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      1 // Copyright 2013 the V8 project authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_
      6 #define V8_COMPILER_NODE_PROPERTIES_H_
      7 
      8 #include "src/compiler/node.h"
      9 #include "src/types.h"
     10 
     11 namespace v8 {
     12 namespace internal {
     13 namespace compiler {
     14 
     15 class Graph;
     16 class Operator;
     17 class CommonOperatorBuilder;
     18 
     19 // A facade that simplifies access to the different kinds of inputs to a node.
     20 class NodeProperties final {
     21  public:
     22   // ---------------------------------------------------------------------------
     23   // Input layout.
     24   // Inputs are always arranged in order as follows:
     25   //     0 [ values, context, frame state, effects, control ] node->InputCount()
     26 
     27   static int FirstValueIndex(Node* node) { return 0; }
     28   static int FirstContextIndex(Node* node) { return PastValueIndex(node); }
     29   static int FirstFrameStateIndex(Node* node) { return PastContextIndex(node); }
     30   static int FirstEffectIndex(Node* node) { return PastFrameStateIndex(node); }
     31   static int FirstControlIndex(Node* node) { return PastEffectIndex(node); }
     32   static int PastValueIndex(Node* node);
     33   static int PastContextIndex(Node* node);
     34   static int PastFrameStateIndex(Node* node);
     35   static int PastEffectIndex(Node* node);
     36   static int PastControlIndex(Node* node);
     37 
     38 
     39   // ---------------------------------------------------------------------------
     40   // Input accessors.
     41 
     42   static Node* GetValueInput(Node* node, int index);
     43   static Node* GetContextInput(Node* node);
     44   static Node* GetFrameStateInput(Node* node, int index);
     45   static Node* GetEffectInput(Node* node, int index = 0);
     46   static Node* GetControlInput(Node* node, int index = 0);
     47 
     48 
     49   // ---------------------------------------------------------------------------
     50   // Edge kinds.
     51 
     52   static bool IsValueEdge(Edge edge);
     53   static bool IsContextEdge(Edge edge);
     54   static bool IsFrameStateEdge(Edge edge);
     55   static bool IsEffectEdge(Edge edge);
     56   static bool IsControlEdge(Edge edge);
     57 
     58 
     59   // ---------------------------------------------------------------------------
     60   // Miscellaneous predicates.
     61 
     62   static bool IsCommon(Node* node) {
     63     return IrOpcode::IsCommonOpcode(node->opcode());
     64   }
     65   static bool IsControl(Node* node) {
     66     return IrOpcode::IsControlOpcode(node->opcode());
     67   }
     68   static bool IsConstant(Node* node) {
     69     return IrOpcode::IsConstantOpcode(node->opcode());
     70   }
     71   static bool IsPhi(Node* node) {
     72     return IrOpcode::IsPhiOpcode(node->opcode());
     73   }
     74 
     75   // Determines whether exceptions thrown by the given node are handled locally
     76   // within the graph (i.e. an IfException projection is present).
     77   static bool IsExceptionalCall(Node* node);
     78 
     79   // ---------------------------------------------------------------------------
     80   // Miscellaneous mutators.
     81 
     82   static void ReplaceValueInput(Node* node, Node* value, int index);
     83   static void ReplaceContextInput(Node* node, Node* context);
     84   static void ReplaceControlInput(Node* node, Node* control);
     85   static void ReplaceEffectInput(Node* node, Node* effect, int index = 0);
     86   static void ReplaceFrameStateInput(Node* node, int index, Node* frame_state);
     87   static void RemoveFrameStateInput(Node* node, int index);
     88   static void RemoveNonValueInputs(Node* node);
     89   static void RemoveValueInputs(Node* node);
     90 
     91   // Replaces all value inputs of {node} with the single input {value}.
     92   static void ReplaceValueInputs(Node* node, Node* value);
     93 
     94   // Merge the control node {node} into the end of the graph, introducing a
     95   // merge node or expanding an existing merge node if necessary.
     96   static void MergeControlToEnd(Graph* graph, CommonOperatorBuilder* common,
     97                                 Node* node);
     98 
     99   // Replace all uses of {node} with the given replacement nodes. All occurring
    100   // use kinds need to be replaced, {nullptr} is only valid if a use kind is
    101   // guaranteed not to exist.
    102   static void ReplaceUses(Node* node, Node* value, Node* effect = nullptr,
    103                           Node* success = nullptr, Node* exception = nullptr);
    104 
    105   // Safe wrapper to mutate the operator of a node. Checks that the node is
    106   // currently in a state that satisfies constraints of the new operator.
    107   static void ChangeOp(Node* node, const Operator* new_op);
    108 
    109   // ---------------------------------------------------------------------------
    110   // Miscellaneous utilities.
    111 
    112   static Node* FindProjection(Node* node, size_t projection_index);
    113 
    114   // Collect the branch-related projections from a node, such as IfTrue,
    115   // IfFalse, IfSuccess, IfException, IfValue and IfDefault.
    116   //  - Branch: [ IfTrue, IfFalse ]
    117   //  - Call  : [ IfSuccess, IfException ]
    118   //  - Switch: [ IfValue, ..., IfDefault ]
    119   static void CollectControlProjections(Node* node, Node** proj, size_t count);
    120 
    121   // ---------------------------------------------------------------------------
    122   // Context.
    123 
    124   // Try to retrieve the specialization context from the given {node},
    125   // optionally utilizing the knowledge about the (outermost) function
    126   // {context}.
    127   static MaybeHandle<Context> GetSpecializationContext(
    128       Node* node, MaybeHandle<Context> context = MaybeHandle<Context>());
    129 
    130   // Try to retrieve the specialization native context from the given
    131   // {node}, optionally utilizing the knowledge about the (outermost)
    132   // {native_context}.
    133   static MaybeHandle<Context> GetSpecializationNativeContext(
    134       Node* node, MaybeHandle<Context> native_context = MaybeHandle<Context>());
    135 
    136   // Try to retrieve the specialization global object from the given
    137   // {node}, optionally utilizing the knowledge about the (outermost)
    138   // {native_context}.
    139   static MaybeHandle<JSGlobalObject> GetSpecializationGlobalObject(
    140       Node* node, MaybeHandle<Context> native_context = MaybeHandle<Context>());
    141 
    142   // ---------------------------------------------------------------------------
    143   // Type.
    144 
    145   static bool IsTyped(Node* node) { return node->type() != nullptr; }
    146   static Type* GetType(Node* node) {
    147     DCHECK(IsTyped(node));
    148     return node->type();
    149   }
    150   static Type* GetTypeOrAny(Node* node);
    151   static void SetType(Node* node, Type* type) {
    152     DCHECK_NOT_NULL(type);
    153     node->set_type(type);
    154   }
    155   static void RemoveType(Node* node) { node->set_type(nullptr); }
    156   static bool AllValueInputsAreTyped(Node* node);
    157 
    158  private:
    159   static inline bool IsInputRange(Edge edge, int first, int count);
    160 };
    161 
    162 }  // namespace compiler
    163 }  // namespace internal
    164 }  // namespace v8
    165 
    166 #endif  // V8_COMPILER_NODE_PROPERTIES_H_
    167