1 void API_ENTRY(glBlendBarrierKHR)(void) { 2 CALL_GL_API(glBlendBarrierKHR); 3 } 4 void API_ENTRY(glDebugMessageControlKHR)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) { 5 CALL_GL_API(glDebugMessageControlKHR, source, type, severity, count, ids, enabled); 6 } 7 void API_ENTRY(glDebugMessageInsertKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) { 8 CALL_GL_API(glDebugMessageInsertKHR, source, type, id, severity, length, buf); 9 } 10 void API_ENTRY(glDebugMessageCallbackKHR)(GLDEBUGPROCKHR callback, const void *userParam) { 11 CALL_GL_API(glDebugMessageCallbackKHR, callback, userParam); 12 } 13 GLuint API_ENTRY(glGetDebugMessageLogKHR)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) { 14 CALL_GL_API_RETURN(glGetDebugMessageLogKHR, count, bufSize, sources, types, ids, severities, lengths, messageLog); 15 } 16 void API_ENTRY(glPushDebugGroupKHR)(GLenum source, GLuint id, GLsizei length, const GLchar *message) { 17 CALL_GL_API(glPushDebugGroupKHR, source, id, length, message); 18 } 19 void API_ENTRY(glPopDebugGroupKHR)(void) { 20 CALL_GL_API(glPopDebugGroupKHR); 21 } 22 void API_ENTRY(glObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label) { 23 CALL_GL_API(glObjectLabelKHR, identifier, name, length, label); 24 } 25 void API_ENTRY(glGetObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) { 26 CALL_GL_API(glGetObjectLabelKHR, identifier, name, bufSize, length, label); 27 } 28 void API_ENTRY(glObjectPtrLabelKHR)(const void *ptr, GLsizei length, const GLchar *label) { 29 CALL_GL_API(glObjectPtrLabelKHR, ptr, length, label); 30 } 31 void API_ENTRY(glGetObjectPtrLabelKHR)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) { 32 CALL_GL_API(glGetObjectPtrLabelKHR, ptr, bufSize, length, label); 33 } 34 void API_ENTRY(glGetPointervKHR)(GLenum pname, void **params) { 35 CALL_GL_API(glGetPointervKHR, pname, params); 36 } 37 GLenum API_ENTRY(glGetGraphicsResetStatusKHR)(void) { 38 CALL_GL_API_RETURN(glGetGraphicsResetStatusKHR); 39 } 40 void API_ENTRY(glReadnPixelsKHR)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) { 41 CALL_GL_API(glReadnPixelsKHR, x, y, width, height, format, type, bufSize, data); 42 } 43 void API_ENTRY(glGetnUniformfvKHR)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) { 44 CALL_GL_API(glGetnUniformfvKHR, program, location, bufSize, params); 45 } 46 void API_ENTRY(glGetnUniformivKHR)(GLuint program, GLint location, GLsizei bufSize, GLint *params) { 47 CALL_GL_API(glGetnUniformivKHR, program, location, bufSize, params); 48 } 49 void API_ENTRY(glGetnUniformuivKHR)(GLuint program, GLint location, GLsizei bufSize, GLuint *params) { 50 CALL_GL_API(glGetnUniformuivKHR, program, location, bufSize, params); 51 } 52 void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) { 53 CALL_GL_API(glEGLImageTargetTexture2DOES, target, image); 54 } 55 void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) { 56 CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image); 57 } 58 void API_ENTRY(glCopyImageSubDataOES)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { 59 CALL_GL_API(glCopyImageSubDataOES, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); 60 } 61 void API_ENTRY(glEnableiOES)(GLenum target, GLuint index) { 62 CALL_GL_API(glEnableiOES, target, index); 63 } 64 void API_ENTRY(glDisableiOES)(GLenum target, GLuint index) { 65 CALL_GL_API(glDisableiOES, target, index); 66 } 67 void API_ENTRY(glBlendEquationiOES)(GLuint buf, GLenum mode) { 68 CALL_GL_API(glBlendEquationiOES, buf, mode); 69 } 70 void API_ENTRY(glBlendEquationSeparateiOES)(GLuint buf, GLenum modeRGB, GLenum modeAlpha) { 71 CALL_GL_API(glBlendEquationSeparateiOES, buf, modeRGB, modeAlpha); 72 } 73 void API_ENTRY(glBlendFunciOES)(GLuint buf, GLenum src, GLenum dst) { 74 CALL_GL_API(glBlendFunciOES, buf, src, dst); 75 } 76 void API_ENTRY(glBlendFuncSeparateiOES)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { 77 CALL_GL_API(glBlendFuncSeparateiOES, buf, srcRGB, dstRGB, srcAlpha, dstAlpha); 78 } 79 void API_ENTRY(glColorMaskiOES)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { 80 CALL_GL_API(glColorMaskiOES, index, r, g, b, a); 81 } 82 GLboolean API_ENTRY(glIsEnablediOES)(GLenum target, GLuint index) { 83 CALL_GL_API_RETURN(glIsEnablediOES, target, index); 84 } 85 void API_ENTRY(glDrawElementsBaseVertexOES)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) { 86 CALL_GL_API(glDrawElementsBaseVertexOES, mode, count, type, indices, basevertex); 87 } 88 void API_ENTRY(glDrawRangeElementsBaseVertexOES)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) { 89 CALL_GL_API(glDrawRangeElementsBaseVertexOES, mode, start, end, count, type, indices, basevertex); 90 } 91 void API_ENTRY(glDrawElementsInstancedBaseVertexOES)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) { 92 CALL_GL_API(glDrawElementsInstancedBaseVertexOES, mode, count, type, indices, instancecount, basevertex); 93 } 94 void API_ENTRY(glMultiDrawElementsBaseVertexOES)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex) { 95 CALL_GL_API(glMultiDrawElementsBaseVertexOES, mode, count, type, indices, primcount, basevertex); 96 } 97 void API_ENTRY(glFramebufferTextureOES)(GLenum target, GLenum attachment, GLuint texture, GLint level) { 98 CALL_GL_API(glFramebufferTextureOES, target, attachment, texture, level); 99 } 100 void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) { 101 CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary); 102 } 103 void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const void *binary, GLint length) { 104 CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length); 105 } 106 void * API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) { 107 CALL_GL_API_RETURN(glMapBufferOES, target, access); 108 } 109 GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) { 110 CALL_GL_API_RETURN(glUnmapBufferOES, target); 111 } 112 void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void **params) { 113 CALL_GL_API(glGetBufferPointervOES, target, pname, params); 114 } 115 void API_ENTRY(glPrimitiveBoundingBoxOES)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) { 116 CALL_GL_API(glPrimitiveBoundingBoxOES, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); 117 } 118 void API_ENTRY(glMinSampleShadingOES)(GLfloat value) { 119 CALL_GL_API(glMinSampleShadingOES, value); 120 } 121 void API_ENTRY(glPatchParameteriOES)(GLenum pname, GLint value) { 122 CALL_GL_API(glPatchParameteriOES, pname, value); 123 } 124 void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) { 125 CALL_GL_API(glTexImage3DOES, target, level, internalformat, width, height, depth, border, format, type, pixels); 126 } 127 void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) { 128 CALL_GL_API(glTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); 129 } 130 void API_ENTRY(glCopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { 131 CALL_GL_API(glCopyTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, x, y, width, height); 132 } 133 void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) { 134 CALL_GL_API(glCompressedTexImage3DOES, target, level, internalformat, width, height, depth, border, imageSize, data); 135 } 136 void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) { 137 CALL_GL_API(glCompressedTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); 138 } 139 void API_ENTRY(glFramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { 140 CALL_GL_API(glFramebufferTexture3DOES, target, attachment, textarget, texture, level, zoffset); 141 } 142 void API_ENTRY(glTexParameterIivOES)(GLenum target, GLenum pname, const GLint *params) { 143 CALL_GL_API(glTexParameterIivOES, target, pname, params); 144 } 145 void API_ENTRY(glTexParameterIuivOES)(GLenum target, GLenum pname, const GLuint *params) { 146 CALL_GL_API(glTexParameterIuivOES, target, pname, params); 147 } 148 void API_ENTRY(glGetTexParameterIivOES)(GLenum target, GLenum pname, GLint *params) { 149 CALL_GL_API(glGetTexParameterIivOES, target, pname, params); 150 } 151 void API_ENTRY(glGetTexParameterIuivOES)(GLenum target, GLenum pname, GLuint *params) { 152 CALL_GL_API(glGetTexParameterIuivOES, target, pname, params); 153 } 154 void API_ENTRY(glSamplerParameterIivOES)(GLuint sampler, GLenum pname, const GLint *param) { 155 CALL_GL_API(glSamplerParameterIivOES, sampler, pname, param); 156 } 157 void API_ENTRY(glSamplerParameterIuivOES)(GLuint sampler, GLenum pname, const GLuint *param) { 158 CALL_GL_API(glSamplerParameterIuivOES, sampler, pname, param); 159 } 160 void API_ENTRY(glGetSamplerParameterIivOES)(GLuint sampler, GLenum pname, GLint *params) { 161 CALL_GL_API(glGetSamplerParameterIivOES, sampler, pname, params); 162 } 163 void API_ENTRY(glGetSamplerParameterIuivOES)(GLuint sampler, GLenum pname, GLuint *params) { 164 CALL_GL_API(glGetSamplerParameterIuivOES, sampler, pname, params); 165 } 166 void API_ENTRY(glTexBufferOES)(GLenum target, GLenum internalformat, GLuint buffer) { 167 CALL_GL_API(glTexBufferOES, target, internalformat, buffer); 168 } 169 void API_ENTRY(glTexBufferRangeOES)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { 170 CALL_GL_API(glTexBufferRangeOES, target, internalformat, buffer, offset, size); 171 } 172 void API_ENTRY(glTexStorage3DMultisampleOES)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { 173 CALL_GL_API(glTexStorage3DMultisampleOES, target, samples, internalformat, width, height, depth, fixedsamplelocations); 174 } 175 void API_ENTRY(glTextureViewOES)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) { 176 CALL_GL_API(glTextureViewOES, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); 177 } 178 void API_ENTRY(glBindVertexArrayOES)(GLuint array) { 179 CALL_GL_API(glBindVertexArrayOES, array); 180 } 181 void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) { 182 CALL_GL_API(glDeleteVertexArraysOES, n, arrays); 183 } 184 void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) { 185 CALL_GL_API(glGenVertexArraysOES, n, arrays); 186 } 187 GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) { 188 CALL_GL_API_RETURN(glIsVertexArrayOES, array); 189 } 190 void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint *numGroups, GLsizei groupsSize, GLuint *groups) { 191 CALL_GL_API(glGetPerfMonitorGroupsAMD, numGroups, groupsSize, groups); 192 } 193 void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) { 194 CALL_GL_API(glGetPerfMonitorCountersAMD, group, numCounters, maxActiveCounters, counterSize, counters); 195 } 196 void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString) { 197 CALL_GL_API(glGetPerfMonitorGroupStringAMD, group, bufSize, length, groupString); 198 } 199 void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString) { 200 CALL_GL_API(glGetPerfMonitorCounterStringAMD, group, counter, bufSize, length, counterString); 201 } 202 void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, void *data) { 203 CALL_GL_API(glGetPerfMonitorCounterInfoAMD, group, counter, pname, data); 204 } 205 void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint *monitors) { 206 CALL_GL_API(glGenPerfMonitorsAMD, n, monitors); 207 } 208 void API_ENTRY(glDeletePerfMonitorsAMD)(GLsizei n, GLuint *monitors) { 209 CALL_GL_API(glDeletePerfMonitorsAMD, n, monitors); 210 } 211 void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList) { 212 CALL_GL_API(glSelectPerfMonitorCountersAMD, monitor, enable, group, numCounters, counterList); 213 } 214 void API_ENTRY(glBeginPerfMonitorAMD)(GLuint monitor) { 215 CALL_GL_API(glBeginPerfMonitorAMD, monitor); 216 } 217 void API_ENTRY(glEndPerfMonitorAMD)(GLuint monitor) { 218 CALL_GL_API(glEndPerfMonitorAMD, monitor); 219 } 220 void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) { 221 CALL_GL_API(glGetPerfMonitorCounterDataAMD, monitor, pname, dataSize, data, bytesWritten); 222 } 223 void API_ENTRY(glBlitFramebufferANGLE)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { 224 CALL_GL_API(glBlitFramebufferANGLE, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); 225 } 226 void API_ENTRY(glRenderbufferStorageMultisampleANGLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 227 CALL_GL_API(glRenderbufferStorageMultisampleANGLE, target, samples, internalformat, width, height); 228 } 229 void API_ENTRY(glDrawArraysInstancedANGLE)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { 230 CALL_GL_API(glDrawArraysInstancedANGLE, mode, first, count, primcount); 231 } 232 void API_ENTRY(glDrawElementsInstancedANGLE)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) { 233 CALL_GL_API(glDrawElementsInstancedANGLE, mode, count, type, indices, primcount); 234 } 235 void API_ENTRY(glVertexAttribDivisorANGLE)(GLuint index, GLuint divisor) { 236 CALL_GL_API(glVertexAttribDivisorANGLE, index, divisor); 237 } 238 void API_ENTRY(glGetTranslatedShaderSourceANGLE)(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source) { 239 CALL_GL_API(glGetTranslatedShaderSourceANGLE, shader, bufsize, length, source); 240 } 241 void API_ENTRY(glCopyTextureLevelsAPPLE)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) { 242 CALL_GL_API(glCopyTextureLevelsAPPLE, destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount); 243 } 244 void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 245 CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height); 246 } 247 void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) { 248 CALL_GL_API(glResolveMultisampleFramebufferAPPLE); 249 } 250 GLsync API_ENTRY(glFenceSyncAPPLE)(GLenum condition, GLbitfield flags) { 251 CALL_GL_API_RETURN(glFenceSyncAPPLE, condition, flags); 252 } 253 GLboolean API_ENTRY(glIsSyncAPPLE)(GLsync sync) { 254 CALL_GL_API_RETURN(glIsSyncAPPLE, sync); 255 } 256 void API_ENTRY(glDeleteSyncAPPLE)(GLsync sync) { 257 CALL_GL_API(glDeleteSyncAPPLE, sync); 258 } 259 GLenum API_ENTRY(glClientWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) { 260 CALL_GL_API_RETURN(glClientWaitSyncAPPLE, sync, flags, timeout); 261 } 262 void API_ENTRY(glWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) { 263 CALL_GL_API(glWaitSyncAPPLE, sync, flags, timeout); 264 } 265 void API_ENTRY(glGetInteger64vAPPLE)(GLenum pname, GLint64 *params) { 266 CALL_GL_API(glGetInteger64vAPPLE, pname, params); 267 } 268 void API_ENTRY(glGetSyncivAPPLE)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) { 269 CALL_GL_API(glGetSyncivAPPLE, sync, pname, bufSize, length, values); 270 } 271 void API_ENTRY(glDrawArraysInstancedBaseInstanceEXT)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) { 272 CALL_GL_API(glDrawArraysInstancedBaseInstanceEXT, mode, first, count, instancecount, baseinstance); 273 } 274 void API_ENTRY(glDrawElementsInstancedBaseInstanceEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance) { 275 CALL_GL_API(glDrawElementsInstancedBaseInstanceEXT, mode, count, type, indices, instancecount, baseinstance); 276 } 277 void API_ENTRY(glDrawElementsInstancedBaseVertexBaseInstanceEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) { 278 CALL_GL_API(glDrawElementsInstancedBaseVertexBaseInstanceEXT, mode, count, type, indices, instancecount, basevertex, baseinstance); 279 } 280 void API_ENTRY(glBindFragDataLocationIndexedEXT)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) { 281 CALL_GL_API(glBindFragDataLocationIndexedEXT, program, colorNumber, index, name); 282 } 283 void API_ENTRY(glBindFragDataLocationEXT)(GLuint program, GLuint color, const GLchar *name) { 284 CALL_GL_API(glBindFragDataLocationEXT, program, color, name); 285 } 286 GLint API_ENTRY(glGetProgramResourceLocationIndexEXT)(GLuint program, GLenum programInterface, const GLchar *name) { 287 CALL_GL_API_RETURN(glGetProgramResourceLocationIndexEXT, program, programInterface, name); 288 } 289 GLint API_ENTRY(glGetFragDataIndexEXT)(GLuint program, const GLchar *name) { 290 CALL_GL_API_RETURN(glGetFragDataIndexEXT, program, name); 291 } 292 void API_ENTRY(glBufferStorageEXT)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags) { 293 CALL_GL_API(glBufferStorageEXT, target, size, data, flags); 294 } 295 void API_ENTRY(glCopyImageSubDataEXT)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { 296 CALL_GL_API(glCopyImageSubDataEXT, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); 297 } 298 void API_ENTRY(glLabelObjectEXT)(GLenum type, GLuint object, GLsizei length, const GLchar *label) { 299 CALL_GL_API(glLabelObjectEXT, type, object, length, label); 300 } 301 void API_ENTRY(glGetObjectLabelEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label) { 302 CALL_GL_API(glGetObjectLabelEXT, type, object, bufSize, length, label); 303 } 304 void API_ENTRY(glInsertEventMarkerEXT)(GLsizei length, const GLchar *marker) { 305 CALL_GL_API(glInsertEventMarkerEXT, length, marker); 306 } 307 void API_ENTRY(glPushGroupMarkerEXT)(GLsizei length, const GLchar *marker) { 308 CALL_GL_API(glPushGroupMarkerEXT, length, marker); 309 } 310 void API_ENTRY(glPopGroupMarkerEXT)(void) { 311 CALL_GL_API(glPopGroupMarkerEXT); 312 } 313 void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) { 314 CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments); 315 } 316 void API_ENTRY(glGenQueriesEXT)(GLsizei n, GLuint *ids) { 317 CALL_GL_API(glGenQueriesEXT, n, ids); 318 } 319 void API_ENTRY(glDeleteQueriesEXT)(GLsizei n, const GLuint *ids) { 320 CALL_GL_API(glDeleteQueriesEXT, n, ids); 321 } 322 GLboolean API_ENTRY(glIsQueryEXT)(GLuint id) { 323 CALL_GL_API_RETURN(glIsQueryEXT, id); 324 } 325 void API_ENTRY(glBeginQueryEXT)(GLenum target, GLuint id) { 326 CALL_GL_API(glBeginQueryEXT, target, id); 327 } 328 void API_ENTRY(glEndQueryEXT)(GLenum target) { 329 CALL_GL_API(glEndQueryEXT, target); 330 } 331 void API_ENTRY(glQueryCounterEXT)(GLuint id, GLenum target) { 332 CALL_GL_API(glQueryCounterEXT, id, target); 333 } 334 void API_ENTRY(glGetQueryivEXT)(GLenum target, GLenum pname, GLint *params) { 335 CALL_GL_API(glGetQueryivEXT, target, pname, params); 336 } 337 void API_ENTRY(glGetQueryObjectivEXT)(GLuint id, GLenum pname, GLint *params) { 338 CALL_GL_API(glGetQueryObjectivEXT, id, pname, params); 339 } 340 void API_ENTRY(glGetQueryObjectuivEXT)(GLuint id, GLenum pname, GLuint *params) { 341 CALL_GL_API(glGetQueryObjectuivEXT, id, pname, params); 342 } 343 void API_ENTRY(glGetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64 *params) { 344 CALL_GL_API(glGetQueryObjecti64vEXT, id, pname, params); 345 } 346 void API_ENTRY(glGetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64 *params) { 347 CALL_GL_API(glGetQueryObjectui64vEXT, id, pname, params); 348 } 349 void API_ENTRY(glDrawBuffersEXT)(GLsizei n, const GLenum *bufs) { 350 CALL_GL_API(glDrawBuffersEXT, n, bufs); 351 } 352 void API_ENTRY(glEnableiEXT)(GLenum target, GLuint index) { 353 CALL_GL_API(glEnableiEXT, target, index); 354 } 355 void API_ENTRY(glDisableiEXT)(GLenum target, GLuint index) { 356 CALL_GL_API(glDisableiEXT, target, index); 357 } 358 void API_ENTRY(glBlendEquationiEXT)(GLuint buf, GLenum mode) { 359 CALL_GL_API(glBlendEquationiEXT, buf, mode); 360 } 361 void API_ENTRY(glBlendEquationSeparateiEXT)(GLuint buf, GLenum modeRGB, GLenum modeAlpha) { 362 CALL_GL_API(glBlendEquationSeparateiEXT, buf, modeRGB, modeAlpha); 363 } 364 void API_ENTRY(glBlendFunciEXT)(GLuint buf, GLenum src, GLenum dst) { 365 CALL_GL_API(glBlendFunciEXT, buf, src, dst); 366 } 367 void API_ENTRY(glBlendFuncSeparateiEXT)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { 368 CALL_GL_API(glBlendFuncSeparateiEXT, buf, srcRGB, dstRGB, srcAlpha, dstAlpha); 369 } 370 void API_ENTRY(glColorMaskiEXT)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { 371 CALL_GL_API(glColorMaskiEXT, index, r, g, b, a); 372 } 373 GLboolean API_ENTRY(glIsEnablediEXT)(GLenum target, GLuint index) { 374 CALL_GL_API_RETURN(glIsEnablediEXT, target, index); 375 } 376 void API_ENTRY(glDrawElementsBaseVertexEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) { 377 CALL_GL_API(glDrawElementsBaseVertexEXT, mode, count, type, indices, basevertex); 378 } 379 void API_ENTRY(glDrawRangeElementsBaseVertexEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) { 380 CALL_GL_API(glDrawRangeElementsBaseVertexEXT, mode, start, end, count, type, indices, basevertex); 381 } 382 void API_ENTRY(glDrawElementsInstancedBaseVertexEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) { 383 CALL_GL_API(glDrawElementsInstancedBaseVertexEXT, mode, count, type, indices, instancecount, basevertex); 384 } 385 void API_ENTRY(glMultiDrawElementsBaseVertexEXT)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex) { 386 CALL_GL_API(glMultiDrawElementsBaseVertexEXT, mode, count, type, indices, primcount, basevertex); 387 } 388 void API_ENTRY(glDrawArraysInstancedEXT)(GLenum mode, GLint start, GLsizei count, GLsizei primcount) { 389 CALL_GL_API(glDrawArraysInstancedEXT, mode, start, count, primcount); 390 } 391 void API_ENTRY(glDrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) { 392 CALL_GL_API(glDrawElementsInstancedEXT, mode, count, type, indices, primcount); 393 } 394 void API_ENTRY(glFramebufferTextureEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level) { 395 CALL_GL_API(glFramebufferTextureEXT, target, attachment, texture, level); 396 } 397 void API_ENTRY(glVertexAttribDivisorEXT)(GLuint index, GLuint divisor) { 398 CALL_GL_API(glVertexAttribDivisorEXT, index, divisor); 399 } 400 void * API_ENTRY(glMapBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { 401 CALL_GL_API_RETURN(glMapBufferRangeEXT, target, offset, length, access); 402 } 403 void API_ENTRY(glFlushMappedBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length) { 404 CALL_GL_API(glFlushMappedBufferRangeEXT, target, offset, length); 405 } 406 void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount) { 407 CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount); 408 } 409 void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount) { 410 CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount); 411 } 412 void API_ENTRY(glMultiDrawArraysIndirectEXT)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride) { 413 CALL_GL_API(glMultiDrawArraysIndirectEXT, mode, indirect, drawcount, stride); 414 } 415 void API_ENTRY(glMultiDrawElementsIndirectEXT)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride) { 416 CALL_GL_API(glMultiDrawElementsIndirectEXT, mode, type, indirect, drawcount, stride); 417 } 418 void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 419 CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height); 420 } 421 void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { 422 CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples); 423 } 424 void API_ENTRY(glReadBufferIndexedEXT)(GLenum src, GLint index) { 425 CALL_GL_API(glReadBufferIndexedEXT, src, index); 426 } 427 void API_ENTRY(glDrawBuffersIndexedEXT)(GLint n, const GLenum *location, const GLint *indices) { 428 CALL_GL_API(glDrawBuffersIndexedEXT, n, location, indices); 429 } 430 void API_ENTRY(glGetIntegeri_vEXT)(GLenum target, GLuint index, GLint *data) { 431 CALL_GL_API(glGetIntegeri_vEXT, target, index, data); 432 } 433 void API_ENTRY(glPrimitiveBoundingBoxEXT)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) { 434 CALL_GL_API(glPrimitiveBoundingBoxEXT, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); 435 } 436 void API_ENTRY(glRasterSamplesEXT)(GLuint samples, GLboolean fixedsamplelocations) { 437 CALL_GL_API(glRasterSamplesEXT, samples, fixedsamplelocations); 438 } 439 GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) { 440 CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT); 441 } 442 void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) { 443 CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data); 444 } 445 void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) { 446 CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params); 447 } 448 void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint *params) { 449 CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params); 450 } 451 void API_ENTRY(glActiveShaderProgramEXT)(GLuint pipeline, GLuint program) { 452 CALL_GL_API(glActiveShaderProgramEXT, pipeline, program); 453 } 454 void API_ENTRY(glBindProgramPipelineEXT)(GLuint pipeline) { 455 CALL_GL_API(glBindProgramPipelineEXT, pipeline); 456 } 457 GLuint API_ENTRY(glCreateShaderProgramvEXT)(GLenum type, GLsizei count, const GLchar **strings) { 458 CALL_GL_API_RETURN(glCreateShaderProgramvEXT, type, count, strings); 459 } 460 void API_ENTRY(glDeleteProgramPipelinesEXT)(GLsizei n, const GLuint *pipelines) { 461 CALL_GL_API(glDeleteProgramPipelinesEXT, n, pipelines); 462 } 463 void API_ENTRY(glGenProgramPipelinesEXT)(GLsizei n, GLuint *pipelines) { 464 CALL_GL_API(glGenProgramPipelinesEXT, n, pipelines); 465 } 466 void API_ENTRY(glGetProgramPipelineInfoLogEXT)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { 467 CALL_GL_API(glGetProgramPipelineInfoLogEXT, pipeline, bufSize, length, infoLog); 468 } 469 void API_ENTRY(glGetProgramPipelineivEXT)(GLuint pipeline, GLenum pname, GLint *params) { 470 CALL_GL_API(glGetProgramPipelineivEXT, pipeline, pname, params); 471 } 472 GLboolean API_ENTRY(glIsProgramPipelineEXT)(GLuint pipeline) { 473 CALL_GL_API_RETURN(glIsProgramPipelineEXT, pipeline); 474 } 475 void API_ENTRY(glProgramParameteriEXT)(GLuint program, GLenum pname, GLint value) { 476 CALL_GL_API(glProgramParameteriEXT, program, pname, value); 477 } 478 void API_ENTRY(glProgramUniform1fEXT)(GLuint program, GLint location, GLfloat v0) { 479 CALL_GL_API(glProgramUniform1fEXT, program, location, v0); 480 } 481 void API_ENTRY(glProgramUniform1fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) { 482 CALL_GL_API(glProgramUniform1fvEXT, program, location, count, value); 483 } 484 void API_ENTRY(glProgramUniform1iEXT)(GLuint program, GLint location, GLint v0) { 485 CALL_GL_API(glProgramUniform1iEXT, program, location, v0); 486 } 487 void API_ENTRY(glProgramUniform1ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) { 488 CALL_GL_API(glProgramUniform1ivEXT, program, location, count, value); 489 } 490 void API_ENTRY(glProgramUniform2fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1) { 491 CALL_GL_API(glProgramUniform2fEXT, program, location, v0, v1); 492 } 493 void API_ENTRY(glProgramUniform2fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) { 494 CALL_GL_API(glProgramUniform2fvEXT, program, location, count, value); 495 } 496 void API_ENTRY(glProgramUniform2iEXT)(GLuint program, GLint location, GLint v0, GLint v1) { 497 CALL_GL_API(glProgramUniform2iEXT, program, location, v0, v1); 498 } 499 void API_ENTRY(glProgramUniform2ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) { 500 CALL_GL_API(glProgramUniform2ivEXT, program, location, count, value); 501 } 502 void API_ENTRY(glProgramUniform3fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { 503 CALL_GL_API(glProgramUniform3fEXT, program, location, v0, v1, v2); 504 } 505 void API_ENTRY(glProgramUniform3fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) { 506 CALL_GL_API(glProgramUniform3fvEXT, program, location, count, value); 507 } 508 void API_ENTRY(glProgramUniform3iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) { 509 CALL_GL_API(glProgramUniform3iEXT, program, location, v0, v1, v2); 510 } 511 void API_ENTRY(glProgramUniform3ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) { 512 CALL_GL_API(glProgramUniform3ivEXT, program, location, count, value); 513 } 514 void API_ENTRY(glProgramUniform4fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { 515 CALL_GL_API(glProgramUniform4fEXT, program, location, v0, v1, v2, v3); 516 } 517 void API_ENTRY(glProgramUniform4fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) { 518 CALL_GL_API(glProgramUniform4fvEXT, program, location, count, value); 519 } 520 void API_ENTRY(glProgramUniform4iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { 521 CALL_GL_API(glProgramUniform4iEXT, program, location, v0, v1, v2, v3); 522 } 523 void API_ENTRY(glProgramUniform4ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) { 524 CALL_GL_API(glProgramUniform4ivEXT, program, location, count, value); 525 } 526 void API_ENTRY(glProgramUniformMatrix2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 527 CALL_GL_API(glProgramUniformMatrix2fvEXT, program, location, count, transpose, value); 528 } 529 void API_ENTRY(glProgramUniformMatrix3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 530 CALL_GL_API(glProgramUniformMatrix3fvEXT, program, location, count, transpose, value); 531 } 532 void API_ENTRY(glProgramUniformMatrix4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 533 CALL_GL_API(glProgramUniformMatrix4fvEXT, program, location, count, transpose, value); 534 } 535 void API_ENTRY(glUseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program) { 536 CALL_GL_API(glUseProgramStagesEXT, pipeline, stages, program); 537 } 538 void API_ENTRY(glValidateProgramPipelineEXT)(GLuint pipeline) { 539 CALL_GL_API(glValidateProgramPipelineEXT, pipeline); 540 } 541 void API_ENTRY(glProgramUniform1uiEXT)(GLuint program, GLint location, GLuint v0) { 542 CALL_GL_API(glProgramUniform1uiEXT, program, location, v0); 543 } 544 void API_ENTRY(glProgramUniform2uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1) { 545 CALL_GL_API(glProgramUniform2uiEXT, program, location, v0, v1); 546 } 547 void API_ENTRY(glProgramUniform3uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) { 548 CALL_GL_API(glProgramUniform3uiEXT, program, location, v0, v1, v2); 549 } 550 void API_ENTRY(glProgramUniform4uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { 551 CALL_GL_API(glProgramUniform4uiEXT, program, location, v0, v1, v2, v3); 552 } 553 void API_ENTRY(glProgramUniform1uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint *value) { 554 CALL_GL_API(glProgramUniform1uivEXT, program, location, count, value); 555 } 556 void API_ENTRY(glProgramUniform2uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint *value) { 557 CALL_GL_API(glProgramUniform2uivEXT, program, location, count, value); 558 } 559 void API_ENTRY(glProgramUniform3uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint *value) { 560 CALL_GL_API(glProgramUniform3uivEXT, program, location, count, value); 561 } 562 void API_ENTRY(glProgramUniform4uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint *value) { 563 CALL_GL_API(glProgramUniform4uivEXT, program, location, count, value); 564 } 565 void API_ENTRY(glProgramUniformMatrix2x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 566 CALL_GL_API(glProgramUniformMatrix2x3fvEXT, program, location, count, transpose, value); 567 } 568 void API_ENTRY(glProgramUniformMatrix3x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 569 CALL_GL_API(glProgramUniformMatrix3x2fvEXT, program, location, count, transpose, value); 570 } 571 void API_ENTRY(glProgramUniformMatrix2x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 572 CALL_GL_API(glProgramUniformMatrix2x4fvEXT, program, location, count, transpose, value); 573 } 574 void API_ENTRY(glProgramUniformMatrix4x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 575 CALL_GL_API(glProgramUniformMatrix4x2fvEXT, program, location, count, transpose, value); 576 } 577 void API_ENTRY(glProgramUniformMatrix3x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 578 CALL_GL_API(glProgramUniformMatrix3x4fvEXT, program, location, count, transpose, value); 579 } 580 void API_ENTRY(glProgramUniformMatrix4x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 581 CALL_GL_API(glProgramUniformMatrix4x3fvEXT, program, location, count, transpose, value); 582 } 583 void API_ENTRY(glTexPageCommitmentEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) { 584 CALL_GL_API(glTexPageCommitmentEXT, target, level, xoffset, yoffset, zoffset, width, height, depth, commit); 585 } 586 void API_ENTRY(glPatchParameteriEXT)(GLenum pname, GLint value) { 587 CALL_GL_API(glPatchParameteriEXT, pname, value); 588 } 589 void API_ENTRY(glTexParameterIivEXT)(GLenum target, GLenum pname, const GLint *params) { 590 CALL_GL_API(glTexParameterIivEXT, target, pname, params); 591 } 592 void API_ENTRY(glTexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint *params) { 593 CALL_GL_API(glTexParameterIuivEXT, target, pname, params); 594 } 595 void API_ENTRY(glGetTexParameterIivEXT)(GLenum target, GLenum pname, GLint *params) { 596 CALL_GL_API(glGetTexParameterIivEXT, target, pname, params); 597 } 598 void API_ENTRY(glGetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint *params) { 599 CALL_GL_API(glGetTexParameterIuivEXT, target, pname, params); 600 } 601 void API_ENTRY(glSamplerParameterIivEXT)(GLuint sampler, GLenum pname, const GLint *param) { 602 CALL_GL_API(glSamplerParameterIivEXT, sampler, pname, param); 603 } 604 void API_ENTRY(glSamplerParameterIuivEXT)(GLuint sampler, GLenum pname, const GLuint *param) { 605 CALL_GL_API(glSamplerParameterIuivEXT, sampler, pname, param); 606 } 607 void API_ENTRY(glGetSamplerParameterIivEXT)(GLuint sampler, GLenum pname, GLint *params) { 608 CALL_GL_API(glGetSamplerParameterIivEXT, sampler, pname, params); 609 } 610 void API_ENTRY(glGetSamplerParameterIuivEXT)(GLuint sampler, GLenum pname, GLuint *params) { 611 CALL_GL_API(glGetSamplerParameterIuivEXT, sampler, pname, params); 612 } 613 void API_ENTRY(glTexBufferEXT)(GLenum target, GLenum internalformat, GLuint buffer) { 614 CALL_GL_API(glTexBufferEXT, target, internalformat, buffer); 615 } 616 void API_ENTRY(glTexBufferRangeEXT)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { 617 CALL_GL_API(glTexBufferRangeEXT, target, internalformat, buffer, offset, size); 618 } 619 void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { 620 CALL_GL_API(glTexStorage1DEXT, target, levels, internalformat, width); 621 } 622 void API_ENTRY(glTexStorage2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { 623 CALL_GL_API(glTexStorage2DEXT, target, levels, internalformat, width, height); 624 } 625 void API_ENTRY(glTexStorage3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { 626 CALL_GL_API(glTexStorage3DEXT, target, levels, internalformat, width, height, depth); 627 } 628 void API_ENTRY(glTextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { 629 CALL_GL_API(glTextureStorage1DEXT, texture, target, levels, internalformat, width); 630 } 631 void API_ENTRY(glTextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { 632 CALL_GL_API(glTextureStorage2DEXT, texture, target, levels, internalformat, width, height); 633 } 634 void API_ENTRY(glTextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { 635 CALL_GL_API(glTextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth); 636 } 637 void API_ENTRY(glTextureViewEXT)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) { 638 CALL_GL_API(glTextureViewEXT, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); 639 } 640 void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 641 CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height); 642 } 643 void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { 644 CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples); 645 } 646 void API_ENTRY(glApplyFramebufferAttachmentCMAAINTEL)(void) { 647 CALL_GL_API(glApplyFramebufferAttachmentCMAAINTEL); 648 } 649 void API_ENTRY(glBeginPerfQueryINTEL)(GLuint queryHandle) { 650 CALL_GL_API(glBeginPerfQueryINTEL, queryHandle); 651 } 652 void API_ENTRY(glCreatePerfQueryINTEL)(GLuint queryId, GLuint *queryHandle) { 653 CALL_GL_API(glCreatePerfQueryINTEL, queryId, queryHandle); 654 } 655 void API_ENTRY(glDeletePerfQueryINTEL)(GLuint queryHandle) { 656 CALL_GL_API(glDeletePerfQueryINTEL, queryHandle); 657 } 658 void API_ENTRY(glEndPerfQueryINTEL)(GLuint queryHandle) { 659 CALL_GL_API(glEndPerfQueryINTEL, queryHandle); 660 } 661 void API_ENTRY(glGetFirstPerfQueryIdINTEL)(GLuint *queryId) { 662 CALL_GL_API(glGetFirstPerfQueryIdINTEL, queryId); 663 } 664 void API_ENTRY(glGetNextPerfQueryIdINTEL)(GLuint queryId, GLuint *nextQueryId) { 665 CALL_GL_API(glGetNextPerfQueryIdINTEL, queryId, nextQueryId); 666 } 667 void API_ENTRY(glGetPerfCounterInfoINTEL)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue) { 668 CALL_GL_API(glGetPerfCounterInfoINTEL, queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue); 669 } 670 void API_ENTRY(glGetPerfQueryDataINTEL)(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten) { 671 CALL_GL_API(glGetPerfQueryDataINTEL, queryHandle, flags, dataSize, data, bytesWritten); 672 } 673 void API_ENTRY(glGetPerfQueryIdByNameINTEL)(GLchar *queryName, GLuint *queryId) { 674 CALL_GL_API(glGetPerfQueryIdByNameINTEL, queryName, queryId); 675 } 676 void API_ENTRY(glGetPerfQueryInfoINTEL)(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask) { 677 CALL_GL_API(glGetPerfQueryInfoINTEL, queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask); 678 } 679 GLuint64 API_ENTRY(glGetTextureHandleNV)(GLuint texture) { 680 CALL_GL_API_RETURN(glGetTextureHandleNV, texture); 681 } 682 GLuint64 API_ENTRY(glGetTextureSamplerHandleNV)(GLuint texture, GLuint sampler) { 683 CALL_GL_API_RETURN(glGetTextureSamplerHandleNV, texture, sampler); 684 } 685 void API_ENTRY(glMakeTextureHandleResidentNV)(GLuint64 handle) { 686 CALL_GL_API(glMakeTextureHandleResidentNV, handle); 687 } 688 void API_ENTRY(glMakeTextureHandleNonResidentNV)(GLuint64 handle) { 689 CALL_GL_API(glMakeTextureHandleNonResidentNV, handle); 690 } 691 GLuint64 API_ENTRY(glGetImageHandleNV)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) { 692 CALL_GL_API_RETURN(glGetImageHandleNV, texture, level, layered, layer, format); 693 } 694 void API_ENTRY(glMakeImageHandleResidentNV)(GLuint64 handle, GLenum access) { 695 CALL_GL_API(glMakeImageHandleResidentNV, handle, access); 696 } 697 void API_ENTRY(glMakeImageHandleNonResidentNV)(GLuint64 handle) { 698 CALL_GL_API(glMakeImageHandleNonResidentNV, handle); 699 } 700 void API_ENTRY(glUniformHandleui64NV)(GLint location, GLuint64 value) { 701 CALL_GL_API(glUniformHandleui64NV, location, value); 702 } 703 void API_ENTRY(glUniformHandleui64vNV)(GLint location, GLsizei count, const GLuint64 *value) { 704 CALL_GL_API(glUniformHandleui64vNV, location, count, value); 705 } 706 void API_ENTRY(glProgramUniformHandleui64NV)(GLuint program, GLint location, GLuint64 value) { 707 CALL_GL_API(glProgramUniformHandleui64NV, program, location, value); 708 } 709 void API_ENTRY(glProgramUniformHandleui64vNV)(GLuint program, GLint location, GLsizei count, const GLuint64 *values) { 710 CALL_GL_API(glProgramUniformHandleui64vNV, program, location, count, values); 711 } 712 GLboolean API_ENTRY(glIsTextureHandleResidentNV)(GLuint64 handle) { 713 CALL_GL_API_RETURN(glIsTextureHandleResidentNV, handle); 714 } 715 GLboolean API_ENTRY(glIsImageHandleResidentNV)(GLuint64 handle) { 716 CALL_GL_API_RETURN(glIsImageHandleResidentNV, handle); 717 } 718 void API_ENTRY(glBlendParameteriNV)(GLenum pname, GLint value) { 719 CALL_GL_API(glBlendParameteriNV, pname, value); 720 } 721 void API_ENTRY(glBlendBarrierNV)(void) { 722 CALL_GL_API(glBlendBarrierNV); 723 } 724 void API_ENTRY(glBeginConditionalRenderNV)(GLuint id, GLenum mode) { 725 CALL_GL_API(glBeginConditionalRenderNV, id, mode); 726 } 727 void API_ENTRY(glEndConditionalRenderNV)(void) { 728 CALL_GL_API(glEndConditionalRenderNV); 729 } 730 void API_ENTRY(glSubpixelPrecisionBiasNV)(GLuint xbits, GLuint ybits) { 731 CALL_GL_API(glSubpixelPrecisionBiasNV, xbits, ybits); 732 } 733 void API_ENTRY(glCopyBufferSubDataNV)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { 734 CALL_GL_API(glCopyBufferSubDataNV, readTarget, writeTarget, readOffset, writeOffset, size); 735 } 736 void API_ENTRY(glCoverageMaskNV)(GLboolean mask) { 737 CALL_GL_API(glCoverageMaskNV, mask); 738 } 739 void API_ENTRY(glCoverageOperationNV)(GLenum operation) { 740 CALL_GL_API(glCoverageOperationNV, operation); 741 } 742 void API_ENTRY(glDrawBuffersNV)(GLsizei n, const GLenum *bufs) { 743 CALL_GL_API(glDrawBuffersNV, n, bufs); 744 } 745 void API_ENTRY(glDrawArraysInstancedNV)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { 746 CALL_GL_API(glDrawArraysInstancedNV, mode, first, count, primcount); 747 } 748 void API_ENTRY(glDrawElementsInstancedNV)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) { 749 CALL_GL_API(glDrawElementsInstancedNV, mode, count, type, indices, primcount); 750 } 751 void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) { 752 CALL_GL_API(glDeleteFencesNV, n, fences); 753 } 754 void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint *fences) { 755 CALL_GL_API(glGenFencesNV, n, fences); 756 } 757 GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) { 758 CALL_GL_API_RETURN(glIsFenceNV, fence); 759 } 760 GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) { 761 CALL_GL_API_RETURN(glTestFenceNV, fence); 762 } 763 void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) { 764 CALL_GL_API(glGetFenceivNV, fence, pname, params); 765 } 766 void API_ENTRY(glFinishFenceNV)(GLuint fence) { 767 CALL_GL_API(glFinishFenceNV, fence); 768 } 769 void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) { 770 CALL_GL_API(glSetFenceNV, fence, condition); 771 } 772 void API_ENTRY(glFragmentCoverageColorNV)(GLuint color) { 773 CALL_GL_API(glFragmentCoverageColorNV, color); 774 } 775 void API_ENTRY(glBlitFramebufferNV)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { 776 CALL_GL_API(glBlitFramebufferNV, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); 777 } 778 void API_ENTRY(glCoverageModulationTableNV)(GLsizei n, const GLfloat *v) { 779 CALL_GL_API(glCoverageModulationTableNV, n, v); 780 } 781 void API_ENTRY(glGetCoverageModulationTableNV)(GLsizei bufsize, GLfloat *v) { 782 CALL_GL_API(glGetCoverageModulationTableNV, bufsize, v); 783 } 784 void API_ENTRY(glCoverageModulationNV)(GLenum components) { 785 CALL_GL_API(glCoverageModulationNV, components); 786 } 787 void API_ENTRY(glRenderbufferStorageMultisampleNV)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 788 CALL_GL_API(glRenderbufferStorageMultisampleNV, target, samples, internalformat, width, height); 789 } 790 void API_ENTRY(glVertexAttribDivisorNV)(GLuint index, GLuint divisor) { 791 CALL_GL_API(glVertexAttribDivisorNV, index, divisor); 792 } 793 void API_ENTRY(glGetInternalformatSampleivNV)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params) { 794 CALL_GL_API(glGetInternalformatSampleivNV, target, internalformat, samples, pname, bufSize, params); 795 } 796 void API_ENTRY(glUniformMatrix2x3fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 797 CALL_GL_API(glUniformMatrix2x3fvNV, location, count, transpose, value); 798 } 799 void API_ENTRY(glUniformMatrix3x2fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 800 CALL_GL_API(glUniformMatrix3x2fvNV, location, count, transpose, value); 801 } 802 void API_ENTRY(glUniformMatrix2x4fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 803 CALL_GL_API(glUniformMatrix2x4fvNV, location, count, transpose, value); 804 } 805 void API_ENTRY(glUniformMatrix4x2fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 806 CALL_GL_API(glUniformMatrix4x2fvNV, location, count, transpose, value); 807 } 808 void API_ENTRY(glUniformMatrix3x4fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 809 CALL_GL_API(glUniformMatrix3x4fvNV, location, count, transpose, value); 810 } 811 void API_ENTRY(glUniformMatrix4x3fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 812 CALL_GL_API(glUniformMatrix4x3fvNV, location, count, transpose, value); 813 } 814 GLuint API_ENTRY(glGenPathsNV)(GLsizei range) { 815 CALL_GL_API_RETURN(glGenPathsNV, range); 816 } 817 void API_ENTRY(glDeletePathsNV)(GLuint path, GLsizei range) { 818 CALL_GL_API(glDeletePathsNV, path, range); 819 } 820 GLboolean API_ENTRY(glIsPathNV)(GLuint path) { 821 CALL_GL_API_RETURN(glIsPathNV, path); 822 } 823 void API_ENTRY(glPathCommandsNV)(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords) { 824 CALL_GL_API(glPathCommandsNV, path, numCommands, commands, numCoords, coordType, coords); 825 } 826 void API_ENTRY(glPathCoordsNV)(GLuint path, GLsizei numCoords, GLenum coordType, const void *coords) { 827 CALL_GL_API(glPathCoordsNV, path, numCoords, coordType, coords); 828 } 829 void API_ENTRY(glPathSubCommandsNV)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords) { 830 CALL_GL_API(glPathSubCommandsNV, path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords); 831 } 832 void API_ENTRY(glPathSubCoordsNV)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords) { 833 CALL_GL_API(glPathSubCoordsNV, path, coordStart, numCoords, coordType, coords); 834 } 835 void API_ENTRY(glPathStringNV)(GLuint path, GLenum format, GLsizei length, const void *pathString) { 836 CALL_GL_API(glPathStringNV, path, format, length, pathString); 837 } 838 void API_ENTRY(glPathGlyphsNV)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) { 839 CALL_GL_API(glPathGlyphsNV, firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale); 840 } 841 void API_ENTRY(glPathGlyphRangeNV)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) { 842 CALL_GL_API(glPathGlyphRangeNV, firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale); 843 } 844 void API_ENTRY(glWeightPathsNV)(GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights) { 845 CALL_GL_API(glWeightPathsNV, resultPath, numPaths, paths, weights); 846 } 847 void API_ENTRY(glCopyPathNV)(GLuint resultPath, GLuint srcPath) { 848 CALL_GL_API(glCopyPathNV, resultPath, srcPath); 849 } 850 void API_ENTRY(glInterpolatePathsNV)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight) { 851 CALL_GL_API(glInterpolatePathsNV, resultPath, pathA, pathB, weight); 852 } 853 void API_ENTRY(glTransformPathNV)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues) { 854 CALL_GL_API(glTransformPathNV, resultPath, srcPath, transformType, transformValues); 855 } 856 void API_ENTRY(glPathParameterivNV)(GLuint path, GLenum pname, const GLint *value) { 857 CALL_GL_API(glPathParameterivNV, path, pname, value); 858 } 859 void API_ENTRY(glPathParameteriNV)(GLuint path, GLenum pname, GLint value) { 860 CALL_GL_API(glPathParameteriNV, path, pname, value); 861 } 862 void API_ENTRY(glPathParameterfvNV)(GLuint path, GLenum pname, const GLfloat *value) { 863 CALL_GL_API(glPathParameterfvNV, path, pname, value); 864 } 865 void API_ENTRY(glPathParameterfNV)(GLuint path, GLenum pname, GLfloat value) { 866 CALL_GL_API(glPathParameterfNV, path, pname, value); 867 } 868 void API_ENTRY(glPathDashArrayNV)(GLuint path, GLsizei dashCount, const GLfloat *dashArray) { 869 CALL_GL_API(glPathDashArrayNV, path, dashCount, dashArray); 870 } 871 void API_ENTRY(glPathStencilFuncNV)(GLenum func, GLint ref, GLuint mask) { 872 CALL_GL_API(glPathStencilFuncNV, func, ref, mask); 873 } 874 void API_ENTRY(glPathStencilDepthOffsetNV)(GLfloat factor, GLfloat units) { 875 CALL_GL_API(glPathStencilDepthOffsetNV, factor, units); 876 } 877 void API_ENTRY(glStencilFillPathNV)(GLuint path, GLenum fillMode, GLuint mask) { 878 CALL_GL_API(glStencilFillPathNV, path, fillMode, mask); 879 } 880 void API_ENTRY(glStencilStrokePathNV)(GLuint path, GLint reference, GLuint mask) { 881 CALL_GL_API(glStencilStrokePathNV, path, reference, mask); 882 } 883 void API_ENTRY(glStencilFillPathInstancedNV)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues) { 884 CALL_GL_API(glStencilFillPathInstancedNV, numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues); 885 } 886 void API_ENTRY(glStencilStrokePathInstancedNV)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues) { 887 CALL_GL_API(glStencilStrokePathInstancedNV, numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues); 888 } 889 void API_ENTRY(glPathCoverDepthFuncNV)(GLenum func) { 890 CALL_GL_API(glPathCoverDepthFuncNV, func); 891 } 892 void API_ENTRY(glCoverFillPathNV)(GLuint path, GLenum coverMode) { 893 CALL_GL_API(glCoverFillPathNV, path, coverMode); 894 } 895 void API_ENTRY(glCoverStrokePathNV)(GLuint path, GLenum coverMode) { 896 CALL_GL_API(glCoverStrokePathNV, path, coverMode); 897 } 898 void API_ENTRY(glCoverFillPathInstancedNV)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) { 899 CALL_GL_API(glCoverFillPathInstancedNV, numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); 900 } 901 void API_ENTRY(glCoverStrokePathInstancedNV)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) { 902 CALL_GL_API(glCoverStrokePathInstancedNV, numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); 903 } 904 void API_ENTRY(glGetPathParameterivNV)(GLuint path, GLenum pname, GLint *value) { 905 CALL_GL_API(glGetPathParameterivNV, path, pname, value); 906 } 907 void API_ENTRY(glGetPathParameterfvNV)(GLuint path, GLenum pname, GLfloat *value) { 908 CALL_GL_API(glGetPathParameterfvNV, path, pname, value); 909 } 910 void API_ENTRY(glGetPathCommandsNV)(GLuint path, GLubyte *commands) { 911 CALL_GL_API(glGetPathCommandsNV, path, commands); 912 } 913 void API_ENTRY(glGetPathCoordsNV)(GLuint path, GLfloat *coords) { 914 CALL_GL_API(glGetPathCoordsNV, path, coords); 915 } 916 void API_ENTRY(glGetPathDashArrayNV)(GLuint path, GLfloat *dashArray) { 917 CALL_GL_API(glGetPathDashArrayNV, path, dashArray); 918 } 919 void API_ENTRY(glGetPathMetricsNV)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics) { 920 CALL_GL_API(glGetPathMetricsNV, metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics); 921 } 922 void API_ENTRY(glGetPathMetricRangeNV)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics) { 923 CALL_GL_API(glGetPathMetricRangeNV, metricQueryMask, firstPathName, numPaths, stride, metrics); 924 } 925 void API_ENTRY(glGetPathSpacingNV)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing) { 926 CALL_GL_API(glGetPathSpacingNV, pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing); 927 } 928 GLboolean API_ENTRY(glIsPointInFillPathNV)(GLuint path, GLuint mask, GLfloat x, GLfloat y) { 929 CALL_GL_API_RETURN(glIsPointInFillPathNV, path, mask, x, y); 930 } 931 GLboolean API_ENTRY(glIsPointInStrokePathNV)(GLuint path, GLfloat x, GLfloat y) { 932 CALL_GL_API_RETURN(glIsPointInStrokePathNV, path, x, y); 933 } 934 GLfloat API_ENTRY(glGetPathLengthNV)(GLuint path, GLsizei startSegment, GLsizei numSegments) { 935 CALL_GL_API_RETURN(glGetPathLengthNV, path, startSegment, numSegments); 936 } 937 GLboolean API_ENTRY(glPointAlongPathNV)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY) { 938 CALL_GL_API_RETURN(glPointAlongPathNV, path, startSegment, numSegments, distance, x, y, tangentX, tangentY); 939 } 940 void API_ENTRY(glMatrixLoad3x2fNV)(GLenum matrixMode, const GLfloat *m) { 941 CALL_GL_API(glMatrixLoad3x2fNV, matrixMode, m); 942 } 943 void API_ENTRY(glMatrixLoad3x3fNV)(GLenum matrixMode, const GLfloat *m) { 944 CALL_GL_API(glMatrixLoad3x3fNV, matrixMode, m); 945 } 946 void API_ENTRY(glMatrixLoadTranspose3x3fNV)(GLenum matrixMode, const GLfloat *m) { 947 CALL_GL_API(glMatrixLoadTranspose3x3fNV, matrixMode, m); 948 } 949 void API_ENTRY(glMatrixMult3x2fNV)(GLenum matrixMode, const GLfloat *m) { 950 CALL_GL_API(glMatrixMult3x2fNV, matrixMode, m); 951 } 952 void API_ENTRY(glMatrixMult3x3fNV)(GLenum matrixMode, const GLfloat *m) { 953 CALL_GL_API(glMatrixMult3x3fNV, matrixMode, m); 954 } 955 void API_ENTRY(glMatrixMultTranspose3x3fNV)(GLenum matrixMode, const GLfloat *m) { 956 CALL_GL_API(glMatrixMultTranspose3x3fNV, matrixMode, m); 957 } 958 void API_ENTRY(glStencilThenCoverFillPathNV)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) { 959 CALL_GL_API(glStencilThenCoverFillPathNV, path, fillMode, mask, coverMode); 960 } 961 void API_ENTRY(glStencilThenCoverStrokePathNV)(GLuint path, GLint reference, GLuint mask, GLenum coverMode) { 962 CALL_GL_API(glStencilThenCoverStrokePathNV, path, reference, mask, coverMode); 963 } 964 void API_ENTRY(glStencilThenCoverFillPathInstancedNV)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) { 965 CALL_GL_API(glStencilThenCoverFillPathInstancedNV, numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, transformType, transformValues); 966 } 967 void API_ENTRY(glStencilThenCoverStrokePathInstancedNV)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) { 968 CALL_GL_API(glStencilThenCoverStrokePathInstancedNV, numPaths, pathNameType, paths, pathBase, reference, mask, coverMode, transformType, transformValues); 969 } 970 GLenum API_ENTRY(glPathGlyphIndexRangeNV)(GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]) { 971 CALL_GL_API_RETURN(glPathGlyphIndexRangeNV, fontTarget, fontName, fontStyle, pathParameterTemplate, emScale, baseAndCount); 972 } 973 GLenum API_ENTRY(glPathGlyphIndexArrayNV)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) { 974 CALL_GL_API_RETURN(glPathGlyphIndexArrayNV, firstPathName, fontTarget, fontName, fontStyle, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale); 975 } 976 GLenum API_ENTRY(glPathMemoryGlyphIndexArrayNV)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) { 977 CALL_GL_API_RETURN(glPathMemoryGlyphIndexArrayNV, firstPathName, fontTarget, fontSize, fontData, faceIndex, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale); 978 } 979 void API_ENTRY(glProgramPathFragmentInputGenNV)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs) { 980 CALL_GL_API(glProgramPathFragmentInputGenNV, program, location, genMode, components, coeffs); 981 } 982 void API_ENTRY(glGetProgramResourcefvNV)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params) { 983 CALL_GL_API(glGetProgramResourcefvNV, program, programInterface, index, propCount, props, bufSize, length, params); 984 } 985 void API_ENTRY(glPolygonModeNV)(GLenum face, GLenum mode) { 986 CALL_GL_API(glPolygonModeNV, face, mode); 987 } 988 void API_ENTRY(glReadBufferNV)(GLenum mode) { 989 CALL_GL_API(glReadBufferNV, mode); 990 } 991 void API_ENTRY(glFramebufferSampleLocationsfvNV)(GLenum target, GLuint start, GLsizei count, const GLfloat *v) { 992 CALL_GL_API(glFramebufferSampleLocationsfvNV, target, start, count, v); 993 } 994 void API_ENTRY(glNamedFramebufferSampleLocationsfvNV)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v) { 995 CALL_GL_API(glNamedFramebufferSampleLocationsfvNV, framebuffer, start, count, v); 996 } 997 void API_ENTRY(glResolveDepthValuesNV)(void) { 998 CALL_GL_API(glResolveDepthValuesNV); 999 } 1000 void API_ENTRY(glViewportArrayvNV)(GLuint first, GLsizei count, const GLfloat *v) { 1001 CALL_GL_API(glViewportArrayvNV, first, count, v); 1002 } 1003 void API_ENTRY(glViewportIndexedfNV)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) { 1004 CALL_GL_API(glViewportIndexedfNV, index, x, y, w, h); 1005 } 1006 void API_ENTRY(glViewportIndexedfvNV)(GLuint index, const GLfloat *v) { 1007 CALL_GL_API(glViewportIndexedfvNV, index, v); 1008 } 1009 void API_ENTRY(glScissorArrayvNV)(GLuint first, GLsizei count, const GLint *v) { 1010 CALL_GL_API(glScissorArrayvNV, first, count, v); 1011 } 1012 void API_ENTRY(glScissorIndexedNV)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) { 1013 CALL_GL_API(glScissorIndexedNV, index, left, bottom, width, height); 1014 } 1015 void API_ENTRY(glScissorIndexedvNV)(GLuint index, const GLint *v) { 1016 CALL_GL_API(glScissorIndexedvNV, index, v); 1017 } 1018 void API_ENTRY(glDepthRangeArrayfvNV)(GLuint first, GLsizei count, const GLfloat *v) { 1019 CALL_GL_API(glDepthRangeArrayfvNV, first, count, v); 1020 } 1021 void API_ENTRY(glDepthRangeIndexedfNV)(GLuint index, GLfloat n, GLfloat f) { 1022 CALL_GL_API(glDepthRangeIndexedfNV, index, n, f); 1023 } 1024 void API_ENTRY(glGetFloati_vNV)(GLenum target, GLuint index, GLfloat *data) { 1025 CALL_GL_API(glGetFloati_vNV, target, index, data); 1026 } 1027 void API_ENTRY(glEnableiNV)(GLenum target, GLuint index) { 1028 CALL_GL_API(glEnableiNV, target, index); 1029 } 1030 void API_ENTRY(glDisableiNV)(GLenum target, GLuint index) { 1031 CALL_GL_API(glDisableiNV, target, index); 1032 } 1033 GLboolean API_ENTRY(glIsEnablediNV)(GLenum target, GLuint index) { 1034 CALL_GL_API_RETURN(glIsEnablediNV, target, index); 1035 } 1036 void API_ENTRY(glFramebufferTextureMultiviewOVR)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) { 1037 CALL_GL_API(glFramebufferTextureMultiviewOVR, target, attachment, texture, level, baseViewIndex, numViews); 1038 } 1039 void API_ENTRY(glFramebufferTextureMultisampleMultiviewOVR)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews) { 1040 CALL_GL_API(glFramebufferTextureMultisampleMultiviewOVR, target, attachment, texture, level, samples, baseViewIndex, numViews); 1041 } 1042 void API_ENTRY(glAlphaFuncQCOM)(GLenum func, GLclampf ref) { 1043 CALL_GL_API(glAlphaFuncQCOM, func, ref); 1044 } 1045 void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) { 1046 CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls); 1047 } 1048 void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) { 1049 CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString); 1050 } 1051 void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) { 1052 CALL_GL_API(glEnableDriverControlQCOM, driverControl); 1053 } 1054 void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) { 1055 CALL_GL_API(glDisableDriverControlQCOM, driverControl); 1056 } 1057 void API_ENTRY(glExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures) { 1058 CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures); 1059 } 1060 void API_ENTRY(glExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) { 1061 CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers); 1062 } 1063 void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) { 1064 CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers); 1065 } 1066 void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) { 1067 CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers); 1068 } 1069 void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) { 1070 CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params); 1071 } 1072 void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) { 1073 CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param); 1074 } 1075 void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels) { 1076 CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels); 1077 } 1078 void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, void **params) { 1079 CALL_GL_API(glExtGetBufferPointervQCOM, target, params); 1080 } 1081 void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) { 1082 CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders); 1083 } 1084 void API_ENTRY(glExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms) { 1085 CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms); 1086 } 1087 GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) { 1088 CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program); 1089 } 1090 void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length) { 1091 CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length); 1092 } 1093 void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) { 1094 CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask); 1095 } 1096 void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) { 1097 CALL_GL_API(glEndTilingQCOM, preserveMask); 1098 } 1099