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    Searched defs:GLES20 (Results 1 - 25 of 106) sorted by null

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  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneShaderTest.java 24 import android.opengl.GLES20;
47 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
48 GLES20.glUseProgram(mProgram);
50 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT,
52 GLES20.glEnableVertexAttribArray(maPositionHandle);
53 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3)
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RendererThreeShaderTest.java 24 import android.opengl.GLES20;
46 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
47 GLES20.glUseProgram(mProgram);
49 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT,
51 GLES20.glEnableVertexAttribArray(maPositionHandle);
52 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3)
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RendererFiveShaderTest.java 21 import android.opengl.GLES20;
33 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
35 mProgram = GLES20.glCreateProgram();
36 int shaderOne = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER);
37 int shaderTwo = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER);
38 GLES20.glAttachShader(mProgram, shaderOne);
39 GLES20.glAttachShader(mProgram, shaderTwo);
42 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0)
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RendererSixShaderTest.java 21 import android.opengl.GLES20;
31 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
33 mProgram = GLES20.glCreateProgram();
34 int shaderOne = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER);
35 int shaderTwo = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
36 GLES20.glAttachShader(mProgram, shaderOne);
37 GLES20.glAttachShader(mProgram, shaderTwo);
40 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0)
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  /cts/tests/vr/src/android/vr/cts/
RendererProtectedTexturesTest.java 23 import android.opengl.GLES20;
51 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
53 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
54 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
55 mProgram = GLES20.glCreateProgram();
56 GLES20.glAttachShader(mProgram, vertexShader);
57 GLES20.glAttachShader(mProgram, fragmentShader);
58 GLES20.glLinkProgram(mProgram);
60 GLES20.glGetProgramiv(mProgram, GLES20.GL_LINK_STATUS, linkStatus, 0)
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  /developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 19 import android.opengl.GLES20;
24 int shader = GLES20.glCreateShader(shaderType);
26 GLES20.glShaderSource(shader, source);
27 GLES20.glCompileShader(shader);
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
31 String info = GLES20.glGetShaderInfoLog(shader);
32 GLES20.glDeleteShader(shader);
40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
44 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource)
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  /developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 19 import android.opengl.GLES20;
24 int shader = GLES20.glCreateShader(shaderType);
26 GLES20.glShaderSource(shader, source);
27 GLES20.glCompileShader(shader);
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
31 String info = GLES20.glGetShaderInfoLog(shader);
32 GLES20.glDeleteShader(shader);
40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
44 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource)
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  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 19 import android.opengl.GLES20;
24 int shader = GLES20.glCreateShader(shaderType);
26 GLES20.glShaderSource(shader, source);
27 GLES20.glCompileShader(shader);
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
31 String info = GLES20.glGetShaderInfoLog(shader);
32 GLES20.glDeleteShader(shader);
43 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
47 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource)
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  /development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
GLToolbox.java 19 import android.opengl.GLES20;
24 int shader = GLES20.glCreateShader(shaderType);
26 GLES20.glShaderSource(shader, source);
27 GLES20.glCompileShader(shader);
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
31 String info = GLES20.glGetShaderInfoLog(shader);
32 GLES20.glDeleteShader(shader);
40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
44 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource)
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  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlShader.java 30 import android.opengl.GLES20;
42 GLES20.GL_FALSE
44 int shader = GLES20.glCreateShader(shaderType);
45 GLES20.glShaderSource(shader, source);
46 GLES20.glCompileShader(shader);
47 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, result, 0);
48 if (result[0] != GLES20.GL_TRUE) {
50 GLES20.glGetShaderInfoLog(shader));
51 throw new RuntimeException(GLES20.glGetShaderInfoLog(shader))
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GlTextureFrameBuffer.java 30 import android.opengl.GLES20;
51 case GLES20.GL_LUMINANCE:
52 case GLES20.GL_RGB:
53 case GLES20.GL_RGBA:
60 textureId = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
66 GLES20.glGenFramebuffers(1, frameBuffers, 0);
68 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId);
72 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0
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  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 36 import android.opengl.GLES20;
65 GLES20.glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
66 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
67 GLES20.glUseProgram(mProgram);
70 GLES20.glVertexAttribPointer(mvPositionHandle, 2, GLES20.GL_FLOAT, false, 0, mTriangleVertices);
72 GLES20.glEnableVertexAttribArray(mvPositionHandle);
74 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3)
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  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLES20IdImpl.java 3 import android.opengl.GLES20;
13 GLES20.glGenTextures(1, mTempIntArray, 0);
20 GLES20.glGenBuffers(n, buffers, offset);
26 GLES20.glDeleteTextures(n, textures, offset);
33 GLES20.glDeleteBuffers(n, buffers, offset);
39 GLES20.glDeleteFramebuffers(n, buffers, offset);
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20IdImpl.java 3 import android.opengl.GLES20;
13 GLES20.glGenTextures(1, mTempIntArray, 0);
20 GLES20.glGenBuffers(n, buffers, offset);
26 GLES20.glDeleteTextures(n, textures, offset);
33 GLES20.glDeleteBuffers(n, buffers, offset);
39 GLES20.glDeleteFramebuffers(n, buffers, offset);
  /packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/
GLES20IdImpl.java 3 import android.opengl.GLES20;
13 GLES20.glGenTextures(1, mTempIntArray, 0);
20 GLES20.glGenBuffers(n, buffers, offset);
26 GLES20.glDeleteTextures(n, textures, offset);
33 GLES20.glDeleteBuffers(n, buffers, offset);
39 GLES20.glDeleteFramebuffers(n, buffers, offset);
  /cts/tests/tests/graphics/src/android/opengl/cts/
CompressedTextureSurfaceView.java 41 import android.opengl.GLES20;
169 GLES20.glUseProgram(mProgram);
172 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
173 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID);
176 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false,
179 GLES20.glEnableVertexAttribArray(maPositionHandle);
183 GLES20.glVertexAttribPointer(maTextureHandle, 2, GLES20.GL_FLOAT, false
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  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
CtsMediaTextureRender.java 29 import android.opengl.GLES20;
105 GLES20.glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
106 GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
108 GLES20.glUseProgram(mProgram);
111 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
112 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTextureID);
115 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false
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  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 29 import android.opengl.GLES20;
101 GLES20.glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
102 GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
104 GLES20.glUseProgram(mProgram);
107 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
108 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTextureID);
111 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false
    [all...]
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
GLToolbox.java 20 import android.opengl.GLES20;
39 return GLES20.glIsTexture(texId);
45 GLES20.glDeleteTextures(1, textures, 0);
52 GLES20.glDeleteFramebuffers(1, fbos, 0);
58 GLES20.glGenTextures(1, textures, 0);
65 GLES20.glGenFramebuffers(1, fbos, 0);
71 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboId);
72 GLES20.glReadPixels(0, 0, width, height, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, pixels)
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  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Square.java 23 import android.opengl.GLES20;
94 GLES20.GL_VERTEX_SHADER,
97 GLES20.GL_FRAGMENT_SHADER,
100 mProgram = GLES20.glCreateProgram(); // create empty OpenGL Program
101 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
102 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
103 GLES20.glLinkProgram(mProgram); // create OpenGL program executables
114 GLES20.glUseProgram(mProgram);
117 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
120 GLES20.glEnableVertexAttribArray(mPositionHandle)
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Triangle.java 22 import android.opengl.GLES20;
87 GLES20.GL_VERTEX_SHADER, vertexShaderCode);
89 GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
91 mProgram = GLES20.glCreateProgram(); // create empty OpenGL Program
92 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
93 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
94 GLES20.glLinkProgram(mProgram); // create OpenGL program executables
106 GLES20.glUseProgram(mProgram);
109 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
112 GLES20.glEnableVertexAttribArray(mPositionHandle)
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  /platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/
Square.java 24 import android.opengl.GLES20;
101 GLES20.GL_VERTEX_SHADER,
104 GLES20.GL_FRAGMENT_SHADER,
107 mProgram = GLES20.glCreateProgram(); // create empty OpenGL Program
108 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
109 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
110 GLES20.glLinkProgram(mProgram); // create OpenGL program executables
120 GLES20.glUseProgram(mProgram);
123 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
126 GLES20.glEnableVertexAttribArray(mPositionHandle)
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Triangle.java 23 import android.opengl.GLES20;
92 GLES20.GL_VERTEX_SHADER, vertexShaderCode);
94 GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
96 mProgram = GLES20.glCreateProgram(); // create empty OpenGL Program
97 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
98 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
99 GLES20.glLinkProgram(mProgram); // create OpenGL program executables
110 GLES20.glUseProgram(mProgram);
113 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
116 GLES20.glEnableVertexAttribArray(mPositionHandle)
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 31 import android.opengl.GLES20;
50 // Ignore the passed-in GL10 interface, and use the GLES20
52 GLES20.glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
53 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
54 GLES20.glUseProgram(mProgram);
57 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
58 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID)
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  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 31 import android.opengl.GLES20;
48 // Ignore the passed-in GL10 interface, and use the GLES20
50 GLES20.glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
51 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
52 GLES20.glUseProgram(mProgram);
55 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
56 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID)
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