API(glProgramUniform1uiEXT, program, location, v0);
    543 }
    544 void API_ENTRY(glProgramUniform2uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1) {
    545     CALL_GL_API(glProgramUniform2uiEXT, program, location, v0, v1);
    546 }
    547 void API_ENTRY(glProgramUniform3uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {
    548     CALL_GL_API(glProgramUniform3uiEXT, program, location, v0, v1, v2);
    549 }
    550 void API_ENTRY(glProgramUniform4uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
    551     CALL_GL_API(glProgramUniform4uiEXT, program, location, v0, v1, v2, v3);
    552 }
    553 void API_ENTRY(glProgramUniform1uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint *value) {
    554     CALL_GL_API(glProgramUniform1uivEXT, program, location, count, value);
    555 }
    556 void API_ENTRY(glProgramUniform2uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint *value) {
    557     CALL_GL_API(glProgramUniform2uivEXT, program, location, count, value);
    558 }
    559 void API_ENTRY(glProgramUniform3uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint *value) {
    560     CALL_GL_API(glProgramUniform3uivEXT, program, location, count, value);
    561 }
    562 void API_ENTRY(glProgramUniform4uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint *value) {
    563     CALL_GL_API(glProgramUniform4uivEXT, program, location, count, value);
    564 }
    565 void API_ENTRY(glProgramUniformMatrix2x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    566     CALL_GL_API(glProgramUniformMatrix2x3fvEXT, program, location, count, transpose, value);
    567 }
    568 void API_ENTRY(glProgramUniformMatrix3x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    569     CALL_GL_API(glProgramUniformMatrix3x2fvEXT, program, location, count, transpose, value);
    570 }
    571 void API_ENTRY(glProgramUniformMatrix2x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    572     CALL_GL_API(glProgramUniformMatrix2x4fvEXT, program, location, count, transpose, value);
    573 }
    574 void API_ENTRY(glProgramUniformMatrix4x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    575     CALL_GL_API(glProgramUniformMatrix4x2fvEXT, program, location, count, transpose, value);
    576 }
    577 void API_ENTRY(glProgramUniformMatrix3x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    578     CALL_GL_API(glProgramUniformMatrix3x4fvEXT, program, location, count, transpose, value);
    579 }
    580 void API_ENTRY(glProgramUniformMatrix4x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    581     CALL_GL_API(glProgramUniformMatrix4x3fvEXT, program, location, count, transpose, value);
    582 }
    583 void API_ENTRY(glTexPageCommitmentEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) {
    584     CALL_GL_API(glTexPageCommitmentEXT, target, level, xoffset, yoffset, zoffset, width, height, depth, commit);
    585 }
    586 void API_ENTRY(glPatchParameteriEXT)(GLenum pname, GLint value) {
    587     CALL_GL_API(glPatchParameteriEXT, pname, value);
    588 }
    589 void API_ENTRY(glTexParameterIivEXT)(GLenum target, GLenum pname, const GLint *params) {
    590     CALL_GL_API(glTexParameterIivEXT, target, pname, params);
    591 }
    592 void API_ENTRY(glTexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint *params) {
    593     CALL_GL_API(glTexParameterIuivEXT, target, pname, params);
    594 }
    595 void API_ENTRY(glGetTexParameterIivEXT)(GLenum target, GLenum pname, GLint *params) {
    596     CALL_GL_API(glGetTexParameterIivEXT, target, pname, params);
    597 }
    598 void API_ENTRY(glGetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint *params) {
    599     CALL_GL_API(glGetTexParameterIuivEXT, target, pname, params);
    600 }
    601 void API_ENTRY(glSamplerParameterIivEXT)(GLuint sampler, GLenum pname, const GLint *param) {
    602     CALL_GL_API(glSamplerParameterIivEXT, sampler, pname, param);
    603 }
    604 void API_ENTRY(glSamplerParameterIuivEXT)(GLuint sampler, GLenum pname, const GLuint *param) {
    605     CALL_GL_API(glSamplerParameterIuivEXT, sampler, pname, param);
    606 }
    607 void API_ENTRY(glGetSamplerParameterIivEXT)(GLuint sampler, GLenum pname, GLint *params) {
    608     CALL_GL_API(glGetSamplerParameterIivEXT, sampler, pname, params);
    609 }
    610 void API_ENTRY(glGetSamplerParameterIuivEXT)(GLuint sampler, GLenum pname, GLuint *params) {
    611     CALL_GL_API(glGetSamplerParameterIuivEXT, sampler, pname, params);
    612 }
    613 void API_ENTRY(glTexBufferEXT)(GLenum target, GLenum internalformat, GLuint buffer) {
    614     CALL_GL_API(glTexBufferEXT, target, internalformat, buffer);
    615 }
    616 void API_ENTRY(glTexBufferRangeEXT)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
    617     CALL_GL_API(glTexBufferRangeEXT, target, internalformat, buffer, offset, size);
    618 }
    619 void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
    620     CALL_GL_API(glTexStorage1DEXT, target, levels, internalformat, width);
    621 }
    622 void API_ENTRY(glTexStorage2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
    623     CALL_GL_API(glTexStorage2DEXT, target, levels, internalformat, width, height);
    624 }
    625 void API_ENTRY(glTexStorage3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
    626     CALL_GL_API(glTexStorage3DEXT, target, levels, internalformat, width, height, depth);
    627 }
    628 void API_ENTRY(glTextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
    629     CALL_GL_API(glTextureStorage1DEXT, texture, target, levels, internalformat, width);
    630 }
    631 void API_ENTRY(glTextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
    632     CALL_GL_API(glTextureStorage2DEXT, texture, target, levels, internalformat, width, height);
    633 }
    634 void API_ENTRY(glTextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
    635     CALL_GL_API(glTextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth);
    636 }
    637 void API_ENTRY(glTextureViewEXT)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) {
    638     CALL_GL_API(glTextureViewEXT, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
    639 }
    640 void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
    641     CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height);
    642 }
    643 void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
    644     CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
    645 }
    646 void API_ENTRY(glApplyFramebufferAttachmentCMAAINTEL)(void) {
    647     CALL_GL_API(glApplyFramebufferAttachmentCMAAINTEL);
    648 }
    649 void API_ENTRY(glBeginPerfQueryINTEL)(GLuint queryHandle) {
    650     CALL_GL_API(glBeginPerfQueryINTEL, queryHandle);
    651 }
    652 void API_ENTRY(glCreatePerfQueryINTEL)(GLuint queryId, GLuint *queryHandle) {
    653     CALL_GL_API(glCreatePerfQueryINTEL, queryId, queryHandle);
    654 }
    655 void API_ENTRY(glDeletePerfQueryINTEL)(GLuint queryHandle) {
    656     CALL_GL_API(glDeletePerfQueryINTEL, queryHandle);
    657 }
    658 void API_ENTRY(glEndPerfQueryINTEL)(GLuint queryHandle) {
    659     CALL_GL_API(glEndPerfQueryINTEL, queryHandle);
    660 }
    661 void API_ENTRY(glGetFirstPerfQueryIdINTEL)(GLuint *queryId) {
    662     CALL_GL_API(glGetFirstPerfQueryIdINTEL, queryId);
    663 }
    664 void API_ENTRY(glGetNextPerfQueryIdINTEL)(GLuint queryId, GLuint *nextQueryId) {
    665     CALL_GL_API(glGetNextPerfQueryIdINTEL, queryId, nextQueryId);
    666 }
    667 void API_ENTRY(glGetPerfCounterInfoINTEL)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue) {
    668     CALL_GL_API(glGetPerfCounterInfoINTEL, queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue);
    669 }
    670 void API_ENTRY(glGetPerfQueryDataINTEL)(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten) {
    671     CALL_GL_API(glGetPerfQueryDataINTEL, queryHandle, flags, dataSize, data, bytesWritten);
    672 }
    673 void API_ENTRY(glGetPerfQueryIdByNameINTEL)(GLchar *queryName, GLuint *queryId) {
    674     CALL_GL_API(glGetPerfQueryIdByNameINTEL, queryName, queryId);
    675 }
    676 void API_ENTRY(glGetPerfQueryInfoINTEL)(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask) {
    677     CALL_GL_API(glGetPerfQueryInfoINTEL, queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask);
    678 }
    679 GLuint64 API_ENTRY(glGetTextureHandleNV)(GLuint texture) {
    680     CALL_GL_API_RETURN(glGetTextureHandleNV, texture);
    681 }
    682 GLuint64 API_ENTRY(glGetTextureSamplerHandleNV)(GLuint texture, GLuint sampler) {
    683     CALL_GL_API_RETURN(glGetTextureSamplerHandleNV, texture, sampler);
    684 }
    685 void API_ENTRY(glMakeTextureHandleResidentNV)(GLuint64 handle) {
    686     CALL_GL_API(glMakeTextureHandleResidentNV, handle);
    687 }
    688 void API_ENTRY(glMakeTextureHandleNonResidentNV)(GLuint64 handle) {
    689     CALL_GL_API(glMakeTextureHandleNonResidentNV, handle);
    690 }
    691 GLuint64 API_ENTRY(glGetImageHandleNV)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) {
    692     CALL_GL_API_RETURN(glGetImageHandleNV, texture, level, layered, layer, format);
    693 }
    694 void API_ENTRY(glMakeImageHandleResidentNV)(GLuint64 handle, GLenum access) {
    695     CALL_GL_API(glMakeImageHandleResidentNV, handle, access);
    696 }
    697 void API_ENTRY(glMakeImageHandleNonResidentNV)(GLuint64 handle) {
    698     CALL_GL_API(glMakeImageHandleNonResidentNV, handle);
    699 }
    700 void API_ENTRY(glUniformHandleui64NV)(GLint location, GLuint64 value) {
    701     CALL_GL_API(glUniformHandleui64NV, location, value);
    702 }
    703 void API_ENTRY(glUniformHandleui64vNV)(GLint location, GLsizei count, const GLuint64 *value) {
    704     CALL_GL_API(glUniformHandleui64vNV, location, count, value);
    705 }
    706 void API_ENTRY(glProgramUniformHandleui64NV)(GLuint program, GLint location, GLuint64 value) {
    707     CALL_GL_API(glProgramUniformHandleui64NV, program, location, value);
    708 }
    709 void API_ENTRY(glProgramUniformHandleui64vNV)(GLuint program, GLint location, GLsizei count, const GLuint64 *values) {
    710     CALL_GL_API(glProgramUniformHandleui64vNV, program, location, count, values);
    711 }
    712 GLboolean API_ENTRY(glIsTextureHandleResidentNV)(GLuint64 handle) {
    713     CALL_GL_API_RETURN(glIsTextureHandleResidentNV, handle);
    714 }
    715 GLboolean API_ENTRY(glIsImageHandleResidentNV)(GLuint64 handle) {
    716     CALL_GL_API_RETURN(glIsImageHandleResidentNV, handle);
    717 }
    718 void API_ENTRY(glBlendParameteriNV)(GLenum pname, GLint value) {
    719     CALL_GL_API(glBlendParameteriNV, pname, value);
    720 }
    721 void API_ENTRY(glBlendBarrierNV)(void) {
    722     CALL_GL_API(glBlendBarrierNV);
    723 }
    724 void API_ENTRY(glBeginConditionalRenderNV)(GLuint id, GLenum mode) {
    725     CALL_GL_API(glBeginConditionalRenderNV, id, mode);
    726 }
    727 void API_ENTRY(glEndConditionalRenderNV)(void) {
    728     CALL_GL_API(glEndConditionalRenderNV);
    729 }
    730 void API_ENTRY(glSubpixelPrecisionBiasNV)(GLuint xbits, GLuint ybits) {
    731     CALL_GL_API(glSubpixelPrecisionBiasNV, xbits, ybits);
    732 }
    733 void API_ENTRY(glCopyBufferSubDataNV)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
    734     CALL_GL_API(glCopyBufferSubDataNV, readTarget, writeTarget, readOffset, writeOffset, size);
    735 }
    736 void API_ENTRY(glCoverageMaskNV)(GLboolean mask) {
    737     CALL_GL_API(glCoverageMaskNV, mask);
    738 }
    739 void API_ENTRY(glCoverageOperationNV)(GLenum operation) {
    740     CALL_GL_API(glCoverageOperationNV, operation);
    741 }
    742 void API_ENTRY(glDrawBuffersNV)(GLsizei n, const GLenum *bufs) {
    743     CALL_GL_API(glDrawBuffersNV, n, bufs);
    744 }
    745 void API_ENTRY(glDrawArraysInstancedNV)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
    746     CALL_GL_API(glDrawArraysInstancedNV, mode, first, count, primcount);
    747 }
    748 void API_ENTRY(glDrawElementsInstancedNV)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) {
    749     CALL_GL_API(glDrawElementsInstancedNV, mode, count, type, indices, primcount);
    750 }
    751 void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) {
    752     CALL_GL_API(glDeleteFencesNV, n, fences);
    753 }
    754 void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint *fences) {
    755     CALL_GL_API(glGenFencesNV, n, fences);
    756 }
    757 GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
    758     CALL_GL_API_RETURN(glIsFenceNV, fence);
    759 }
    760 GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
    761     CALL_GL_API_RETURN(glTestFenceNV, fence);
    762 }
    763 void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) {
    764     CALL_GL_API(glGetFenceivNV, fence, pname, params);
    765 }
    766 void API_ENTRY(glFinishFenceNV)(GLuint fence) {
    767     CALL_GL_API(glFinishFenceNV, fence);
    768 }
    769 void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
    770     CALL_GL_API(glSetFenceNV, fence, condition);
    771 }
    772 void API_ENTRY(glFragmentCoverageColorNV)(GLuint color) {
    773     CALL_GL_API(glFragmentCoverageColorNV, color);
    774 }
    775 void API_ENTRY(glBlitFramebufferNV)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
    776     CALL_GL_API(glBlitFramebufferNV, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
    777 }
    778 void API_ENTRY(glCoverageModulationTableNV)(GLsizei n, const GLfloat *v) {
    779     CALL_GL_API(glCoverageModulationTableNV, n, v);
    780 }
    781 void API_ENTRY(glGetCoverageModulationTableNV)(GLsizei bufsize, GLfloat *v) {
    782     CALL_GL_API(glGetCoverageModulationTableNV, bufsize, v);
    783 }
    784 void API_ENTRY(glCoverageModulationNV)(GLenum components) {
    785     CALL_GL_API(glCoverageModulationNV, components);
    786 }
    787 void API_ENTRY(glRenderbufferStorageMultisampleNV)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
    788     CALL_GL_API(glRenderbufferStorageMultisampleNV, target, samples, internalformat, width, height);
    789 }
    790 void API_ENTRY(glVertexAttribDivisorNV)(GLuint index, GLuint divisor) {
    791     CALL_GL_API(glVertexAttribDivisorNV, index, divisor);
    792 }
    793 void API_ENTRY(glGetInternalformatSampleivNV)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params) {
    794     CALL_GL_API(glGetInternalformatSampleivNV, target, internalformat, samples, pname, bufSize, params);
    795 }
    796 void API_ENTRY(glUniformMatrix2x3fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    797     CALL_GL_API(glUniformMatrix2x3fvNV, location, count, transpose, value);
    798 }
    799 void API_ENTRY(glUniformMatrix3x2fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    800     CALL_GL_API(glUniformMatrix3x2fvNV, location, count, transpose, value);
    801 }
    802 void API_ENTRY(glUniformMatrix2x4fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    803     CALL_GL_API(glUniformMatrix2x4fvNV, location, count, transpose, value);
    804 }
    805 void API_ENTRY(glUniformMatrix4x2fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    806     CALL_GL_API(glUniformMatrix4x2fvNV, location, count, transpose, value);
    807 }
    808 void API_ENTRY(glUniformMatrix3x4fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    809     CALL_GL_API(glUniformMatrix3x4fvNV, location, count, transpose, value);
    810 }
    811 void API_ENTRY(glUniformMatrix4x3fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    812     CALL_GL_API(glUniformMatrix4x3fvNV, location, count, transpose, value);
    813 }
    814 GLuint API_ENTRY(glGenPathsNV)(GLsizei range) {
    815     CALL_GL_API_RETURN(glGenPathsNV, range);
    816 }
    817 void API_ENTRY(glDeletePathsNV)(GLuint path, GLsizei range) {
    818     CALL_GL_API(glDeletePathsNV, path, range);
    819 }
    820 GLboolean API_ENTRY(glIsPathNV)(GLuint path) {
    821     CALL_GL_API_RETURN(glIsPathNV, path);
    822 }
    823 void API_ENTRY(glPathCommandsNV)(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords) {
    824     CALL_GL_API(glPathCommandsNV, path, numCommands, commands, numCoords, coordType, coords);
    825 }
    826 void API_ENTRY(glPathCoordsNV)(GLuint path, GLsizei numCoords, GLenum coordType, const void *coords) {
    827     CALL_GL_API(glPathCoordsNV, path, numCoords, coordType, coords);
    828 }
    829 void API_ENTRY(glPathSubCommandsNV)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords) {
    830     CALL_GL_API(glPathSubCommandsNV, path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords);
    831 }
    832 void API_ENTRY(glPathSubCoordsNV)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords) {
    833     CALL_GL_API(glPathSubCoordsNV, path, coordStart, numCoords, coordType, coords);
    834 }
    835 void API_ENTRY(glPathStringNV)(GLuint path, GLenum format, GLsizei length, const void *pathString) {
    836     CALL_GL_API(glPathStringNV, path, format, length, pathString);
    837 }
    838 void API_ENTRY(glPathGlyphsNV)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) {
    839     CALL_GL_API(glPathGlyphsNV, firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale);
    840 }
    841 void API_ENTRY(glPathGlyphRangeNV)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) {
    842     CALL_GL_API(glPathGlyphRangeNV, firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale);
    843 }
    844 void API_ENTRY(glWeightPathsNV)(GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights) {
    845     CALL_GL_API(glWeightPathsNV, resultPath, numPaths, paths, weights);
    846 }
    847 void API_ENTRY(glCopyPathNV)(GLuint resultPath, GLuint srcPath) {
    848     CALL_GL_API(glCopyPathNV, resultPath, srcPath);
    849 }
    850 void API_ENTRY(glInterpolatePathsNV)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight) {
    851     CALL_GL_API(glInterpolatePathsNV, resultPath, pathA, pathB, weight);
    852 }
    853 void API_ENTRY(glTransformPathNV)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues) {
    854     CALL_GL_API(glTransformPathNV, resultPath, srcPath, transformType, transformValues);
    855 }
    856 void API_ENTRY(glPathParameterivNV)(GLuint path, GLenum pname, const GLint *value) {
    857     CALL_GL_API(glPathParameterivNV, path, pname, value);
    858 }
    859 void API_ENTRY(glPathParameteriNV)(GLuint path, GLenum pname, GLint value) {
    860     CALL_GL_API(glPathParameteriNV, path, pname, value);
    861 }
    862 void API_ENTRY(glPathParameterfvNV)(GLuint path, GLenum pname, const GLfloat *value) {
    863     CALL_GL_API(glPathParameterfvNV, path, pname, value);
    864 }
    865 void API_ENTRY(glPathParameterfNV)(GLuint path, GLenum pname, GLfloat value) {
    866     CALL_GL_API(glPathParameterfNV, path, pname, value);
    867 }
    868 void API_ENTRY(glPathDashArrayNV)(GLuint path, GLsizei dashCount, const GLfloat *dashArray) {
    869     CALL_GL_API(glPathDashArrayNV, path, dashCount, dashArray);
    870 }
    871 void API_ENTRY(glPathStencilFuncNV)(GLenum func, GLint ref, GLuint mask) {
    872     CALL_GL_API(glPathStencilFuncNV, func, ref, mask);
    873 }
    874 void API_ENTRY(glPathStencilDepthOffsetNV)(GLfloat factor, GLfloat units) {
    875     CALL_GL_API(glPathStencilDepthOffsetNV, factor, units);
    876 }
    877 void API_ENTRY(glStencilFillPathNV)(GLuint path, GLenum fillMode, GLuint mask) {
    878     CALL_GL_API(glStencilFillPathNV, path, fillMode, mask);
    879 }
    880 void API_ENTRY(glStencilStrokePathNV)(GLuint path, GLint reference, GLuint mask) {
    881     CALL_GL_API(glStencilStrokePathNV, path, reference, mask);
    882 }
    883 void API_ENTRY(glStencilFillPathInstancedNV)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues) {
    884     CALL_GL_API(glStencilFillPathInstancedNV, numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues);
    885 }
    886 void API_ENTRY(glStencilStrokePathInstancedNV)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues) {
    887     CALL_GL_API(glStencilStrokePathInstancedNV, numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues);
    888 }
    889 void API_ENTRY(glPathCoverDepthFuncNV)(GLenum func) {
    890     CALL_GL_API(glPathCoverDepthFuncNV, func);
    891 }
    892 void API_ENTRY(glCoverFillPathNV)(GLuint path, GLenum coverMode) {
    893     CALL_GL_API(glCoverFillPathNV, path, coverMode);
    894 }
    895 void API_ENTRY(glCoverStrokePathNV)(GLuint path, GLenum coverMode) {
    896     CALL_GL_API(glCoverStrokePathNV, path, coverMode);
    897 }
    898 void API_ENTRY(glCoverFillPathInstancedNV)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) {
    899     CALL_GL_API(glCoverFillPathInstancedNV, numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues);
    900 }
    901 void API_ENTRY(glCoverStrokePathInstancedNV)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) {
    902     CALL_GL_API(glCoverStrokePathInstancedNV, numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues);
    903 }
    904 void API_ENTRY(glGetPathParameterivNV)(GLuint path, GLenum pname, GLint *value) {
    905     CALL_GL_API(glGetPathParameterivNV, path, pname, value);
    906 }
    907 void API_ENTRY(glGetPathParameterfvNV)(GLuint path, GLenum pname, GLfloat *value) {
    908     CALL_GL_API(glGetPathParameterfvNV, path, pname, value);
    909 }
    910 void API_ENTRY(glGetPathCommandsNV)(GLuint path, GLubyte *commands) {
    911     CALL_GL_API(glGetPathCommandsNV, path, commands);
    912 }
    913 void API_ENTRY(glGetPathCoordsNV)(GLuint path, GLfloat *coords) {
    914     CALL_GL_API(glGetPathCoordsNV, path, coords);
    915 }
    916 void API_ENTRY(glGetPathDashArrayNV)(GLuint path, GLfloat *dashArray) {
    917     CALL_GL_API(glGetPathDashArrayNV, path, dashArray);
    918 }
    919 void API_ENTRY(glGetPathMetricsNV)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics) {
    920     CALL_GL_API(glGetPathMetricsNV, metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics);
    921 }
    922 void API_ENTRY(glGetPathMetricRangeNV)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics) {
    923     CALL_GL_API(glGetPathMetricRangeNV, metricQueryMask, firstPathName, numPaths, stride, metrics);
    924 }
    925 void API_ENTRY(glGetPathSpacingNV)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing) {
    926     CALL_GL_API(glGetPathSpacingNV, pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing);
    927 }
    928 GLboolean API_ENTRY(glIsPointInFillPathNV)(GLuint path, GLuint mask, GLfloat x, GLfloat y) {
    929     CALL_GL_API_RETURN(glIsPointInFillPathNV, path, mask, x, y);
    930 }
    931 GLboolean API_ENTRY(glIsPointInStrokePathNV)(GLuint path, GLfloat x, GLfloat y) {
    932     CALL_GL_API_RETURN(glIsPointInStrokePathNV, path, x, y);
    933 }
    934 GLfloat API_ENTRY(glGetPathLengthNV)(GLuint path, GLsizei startSegment, GLsizei numSegments) {
    935     CALL_GL_API_RETURN(glGetPathLengthNV, path, startSegment, numSegments);
    936 }
    937 GLboolean API_ENTRY(glPointAlongPathNV)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY) {
    938     CALL_GL_API_RETURN(glPointAlongPathNV, path, startSegment, numSegments, distance, x, y, tangentX, tangentY);
    939 }
    940 void API_ENTRY(glMatrixLoad3x2fNV)(GLenum matrixMode, const GLfloat *m) {
    941     CALL_GL_API(glMatrixLoad3x2fNV, matrixMode, m);
    942 }
    943 void API_ENTRY(glMatrixLoad3x3fNV)(GLenum matrixMode, const GLfloat *m) {
    944     CALL_GL_API(glMatrixLoad3x3fNV, matrixMode, m);
    945 }
    946 void API_ENTRY(glMatrixLoadTranspose3x3fNV)(GLenum matrixMode, const GLfloat *m) {
    947     CALL_GL_API(glMatrixLoadTranspose3x3fNV, matrixMode, m);
    948 }
    949 void API_ENTRY(glMatrixMult3x2fNV)(GLenum matrixMode, const GLfloat *m) {
    950     CALL_GL_API(glMatrixMult3x2fNV, matrixMode, m);
    951 }
    952 void API_ENTRY(glMatrixMult3x3fNV)(GLenum matrixMode, const GLfloat *m) {
    953     CALL_GL_API(glMatrixMult3x3fNV, matrixMode, m);
    954 }
    955 void API_ENTRY(glMatrixMultTranspose3x3fNV)(GLenum matrixMode, const GLfloat *m) {
    956     CALL_GL_API(glMatrixMultTranspose3x3fNV, matrixMode, m);
    957 }
    958 void API_ENTRY(glStencilThenCoverFillPathNV)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) {
    959     CALL_GL_API(glStencilThenCoverFillPathNV, path, fillMode, mask, coverMode);
    960 }
    961 void API_ENTRY(glStencilThenCoverStrokePathNV)(GLuint path, GLint reference, GLuint mask, GLenum coverMode) {
    962     CALL_GL_API(glStencilThenCoverStrokePathNV, path, reference, mask, coverMode);
    963 }
    964 void API_ENTRY(glStencilThenCoverFillPathInstancedNV)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) {
    965     CALL_GL_API(glStencilThenCoverFillPathInstancedNV, numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, transformType, transformValues);
    966 }
    967 void API_ENTRY(glStencilThenCoverStrokePathInstancedNV)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) {
    968     CALL_GL_API(glStencilThenCoverStrokePathInstancedNV, numPaths, pathNameType, paths, pathBase, reference, mask, coverMode, transformType, transformValues);
    969 }
    970 GLenum API_ENTRY(glPathGlyphIndexRangeNV)(GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]) {
    971     CALL_GL_API_RETURN(glPathGlyphIndexRangeNV, fontTarget, fontName, fontStyle, pathParameterTemplate, emScale, baseAndCount);
    972 }
    973 GLenum API_ENTRY(glPathGlyphIndexArrayNV)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) {
    974     CALL_GL_API_RETURN(glPathGlyphIndexArrayNV, firstPathName, fontTarget, fontName, fontStyle, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale);
    975 }
    976 GLenum API_ENTRY(glPathMemoryGlyphIndexArrayNV)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) {
    977     CALL_GL_API_RETURN(glPathMemoryGlyphIndexArrayNV, firstPathName, fontTarget, fontSize, fontData, faceIndex, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale);
    978 }
    979 void API_ENTRY(glProgramPathFragmentInputGenNV)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs) {
    980     CALL_GL_API(glProgramPathFragmentInputGenNV, program, location, genMode, components, coeffs);
    981 }
    982 void API_ENTRY(glGetProgramResourcefvNV)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params) {
    983     CALL_GL_API(glGetProgramResourcefvNV, program, programInterface, index, propCount, props, bufSize, length, params);
    984 }
    985 void API_ENTRY(glPolygonModeNV)(GLenum face, GLenum mode) {
    986     CALL_GL_API(glPolygonModeNV, face, mode);
    987 }
    988 void API_ENTRY(glReadBufferNV)(GLenum mode) {
    989     CALL_GL_API(glReadBufferNV, mode);
    990 }
    991 void API_ENTRY(glFramebufferSampleLocationsfvNV)(GLenum target, GLuint start, GLsizei count, const GLfloat *v) {
    992     CALL_GL_API(glFramebufferSampleLocationsfvNV, target, start, count, v);
    993 }
    994 void API_ENTRY(glNamedFramebufferSampleLocationsfvNV)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v) {
    995     CALL_GL_API(glNamedFramebufferSampleLocationsfvNV, framebuffer, start, count, v);
    996 }
    997 void API_ENTRY(glResolveDepthValuesNV)(void) {
    998     CALL_GL_API(glResolveDepthValuesNV);
    999 }
   1000 void API_ENTRY(glViewportArrayvNV)(GLuint first, GLsizei count, const GLfloat *v) {
   1001     CALL_GL_API(glViewportArrayvNV, first, count, v);
   1002 }
   1003 void API_ENTRY(glViewportIndexedfNV)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) {
   1004     CALL_GL_API(glViewportIndexedfNV, index, x, y, w, h);
   1005 }
   1006 void API_ENTRY(glViewportIndexedfvNV)(GLuint index, const GLfloat *v) {
   1007     CALL_GL_API(glViewportIndexedfvNV, index, v);
   1008 }
   1009 void API_ENTRY(glScissorArrayvNV)(GLuint first, GLsizei count, const GLint *v) {
   1010     CALL_GL_API(glScissorArrayvNV, first, count, v);
   1011 }
   1012 void API_ENTRY(glScissorIndexedNV)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) {
   1013     CALL_GL_API(glScissorIndexedNV, index, left, bottom, width, height);
   1014 }
   1015 void API_ENTRY(glScissorIndexedvNV)(GLuint index, const GLint *v) {
   1016     CALL_GL_API(glScissorIndexedvNV, index, v);
   1017 }
   1018 void API_ENTRY(glDepthRangeArrayfvNV)(GLuint first, GLsizei count, const GLfloat *v) {
   1019     CALL_GL_API(glDepthRangeArrayfvNV, first, count, v);
   1020 }
   1021 void API_ENTRY(glDepthRangeIndexedfNV)(GLuint index, GLfloat n, GLfloat f) {
   1022     CALL_GL_API(glDepthRangeIndexedfNV, index, n, f);
   1023 }
   1024 void API_ENTRY(glGetFloati_vNV)(GLenum target, GLuint index, GLfloat *data) {
   1025     CALL_GL_API(glGetFloati_vNV, target, index, data);
   1026 }
   1027 void API_ENTRY(glEnableiNV)(GLenum target, GLuint index) {
   1028     CALL_GL_API(glEnableiNV, target, index);
   1029 }
   1030 void API_ENTRY(glDisableiNV)(GLenum target, GLuint index) {
   1031     CALL_GL_API(glDisableiNV, target, index);
   1032 }
   1033 GLboolean API_ENTRY(glIsEnablediNV)(GLenum target, GLuint index) {
   1034     CALL_GL_API_RETURN(glIsEnablediNV, target, index);
   1035 }
   1036 void API_ENTRY(glFramebufferTextureMultiviewOVR)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) {
   1037     CALL_GL_API(glFramebufferTextureMultiviewOVR, target, attachment, texture, level, baseViewIndex, numViews);
   1038 }
   1039 void API_ENTRY(glFramebufferTextureMultisampleMultiviewOVR)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews) {
   1040     CALL_GL_API(glFramebufferTextureMultisampleMultiviewOVR, target, attachment, texture, level, samples, baseViewIndex, numViews);
   1041 }
   1042 void API_ENTRY(glAlphaFuncQCOM)(GLenum func, GLclampf ref) {
   1043     CALL_GL_API(glAlphaFuncQCOM, func, ref);
   1044 }
   1045 void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) {
   1046     CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
   1047 }
   1048 void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) {
   1049     CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
   1050 }
   1051 void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
   1052     CALL_GL_API(glEnableDriverControlQCOM, driverControl);
   1053 }
   1054 void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
   1055     CALL_GL_API(glDisableDriverControlQCOM, driverControl);
   1056 }
   1057 void API_ENTRY(glExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures) {
   1058     CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
   1059 }
   1060 void API_ENTRY(glExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) {
   1061     CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
   1062 }
   1063 void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) {
   1064     CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
   1065 }
   1066 void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) {
   1067     CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
   1068 }
   1069 void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) {
   1070     CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
   1071 }
   1072 void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
   1073     CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
   1074 }
   1075 void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels) {
   1076     CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
   1077 }
   1078 void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, void **params) {
   1079     CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
   1080 }
   1081 void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) {
   1082     CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
   1083 }
   1084 void API_ENTRY(glExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms) {
   1085     CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
   1086 }
   1087 GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
   1088     CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
   1089 }
   1090 void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length) {
   1091     CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
   1092 }
   1093 void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {
   1094     CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask);
   1095 }
   1096 void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) {
   1097     CALL_GL_API(glEndTilingQCOM, preserveMask);
   1098 }
   1099