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      1 /*
      2  * Mesa 3-D graphics library
      3  * Version:  7.5
      4  *
      5  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 
     26 /**
     27  * \file glheader.h
     28  * Wrapper for GL/gl.h and GL/glext.h
     29  */
     30 
     31 
     32 #ifndef GLHEADER_H
     33 #define GLHEADER_H
     34 
     35 
     36 #ifdef WGLAPI
     37 #undef WGLAPI
     38 #endif
     39 
     40 
     41 #if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
     42 #  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
     43 #    define WGLAPI __declspec(dllexport)
     44 #  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
     45 #    define WGLAPI __declspec(dllimport)
     46 #  else /* for use with static link lib build of Win32 edition only */
     47 #    define WGLAPI __declspec(dllimport)
     48 #  endif /* _STATIC_MESA support */
     49 #endif /* WIN32 / CYGWIN bracket */
     50 
     51 
     52 #define GL_GLEXT_PROTOTYPES
     53 #include "GL/gl.h"
     54 #include "GL/glext.h"
     55 
     56 
     57 #ifdef __cplusplus
     58 extern "C" {
     59 #endif
     60 
     61 
     62 /**
     63  * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet).
     64  */
     65 typedef int GLfixed;
     66 typedef int GLclampx;
     67 
     68 
     69 #ifndef GL_OES_EGL_image
     70 typedef void *GLeglImageOES;
     71 #endif
     72 
     73 
     74 #ifndef GL_OES_EGL_image_external
     75 #define GL_TEXTURE_EXTERNAL_OES                                 0x8D65
     76 #define GL_SAMPLER_EXTERNAL_OES                                 0x8D66
     77 #define GL_TEXTURE_BINDING_EXTERNAL_OES                         0x8D67
     78 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES                     0x8D68
     79 #endif
     80 
     81 
     82 #ifndef GL_OES_point_size_array
     83 #define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
     84 #define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
     85 #define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
     86 #define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
     87 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
     88 #endif
     89 
     90 
     91 #ifndef GL_OES_draw_texture
     92 #define GL_TEXTURE_CROP_RECT_OES  0x8B9D
     93 #endif
     94 
     95 
     96 #ifndef GL_PROGRAM_BINARY_LENGTH_OES
     97 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
     98 #endif
     99 
    100 /* GLES 2.0 tokens */
    101 #ifndef GL_RGB565
    102 #define GL_RGB565 0x8D62
    103 #endif
    104 
    105 #ifndef GL_TEXTURE_GEN_STR_OES
    106 #define GL_TEXTURE_GEN_STR_OES                                  0x8D60
    107 #endif
    108 
    109 #ifndef GL_OES_compressed_paletted_texture
    110 #define GL_PALETTE4_RGB8_OES                                    0x8B90
    111 #define GL_PALETTE4_RGBA8_OES                                   0x8B91
    112 #define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
    113 #define GL_PALETTE4_RGBA4_OES                                   0x8B93
    114 #define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
    115 #define GL_PALETTE8_RGB8_OES                                    0x8B95
    116 #define GL_PALETTE8_RGBA8_OES                                   0x8B96
    117 #define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
    118 #define GL_PALETTE8_RGBA4_OES                                   0x8B98
    119 #define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
    120 #endif
    121 
    122 #ifndef GL_OES_matrix_get
    123 #define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES               0x898D
    124 #define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES              0x898E
    125 #define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES                 0x898F
    126 #endif
    127 
    128 #ifndef GL_ES_VERSION_2_0
    129 #define GL_SHADER_BINARY_FORMATS            0x8DF8
    130 #define GL_NUM_SHADER_BINARY_FORMATS        0x8DF9
    131 #define GL_SHADER_COMPILER                  0x8DFA
    132 #define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
    133 #define GL_MAX_VARYING_VECTORS              0x8DFC
    134 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
    135 #endif
    136 
    137 #ifndef GL_ATI_texture_compression_3dc
    138 #define GL_ATI_texture_compression_3dc 1
    139 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
    140 #endif
    141 
    142 #ifndef GL_OES_compressed_ETC1_RGB8_texture
    143 #define GL_ETC1_RGB8_OES                                        0x8D64
    144 #endif
    145 
    146 
    147 /**
    148  * Internal token to represent a GLSL shader program (a collection of
    149  * one or more shaders that get linked together).  Note that GLSL
    150  * shaders and shader programs share one name space (one hash table)
    151  * so we need a value that's different from any of the
    152  * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
    153  */
    154 #define GL_SHADER_PROGRAM_MESA 0x9999
    155 
    156 
    157 /**
    158  * Internal token for geometry programs.
    159  * Use the value for GL_GEOMETRY_PROGRAM_NV for now.
    160  */
    161 #define MESA_GEOMETRY_PROGRAM 0x8c26
    162 
    163 /* Several fields of struct gl_config can take these as values.  Since
    164  * GLX header files may not be available everywhere they need to be used,
    165  * redefine them here.
    166  */
    167 #define GLX_NONE                           0x8000
    168 #define GLX_SLOW_CONFIG                    0x8001
    169 #define GLX_TRUE_COLOR                     0x8002
    170 #define GLX_DIRECT_COLOR                   0x8003
    171 #define GLX_PSEUDO_COLOR                   0x8004
    172 #define GLX_STATIC_COLOR                   0x8005
    173 #define GLX_GRAY_SCALE                     0x8006
    174 #define GLX_STATIC_GRAY                    0x8007
    175 #define GLX_TRANSPARENT_RGB                0x8008
    176 #define GLX_TRANSPARENT_INDEX              0x8009
    177 #define GLX_NON_CONFORMANT_CONFIG          0x800D
    178 #define GLX_SWAP_EXCHANGE_OML              0x8061
    179 #define GLX_SWAP_COPY_OML                  0x8062
    180 #define GLX_SWAP_UNDEFINED_OML             0x8063
    181 
    182 #define GLX_DONT_CARE                      0xFFFFFFFF
    183 
    184 
    185 #ifdef __cplusplus
    186 }
    187 #endif
    188 
    189 #endif /* GLHEADER_H */
    190