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      1 #ifndef RNNDB_NV50_3D_XML
      2 #define RNNDB_NV50_3D_XML
      3 
      4 /* Autogenerated file, DO NOT EDIT manually!
      5 
      6 This file was generated by the rules-ng-ng headergen tool in this git repository:
      7 http://0x04.net/cgit/index.cgi/rules-ng-ng
      8 git clone git://0x04.net/rules-ng-ng
      9 
     10 The rules-ng-ng source files this header was generated from are:
     11 - rnndb/nv50_3d.xml      (  65226 bytes, from 2012-01-28 13:46:30)
     12 - ./rnndb/copyright.xml  (   6452 bytes, from 2011-08-11 18:25:12)
     13 - ./rnndb/nv_defs.xml    (   4437 bytes, from 2011-08-11 18:25:12)
     14 - ./rnndb/nv50_defs.xml  (   5468 bytes, from 2011-08-11 18:25:12)
     15 - ./rnndb/nvchipsets.xml (   3617 bytes, from 2011-08-11 18:25:12)
     16 - ./rnndb/nv_3ddefs.xml  (  16394 bytes, from 2011-08-11 18:25:12)
     17 - ./rnndb/nv_object.xml  (  12672 bytes, from 2011-08-11 18:25:12)
     18 
     19 Copyright (C) 2006-2012 by the following authors:
     20 - Artur Huillet <arthur.huillet (at) free.fr> (ahuillet)
     21 - Ben Skeggs (darktama, darktama_)
     22 - B. R. <koala_br (at) users.sourceforge.net> (koala_br)
     23 - Carlos Martin <carlosmn (at) users.sf.net> (carlosmn)
     24 - Christoph Bumiller <e0425955 (at) student.tuwien.ac.at> (calim, chrisbmr)
     25 - Dawid Gajownik <gajownik (at) users.sf.net> (gajownik)
     26 - Dmitry Baryshkov
     27 - Dmitry Eremin-Solenikov <lumag (at) users.sf.net> (lumag)
     28 - EdB <edb_ (at) users.sf.net> (edb_)
     29 - Erik Waling <erikwailing (at) users.sf.net> (erikwaling)
     30 - Francisco Jerez <currojerez (at) riseup.net> (curro)
     31 - imirkin <imirkin (at) users.sf.net> (imirkin)
     32 - jb17bsome <jb17bsome (at) bellsouth.net> (jb17bsome)
     33 - Jeremy Kolb <kjeremy (at) users.sf.net> (kjeremy)
     34 - Laurent Carlier <lordheavym (at) gmail.com> (lordheavy)
     35 - Luca Barbieri <luca (at) luca-barbieri.com> (lb, lb1)
     36 - Maarten Maathuis <madman2003 (at) gmail.com> (stillunknown)
     37 - Marcin Kocielnicki <koriakin (at) 0x04.net> (mwk, koriakin)
     38 - Mark Carey <mark.carey (at) gmail.com> (careym)
     39 - Matthieu Castet <matthieu.castet (at) parrot.com> (mat-c)
     40 - nvidiaman <nvidiaman (at) users.sf.net> (nvidiaman)
     41 - Patrice Mandin <patmandin (at) gmail.com> (pmandin, pmdata)
     42 - Pekka Paalanen <pq (at) iki.fi> (pq, ppaalanen)
     43 - Peter Popov <ironpeter (at) users.sf.net> (ironpeter)
     44 - Richard Hughes <hughsient (at) users.sf.net> (hughsient)
     45 - Rudi Cilibrasi <cilibrar (at) users.sf.net> (cilibrar)
     46 - Serge Martin
     47 - Simon Raffeiner
     48 - Stephane Loeuillet <leroutier (at) users.sf.net> (leroutier)
     49 - Stephane Marchesin <stephane.marchesin (at) gmail.com> (marcheu)
     50 - sturmflut <sturmflut (at) users.sf.net> (sturmflut)
     51 - Sylvain Munaut <tnt (at) 246tNt.com>
     52 - Victor Stinner <victor.stinner (at) haypocalc.com> (haypo)
     53 - Wladmir van der Laan <laanwj (at) gmail.com> (miathan6)
     54 - Younes Manton <younes.m (at) gmail.com> (ymanton)
     55 
     56 Permission is hereby granted, free of charge, to any person obtaining
     57 a copy of this software and associated documentation files (the
     58 "Software"), to deal in the Software without restriction, including
     59 without limitation the rights to use, copy, modify, merge, publish,
     60 distribute, sublicense, and/or sell copies of the Software, and to
     61 permit persons to whom the Software is furnished to do so, subject to
     62 the following conditions:
     63 
     64 The above copyright notice and this permission notice (including the
     65 next paragraph) shall be included in all copies or substantial
     66 portions of the Software.
     67 
     68 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     69 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     70 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     71 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
     72 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     73 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     74 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     75 */
     76 
     77 
     78 
     79 #define NV50_3D_DMA_NOTIFY					0x00000180
     80 
     81 #define NV50_3D_DMA_ZETA					0x00000184
     82 
     83 #define NV50_3D_DMA_QUERY					0x00000188
     84 
     85 #define NV50_3D_DMA_VTXBUF					0x0000018c
     86 
     87 #define NV50_3D_DMA_LOCAL					0x00000190
     88 
     89 #define NV50_3D_DMA_STACK					0x00000194
     90 
     91 #define NV50_3D_DMA_CODE_CB					0x00000198
     92 
     93 #define NV50_3D_DMA_TSC						0x0000019c
     94 
     95 #define NV50_3D_DMA_TIC						0x000001a0
     96 
     97 #define NV50_3D_DMA_TEXTURE					0x000001a4
     98 
     99 #define NV50_3D_DMA_STRMOUT					0x000001a8
    100 
    101 #define NV50_3D_DMA_CLIPID					0x000001ac
    102 
    103 #define NV50_3D_DMA_COLOR(i0)				       (0x000001c0 + 0x4*(i0))
    104 #define NV50_3D_DMA_COLOR__ESIZE				0x00000004
    105 #define NV50_3D_DMA_COLOR__LEN					0x00000008
    106 
    107 #define NV50_3D_RT(i0)					       (0x00000200 + 0x20*(i0))
    108 #define NV50_3D_RT__ESIZE					0x00000020
    109 #define NV50_3D_RT__LEN						0x00000008
    110 
    111 #define NV50_3D_RT_ADDRESS_HIGH(i0)			       (0x00000200 + 0x20*(i0))
    112 
    113 #define NV50_3D_RT_ADDRESS_LOW(i0)			       (0x00000204 + 0x20*(i0))
    114 
    115 #define NV50_3D_RT_FORMAT(i0)				       (0x00000208 + 0x20*(i0))
    116 
    117 #define NV50_3D_RT_TILE_MODE(i0)			       (0x0000020c + 0x20*(i0))
    118 #define NV50_3D_RT_TILE_MODE_X__MASK				0x0000000f
    119 #define NV50_3D_RT_TILE_MODE_X__SHIFT				0
    120 #define NV50_3D_RT_TILE_MODE_Y__MASK				0x000000f0
    121 #define NV50_3D_RT_TILE_MODE_Y__SHIFT				4
    122 #define NV50_3D_RT_TILE_MODE_Z__MASK				0x00000f00
    123 #define NV50_3D_RT_TILE_MODE_Z__SHIFT				8
    124 
    125 #define NV50_3D_RT_LAYER_STRIDE(i0)			       (0x00000210 + 0x20*(i0))
    126 #define NV50_3D_RT_LAYER_STRIDE__SHR				2
    127 
    128 #define NV50_3D_RT_UNK14(i0)				       (0x00000214 + 0x20*(i0))
    129 
    130 #define NV50_3D_VTX_ATTR_1F(i0)				       (0x00000300 + 0x4*(i0))
    131 #define NV50_3D_VTX_ATTR_1F__ESIZE				0x00000004
    132 #define NV50_3D_VTX_ATTR_1F__LEN				0x00000010
    133 
    134 #define NV50_3D_VTX_ATTR_2H(i0)				       (0x00000340 + 0x4*(i0))
    135 #define NV50_3D_VTX_ATTR_2H__ESIZE				0x00000004
    136 #define NV50_3D_VTX_ATTR_2H__LEN				0x00000010
    137 #define NV50_3D_VTX_ATTR_2H_X__MASK				0x0000ffff
    138 #define NV50_3D_VTX_ATTR_2H_X__SHIFT				0
    139 #define NV50_3D_VTX_ATTR_2H_Y__MASK				0xffff0000
    140 #define NV50_3D_VTX_ATTR_2H_Y__SHIFT				16
    141 
    142 #define NV50_3D_VTX_ATTR_2F_X(i0)			       (0x00000380 + 0x8*(i0))
    143 #define NV50_3D_VTX_ATTR_2F_X__ESIZE				0x00000008
    144 #define NV50_3D_VTX_ATTR_2F_X__LEN				0x00000010
    145 
    146 #define NV50_3D_VTX_ATTR_2F_Y(i0)			       (0x00000384 + 0x8*(i0))
    147 #define NV50_3D_VTX_ATTR_2F_Y__ESIZE				0x00000008
    148 #define NV50_3D_VTX_ATTR_2F_Y__LEN				0x00000010
    149 
    150 #define NV50_3D_VTX_ATTR_3F_X(i0)			       (0x00000400 + 0x10*(i0))
    151 #define NV50_3D_VTX_ATTR_3F_X__ESIZE				0x00000010
    152 #define NV50_3D_VTX_ATTR_3F_X__LEN				0x00000010
    153 
    154 #define NV50_3D_VTX_ATTR_3F_Y(i0)			       (0x00000404 + 0x10*(i0))
    155 #define NV50_3D_VTX_ATTR_3F_Y__ESIZE				0x00000010
    156 #define NV50_3D_VTX_ATTR_3F_Y__LEN				0x00000010
    157 
    158 #define NV50_3D_VTX_ATTR_3F_Z(i0)			       (0x00000408 + 0x10*(i0))
    159 #define NV50_3D_VTX_ATTR_3F_Z__ESIZE				0x00000010
    160 #define NV50_3D_VTX_ATTR_3F_Z__LEN				0x00000010
    161 
    162 #define NV50_3D_VTX_ATTR_4F_X(i0)			       (0x00000500 + 0x10*(i0))
    163 #define NV50_3D_VTX_ATTR_4F_X__ESIZE				0x00000010
    164 #define NV50_3D_VTX_ATTR_4F_X__LEN				0x00000010
    165 
    166 #define NV50_3D_VTX_ATTR_4F_Y(i0)			       (0x00000504 + 0x10*(i0))
    167 #define NV50_3D_VTX_ATTR_4F_Y__ESIZE				0x00000010
    168 #define NV50_3D_VTX_ATTR_4F_Y__LEN				0x00000010
    169 
    170 #define NV50_3D_VTX_ATTR_4F_Z(i0)			       (0x00000508 + 0x10*(i0))
    171 #define NV50_3D_VTX_ATTR_4F_Z__ESIZE				0x00000010
    172 #define NV50_3D_VTX_ATTR_4F_Z__LEN				0x00000010
    173 
    174 #define NV50_3D_VTX_ATTR_4F_W(i0)			       (0x0000050c + 0x10*(i0))
    175 #define NV50_3D_VTX_ATTR_4F_W__ESIZE				0x00000010
    176 #define NV50_3D_VTX_ATTR_4F_W__LEN				0x00000010
    177 
    178 #define NV50_3D_VTX_ATTR_4H_0(i0)			       (0x00000600 + 0x8*(i0))
    179 #define NV50_3D_VTX_ATTR_4H_0__ESIZE				0x00000008
    180 #define NV50_3D_VTX_ATTR_4H_0__LEN				0x00000010
    181 #define NV50_3D_VTX_ATTR_4H_0_X__MASK				0x0000ffff
    182 #define NV50_3D_VTX_ATTR_4H_0_X__SHIFT				0
    183 #define NV50_3D_VTX_ATTR_4H_0_Y__MASK				0xffff0000
    184 #define NV50_3D_VTX_ATTR_4H_0_Y__SHIFT				16
    185 
    186 #define NV50_3D_VTX_ATTR_4H_1(i0)			       (0x00000604 + 0x8*(i0))
    187 #define NV50_3D_VTX_ATTR_4H_1__ESIZE				0x00000008
    188 #define NV50_3D_VTX_ATTR_4H_1__LEN				0x00000010
    189 #define NV50_3D_VTX_ATTR_4H_1_Z__MASK				0x0000ffff
    190 #define NV50_3D_VTX_ATTR_4H_1_Z__SHIFT				0
    191 #define NV50_3D_VTX_ATTR_4H_1_W__MASK				0xffff0000
    192 #define NV50_3D_VTX_ATTR_4H_1_W__SHIFT				16
    193 
    194 #define NV50_3D_VTX_ATTR_2I(i0)				       (0x00000680 + 0x4*(i0))
    195 #define NV50_3D_VTX_ATTR_2I__ESIZE				0x00000004
    196 #define NV50_3D_VTX_ATTR_2I__LEN				0x00000010
    197 #define NV50_3D_VTX_ATTR_2I_X__MASK				0x0000ffff
    198 #define NV50_3D_VTX_ATTR_2I_X__SHIFT				0
    199 #define NV50_3D_VTX_ATTR_2I_Y__MASK				0xffff0000
    200 #define NV50_3D_VTX_ATTR_2I_Y__SHIFT				16
    201 
    202 #define NV50_3D_VTX_ATTR_2NI(i0)			       (0x000006c0 + 0x4*(i0))
    203 #define NV50_3D_VTX_ATTR_2NI__ESIZE				0x00000004
    204 #define NV50_3D_VTX_ATTR_2NI__LEN				0x00000010
    205 #define NV50_3D_VTX_ATTR_2NI_X__MASK				0x0000ffff
    206 #define NV50_3D_VTX_ATTR_2NI_X__SHIFT				0
    207 #define NV50_3D_VTX_ATTR_2NI_Y__MASK				0xffff0000
    208 #define NV50_3D_VTX_ATTR_2NI_Y__SHIFT				16
    209 
    210 #define NV50_3D_VTX_ATTR_4I_0(i0)			       (0x00000700 + 0x8*(i0))
    211 #define NV50_3D_VTX_ATTR_4I_0__ESIZE				0x00000008
    212 #define NV50_3D_VTX_ATTR_4I_0__LEN				0x00000010
    213 #define NV50_3D_VTX_ATTR_4I_0_X__MASK				0x0000ffff
    214 #define NV50_3D_VTX_ATTR_4I_0_X__SHIFT				0
    215 #define NV50_3D_VTX_ATTR_4I_0_Y__MASK				0xffff0000
    216 #define NV50_3D_VTX_ATTR_4I_0_Y__SHIFT				16
    217 
    218 #define NV50_3D_VTX_ATTR_4I_1(i0)			       (0x00000704 + 0x8*(i0))
    219 #define NV50_3D_VTX_ATTR_4I_1__ESIZE				0x00000008
    220 #define NV50_3D_VTX_ATTR_4I_1__LEN				0x00000010
    221 #define NV50_3D_VTX_ATTR_4I_1_Z__MASK				0x0000ffff
    222 #define NV50_3D_VTX_ATTR_4I_1_Z__SHIFT				0
    223 #define NV50_3D_VTX_ATTR_4I_1_W__MASK				0xffff0000
    224 #define NV50_3D_VTX_ATTR_4I_1_W__SHIFT				16
    225 
    226 #define NV50_3D_VTX_ATTR_4NI_0(i0)			       (0x00000780 + 0x8*(i0))
    227 #define NV50_3D_VTX_ATTR_4NI_0__ESIZE				0x00000008
    228 #define NV50_3D_VTX_ATTR_4NI_0__LEN				0x00000010
    229 #define NV50_3D_VTX_ATTR_4NI_0_X__MASK				0x0000ffff
    230 #define NV50_3D_VTX_ATTR_4NI_0_X__SHIFT				0
    231 #define NV50_3D_VTX_ATTR_4NI_0_Y__MASK				0xffff0000
    232 #define NV50_3D_VTX_ATTR_4NI_0_Y__SHIFT				16
    233 
    234 #define NV50_3D_VTX_ATTR_4NI_1(i0)			       (0x00000784 + 0x8*(i0))
    235 #define NV50_3D_VTX_ATTR_4NI_1__ESIZE				0x00000008
    236 #define NV50_3D_VTX_ATTR_4NI_1__LEN				0x00000010
    237 #define NV50_3D_VTX_ATTR_4NI_1_Z__MASK				0x0000ffff
    238 #define NV50_3D_VTX_ATTR_4NI_1_Z__SHIFT				0
    239 #define NV50_3D_VTX_ATTR_4NI_1_W__MASK				0xffff0000
    240 #define NV50_3D_VTX_ATTR_4NI_1_W__SHIFT				16
    241 
    242 #define NV50_3D_VTX_ATTR_4UB(i0)			       (0x00000800 + 0x4*(i0))
    243 #define NV50_3D_VTX_ATTR_4UB__ESIZE				0x00000004
    244 #define NV50_3D_VTX_ATTR_4UB__LEN				0x00000010
    245 #define NV50_3D_VTX_ATTR_4UB_X__MASK				0x000000ff
    246 #define NV50_3D_VTX_ATTR_4UB_X__SHIFT				0
    247 #define NV50_3D_VTX_ATTR_4UB_Y__MASK				0x0000ff00
    248 #define NV50_3D_VTX_ATTR_4UB_Y__SHIFT				8
    249 #define NV50_3D_VTX_ATTR_4UB_Z__MASK				0x00ff0000
    250 #define NV50_3D_VTX_ATTR_4UB_Z__SHIFT				16
    251 #define NV50_3D_VTX_ATTR_4UB_W__MASK				0xff000000
    252 #define NV50_3D_VTX_ATTR_4UB_W__SHIFT				24
    253 
    254 #define NV50_3D_VTX_ATTR_4B(i0)				       (0x00000840 + 0x4*(i0))
    255 #define NV50_3D_VTX_ATTR_4B__ESIZE				0x00000004
    256 #define NV50_3D_VTX_ATTR_4B__LEN				0x00000010
    257 #define NV50_3D_VTX_ATTR_4B_X__MASK				0x000000ff
    258 #define NV50_3D_VTX_ATTR_4B_X__SHIFT				0
    259 #define NV50_3D_VTX_ATTR_4B_Y__MASK				0x0000ff00
    260 #define NV50_3D_VTX_ATTR_4B_Y__SHIFT				8
    261 #define NV50_3D_VTX_ATTR_4B_Z__MASK				0x00ff0000
    262 #define NV50_3D_VTX_ATTR_4B_Z__SHIFT				16
    263 #define NV50_3D_VTX_ATTR_4B_W__MASK				0xff000000
    264 #define NV50_3D_VTX_ATTR_4B_W__SHIFT				24
    265 
    266 #define NV50_3D_VTX_ATTR_4NUB(i0)			       (0x00000880 + 0x4*(i0))
    267 #define NV50_3D_VTX_ATTR_4NUB__ESIZE				0x00000004
    268 #define NV50_3D_VTX_ATTR_4NUB__LEN				0x00000010
    269 #define NV50_3D_VTX_ATTR_4NUB_X__MASK				0x000000ff
    270 #define NV50_3D_VTX_ATTR_4NUB_X__SHIFT				0
    271 #define NV50_3D_VTX_ATTR_4NUB_Y__MASK				0x0000ff00
    272 #define NV50_3D_VTX_ATTR_4NUB_Y__SHIFT				8
    273 #define NV50_3D_VTX_ATTR_4NUB_Z__MASK				0x00ff0000
    274 #define NV50_3D_VTX_ATTR_4NUB_Z__SHIFT				16
    275 #define NV50_3D_VTX_ATTR_4NUB_W__MASK				0xff000000
    276 #define NV50_3D_VTX_ATTR_4NUB_W__SHIFT				24
    277 
    278 #define NV50_3D_VTX_ATTR_4NB(i0)			       (0x000008c0 + 0x4*(i0))
    279 #define NV50_3D_VTX_ATTR_4NB__ESIZE				0x00000004
    280 #define NV50_3D_VTX_ATTR_4NB__LEN				0x00000010
    281 #define NV50_3D_VTX_ATTR_4NB_X__MASK				0x000000ff
    282 #define NV50_3D_VTX_ATTR_4NB_X__SHIFT				0
    283 #define NV50_3D_VTX_ATTR_4NB_Y__MASK				0x0000ff00
    284 #define NV50_3D_VTX_ATTR_4NB_Y__SHIFT				8
    285 #define NV50_3D_VTX_ATTR_4NB_Z__MASK				0x00ff0000
    286 #define NV50_3D_VTX_ATTR_4NB_Z__SHIFT				16
    287 #define NV50_3D_VTX_ATTR_4NB_W__MASK				0xff000000
    288 #define NV50_3D_VTX_ATTR_4NB_W__SHIFT				24
    289 
    290 #define NV50_3D_VERTEX_ARRAY_FETCH(i0)			       (0x00000900 + 0x10*(i0))
    291 #define NV50_3D_VERTEX_ARRAY_FETCH__ESIZE			0x00000010
    292 #define NV50_3D_VERTEX_ARRAY_FETCH__LEN				0x00000010
    293 #define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK			0x00000fff
    294 #define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT		0
    295 #define NV50_3D_VERTEX_ARRAY_FETCH_ENABLE			0x20000000
    296 
    297 #define NV50_3D_VERTEX_ARRAY_START_HIGH(i0)		       (0x00000904 + 0x10*(i0))
    298 #define NV50_3D_VERTEX_ARRAY_START_HIGH__ESIZE			0x00000010
    299 #define NV50_3D_VERTEX_ARRAY_START_HIGH__LEN			0x00000010
    300 
    301 #define NV50_3D_VERTEX_ARRAY_START_LOW(i0)		       (0x00000908 + 0x10*(i0))
    302 #define NV50_3D_VERTEX_ARRAY_START_LOW__ESIZE			0x00000010
    303 #define NV50_3D_VERTEX_ARRAY_START_LOW__LEN			0x00000010
    304 
    305 #define NV50_3D_VERTEX_ARRAY_DIVISOR(i0)		       (0x0000090c + 0x10*(i0))
    306 #define NV50_3D_VERTEX_ARRAY_DIVISOR__ESIZE			0x00000010
    307 #define NV50_3D_VERTEX_ARRAY_DIVISOR__LEN			0x00000010
    308 
    309 #define NV50_3D_VIEWPORT_SCALE_X(i0)			       (0x00000a00 + 0x20*(i0))
    310 #define NV50_3D_VIEWPORT_SCALE_X__ESIZE				0x00000020
    311 #define NV50_3D_VIEWPORT_SCALE_X__LEN				0x00000010
    312 
    313 #define NV50_3D_VIEWPORT_SCALE_Y(i0)			       (0x00000a04 + 0x20*(i0))
    314 #define NV50_3D_VIEWPORT_SCALE_Y__ESIZE				0x00000020
    315 #define NV50_3D_VIEWPORT_SCALE_Y__LEN				0x00000010
    316 
    317 #define NV50_3D_VIEWPORT_SCALE_Z(i0)			       (0x00000a08 + 0x20*(i0))
    318 #define NV50_3D_VIEWPORT_SCALE_Z__ESIZE				0x00000020
    319 #define NV50_3D_VIEWPORT_SCALE_Z__LEN				0x00000010
    320 
    321 #define NV50_3D_VIEWPORT_TRANSLATE_X(i0)		       (0x00000a0c + 0x20*(i0))
    322 #define NV50_3D_VIEWPORT_TRANSLATE_X__ESIZE			0x00000020
    323 #define NV50_3D_VIEWPORT_TRANSLATE_X__LEN			0x00000010
    324 
    325 #define NV50_3D_VIEWPORT_TRANSLATE_Y(i0)		       (0x00000a10 + 0x20*(i0))
    326 #define NV50_3D_VIEWPORT_TRANSLATE_Y__ESIZE			0x00000020
    327 #define NV50_3D_VIEWPORT_TRANSLATE_Y__LEN			0x00000010
    328 
    329 #define NV50_3D_VIEWPORT_TRANSLATE_Z(i0)		       (0x00000a14 + 0x20*(i0))
    330 #define NV50_3D_VIEWPORT_TRANSLATE_Z__ESIZE			0x00000020
    331 #define NV50_3D_VIEWPORT_TRANSLATE_Z__LEN			0x00000010
    332 
    333 #define NV50_3D_VIEWPORT_HORIZ(i0)			       (0x00000c00 + 0x10*(i0))
    334 #define NV50_3D_VIEWPORT_HORIZ__ESIZE				0x00000010
    335 #define NV50_3D_VIEWPORT_HORIZ__LEN				0x00000010
    336 #define NV50_3D_VIEWPORT_HORIZ_X__MASK				0x0000ffff
    337 #define NV50_3D_VIEWPORT_HORIZ_X__SHIFT				0
    338 #define NV50_3D_VIEWPORT_HORIZ_W__MASK				0xffff0000
    339 #define NV50_3D_VIEWPORT_HORIZ_W__SHIFT				16
    340 
    341 #define NV50_3D_VIEWPORT_VERT(i0)			       (0x00000c04 + 0x10*(i0))
    342 #define NV50_3D_VIEWPORT_VERT__ESIZE				0x00000010
    343 #define NV50_3D_VIEWPORT_VERT__LEN				0x00000010
    344 #define NV50_3D_VIEWPORT_VERT_Y__MASK				0x0000ffff
    345 #define NV50_3D_VIEWPORT_VERT_Y__SHIFT				0
    346 #define NV50_3D_VIEWPORT_VERT_H__MASK				0xffff0000
    347 #define NV50_3D_VIEWPORT_VERT_H__SHIFT				16
    348 
    349 #define NV50_3D_DEPTH_RANGE_NEAR(i0)			       (0x00000c08 + 0x10*(i0))
    350 #define NV50_3D_DEPTH_RANGE_NEAR__ESIZE				0x00000010
    351 #define NV50_3D_DEPTH_RANGE_NEAR__LEN				0x00000010
    352 
    353 #define NV50_3D_DEPTH_RANGE_FAR(i0)			       (0x00000c0c + 0x10*(i0))
    354 #define NV50_3D_DEPTH_RANGE_FAR__ESIZE				0x00000010
    355 #define NV50_3D_DEPTH_RANGE_FAR__LEN				0x00000010
    356 
    357 #define NV50_3D_CLIP_RECT_HORIZ(i0)			       (0x00000d00 + 0x8*(i0))
    358 #define NV50_3D_CLIP_RECT_HORIZ__ESIZE				0x00000008
    359 #define NV50_3D_CLIP_RECT_HORIZ__LEN				0x00000008
    360 #define NV50_3D_CLIP_RECT_HORIZ_MIN__MASK			0x0000ffff
    361 #define NV50_3D_CLIP_RECT_HORIZ_MIN__SHIFT			0
    362 #define NV50_3D_CLIP_RECT_HORIZ_MAX__MASK			0xffff0000
    363 #define NV50_3D_CLIP_RECT_HORIZ_MAX__SHIFT			16
    364 
    365 #define NV50_3D_CLIP_RECT_VERT(i0)			       (0x00000d04 + 0x8*(i0))
    366 #define NV50_3D_CLIP_RECT_VERT__ESIZE				0x00000008
    367 #define NV50_3D_CLIP_RECT_VERT__LEN				0x00000008
    368 #define NV50_3D_CLIP_RECT_VERT_MIN__MASK			0x0000ffff
    369 #define NV50_3D_CLIP_RECT_VERT_MIN__SHIFT			0
    370 #define NV50_3D_CLIP_RECT_VERT_MAX__MASK			0xffff0000
    371 #define NV50_3D_CLIP_RECT_VERT_MAX__SHIFT			16
    372 
    373 #define NV50_3D_CLIPID_REGION_HORIZ(i0)			       (0x00000d40 + 0x8*(i0))
    374 #define NV50_3D_CLIPID_REGION_HORIZ__ESIZE			0x00000008
    375 #define NV50_3D_CLIPID_REGION_HORIZ__LEN			0x00000004
    376 #define NV50_3D_CLIPID_REGION_HORIZ_X__MASK			0x0000ffff
    377 #define NV50_3D_CLIPID_REGION_HORIZ_X__SHIFT			0
    378 #define NV50_3D_CLIPID_REGION_HORIZ_W__MASK			0xffff0000
    379 #define NV50_3D_CLIPID_REGION_HORIZ_W__SHIFT			16
    380 
    381 #define NV50_3D_CLIPID_REGION_VERT(i0)			       (0x00000d44 + 0x8*(i0))
    382 #define NV50_3D_CLIPID_REGION_VERT__ESIZE			0x00000008
    383 #define NV50_3D_CLIPID_REGION_VERT__LEN				0x00000004
    384 #define NV50_3D_CLIPID_REGION_VERT_Y__MASK			0x0000ffff
    385 #define NV50_3D_CLIPID_REGION_VERT_Y__SHIFT			0
    386 #define NV50_3D_CLIPID_REGION_VERT_H__MASK			0xffff0000
    387 #define NV50_3D_CLIPID_REGION_VERT_H__SHIFT			16
    388 
    389 #define NV50_3D_UNK0D60						0x00000d60
    390 
    391 #define NV50_3D_UNK0D64						0x00000d64
    392 
    393 #define NV50_3D_COUNTER_ENABLE					0x00000d68
    394 #define NV50_3D_COUNTER_ENABLE_VFETCH_VERTICES			0x00000001
    395 #define NV50_3D_COUNTER_ENABLE_VFETCH_PRIMITIVES		0x00000002
    396 #define NV50_3D_COUNTER_ENABLE_VP_LAUNCHES			0x00000004
    397 #define NV50_3D_COUNTER_ENABLE_GP_LAUNCHES			0x00000008
    398 #define NV50_3D_COUNTER_ENABLE_GP_PRIMITIVES_OUT		0x00000010
    399 #define NV50_3D_COUNTER_ENABLE_TRANSFORM_FEEDBACK		0x00000020
    400 #define NV50_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES		0x00000040
    401 #define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_PRECLIP		0x00000080
    402 #define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_POSTCLIP		0x00000100
    403 #define NV50_3D_COUNTER_ENABLE_FP_PIXELS			0x00000200
    404 #define NV84_3D_COUNTER_ENABLE_UNK0A				0x00000400
    405 
    406 #define NV50_3D_UNK0D6C(i0)				       (0x00000d6c + 0x4*(i0))
    407 #define NV50_3D_UNK0D6C__ESIZE					0x00000004
    408 #define NV50_3D_UNK0D6C__LEN					0x00000002
    409 #define NV50_3D_UNK0D6C_X__MASK					0x0000ffff
    410 #define NV50_3D_UNK0D6C_X__SHIFT				0
    411 #define NV50_3D_UNK0D6C_Y__MASK					0xffff0000
    412 #define NV50_3D_UNK0D6C_Y__SHIFT				16
    413 
    414 #define NV50_3D_VERTEX_BUFFER_FIRST				0x00000d74
    415 
    416 #define NV50_3D_VERTEX_BUFFER_COUNT				0x00000d78
    417 
    418 #define NV50_3D_UNK0D7C						0x00000d7c
    419 
    420 #define NV50_3D_CLEAR_COLOR(i0)				       (0x00000d80 + 0x4*(i0))
    421 #define NV50_3D_CLEAR_COLOR__ESIZE				0x00000004
    422 #define NV50_3D_CLEAR_COLOR__LEN				0x00000004
    423 
    424 #define NV50_3D_CLEAR_DEPTH					0x00000d90
    425 
    426 #define NV50_3D_STACK_ADDRESS_HIGH				0x00000d94
    427 
    428 #define NV50_3D_STACK_ADDRESS_LOW				0x00000d98
    429 
    430 #define NV50_3D_STACK_SIZE_LOG					0x00000d9c
    431 
    432 #define NV50_3D_CLEAR_STENCIL					0x00000da0
    433 
    434 #define NV50_3D_STRMOUT_PARAMS_LATCH				0x00000da4
    435 
    436 #define NV50_3D_STRMOUT_PRIMITIVE_LIMIT				0x00000da8
    437 
    438 #define NV50_3D_POLYGON_MODE_FRONT				0x00000dac
    439 #define NV50_3D_POLYGON_MODE_FRONT_POINT			0x00001b00
    440 #define NV50_3D_POLYGON_MODE_FRONT_LINE				0x00001b01
    441 #define NV50_3D_POLYGON_MODE_FRONT_FILL				0x00001b02
    442 
    443 #define NV50_3D_POLYGON_MODE_BACK				0x00000db0
    444 #define NV50_3D_POLYGON_MODE_BACK_POINT				0x00001b00
    445 #define NV50_3D_POLYGON_MODE_BACK_LINE				0x00001b01
    446 #define NV50_3D_POLYGON_MODE_BACK_FILL				0x00001b02
    447 
    448 #define NV50_3D_POLYGON_SMOOTH_ENABLE				0x00000db4
    449 
    450 #define NV50_3D_UNK0DB8						0x00000db8
    451 
    452 #define NV50_3D_ZCULL_UNK0DBC					0x00000dbc
    453 #define NV50_3D_ZCULL_UNK0DBC_UNK0				0x00000001
    454 #define NV50_3D_ZCULL_UNK0DBC_UNK16__MASK			0x00030000
    455 #define NV50_3D_ZCULL_UNK0DBC_UNK16__SHIFT			16
    456 
    457 #define NV50_3D_POLYGON_OFFSET_POINT_ENABLE			0x00000dc0
    458 
    459 #define NV50_3D_POLYGON_OFFSET_LINE_ENABLE			0x00000dc4
    460 
    461 #define NV50_3D_POLYGON_OFFSET_FILL_ENABLE			0x00000dc8
    462 
    463 #define NV50_3D_UNK0DCC						0x00000dcc
    464 
    465 #define NV50_3D_VTX_ATTR_MASK_UNK0DD0(i0)		       (0x00000dd0 + 0x4*(i0))
    466 #define NV50_3D_VTX_ATTR_MASK_UNK0DD0__ESIZE			0x00000004
    467 #define NV50_3D_VTX_ATTR_MASK_UNK0DD0__LEN			0x00000002
    468 
    469 #define NV50_3D_ZCULL_UNK0DD8					0x00000dd8
    470 #define NV50_3D_ZCULL_UNK0DD8_UNK0__MASK			0x00000007
    471 #define NV50_3D_ZCULL_UNK0DD8_UNK0__SHIFT			0
    472 #define NVA3_3D_ZCULL_UNK0DD8_UNK9				0x00000200
    473 #define NV50_3D_ZCULL_UNK0DD8_UNK16__MASK			0xffff0000
    474 #define NV50_3D_ZCULL_UNK0DD8_UNK16__SHIFT			16
    475 
    476 #define NV50_3D_UNK0DDC						0x00000ddc
    477 
    478 #define NV50_3D_UNK0DE0						0x00000de0
    479 
    480 #define NV50_3D_WATCHDOG_TIMER					0x00000de4
    481 
    482 #define NV50_3D_UNK0DE8						0x00000de8
    483 
    484 #define NV50_3D_UNK0DEC						0x00000dec
    485 
    486 #define NV50_3D_UNK0DF0						0x00000df0
    487 #define NV50_3D_UNK0DF0_UNK0					0x00000001
    488 #define NV50_3D_UNK0DF0_UNK1__MASK				0x00000ff0
    489 #define NV50_3D_UNK0DF0_UNK1__SHIFT				4
    490 
    491 #define NV50_3D_UNK0DF4						0x00000df4
    492 
    493 #define NV50_3D_WINDOW_OFFSET_X					0x00000df8
    494 
    495 #define NV50_3D_WINDOW_OFFSET_Y					0x00000dfc
    496 
    497 #define NV50_3D_SCISSOR_ENABLE(i0)			       (0x00000e00 + 0x10*(i0))
    498 #define NV50_3D_SCISSOR_ENABLE__ESIZE				0x00000010
    499 #define NV50_3D_SCISSOR_ENABLE__LEN				0x00000010
    500 
    501 #define NV50_3D_SCISSOR_HORIZ(i0)			       (0x00000e04 + 0x10*(i0))
    502 #define NV50_3D_SCISSOR_HORIZ__ESIZE				0x00000010
    503 #define NV50_3D_SCISSOR_HORIZ__LEN				0x00000010
    504 #define NV50_3D_SCISSOR_HORIZ_MIN__MASK				0x0000ffff
    505 #define NV50_3D_SCISSOR_HORIZ_MIN__SHIFT			0
    506 #define NV50_3D_SCISSOR_HORIZ_MAX__MASK				0xffff0000
    507 #define NV50_3D_SCISSOR_HORIZ_MAX__SHIFT			16
    508 
    509 #define NV50_3D_SCISSOR_VERT(i0)			       (0x00000e08 + 0x10*(i0))
    510 #define NV50_3D_SCISSOR_VERT__ESIZE				0x00000010
    511 #define NV50_3D_SCISSOR_VERT__LEN				0x00000010
    512 #define NV50_3D_SCISSOR_VERT_MIN__MASK				0x0000ffff
    513 #define NV50_3D_SCISSOR_VERT_MIN__SHIFT				0
    514 #define NV50_3D_SCISSOR_VERT_MAX__MASK				0xffff0000
    515 #define NV50_3D_SCISSOR_VERT_MAX__SHIFT				16
    516 
    517 #define NV50_3D_CB_ADDR						0x00000f00
    518 #define NV50_3D_CB_ADDR_ID__MASK				0x003fff00
    519 #define NV50_3D_CB_ADDR_ID__SHIFT				8
    520 #define NV50_3D_CB_ADDR_BUFFER__MASK				0x0000007f
    521 #define NV50_3D_CB_ADDR_BUFFER__SHIFT				0
    522 
    523 #define NV50_3D_CB_DATA(i0)				       (0x00000f04 + 0x4*(i0))
    524 #define NV50_3D_CB_DATA__ESIZE					0x00000004
    525 #define NV50_3D_CB_DATA__LEN					0x00000010
    526 
    527 #define NV50_3D_LOCAL_WARPS_LOG_ALLOC				0x00000f44
    528 
    529 #define NV50_3D_LOCAL_WARPS_NO_CLAMP				0x00000f48
    530 
    531 #define NV50_3D_STACK_WARPS_LOG_ALLOC				0x00000f4c
    532 
    533 #define NV50_3D_STACK_WARPS_NO_CLAMP				0x00000f50
    534 
    535 #define NV50_3D_STENCIL_BACK_FUNC_REF				0x00000f54
    536 
    537 #define NV50_3D_STENCIL_BACK_MASK				0x00000f58
    538 
    539 #define NV50_3D_STENCIL_BACK_FUNC_MASK				0x00000f5c
    540 
    541 #define NV50_3D_UNK0F60(i0)				       (0x00000f60 + 0x4*(i0))
    542 #define NV50_3D_UNK0F60__ESIZE					0x00000004
    543 #define NV50_3D_UNK0F60__LEN					0x00000004
    544 
    545 #define NV50_3D_GP_ADDRESS_HIGH					0x00000f70
    546 
    547 #define NV50_3D_GP_ADDRESS_LOW					0x00000f74
    548 
    549 #define NV50_3D_UNK0F78						0x00000f78
    550 
    551 #define NV50_3D_VP_ADDRESS_HIGH					0x00000f7c
    552 
    553 #define NV50_3D_VP_ADDRESS_LOW					0x00000f80
    554 
    555 #define NV50_3D_VERTEX_RUNOUT_ADDRESS_HIGH			0x00000f84
    556 
    557 #define NV50_3D_VERTEX_RUNOUT_ADDRESS_LOW			0x00000f88
    558 
    559 #define NV50_3D_UNK0F8C						0x00000f8c
    560 
    561 #define NV50_3D_COLOR_MASK_COMMON				0x00000f90
    562 
    563 #define NV50_3D_UNK0F94						0x00000f94
    564 
    565 #define NV50_3D_UNK0F98						0x00000f98
    566 
    567 #define NV50_3D_DEPTH_BOUNDS(i0)			       (0x00000f9c + 0x4*(i0))
    568 #define NV50_3D_DEPTH_BOUNDS__ESIZE				0x00000004
    569 #define NV50_3D_DEPTH_BOUNDS__LEN				0x00000002
    570 
    571 #define NV50_3D_FP_ADDRESS_HIGH					0x00000fa4
    572 
    573 #define NV50_3D_FP_ADDRESS_LOW					0x00000fa8
    574 
    575 #define NV50_3D_UNK0FAC						0x00000fac
    576 #define NV50_3D_UNK0FAC_UNK0					0x00000001
    577 #define NVA0_3D_UNK0FAC_UNK2					0x00000002
    578 #define NV50_3D_UNK0FAC_UNK1__MASK				0x000ffff0
    579 #define NV50_3D_UNK0FAC_UNK1__SHIFT				4
    580 
    581 #define NV50_3D_UNK0FB0						0x00000fb0
    582 
    583 #define NV50_3D_UNK0FB4						0x00000fb4
    584 
    585 #define NV50_3D_UNK0FB8						0x00000fb8
    586 
    587 #define NV50_3D_MSAA_MASK(i0)				       (0x00000fbc + 0x4*(i0))
    588 #define NV50_3D_MSAA_MASK__ESIZE				0x00000004
    589 #define NV50_3D_MSAA_MASK__LEN					0x00000004
    590 
    591 #define NV50_3D_CLIPID_ADDRESS_HIGH				0x00000fcc
    592 
    593 #define NV50_3D_CLIPID_ADDRESS_LOW				0x00000fd0
    594 
    595 #define NV50_3D_SEMANTIC_VIEWPORT				0x00000fd4
    596 #define NV50_3D_SEMANTIC_VIEWPORT_VIEWPORT_ID__MASK		0x000000ff
    597 #define NV50_3D_SEMANTIC_VIEWPORT_VIEWPORT_ID__SHIFT		0
    598 
    599 #define NV50_3D_UNK0FD8						0x00000fd8
    600 #define NV50_3D_UNK0FD8_UNK0					0x00000001
    601 #define NV50_3D_UNK0FD8_UNK1					0x00000010
    602 
    603 #define NV50_3D_UNK0FDC						0x00000fdc
    604 
    605 #define NV50_3D_ZETA_ADDRESS_HIGH				0x00000fe0
    606 
    607 #define NV50_3D_ZETA_ADDRESS_LOW				0x00000fe4
    608 
    609 #define NV50_3D_ZETA_FORMAT					0x00000fe8
    610 
    611 #define NV50_3D_ZETA_TILE_MODE					0x00000fec
    612 
    613 #define NV50_3D_ZETA_LAYER_STRIDE				0x00000ff0
    614 #define NV50_3D_ZETA_LAYER_STRIDE__SHR				2
    615 
    616 #define NV50_3D_SCREEN_SCISSOR_HORIZ				0x00000ff4
    617 #define NV50_3D_SCREEN_SCISSOR_HORIZ_W__MASK			0xffff0000
    618 #define NV50_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT			16
    619 #define NV50_3D_SCREEN_SCISSOR_HORIZ_X__MASK			0x0000ffff
    620 #define NV50_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT			0
    621 
    622 #define NV50_3D_SCREEN_SCISSOR_VERT				0x00000ff8
    623 #define NV50_3D_SCREEN_SCISSOR_VERT_H__MASK			0xffff0000
    624 #define NV50_3D_SCREEN_SCISSOR_VERT_H__SHIFT			16
    625 #define NV50_3D_SCREEN_SCISSOR_VERT_Y__MASK			0x0000ffff
    626 #define NV50_3D_SCREEN_SCISSOR_VERT_Y__SHIFT			0
    627 
    628 #define NV50_3D_UNK0FFC						0x00000ffc
    629 
    630 #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE(i0)		       (0x00001000 + 0x4*(i0))
    631 #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE		0x00000004
    632 #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__LEN			0x00000010
    633 
    634 #define NV50_3D_UNK1040(i0)				       (0x00001040 + 0x4*(i0))
    635 #define NV50_3D_UNK1040__ESIZE					0x00000004
    636 #define NV50_3D_UNK1040__LEN					0x00000010
    637 
    638 #define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH(i0)		       (0x00001080 + 0x8*(i0))
    639 #define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE			0x00000008
    640 #define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN			0x00000010
    641 
    642 #define NV50_3D_VERTEX_ARRAY_LIMIT_LOW(i0)		       (0x00001084 + 0x8*(i0))
    643 #define NV50_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE			0x00000008
    644 #define NV50_3D_VERTEX_ARRAY_LIMIT_LOW__LEN			0x00000010
    645 
    646 #define NV50_3D_UNK1100						0x00001100
    647 
    648 #define NV84_3D_UNK1104						0x00001104
    649 #define NV84_3D_UNK1104_0__MASK					0x0000ffff
    650 #define NV84_3D_UNK1104_0__SHIFT				0
    651 #define NV84_3D_UNK1104_0__MAX					0x00002000
    652 #define NV84_3D_UNK1104_0__ALIGN				0x00000040
    653 #define NV84_3D_UNK1104_1__MASK					0xffff0000
    654 #define NV84_3D_UNK1104_1__SHIFT				16
    655 #define NV84_3D_UNK1104_1__MAX					0x00002000
    656 #define NV84_3D_UNK1104_1__ALIGN				0x00000040
    657 
    658 #define NV84_3D_UNK1108						0x00001108
    659 #define NV84_3D_UNK1108_0					0x00000001
    660 #define NV84_3D_UNK1108_1					0x00000010
    661 
    662 #define NV84_3D_UNK110C						0x0000110c
    663 
    664 #define NV84_3D_UNK1110						0x00001110
    665 
    666 #define NV84_3D_WRCACHE_FLUSH					0x00001114
    667 
    668 #define NV84_3D_VERTEX_ID_BASE					0x00001118
    669 
    670 #define NV84_3D_PRIMITIVE_ID					0x0000111c
    671 
    672 #define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0)		       (0x00001120 + 0x4*(i0))
    673 #define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT__ESIZE		0x00000004
    674 #define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT__LEN			0x00000004
    675 
    676 #define NVA3_3D_VP_ATTR_EN_ALT(i0)			       (0x00001130 + 0x4*(i0))
    677 #define NVA3_3D_VP_ATTR_EN_ALT__ESIZE				0x00000004
    678 #define NVA3_3D_VP_ATTR_EN_ALT__LEN				0x00000004
    679 #define NVA3_3D_VP_ATTR_EN_ALT_7__MASK				0xf0000000
    680 #define NVA3_3D_VP_ATTR_EN_ALT_7__SHIFT				28
    681 #define NVA3_3D_VP_ATTR_EN_ALT_7_X				0x10000000
    682 #define NVA3_3D_VP_ATTR_EN_ALT_7_Y				0x20000000
    683 #define NVA3_3D_VP_ATTR_EN_ALT_7_Z				0x40000000
    684 #define NVA3_3D_VP_ATTR_EN_ALT_7_W				0x80000000
    685 #define NVA3_3D_VP_ATTR_EN_ALT_6__MASK				0x0f000000
    686 #define NVA3_3D_VP_ATTR_EN_ALT_6__SHIFT				24
    687 #define NVA3_3D_VP_ATTR_EN_ALT_6_X				0x01000000
    688 #define NVA3_3D_VP_ATTR_EN_ALT_6_Y				0x02000000
    689 #define NVA3_3D_VP_ATTR_EN_ALT_6_Z				0x04000000
    690 #define NVA3_3D_VP_ATTR_EN_ALT_6_W				0x08000000
    691 #define NVA3_3D_VP_ATTR_EN_ALT_5__MASK				0x00f00000
    692 #define NVA3_3D_VP_ATTR_EN_ALT_5__SHIFT				20
    693 #define NVA3_3D_VP_ATTR_EN_ALT_5_X				0x00100000
    694 #define NVA3_3D_VP_ATTR_EN_ALT_5_Y				0x00200000
    695 #define NVA3_3D_VP_ATTR_EN_ALT_5_Z				0x00400000
    696 #define NVA3_3D_VP_ATTR_EN_ALT_5_W				0x00800000
    697 #define NVA3_3D_VP_ATTR_EN_ALT_4__MASK				0x000f0000
    698 #define NVA3_3D_VP_ATTR_EN_ALT_4__SHIFT				16
    699 #define NVA3_3D_VP_ATTR_EN_ALT_4_X				0x00010000
    700 #define NVA3_3D_VP_ATTR_EN_ALT_4_Y				0x00020000
    701 #define NVA3_3D_VP_ATTR_EN_ALT_4_Z				0x00040000
    702 #define NVA3_3D_VP_ATTR_EN_ALT_4_W				0x00080000
    703 #define NVA3_3D_VP_ATTR_EN_ALT_3__MASK				0x0000f000
    704 #define NVA3_3D_VP_ATTR_EN_ALT_3__SHIFT				12
    705 #define NVA3_3D_VP_ATTR_EN_ALT_3_X				0x00001000
    706 #define NVA3_3D_VP_ATTR_EN_ALT_3_Y				0x00002000
    707 #define NVA3_3D_VP_ATTR_EN_ALT_3_Z				0x00004000
    708 #define NVA3_3D_VP_ATTR_EN_ALT_3_W				0x00008000
    709 #define NVA3_3D_VP_ATTR_EN_ALT_2__MASK				0x00000f00
    710 #define NVA3_3D_VP_ATTR_EN_ALT_2__SHIFT				8
    711 #define NVA3_3D_VP_ATTR_EN_ALT_2_X				0x00000100
    712 #define NVA3_3D_VP_ATTR_EN_ALT_2_Y				0x00000200
    713 #define NVA3_3D_VP_ATTR_EN_ALT_2_Z				0x00000400
    714 #define NVA3_3D_VP_ATTR_EN_ALT_2_W				0x00000800
    715 #define NVA3_3D_VP_ATTR_EN_ALT_1__MASK				0x000000f0
    716 #define NVA3_3D_VP_ATTR_EN_ALT_1__SHIFT				4
    717 #define NVA3_3D_VP_ATTR_EN_ALT_1_X				0x00000010
    718 #define NVA3_3D_VP_ATTR_EN_ALT_1_Y				0x00000020
    719 #define NVA3_3D_VP_ATTR_EN_ALT_1_Z				0x00000040
    720 #define NVA3_3D_VP_ATTR_EN_ALT_1_W				0x00000080
    721 #define NVA3_3D_VP_ATTR_EN_ALT_0__MASK				0x0000000f
    722 #define NVA3_3D_VP_ATTR_EN_ALT_0__SHIFT				0
    723 #define NVA3_3D_VP_ATTR_EN_ALT_0_X				0x00000001
    724 #define NVA3_3D_VP_ATTR_EN_ALT_0_Y				0x00000002
    725 #define NVA3_3D_VP_ATTR_EN_ALT_0_Z				0x00000004
    726 #define NVA3_3D_VP_ATTR_EN_ALT_0_W				0x00000008
    727 
    728 #define NVA3_3D_UNK1140						0x00001140
    729 
    730 #define NVA0_3D_UNK1144						0x00001144
    731 
    732 #define NVA0_3D_VTX_ATTR_DEFINE					0x0000114c
    733 #define NVA0_3D_VTX_ATTR_DEFINE_ATTR__MASK			0x000000ff
    734 #define NVA0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT			0
    735 #define NVA0_3D_VTX_ATTR_DEFINE_COMP__MASK			0x00000700
    736 #define NVA0_3D_VTX_ATTR_DEFINE_COMP__SHIFT			8
    737 #define NVA0_3D_VTX_ATTR_DEFINE_COMP__MIN			0x00000001
    738 #define NVA0_3D_VTX_ATTR_DEFINE_COMP__MAX			0x00000004
    739 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE__MASK			0x00007000
    740 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT			12
    741 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE_8				0x00001000
    742 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE_16				0x00002000
    743 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE_32				0x00004000
    744 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE__MASK			0x00070000
    745 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT			16
    746 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SNORM			0x00010000
    747 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_UNORM			0x00020000
    748 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SINT			0x00030000
    749 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_UINT			0x00040000
    750 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_USCALED			0x00050000
    751 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED			0x00060000
    752 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT			0x00070000
    753 
    754 #define NVA0_3D_VTX_ATTR_DATA(i0)			       (0x00001150 + 0x4*(i0))
    755 #define NVA0_3D_VTX_ATTR_DATA__ESIZE				0x00000004
    756 #define NVA0_3D_VTX_ATTR_DATA__LEN				0x00000004
    757 
    758 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT(i0)		       (0x00001160 + 0x4*(i0))
    759 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT__ESIZE			0x00000004
    760 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT__LEN			0x00000020
    761 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BUFFER__MASK		0x0000001f
    762 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BUFFER__SHIFT		0
    763 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_CONST			0x00000040
    764 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_OFFSET__MASK		0x001fff80
    765 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_OFFSET__SHIFT		7
    766 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__MASK		0x07e00000
    767 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__SHIFT		21
    768 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32_32	0x00200000
    769 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32		0x00400000
    770 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16_16	0x00600000
    771 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32		0x00800000
    772 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16		0x00a00000
    773 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8_8		0x01400000
    774 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16		0x01e00000
    775 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32		0x02400000
    776 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8		0x02600000
    777 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8		0x03000000
    778 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16		0x03600000
    779 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8		0x03a00000
    780 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_10_10_10_2	0x06000000
    781 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__MASK		0x38000000
    782 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__SHIFT		27
    783 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SNORM		0x08000000
    784 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_UNORM		0x10000000
    785 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SINT		0x18000000
    786 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_UINT		0x20000000
    787 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_USCALED		0x28000000
    788 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SSCALED		0x30000000
    789 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_FLOAT		0x38000000
    790 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BGRA			0x80000000
    791 
    792 #define NV50_3D_RT_CONTROL					0x0000121c
    793 #define NV50_3D_RT_CONTROL_COUNT__MASK				0x0000000f
    794 #define NV50_3D_RT_CONTROL_COUNT__SHIFT				0
    795 #define NV50_3D_RT_CONTROL_MAP0__MASK				0x00000070
    796 #define NV50_3D_RT_CONTROL_MAP0__SHIFT				4
    797 #define NV50_3D_RT_CONTROL_MAP1__MASK				0x00000380
    798 #define NV50_3D_RT_CONTROL_MAP1__SHIFT				7
    799 #define NV50_3D_RT_CONTROL_MAP2__MASK				0x00001c00
    800 #define NV50_3D_RT_CONTROL_MAP2__SHIFT				10
    801 #define NV50_3D_RT_CONTROL_MAP3__MASK				0x0000e000
    802 #define NV50_3D_RT_CONTROL_MAP3__SHIFT				13
    803 #define NV50_3D_RT_CONTROL_MAP4__MASK				0x00070000
    804 #define NV50_3D_RT_CONTROL_MAP4__SHIFT				16
    805 #define NV50_3D_RT_CONTROL_MAP5__MASK				0x00380000
    806 #define NV50_3D_RT_CONTROL_MAP5__SHIFT				19
    807 #define NV50_3D_RT_CONTROL_MAP6__MASK				0x01c00000
    808 #define NV50_3D_RT_CONTROL_MAP6__SHIFT				22
    809 #define NV50_3D_RT_CONTROL_MAP7__MASK				0x0e000000
    810 #define NV50_3D_RT_CONTROL_MAP7__SHIFT				25
    811 
    812 #define NV50_3D_UNK1220						0x00001220
    813 
    814 #define NV50_3D_RT_ARRAY_MODE					0x00001224
    815 #define NV50_3D_RT_ARRAY_MODE_LAYERS__MASK			0x0000ffff
    816 #define NV50_3D_RT_ARRAY_MODE_LAYERS__SHIFT			0
    817 #define NV50_3D_RT_ARRAY_MODE_MODE__MASK			0x00010000
    818 #define NV50_3D_RT_ARRAY_MODE_MODE__SHIFT			16
    819 #define NV50_3D_RT_ARRAY_MODE_MODE_2D_ARRAY			0x00000000
    820 #define NV50_3D_RT_ARRAY_MODE_MODE_3D				0x00010000
    821 
    822 #define NV50_3D_ZETA_HORIZ					0x00001228
    823 
    824 #define NV50_3D_ZETA_VERT					0x0000122c
    825 
    826 #define NV50_3D_ZETA_ARRAY_MODE					0x00001230
    827 #define NV50_3D_ZETA_ARRAY_MODE_LAYERS__MASK			0x0000ffff
    828 #define NV50_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT			0
    829 #define NV50_3D_ZETA_ARRAY_MODE_UNK				0x00010000
    830 
    831 #define NV50_3D_LINKED_TSC					0x00001234
    832 
    833 #define NV50_3D_UNK1238						0x00001238
    834 
    835 #define NVA0_3D_DRAW_TFB_BYTES					0x0000123c
    836 
    837 #define NV50_3D_RT_HORIZ(i0)				       (0x00001240 + 0x8*(i0))
    838 #define NV50_3D_RT_HORIZ__ESIZE					0x00000008
    839 #define NV50_3D_RT_HORIZ__LEN					0x00000008
    840 #define NV50_3D_RT_HORIZ_WIDTH__MASK				0x0fffffff
    841 #define NV50_3D_RT_HORIZ_WIDTH__SHIFT				0
    842 #define NV50_3D_RT_HORIZ_LINEAR					0x80000000
    843 
    844 #define NV50_3D_RT_VERT(i0)				       (0x00001244 + 0x8*(i0))
    845 #define NV50_3D_RT_VERT__ESIZE					0x00000008
    846 #define NV50_3D_RT_VERT__LEN					0x00000008
    847 
    848 #define NV50_3D_CB_DEF_ADDRESS_HIGH				0x00001280
    849 
    850 #define NV50_3D_CB_DEF_ADDRESS_LOW				0x00001284
    851 
    852 #define NV50_3D_CB_DEF_SET					0x00001288
    853 #define NV50_3D_CB_DEF_SET_SIZE__MASK				0x0000ffff
    854 #define NV50_3D_CB_DEF_SET_SIZE__SHIFT				0
    855 #define NV50_3D_CB_DEF_SET_BUFFER__MASK				0x007f0000
    856 #define NV50_3D_CB_DEF_SET_BUFFER__SHIFT			16
    857 
    858 #define NV50_3D_UNK128C						0x0000128c
    859 #define NV50_3D_UNK128C_0__MASK					0x00000003
    860 #define NV50_3D_UNK128C_0__SHIFT				0
    861 #define NV50_3D_UNK128C_1__MASK					0x00000030
    862 #define NV50_3D_UNK128C_1__SHIFT				4
    863 #define NV50_3D_UNK128C_2__MASK					0x00000300
    864 #define NV50_3D_UNK128C_2__SHIFT				8
    865 #define NV50_3D_UNK128C_3__MASK					0x00003000
    866 #define NV50_3D_UNK128C_3__SHIFT				12
    867 
    868 #define NV50_3D_CALL_LIMIT_LOG					0x00001290
    869 #define NV50_3D_CALL_LIMIT_LOG_VP__MASK				0x0000000f
    870 #define NV50_3D_CALL_LIMIT_LOG_VP__SHIFT			0
    871 #define NV50_3D_CALL_LIMIT_LOG_GP__MASK				0x000000f0
    872 #define NV50_3D_CALL_LIMIT_LOG_GP__SHIFT			4
    873 #define NV50_3D_CALL_LIMIT_LOG_FP__MASK				0x00000f00
    874 #define NV50_3D_CALL_LIMIT_LOG_FP__SHIFT			8
    875 
    876 #define NV50_3D_STRMOUT_BUFFERS_CTRL				0x00001294
    877 #define NV50_3D_STRMOUT_BUFFERS_CTRL_INTERLEAVED		0x00000001
    878 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__MASK		0x00000002
    879 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__SHIFT		1
    880 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_PRIMITIVES	0x00000000
    881 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_OFFSET		0x00000002
    882 #define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__MASK		0x000000f0
    883 #define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__SHIFT		4
    884 #define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MASK		0x000fff00
    885 #define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__SHIFT		8
    886 #define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MAX		0x00000800
    887 
    888 #define NV50_3D_FP_RESULT_COUNT					0x00001298
    889 
    890 #define NV50_3D_VTX_UNK129C					0x0000129c
    891 
    892 #define NV50_3D_UNK12A0						0x000012a0
    893 
    894 #define NV50_3D_UNK12A8						0x000012a8
    895 #define NV50_3D_UNK12A8_UNK1					0x00000001
    896 #define NV50_3D_UNK12A8_UNK2__MASK				0x000ffff0
    897 #define NV50_3D_UNK12A8_UNK2__SHIFT				4
    898 
    899 #define NV50_3D_UNK12AC						0x000012ac
    900 
    901 #define NV50_3D_UNK12B0						0x000012b0
    902 #define NV50_3D_UNK12B0_UNK0__MASK				0x000000ff
    903 #define NV50_3D_UNK12B0_UNK0__SHIFT				0
    904 #define NV50_3D_UNK12B0_UNK1__MASK				0x0000ff00
    905 #define NV50_3D_UNK12B0_UNK1__SHIFT				8
    906 #define NV50_3D_UNK12B0_UNK2__MASK				0x00ff0000
    907 #define NV50_3D_UNK12B0_UNK2__SHIFT				16
    908 #define NV50_3D_UNK12B0_UNK3__MASK				0xff000000
    909 #define NV50_3D_UNK12B0_UNK3__SHIFT				24
    910 #define NV50_3D_UNK12B0_UNK3__MAX				0x00000080
    911 
    912 #define NV50_3D_UNK12B4						0x000012b4
    913 
    914 #define NV50_3D_UNK12B8						0x000012b8
    915 
    916 #define NV50_3D_DEPTH_TEST_ENABLE				0x000012cc
    917 
    918 #define NV50_3D_D3D_FILL_MODE					0x000012d0
    919 #define NV50_3D_D3D_FILL_MODE_POINT				0x00000001
    920 #define NV50_3D_D3D_FILL_MODE_WIREFRAME				0x00000002
    921 #define NV50_3D_D3D_FILL_MODE_SOLID				0x00000003
    922 
    923 #define NV50_3D_SHADE_MODEL					0x000012d4
    924 #define NV50_3D_SHADE_MODEL_FLAT				0x00001d00
    925 #define NV50_3D_SHADE_MODEL_SMOOTH				0x00001d01
    926 
    927 #define NV50_3D_LOCAL_ADDRESS_HIGH				0x000012d8
    928 
    929 #define NV50_3D_LOCAL_ADDRESS_LOW				0x000012dc
    930 
    931 #define NV50_3D_LOCAL_SIZE_LOG					0x000012e0
    932 
    933 #define NV50_3D_BLEND_INDEPENDENT				0x000012e4
    934 
    935 #define NV50_3D_DEPTH_WRITE_ENABLE				0x000012e8
    936 
    937 #define NV50_3D_ALPHA_TEST_ENABLE				0x000012ec
    938 
    939 #define NV50_3D_PM_SET(i0)				       (0x000012f0 + 0x4*(i0))
    940 #define NV50_3D_PM_SET__ESIZE					0x00000004
    941 #define NV50_3D_PM_SET__LEN					0x00000004
    942 
    943 #define NV50_3D_VB_ELEMENT_U8_SETUP				0x00001300
    944 #define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK		0xc0000000
    945 #define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT		30
    946 #define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK			0x3fffffff
    947 #define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT		0
    948 
    949 #define NV50_3D_VB_ELEMENT_U8					0x00001304
    950 #define NV50_3D_VB_ELEMENT_U8_I0__MASK				0x000000ff
    951 #define NV50_3D_VB_ELEMENT_U8_I0__SHIFT				0
    952 #define NV50_3D_VB_ELEMENT_U8_I1__MASK				0x0000ff00
    953 #define NV50_3D_VB_ELEMENT_U8_I1__SHIFT				8
    954 #define NV50_3D_VB_ELEMENT_U8_I2__MASK				0x00ff0000
    955 #define NV50_3D_VB_ELEMENT_U8_I2__SHIFT				16
    956 #define NV50_3D_VB_ELEMENT_U8_I3__MASK				0xff000000
    957 #define NV50_3D_VB_ELEMENT_U8_I3__SHIFT				24
    958 
    959 #define NV50_3D_D3D_CULL_MODE					0x00001308
    960 #define NV50_3D_D3D_CULL_MODE_NONE				0x00000001
    961 #define NV50_3D_D3D_CULL_MODE_FRONT				0x00000002
    962 #define NV50_3D_D3D_CULL_MODE_BACK				0x00000003
    963 
    964 #define NV50_3D_DEPTH_TEST_FUNC					0x0000130c
    965 #define NV50_3D_DEPTH_TEST_FUNC_NEVER				0x00000200
    966 #define NV50_3D_DEPTH_TEST_FUNC_LESS				0x00000201
    967 #define NV50_3D_DEPTH_TEST_FUNC_EQUAL				0x00000202
    968 #define NV50_3D_DEPTH_TEST_FUNC_LEQUAL				0x00000203
    969 #define NV50_3D_DEPTH_TEST_FUNC_GREATER				0x00000204
    970 #define NV50_3D_DEPTH_TEST_FUNC_NOTEQUAL			0x00000205
    971 #define NV50_3D_DEPTH_TEST_FUNC_GEQUAL				0x00000206
    972 #define NV50_3D_DEPTH_TEST_FUNC_ALWAYS				0x00000207
    973 
    974 #define NV50_3D_ALPHA_TEST_REF					0x00001310
    975 
    976 #define NV50_3D_ALPHA_TEST_FUNC					0x00001314
    977 #define NV50_3D_ALPHA_TEST_FUNC_NEVER				0x00000200
    978 #define NV50_3D_ALPHA_TEST_FUNC_LESS				0x00000201
    979 #define NV50_3D_ALPHA_TEST_FUNC_EQUAL				0x00000202
    980 #define NV50_3D_ALPHA_TEST_FUNC_LEQUAL				0x00000203
    981 #define NV50_3D_ALPHA_TEST_FUNC_GREATER				0x00000204
    982 #define NV50_3D_ALPHA_TEST_FUNC_NOTEQUAL			0x00000205
    983 #define NV50_3D_ALPHA_TEST_FUNC_GEQUAL				0x00000206
    984 #define NV50_3D_ALPHA_TEST_FUNC_ALWAYS				0x00000207
    985 
    986 #define NVA0_3D_DRAW_TFB_STRIDE					0x00001318
    987 #define NVA0_3D_DRAW_TFB_STRIDE__MIN				0x00000001
    988 #define NVA0_3D_DRAW_TFB_STRIDE__MAX				0x00000fff
    989 
    990 #define NV50_3D_BLEND_COLOR(i0)				       (0x0000131c + 0x4*(i0))
    991 #define NV50_3D_BLEND_COLOR__ESIZE				0x00000004
    992 #define NV50_3D_BLEND_COLOR__LEN				0x00000004
    993 
    994 #define NV50_3D_UNK132C						0x0000132c
    995 
    996 #define NV50_3D_TSC_FLUSH					0x00001330
    997 #define NV50_3D_TSC_FLUSH_SPECIFIC				0x00000001
    998 #define NV50_3D_TSC_FLUSH_ENTRY__MASK				0x03fffff0
    999 #define NV50_3D_TSC_FLUSH_ENTRY__SHIFT				4
   1000 
   1001 #define NV50_3D_TIC_FLUSH					0x00001334
   1002 #define NV50_3D_TIC_FLUSH_SPECIFIC				0x00000001
   1003 #define NV50_3D_TIC_FLUSH_ENTRY__MASK				0x03fffff0
   1004 #define NV50_3D_TIC_FLUSH_ENTRY__SHIFT				4
   1005 
   1006 #define NV50_3D_TEX_CACHE_CTL					0x00001338
   1007 #define NV50_3D_TEX_CACHE_CTL_UNK1__MASK			0x00000030
   1008 #define NV50_3D_TEX_CACHE_CTL_UNK1__SHIFT			4
   1009 
   1010 #define NV50_3D_BLEND_SEPARATE_ALPHA				0x0000133c
   1011 
   1012 #define NV50_3D_BLEND_EQUATION_RGB				0x00001340
   1013 #define NV50_3D_BLEND_EQUATION_RGB_FUNC_ADD			0x00008006
   1014 #define NV50_3D_BLEND_EQUATION_RGB_MIN				0x00008007
   1015 #define NV50_3D_BLEND_EQUATION_RGB_MAX				0x00008008
   1016 #define NV50_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT		0x0000800a
   1017 #define NV50_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT	0x0000800b
   1018 
   1019 #define NV50_3D_BLEND_FUNC_SRC_RGB				0x00001344
   1020 
   1021 #define NV50_3D_BLEND_FUNC_DST_RGB				0x00001348
   1022 
   1023 #define NV50_3D_BLEND_EQUATION_ALPHA				0x0000134c
   1024 #define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_ADD			0x00008006
   1025 #define NV50_3D_BLEND_EQUATION_ALPHA_MIN			0x00008007
   1026 #define NV50_3D_BLEND_EQUATION_ALPHA_MAX			0x00008008
   1027 #define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT		0x0000800a
   1028 #define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT	0x0000800b
   1029 
   1030 #define NV50_3D_BLEND_FUNC_SRC_ALPHA				0x00001350
   1031 
   1032 #define NV50_3D_UNK1354						0x00001354
   1033 
   1034 #define NV50_3D_BLEND_FUNC_DST_ALPHA				0x00001358
   1035 
   1036 #define NV50_3D_BLEND_ENABLE_COMMON				0x0000135c
   1037 
   1038 #define NV50_3D_BLEND_ENABLE(i0)			       (0x00001360 + 0x4*(i0))
   1039 #define NV50_3D_BLEND_ENABLE__ESIZE				0x00000004
   1040 #define NV50_3D_BLEND_ENABLE__LEN				0x00000008
   1041 
   1042 #define NV50_3D_STENCIL_ENABLE					0x00001380
   1043 
   1044 #define NV50_3D_STENCIL_FRONT_OP_FAIL				0x00001384
   1045 #define NV50_3D_STENCIL_FRONT_OP_FAIL_ZERO			0x00000000
   1046 #define NV50_3D_STENCIL_FRONT_OP_FAIL_INVERT			0x0000150a
   1047 #define NV50_3D_STENCIL_FRONT_OP_FAIL_KEEP			0x00001e00
   1048 #define NV50_3D_STENCIL_FRONT_OP_FAIL_REPLACE			0x00001e01
   1049 #define NV50_3D_STENCIL_FRONT_OP_FAIL_INCR			0x00001e02
   1050 #define NV50_3D_STENCIL_FRONT_OP_FAIL_DECR			0x00001e03
   1051 #define NV50_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP			0x00008507
   1052 #define NV50_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP			0x00008508
   1053 
   1054 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL				0x00001388
   1055 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_ZERO			0x00000000
   1056 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INVERT			0x0000150a
   1057 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_KEEP			0x00001e00
   1058 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE			0x00001e01
   1059 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR			0x00001e02
   1060 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR			0x00001e03
   1061 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP		0x00008507
   1062 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP		0x00008508
   1063 
   1064 #define NV50_3D_STENCIL_FRONT_OP_ZPASS				0x0000138c
   1065 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_ZERO			0x00000000
   1066 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_INVERT			0x0000150a
   1067 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_KEEP			0x00001e00
   1068 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_REPLACE			0x00001e01
   1069 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR			0x00001e02
   1070 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR			0x00001e03
   1071 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP		0x00008507
   1072 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP		0x00008508
   1073 
   1074 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC				0x00001390
   1075 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NEVER			0x00000200
   1076 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LESS			0x00000201
   1077 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL			0x00000202
   1078 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL			0x00000203
   1079 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GREATER			0x00000204
   1080 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL		0x00000205
   1081 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL			0x00000206
   1082 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS			0x00000207
   1083 
   1084 #define NV50_3D_STENCIL_FRONT_FUNC_REF				0x00001394
   1085 
   1086 #define NV50_3D_STENCIL_FRONT_MASK				0x00001398
   1087 
   1088 #define NV50_3D_STENCIL_FRONT_FUNC_MASK				0x0000139c
   1089 
   1090 #define NV50_3D_UNK13A0						0x000013a0
   1091 
   1092 #define NVA0_3D_DRAW_TFB_BASE					0x000013a4
   1093 
   1094 #define NV50_3D_FRAG_COLOR_CLAMP_EN				0x000013a8
   1095 #define NV50_3D_FRAG_COLOR_CLAMP_EN_0				0x00000001
   1096 #define NV50_3D_FRAG_COLOR_CLAMP_EN_1				0x00000010
   1097 #define NV50_3D_FRAG_COLOR_CLAMP_EN_2				0x00000100
   1098 #define NV50_3D_FRAG_COLOR_CLAMP_EN_3				0x00001000
   1099 #define NV50_3D_FRAG_COLOR_CLAMP_EN_4				0x00010000
   1100 #define NV50_3D_FRAG_COLOR_CLAMP_EN_5				0x00100000
   1101 #define NV50_3D_FRAG_COLOR_CLAMP_EN_6				0x01000000
   1102 #define NV50_3D_FRAG_COLOR_CLAMP_EN_7				0x10000000
   1103 
   1104 #define NV50_3D_SCREEN_Y_CONTROL				0x000013ac
   1105 #define NV50_3D_SCREEN_Y_CONTROL_Y_NEGATE			0x00000001
   1106 #define NV50_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP		0x00000010
   1107 
   1108 #define NV50_3D_LINE_WIDTH					0x000013b0
   1109 
   1110 #define NV50_3D_TEX_LIMITS(i0)				       (0x000013b4 + 0x4*(i0))
   1111 #define NV50_3D_TEX_LIMITS__ESIZE				0x00000004
   1112 #define NV50_3D_TEX_LIMITS__LEN					0x00000003
   1113 #define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MASK			0x0000000f
   1114 #define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT			0
   1115 #define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MIN			0x00000000
   1116 #define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MAX			0x00000004
   1117 #define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MASK			0x000000f0
   1118 #define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT			4
   1119 #define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MIN			0x00000000
   1120 #define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MAX			0x00000007
   1121 
   1122 #define NV50_3D_POINT_COORD_REPLACE_MAP(i0)		       (0x000013c0 + 0x4*(i0))
   1123 #define NV50_3D_POINT_COORD_REPLACE_MAP__ESIZE			0x00000004
   1124 #define NV50_3D_POINT_COORD_REPLACE_MAP__LEN			0x00000010
   1125 
   1126 #define NV50_3D_UNK1400_LANES					0x00001400
   1127 
   1128 #define NV50_3D_UNK1404						0x00001404
   1129 
   1130 #define NV50_3D_UNK1408						0x00001408
   1131 
   1132 #define NV50_3D_VP_START_ID					0x0000140c
   1133 
   1134 #define NV50_3D_GP_START_ID					0x00001410
   1135 
   1136 #define NV50_3D_FP_START_ID					0x00001414
   1137 
   1138 #define NVA3_3D_UNK1418						0x00001418
   1139 
   1140 #define NV50_3D_UNK141C						0x0000141c
   1141 
   1142 #define NV50_3D_GP_VERTEX_OUTPUT_COUNT				0x00001420
   1143 #define NV50_3D_GP_VERTEX_OUTPUT_COUNT__MIN			0x00000001
   1144 #define NV50_3D_GP_VERTEX_OUTPUT_COUNT__MAX			0x00000400
   1145 
   1146 #define NV50_3D_VERTEX_ARRAY_FLUSH				0x0000142c
   1147 
   1148 #define NV50_3D_UNK1430						0x00001430
   1149 #define NV50_3D_UNK1430_UNK0					0x00000010
   1150 #define NV50_3D_UNK1430_UNK1					0x00000100
   1151 
   1152 #define NV50_3D_VB_ELEMENT_BASE					0x00001434
   1153 
   1154 #define NV50_3D_VB_INSTANCE_BASE				0x00001438
   1155 
   1156 #define NV50_3D_CLEAR_FLAGS					0x0000143c
   1157 #define NV50_3D_CLEAR_FLAGS_STENCIL_MASK			0x00000001
   1158 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__MASK			0x00000010
   1159 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__SHIFT			4
   1160 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_SCISSOR			0x00000000
   1161 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT			0x00000010
   1162 
   1163 #define NV50_3D_CODE_CB_FLUSH					0x00001440
   1164 
   1165 #define NV50_3D_BIND_TSC(i0)				       (0x00001444 + 0x8*(i0))
   1166 #define NV50_3D_BIND_TSC__ESIZE					0x00000008
   1167 #define NV50_3D_BIND_TSC__LEN					0x00000003
   1168 #define NV50_3D_BIND_TSC_VALID					0x00000001
   1169 #define NV50_3D_BIND_TSC_SAMPLER__MASK				0x000000f0
   1170 #define NV50_3D_BIND_TSC_SAMPLER__SHIFT				4
   1171 #define NV50_3D_BIND_TSC_TSC__MASK				0x001ff000
   1172 #define NV50_3D_BIND_TSC_TSC__SHIFT				12
   1173 
   1174 #define NV50_3D_BIND_TIC(i0)				       (0x00001448 + 0x8*(i0))
   1175 #define NV50_3D_BIND_TIC__ESIZE					0x00000008
   1176 #define NV50_3D_BIND_TIC__LEN					0x00000003
   1177 #define NV50_3D_BIND_TIC_VALID					0x00000001
   1178 #define NV50_3D_BIND_TIC_TEXTURE__MASK				0x000001fe
   1179 #define NV50_3D_BIND_TIC_TEXTURE__SHIFT				1
   1180 #define NV50_3D_BIND_TIC_TIC__MASK				0x7ffffe00
   1181 #define NV50_3D_BIND_TIC_TIC__SHIFT				9
   1182 
   1183 #define NV50_3D_BIND_TSC2(i0)				       (0x00001468 + 0x8*(i0))
   1184 #define NV50_3D_BIND_TSC2__ESIZE				0x00000008
   1185 #define NV50_3D_BIND_TSC2__LEN					0x00000003
   1186 #define NV50_3D_BIND_TSC2_VALID					0x00000001
   1187 #define NV50_3D_BIND_TSC2_SAMPLER__MASK				0x00000010
   1188 #define NV50_3D_BIND_TSC2_SAMPLER__SHIFT			4
   1189 #define NV50_3D_BIND_TSC2_TSC__MASK				0x001ff000
   1190 #define NV50_3D_BIND_TSC2_TSC__SHIFT				12
   1191 
   1192 #define NV50_3D_BIND_TIC2(i0)				       (0x0000146c + 0x8*(i0))
   1193 #define NV50_3D_BIND_TIC2__ESIZE				0x00000008
   1194 #define NV50_3D_BIND_TIC2__LEN					0x00000003
   1195 #define NV50_3D_BIND_TIC2_VALID					0x00000001
   1196 #define NV50_3D_BIND_TIC2_TEXTURE__MASK				0x00000002
   1197 #define NV50_3D_BIND_TIC2_TEXTURE__SHIFT			1
   1198 #define NV50_3D_BIND_TIC2_TIC__MASK				0x7ffffe00
   1199 #define NV50_3D_BIND_TIC2_TIC__SHIFT				9
   1200 
   1201 #define NV50_3D_STRMOUT_MAP(i0)				       (0x00001480 + 0x4*(i0))
   1202 #define NV50_3D_STRMOUT_MAP__ESIZE				0x00000004
   1203 #define NV50_3D_STRMOUT_MAP__LEN				0x00000020
   1204 
   1205 #define NV50_3D_CLIPID_HEIGHT					0x00001504
   1206 #define NV50_3D_CLIPID_HEIGHT__MAX				0x00002000
   1207 
   1208 #define NV50_3D_CLIPID_FILL_RECT_HORIZ				0x00001508
   1209 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK		0x0000ffff
   1210 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT		0
   1211 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK		0xffff0000
   1212 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT		16
   1213 
   1214 #define NV50_3D_CLIPID_FILL_RECT_VERT				0x0000150c
   1215 #define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__MASK			0x0000ffff
   1216 #define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT		0
   1217 #define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK		0xffff0000
   1218 #define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT		16
   1219 
   1220 #define NV50_3D_CLIP_DISTANCE_ENABLE				0x00001510
   1221 #define NV50_3D_CLIP_DISTANCE_ENABLE_0				0x00000001
   1222 #define NV50_3D_CLIP_DISTANCE_ENABLE_1				0x00000002
   1223 #define NV50_3D_CLIP_DISTANCE_ENABLE_2				0x00000004
   1224 #define NV50_3D_CLIP_DISTANCE_ENABLE_3				0x00000008
   1225 #define NV50_3D_CLIP_DISTANCE_ENABLE_4				0x00000010
   1226 #define NV50_3D_CLIP_DISTANCE_ENABLE_5				0x00000020
   1227 #define NV50_3D_CLIP_DISTANCE_ENABLE_6				0x00000040
   1228 #define NV50_3D_CLIP_DISTANCE_ENABLE_7				0x00000080
   1229 
   1230 #define NV50_3D_SAMPLECNT_ENABLE				0x00001514
   1231 
   1232 #define NV50_3D_POINT_SIZE					0x00001518
   1233 
   1234 #define NV50_3D_ZCULL_STATCTRS_ENABLE				0x0000151c
   1235 
   1236 #define NV50_3D_POINT_SPRITE_ENABLE				0x00001520
   1237 
   1238 #define NVA0_3D_UNK152C						0x0000152c
   1239 #define NVA0_3D_UNK152C_UNK0					0x00000001
   1240 #define NVA0_3D_UNK152C_UNK1					0x00000010
   1241 #define NVA0_3D_UNK152C_UNK2					0x00000100
   1242 #define NVA0_3D_UNK152C_UNK3__MASK				0x000ff000
   1243 #define NVA0_3D_UNK152C_UNK3__SHIFT				12
   1244 #define NVA0_3D_UNK152C_UNK3__MAX				0x00000028
   1245 
   1246 #define NV50_3D_COUNTER_RESET					0x00001530
   1247 #define NV50_3D_COUNTER_RESET_SAMPLECNT				0x00000001
   1248 #define NV50_3D_COUNTER_RESET_ZCULL_STATS			0x00000002
   1249 #define NVA0_3D_COUNTER_RESET_STRMOUT_VERTICES			0x00000008
   1250 #define NV50_3D_COUNTER_RESET_TRANSFORM_FEEDBACK		0x00000010
   1251 #define NV50_3D_COUNTER_RESET_GENERATED_PRIMITIVES		0x00000011
   1252 #define NV50_3D_COUNTER_RESET_VFETCH_VERTICES			0x00000012
   1253 #define NV50_3D_COUNTER_RESET_VFETCH_PRIMITIVES			0x00000013
   1254 #define NV50_3D_COUNTER_RESET_VP_LAUNCHES			0x00000015
   1255 #define NV50_3D_COUNTER_RESET_GP_LAUNCHES			0x0000001a
   1256 #define NV50_3D_COUNTER_RESET_GP_PRIMITIVES_OUT			0x0000001b
   1257 #define NV50_3D_COUNTER_RESET_RAST_PRIMITIVES_PRECLIP		0x0000001c
   1258 #define NV50_3D_COUNTER_RESET_RAST_PRIMITIVES_POSTCLIP		0x0000001d
   1259 #define NV50_3D_COUNTER_RESET_FP_PIXELS				0x0000001e
   1260 
   1261 #define NV50_3D_MULTISAMPLE_ENABLE				0x00001534
   1262 
   1263 #define NV50_3D_ZETA_ENABLE					0x00001538
   1264 
   1265 #define NV50_3D_MULTISAMPLE_CTRL				0x0000153c
   1266 #define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE		0x00000001
   1267 #define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE			0x00000010
   1268 
   1269 #define NV50_3D_NOPERSPECTIVE_BITMAP(i0)		       (0x00001540 + 0x4*(i0))
   1270 #define NV50_3D_NOPERSPECTIVE_BITMAP__ESIZE			0x00000004
   1271 #define NV50_3D_NOPERSPECTIVE_BITMAP__LEN			0x00000004
   1272 
   1273 #define NV50_3D_COND_ADDRESS_HIGH				0x00001550
   1274 
   1275 #define NV50_3D_COND_ADDRESS_LOW				0x00001554
   1276 
   1277 #define NV50_3D_COND_MODE					0x00001558
   1278 #define NV50_3D_COND_MODE_NEVER					0x00000000
   1279 #define NV50_3D_COND_MODE_ALWAYS				0x00000001
   1280 #define NV50_3D_COND_MODE_RES_NON_ZERO				0x00000002
   1281 #define NV50_3D_COND_MODE_EQUAL					0x00000003
   1282 #define NV50_3D_COND_MODE_NOT_EQUAL				0x00000004
   1283 
   1284 #define NV50_3D_TSC_ADDRESS_HIGH				0x0000155c
   1285 
   1286 #define NV50_3D_TSC_ADDRESS_LOW					0x00001560
   1287 #define NV50_3D_TSC_ADDRESS_LOW__ALIGN				0x00000020
   1288 
   1289 #define NV50_3D_TSC_LIMIT					0x00001564
   1290 #define NV50_3D_TSC_LIMIT__MAX					0x00001fff
   1291 
   1292 #define NV50_3D_UNK1568						0x00001568
   1293 
   1294 #define NV50_3D_POLYGON_OFFSET_FACTOR				0x0000156c
   1295 
   1296 #define NV50_3D_LINE_SMOOTH_ENABLE				0x00001570
   1297 
   1298 #define NV50_3D_TIC_ADDRESS_HIGH				0x00001574
   1299 
   1300 #define NV50_3D_TIC_ADDRESS_LOW					0x00001578
   1301 
   1302 #define NV50_3D_TIC_LIMIT					0x0000157c
   1303 
   1304 #define NV50_3D_PM_CONTROL(i0)				       (0x00001580 + 0x4*(i0))
   1305 #define NV50_3D_PM_CONTROL__ESIZE				0x00000004
   1306 #define NV50_3D_PM_CONTROL__LEN					0x00000004
   1307 #define NV50_3D_PM_CONTROL_UNK0					0x00000001
   1308 #define NV50_3D_PM_CONTROL_UNK1__MASK				0x00000070
   1309 #define NV50_3D_PM_CONTROL_UNK1__SHIFT				4
   1310 #define NV50_3D_PM_CONTROL_UNK2__MASK				0x00ffff00
   1311 #define NV50_3D_PM_CONTROL_UNK2__SHIFT				8
   1312 #define NV50_3D_PM_CONTROL_UNK3__MASK				0xff000000
   1313 #define NV50_3D_PM_CONTROL_UNK3__SHIFT				24
   1314 
   1315 #define NV50_3D_ZCULL_REGION					0x00001590
   1316 
   1317 #define NV50_3D_STENCIL_TWO_SIDE_ENABLE				0x00001594
   1318 
   1319 #define NV50_3D_STENCIL_BACK_OP_FAIL				0x00001598
   1320 #define NV50_3D_STENCIL_BACK_OP_FAIL_ZERO			0x00000000
   1321 #define NV50_3D_STENCIL_BACK_OP_FAIL_INVERT			0x0000150a
   1322 #define NV50_3D_STENCIL_BACK_OP_FAIL_KEEP			0x00001e00
   1323 #define NV50_3D_STENCIL_BACK_OP_FAIL_REPLACE			0x00001e01
   1324 #define NV50_3D_STENCIL_BACK_OP_FAIL_INCR			0x00001e02
   1325 #define NV50_3D_STENCIL_BACK_OP_FAIL_DECR			0x00001e03
   1326 #define NV50_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP			0x00008507
   1327 #define NV50_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP			0x00008508
   1328 
   1329 #define NV50_3D_STENCIL_BACK_OP_ZFAIL				0x0000159c
   1330 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_ZERO			0x00000000
   1331 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_INVERT			0x0000150a
   1332 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_KEEP			0x00001e00
   1333 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_REPLACE			0x00001e01
   1334 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_INCR			0x00001e02
   1335 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_DECR			0x00001e03
   1336 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP			0x00008507
   1337 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP			0x00008508
   1338 
   1339 #define NV50_3D_STENCIL_BACK_OP_ZPASS				0x000015a0
   1340 #define NV50_3D_STENCIL_BACK_OP_ZPASS_ZERO			0x00000000
   1341 #define NV50_3D_STENCIL_BACK_OP_ZPASS_INVERT			0x0000150a
   1342 #define NV50_3D_STENCIL_BACK_OP_ZPASS_KEEP			0x00001e00
   1343 #define NV50_3D_STENCIL_BACK_OP_ZPASS_REPLACE			0x00001e01
   1344 #define NV50_3D_STENCIL_BACK_OP_ZPASS_INCR			0x00001e02
   1345 #define NV50_3D_STENCIL_BACK_OP_ZPASS_DECR			0x00001e03
   1346 #define NV50_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP			0x00008507
   1347 #define NV50_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP			0x00008508
   1348 
   1349 #define NV50_3D_STENCIL_BACK_FUNC_FUNC				0x000015a4
   1350 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_NEVER			0x00000200
   1351 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_LESS			0x00000201
   1352 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_EQUAL			0x00000202
   1353 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL			0x00000203
   1354 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_GREATER			0x00000204
   1355 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL			0x00000205
   1356 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL			0x00000206
   1357 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS			0x00000207
   1358 
   1359 #define NV50_3D_UNK15A8						0x000015a8
   1360 #define NV50_3D_UNK15A8_UNK1__MASK				0x00000007
   1361 #define NV50_3D_UNK15A8_UNK1__SHIFT				0
   1362 #define NV50_3D_UNK15A8_UNK2__MASK				0x00000070
   1363 #define NV50_3D_UNK15A8_UNK2__SHIFT				4
   1364 
   1365 #define NV50_3D_UNK15AC						0x000015ac
   1366 
   1367 #define NV50_3D_UNK15B0						0x000015b0
   1368 #define NV50_3D_UNK15B0_0					0x00000001
   1369 #define NV50_3D_UNK15B0_1					0x00000010
   1370 #define NV50_3D_UNK15B0_2					0x00000100
   1371 
   1372 #define NV50_3D_CSAA_ENABLE					0x000015b4
   1373 
   1374 #define NV50_3D_FRAMEBUFFER_SRGB				0x000015b8
   1375 
   1376 #define NV50_3D_POLYGON_OFFSET_UNITS				0x000015bc
   1377 
   1378 #define NVA3_3D_UNK15C4						0x000015c4
   1379 
   1380 #define NVA3_3D_UNK15C8						0x000015c8
   1381 
   1382 #define NV50_3D_LAYER						0x000015cc
   1383 #define NV50_3D_LAYER_IDX__MASK					0x0000ffff
   1384 #define NV50_3D_LAYER_IDX__SHIFT				0
   1385 #define NV50_3D_LAYER_USE_GP					0x00010000
   1386 
   1387 #define NV50_3D_MULTISAMPLE_MODE				0x000015d0
   1388 #define NV50_3D_MULTISAMPLE_MODE_MS1				0x00000000
   1389 #define NV50_3D_MULTISAMPLE_MODE_MS2				0x00000001
   1390 #define NV50_3D_MULTISAMPLE_MODE_MS4				0x00000002
   1391 #define NV50_3D_MULTISAMPLE_MODE_MS8				0x00000003
   1392 #define NV50_3D_MULTISAMPLE_MODE_MS8_ALT			0x00000004
   1393 #define NV50_3D_MULTISAMPLE_MODE_MS2_ALT			0x00000005
   1394 #define NV50_3D_MULTISAMPLE_MODE_UNK6				0x00000006
   1395 #define NV50_3D_MULTISAMPLE_MODE_MS4_CS4			0x00000008
   1396 #define NV50_3D_MULTISAMPLE_MODE_MS4_CS12			0x00000009
   1397 #define NV50_3D_MULTISAMPLE_MODE_MS8_CS8			0x0000000a
   1398 #define NV50_3D_MULTISAMPLE_MODE_MS8_CS24			0x0000000b
   1399 
   1400 #define NV50_3D_VERTEX_BEGIN_D3D				0x000015d4
   1401 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK		0x0fffffff
   1402 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT		0
   1403 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS		0x00000001
   1404 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES		0x00000002
   1405 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP		0x00000003
   1406 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES		0x00000004
   1407 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP	0x00000005
   1408 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY	0x0000000a
   1409 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY	0x0000000b
   1410 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY	0x0000000c
   1411 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY	0x0000000d
   1412 #define NV50_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT			0x10000000
   1413 #define NV84_3D_VERTEX_BEGIN_D3D_PRIMITIVE_ID_CONT		0x20000000
   1414 #define NVA0_3D_VERTEX_BEGIN_D3D_INSTANCE_CONT			0x40000000
   1415 
   1416 #define NV50_3D_VERTEX_END_D3D					0x000015d8
   1417 #define NV50_3D_VERTEX_END_D3D_UNK0				0x00000001
   1418 #define NVA0_3D_VERTEX_END_D3D_UNK1				0x00000002
   1419 
   1420 #define NV50_3D_VERTEX_BEGIN_GL					0x000015dc
   1421 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK			0x0fffffff
   1422 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT		0
   1423 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS		0x00000000
   1424 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES			0x00000001
   1425 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP		0x00000002
   1426 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP		0x00000003
   1427 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES		0x00000004
   1428 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP	0x00000005
   1429 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN		0x00000006
   1430 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS			0x00000007
   1431 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP		0x00000008
   1432 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON		0x00000009
   1433 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY	0x0000000a
   1434 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY	0x0000000b
   1435 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY	0x0000000c
   1436 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY	0x0000000d
   1437 #define NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT			0x10000000
   1438 #define NV84_3D_VERTEX_BEGIN_GL_PRIMITIVE_ID_CONT		0x20000000
   1439 #define NVA0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT			0x40000000
   1440 
   1441 #define NV50_3D_VERTEX_END_GL					0x000015e0
   1442 #define NV50_3D_VERTEX_END_GL_UNK0				0x00000001
   1443 #define NVA0_3D_VERTEX_END_GL_UNK1				0x00000002
   1444 
   1445 #define NV50_3D_EDGEFLAG					0x000015e4
   1446 
   1447 #define NV50_3D_VB_ELEMENT_U32					0x000015e8
   1448 
   1449 #define NV50_3D_VB_ELEMENT_U16_SETUP				0x000015ec
   1450 #define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK		0xc0000000
   1451 #define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT		30
   1452 #define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK		0x3fffffff
   1453 #define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT		0
   1454 
   1455 #define NV50_3D_VB_ELEMENT_U16					0x000015f0
   1456 #define NV50_3D_VB_ELEMENT_U16_I0__MASK				0x0000ffff
   1457 #define NV50_3D_VB_ELEMENT_U16_I0__SHIFT			0
   1458 #define NV50_3D_VB_ELEMENT_U16_I1__MASK				0xffff0000
   1459 #define NV50_3D_VB_ELEMENT_U16_I1__SHIFT			16
   1460 
   1461 #define NV50_3D_VERTEX_BASE_HIGH				0x000015f4
   1462 
   1463 #define NV50_3D_VERTEX_BASE_LOW					0x000015f8
   1464 
   1465 #define NV50_3D_VERTEX_DATA					0x00001640
   1466 
   1467 #define NV50_3D_PRIM_RESTART_ENABLE				0x00001644
   1468 
   1469 #define NV50_3D_PRIM_RESTART_INDEX				0x00001648
   1470 
   1471 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN				0x0000164c
   1472 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID			0x00000001
   1473 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID		0x00000010
   1474 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID		0x00000100
   1475 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_UNK12			0x00001000
   1476 
   1477 #define NV50_3D_VP_ATTR_EN(i0)				       (0x00001650 + 0x4*(i0))
   1478 #define NV50_3D_VP_ATTR_EN__ESIZE				0x00000004
   1479 #define NV50_3D_VP_ATTR_EN__LEN					0x00000002
   1480 #define NV50_3D_VP_ATTR_EN_7__MASK				0xf0000000
   1481 #define NV50_3D_VP_ATTR_EN_7__SHIFT				28
   1482 #define NV50_3D_VP_ATTR_EN_7_X					0x10000000
   1483 #define NV50_3D_VP_ATTR_EN_7_Y					0x20000000
   1484 #define NV50_3D_VP_ATTR_EN_7_Z					0x40000000
   1485 #define NV50_3D_VP_ATTR_EN_7_W					0x80000000
   1486 #define NV50_3D_VP_ATTR_EN_6__MASK				0x0f000000
   1487 #define NV50_3D_VP_ATTR_EN_6__SHIFT				24
   1488 #define NV50_3D_VP_ATTR_EN_6_X					0x01000000
   1489 #define NV50_3D_VP_ATTR_EN_6_Y					0x02000000
   1490 #define NV50_3D_VP_ATTR_EN_6_Z					0x04000000
   1491 #define NV50_3D_VP_ATTR_EN_6_W					0x08000000
   1492 #define NV50_3D_VP_ATTR_EN_5__MASK				0x00f00000
   1493 #define NV50_3D_VP_ATTR_EN_5__SHIFT				20
   1494 #define NV50_3D_VP_ATTR_EN_5_X					0x00100000
   1495 #define NV50_3D_VP_ATTR_EN_5_Y					0x00200000
   1496 #define NV50_3D_VP_ATTR_EN_5_Z					0x00400000
   1497 #define NV50_3D_VP_ATTR_EN_5_W					0x00800000
   1498 #define NV50_3D_VP_ATTR_EN_4__MASK				0x000f0000
   1499 #define NV50_3D_VP_ATTR_EN_4__SHIFT				16
   1500 #define NV50_3D_VP_ATTR_EN_4_X					0x00010000
   1501 #define NV50_3D_VP_ATTR_EN_4_Y					0x00020000
   1502 #define NV50_3D_VP_ATTR_EN_4_Z					0x00040000
   1503 #define NV50_3D_VP_ATTR_EN_4_W					0x00080000
   1504 #define NV50_3D_VP_ATTR_EN_3__MASK				0x0000f000
   1505 #define NV50_3D_VP_ATTR_EN_3__SHIFT				12
   1506 #define NV50_3D_VP_ATTR_EN_3_X					0x00001000
   1507 #define NV50_3D_VP_ATTR_EN_3_Y					0x00002000
   1508 #define NV50_3D_VP_ATTR_EN_3_Z					0x00004000
   1509 #define NV50_3D_VP_ATTR_EN_3_W					0x00008000
   1510 #define NV50_3D_VP_ATTR_EN_2__MASK				0x00000f00
   1511 #define NV50_3D_VP_ATTR_EN_2__SHIFT				8
   1512 #define NV50_3D_VP_ATTR_EN_2_X					0x00000100
   1513 #define NV50_3D_VP_ATTR_EN_2_Y					0x00000200
   1514 #define NV50_3D_VP_ATTR_EN_2_Z					0x00000400
   1515 #define NV50_3D_VP_ATTR_EN_2_W					0x00000800
   1516 #define NV50_3D_VP_ATTR_EN_1__MASK				0x000000f0
   1517 #define NV50_3D_VP_ATTR_EN_1__SHIFT				4
   1518 #define NV50_3D_VP_ATTR_EN_1_X					0x00000010
   1519 #define NV50_3D_VP_ATTR_EN_1_Y					0x00000020
   1520 #define NV50_3D_VP_ATTR_EN_1_Z					0x00000040
   1521 #define NV50_3D_VP_ATTR_EN_1_W					0x00000080
   1522 #define NV50_3D_VP_ATTR_EN_0__MASK				0x0000000f
   1523 #define NV50_3D_VP_ATTR_EN_0__SHIFT				0
   1524 #define NV50_3D_VP_ATTR_EN_0_X					0x00000001
   1525 #define NV50_3D_VP_ATTR_EN_0_Y					0x00000002
   1526 #define NV50_3D_VP_ATTR_EN_0_Z					0x00000004
   1527 #define NV50_3D_VP_ATTR_EN_0_W					0x00000008
   1528 
   1529 #define NV50_3D_POINT_SMOOTH_ENABLE				0x00001658
   1530 
   1531 #define NV50_3D_POINT_RASTER_RULES				0x0000165c
   1532 #define NV50_3D_POINT_RASTER_RULES_OGL				0x00000000
   1533 #define NV50_3D_POINT_RASTER_RULES_D3D				0x00000001
   1534 
   1535 #define NV50_3D_POINT_SPRITE_CTRL				0x00001660
   1536 #define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN__MASK		0x00000010
   1537 #define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN__SHIFT		4
   1538 #define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN_LOWER_LEFT	0x00000000
   1539 #define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN_UPPER_LEFT	0x00000010
   1540 
   1541 #define NVA0_3D_TEX_MISC					0x00001664
   1542 #define NVA0_3D_TEX_MISC_UNK1					0x00000002
   1543 #define NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP			0x00000004
   1544 
   1545 #define NV50_3D_LINE_SMOOTH_BLUR				0x00001668
   1546 #define NV50_3D_LINE_SMOOTH_BLUR_LOW				0x00000000
   1547 #define NV50_3D_LINE_SMOOTH_BLUR_MEDIUM				0x00000001
   1548 #define NV50_3D_LINE_SMOOTH_BLUR_HIGH				0x00000002
   1549 
   1550 #define NV50_3D_LINE_STIPPLE_ENABLE				0x0000166c
   1551 
   1552 #define NV50_3D_COVERAGE_LUT(i0)			       (0x00001670 + 0x4*(i0))
   1553 #define NV50_3D_COVERAGE_LUT__ESIZE				0x00000004
   1554 #define NV50_3D_COVERAGE_LUT__LEN				0x00000004
   1555 #define NV50_3D_COVERAGE_LUT_0__MASK				0x000000ff
   1556 #define NV50_3D_COVERAGE_LUT_0__SHIFT				0
   1557 #define NV50_3D_COVERAGE_LUT_1__MASK				0x0000ff00
   1558 #define NV50_3D_COVERAGE_LUT_1__SHIFT				8
   1559 #define NV50_3D_COVERAGE_LUT_2__MASK				0x00ff0000
   1560 #define NV50_3D_COVERAGE_LUT_2__SHIFT				16
   1561 #define NV50_3D_COVERAGE_LUT_3__MASK				0xff000000
   1562 #define NV50_3D_COVERAGE_LUT_3__SHIFT				24
   1563 
   1564 #define NV50_3D_LINE_STIPPLE					0x00001680
   1565 #define NV50_3D_LINE_STIPPLE_FACTOR_M1__MASK			0x000000ff
   1566 #define NV50_3D_LINE_STIPPLE_FACTOR_M1__SHIFT			0
   1567 #define NV50_3D_LINE_STIPPLE_PATTERN__MASK			0x00ffff00
   1568 #define NV50_3D_LINE_STIPPLE_PATTERN__SHIFT			8
   1569 
   1570 #define NV50_3D_PROVOKING_VERTEX_LAST				0x00001684
   1571 
   1572 #define NV50_3D_VERTEX_TWO_SIDE_ENABLE				0x00001688
   1573 
   1574 #define NV50_3D_POLYGON_STIPPLE_ENABLE				0x0000168c
   1575 
   1576 #define NV50_3D_UNK1690						0x00001690
   1577 #define NV50_3D_UNK1690_ALWAYS_DERIV				0x00000001
   1578 #define NV50_3D_UNK1690_UNK16					0x00010000
   1579 
   1580 #define NV50_3D_SET_PROGRAM_CB					0x00001694
   1581 #define NV50_3D_SET_PROGRAM_CB_PROGRAM__MASK			0x000000f0
   1582 #define NV50_3D_SET_PROGRAM_CB_PROGRAM__SHIFT			4
   1583 #define NV50_3D_SET_PROGRAM_CB_PROGRAM_VERTEX			0x00000000
   1584 #define NV50_3D_SET_PROGRAM_CB_PROGRAM_GEOMETRY			0x00000020
   1585 #define NV50_3D_SET_PROGRAM_CB_PROGRAM_FRAGMENT			0x00000030
   1586 #define NV50_3D_SET_PROGRAM_CB_INDEX__MASK			0x00000f00
   1587 #define NV50_3D_SET_PROGRAM_CB_INDEX__SHIFT			8
   1588 #define NV50_3D_SET_PROGRAM_CB_BUFFER__MASK			0x0007f000
   1589 #define NV50_3D_SET_PROGRAM_CB_BUFFER__SHIFT			12
   1590 #define NV50_3D_SET_PROGRAM_CB_VALID				0x00000001
   1591 
   1592 #define NV50_3D_UNK1698						0x00001698
   1593 #define NV50_3D_UNK1698_0					0x00000001
   1594 #define NV50_3D_UNK1698_1					0x00000010
   1595 #define NV50_3D_UNK1698_2					0x00000100
   1596 
   1597 #define NVA3_3D_SAMPLE_SHADING					0x0000169c
   1598 #define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK		0x0000000f
   1599 #define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT		0
   1600 #define NVA3_3D_SAMPLE_SHADING_ENABLE				0x00000010
   1601 
   1602 #define NVA3_3D_UNK16A0						0x000016a0
   1603 
   1604 #define NV50_3D_VP_RESULT_MAP_SIZE				0x000016ac
   1605 
   1606 #define NV50_3D_VP_REG_ALLOC_TEMP				0x000016b0
   1607 
   1608 #define NVA0_3D_UNK16B4						0x000016b4
   1609 #define NVA0_3D_UNK16B4_UNK0					0x00000001
   1610 #define NVA3_3D_UNK16B4_UNK1					0x00000002
   1611 
   1612 #define NV50_3D_VP_REG_ALLOC_RESULT				0x000016b8
   1613 
   1614 #define NV50_3D_VP_RESULT_MAP(i0)			       (0x000016bc + 0x4*(i0))
   1615 #define NV50_3D_VP_RESULT_MAP__ESIZE				0x00000004
   1616 #define NV50_3D_VP_RESULT_MAP__LEN				0x00000011
   1617 #define NV50_3D_VP_RESULT_MAP_0__MASK				0x000000ff
   1618 #define NV50_3D_VP_RESULT_MAP_0__SHIFT				0
   1619 #define NV50_3D_VP_RESULT_MAP_1__MASK				0x0000ff00
   1620 #define NV50_3D_VP_RESULT_MAP_1__SHIFT				8
   1621 #define NV50_3D_VP_RESULT_MAP_2__MASK				0x00ff0000
   1622 #define NV50_3D_VP_RESULT_MAP_2__SHIFT				16
   1623 #define NV50_3D_VP_RESULT_MAP_3__MASK				0xff000000
   1624 #define NV50_3D_VP_RESULT_MAP_3__SHIFT				24
   1625 
   1626 #define NV50_3D_POLYGON_STIPPLE_PATTERN(i0)		       (0x00001700 + 0x4*(i0))
   1627 #define NV50_3D_POLYGON_STIPPLE_PATTERN__ESIZE			0x00000004
   1628 #define NV50_3D_POLYGON_STIPPLE_PATTERN__LEN			0x00000020
   1629 
   1630 #define NVA0_3D_STRMOUT_OFFSET(i0)			       (0x00001780 + 0x4*(i0))
   1631 #define NVA0_3D_STRMOUT_OFFSET__ESIZE				0x00000004
   1632 #define NVA0_3D_STRMOUT_OFFSET__LEN				0x00000004
   1633 
   1634 #define NV50_3D_GP_ENABLE					0x00001798
   1635 
   1636 #define NV50_3D_GP_REG_ALLOC_TEMP				0x000017a0
   1637 
   1638 #define NV50_3D_GP_REG_ALLOC_RESULT				0x000017a8
   1639 
   1640 #define NV50_3D_GP_RESULT_MAP_SIZE				0x000017ac
   1641 
   1642 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE			0x000017b0
   1643 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_POINTS			0x00000001
   1644 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_LINE_STRIP		0x00000002
   1645 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_TRIANGLE_STRIP		0x00000003
   1646 
   1647 #define NV50_3D_RASTERIZE_ENABLE				0x000017b4
   1648 
   1649 #define NV50_3D_STRMOUT_ENABLE					0x000017b8
   1650 
   1651 #define NV50_3D_GP_RESULT_MAP(i0)			       (0x000017fc + 0x4*(i0))
   1652 #define NV50_3D_GP_RESULT_MAP__ESIZE				0x00000004
   1653 #define NV50_3D_GP_RESULT_MAP__LEN				0x00000021
   1654 #define NV50_3D_GP_RESULT_MAP_0__MASK				0x000000ff
   1655 #define NV50_3D_GP_RESULT_MAP_0__SHIFT				0
   1656 #define NV50_3D_GP_RESULT_MAP_1__MASK				0x0000ff00
   1657 #define NV50_3D_GP_RESULT_MAP_1__SHIFT				8
   1658 #define NV50_3D_GP_RESULT_MAP_2__MASK				0x00ff0000
   1659 #define NV50_3D_GP_RESULT_MAP_2__SHIFT				16
   1660 #define NV50_3D_GP_RESULT_MAP_3__MASK				0xff000000
   1661 #define NV50_3D_GP_RESULT_MAP_3__SHIFT				24
   1662 
   1663 #define NV50_3D_POLYGON_OFFSET_CLAMP				0x0000187c
   1664 
   1665 #define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT(i0)	       (0x00001880 + 0x4*(i0))
   1666 #define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT__ESIZE		0x00000004
   1667 #define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT__LEN		0x00000020
   1668 
   1669 #define NV50_3D_GP_VIEWPORT_ID_ENABLE				0x00001900
   1670 
   1671 #define NV50_3D_SEMANTIC_COLOR					0x00001904
   1672 #define NV50_3D_SEMANTIC_COLOR_FFC0_ID__MASK			0x000000ff
   1673 #define NV50_3D_SEMANTIC_COLOR_FFC0_ID__SHIFT			0
   1674 #define NV50_3D_SEMANTIC_COLOR_BFC0_ID__MASK			0x0000ff00
   1675 #define NV50_3D_SEMANTIC_COLOR_BFC0_ID__SHIFT			8
   1676 #define NV50_3D_SEMANTIC_COLOR_COLR_NR__MASK			0x00ff0000
   1677 #define NV50_3D_SEMANTIC_COLOR_COLR_NR__SHIFT			16
   1678 #define NV50_3D_SEMANTIC_COLOR_CLMP_EN				0x01000000
   1679 
   1680 #define NV50_3D_SEMANTIC_CLIP					0x00001908
   1681 #define NV50_3D_SEMANTIC_CLIP_CLIP_START__MASK			0x000000ff
   1682 #define NV50_3D_SEMANTIC_CLIP_CLIP_START__SHIFT			0
   1683 #define NV50_3D_SEMANTIC_CLIP_CLIP_NUM__MASK			0x00000f00
   1684 #define NV50_3D_SEMANTIC_CLIP_CLIP_NUM__SHIFT			8
   1685 
   1686 #define NV50_3D_SEMANTIC_LAYER					0x0000190c
   1687 #define NV50_3D_SEMANTIC_LAYER_LAYER_ID__MASK			0x000000ff
   1688 #define NV50_3D_SEMANTIC_LAYER_LAYER_ID__SHIFT			0
   1689 
   1690 #define NV50_3D_SEMANTIC_PTSZ					0x00001910
   1691 #define NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK			0x00000001
   1692 #define NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__SHIFT			0
   1693 #define NV50_3D_SEMANTIC_PTSZ_PTSZ_ID__MASK			0x00000ff0
   1694 #define NV50_3D_SEMANTIC_PTSZ_PTSZ_ID__SHIFT			4
   1695 
   1696 #define NV50_3D_SEMANTIC_PRIM_ID				0x00001914
   1697 #define NV50_3D_SEMANTIC_PRIM_ID_PRIM_ID__MASK			0x000000ff
   1698 #define NV50_3D_SEMANTIC_PRIM_ID_PRIM_ID__SHIFT			0
   1699 
   1700 #define NV50_3D_CULL_FACE_ENABLE				0x00001918
   1701 
   1702 #define NV50_3D_FRONT_FACE					0x0000191c
   1703 #define NV50_3D_FRONT_FACE_CW					0x00000900
   1704 #define NV50_3D_FRONT_FACE_CCW					0x00000901
   1705 
   1706 #define NV50_3D_CULL_FACE					0x00001920
   1707 #define NV50_3D_CULL_FACE_FRONT					0x00000404
   1708 #define NV50_3D_CULL_FACE_BACK					0x00000405
   1709 #define NV50_3D_CULL_FACE_FRONT_AND_BACK			0x00000408
   1710 
   1711 #define NV50_3D_LINE_LAST_PIXEL					0x00001924
   1712 
   1713 #define NVA3_3D_FP_MULTISAMPLE					0x00001928
   1714 #define NVA3_3D_FP_MULTISAMPLE_EXPORT_SAMPLE_MASK		0x00000001
   1715 #define NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE			0x00000002
   1716 
   1717 #define NV50_3D_VIEWPORT_TRANSFORM_EN				0x0000192c
   1718 
   1719 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL				0x0000193c
   1720 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK0			0x00000001
   1721 #define NVA0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1			0x00000002
   1722 #define NVA0_3D_VIEW_VOLUME_CLIP_CTRL_UNK2			0x00000004
   1723 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR		0x00000008
   1724 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR		0x00000010
   1725 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK7			0x00000080
   1726 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK10			0x00000400
   1727 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK11			0x00000800
   1728 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK		0x00003000
   1729 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT		12
   1730 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0		0x00000000
   1731 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1		0x00001000
   1732 #define NV84_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2		0x00002000
   1733 
   1734 #define NV50_3D_CLIP_DISTANCE_MODE				0x00001940
   1735 #define NV50_3D_CLIP_DISTANCE_MODE_0__MASK			0x00000001
   1736 #define NV50_3D_CLIP_DISTANCE_MODE_0__SHIFT			0
   1737 #define NV50_3D_CLIP_DISTANCE_MODE_0_CLIP			0x00000000
   1738 #define NV50_3D_CLIP_DISTANCE_MODE_0_CULL			0x00000001
   1739 #define NV50_3D_CLIP_DISTANCE_MODE_1__MASK			0x00000010
   1740 #define NV50_3D_CLIP_DISTANCE_MODE_1__SHIFT			4
   1741 #define NV50_3D_CLIP_DISTANCE_MODE_1_CLIP			0x00000000
   1742 #define NV50_3D_CLIP_DISTANCE_MODE_1_CULL			0x00000010
   1743 #define NV50_3D_CLIP_DISTANCE_MODE_2__MASK			0x00000100
   1744 #define NV50_3D_CLIP_DISTANCE_MODE_2__SHIFT			8
   1745 #define NV50_3D_CLIP_DISTANCE_MODE_2_CLIP			0x00000000
   1746 #define NV50_3D_CLIP_DISTANCE_MODE_2_CULL			0x00000100
   1747 #define NV50_3D_CLIP_DISTANCE_MODE_3__MASK			0x00001000
   1748 #define NV50_3D_CLIP_DISTANCE_MODE_3__SHIFT			12
   1749 #define NV50_3D_CLIP_DISTANCE_MODE_3_CLIP			0x00000000
   1750 #define NV50_3D_CLIP_DISTANCE_MODE_3_CULL			0x00001000
   1751 #define NV50_3D_CLIP_DISTANCE_MODE_4__MASK			0x00010000
   1752 #define NV50_3D_CLIP_DISTANCE_MODE_4__SHIFT			16
   1753 #define NV50_3D_CLIP_DISTANCE_MODE_4_CLIP			0x00000000
   1754 #define NV50_3D_CLIP_DISTANCE_MODE_4_CULL			0x00010000
   1755 #define NV50_3D_CLIP_DISTANCE_MODE_5__MASK			0x00100000
   1756 #define NV50_3D_CLIP_DISTANCE_MODE_5__SHIFT			20
   1757 #define NV50_3D_CLIP_DISTANCE_MODE_5_CLIP			0x00000000
   1758 #define NV50_3D_CLIP_DISTANCE_MODE_5_CULL			0x00100000
   1759 #define NV50_3D_CLIP_DISTANCE_MODE_6__MASK			0x01000000
   1760 #define NV50_3D_CLIP_DISTANCE_MODE_6__SHIFT			24
   1761 #define NV50_3D_CLIP_DISTANCE_MODE_6_CLIP			0x00000000
   1762 #define NV50_3D_CLIP_DISTANCE_MODE_6_CULL			0x01000000
   1763 #define NV50_3D_CLIP_DISTANCE_MODE_7__MASK			0x10000000
   1764 #define NV50_3D_CLIP_DISTANCE_MODE_7__SHIFT			28
   1765 #define NV50_3D_CLIP_DISTANCE_MODE_7_CLIP			0x00000000
   1766 #define NV50_3D_CLIP_DISTANCE_MODE_7_CULL			0x10000000
   1767 
   1768 #define NVA3_3D_UNK1944						0x00001944
   1769 
   1770 #define NV50_3D_CLIP_RECTS_EN					0x0000194c
   1771 
   1772 #define NV50_3D_CLIP_RECTS_MODE					0x00001950
   1773 #define NV50_3D_CLIP_RECTS_MODE_INSIDE_ANY			0x00000000
   1774 #define NV50_3D_CLIP_RECTS_MODE_OUTSIDE_ALL			0x00000001
   1775 #define NV50_3D_CLIP_RECTS_MODE_NEVER				0x00000002
   1776 
   1777 #define NV50_3D_ZCULL_VALIDATE					0x00001954
   1778 #define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK0			0x00000001
   1779 #define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK1			0x00000010
   1780 
   1781 #define NV50_3D_ZCULL_INVALIDATE				0x00001958
   1782 
   1783 #define NVA3_3D_UNK1960						0x00001960
   1784 #define NVA3_3D_UNK1960_0					0x00000001
   1785 #define NVA3_3D_UNK1960_1					0x00000010
   1786 
   1787 #define NV50_3D_UNK1968						0x00001968
   1788 #define NV50_3D_UNK1968_0					0x00000001
   1789 #define NV50_3D_UNK1968_1					0x00000010
   1790 
   1791 #define NV50_3D_FP_CTRL_UNK196C					0x0000196c
   1792 #define NV50_3D_FP_CTRL_UNK196C_0				0x00000001
   1793 #define NV50_3D_FP_CTRL_UNK196C_1				0x00000010
   1794 
   1795 #define NV50_3D_UNK1978						0x00001978
   1796 
   1797 #define NV50_3D_CLIPID_ENABLE					0x0000197c
   1798 
   1799 #define NV50_3D_CLIPID_WIDTH					0x00001980
   1800 #define NV50_3D_CLIPID_WIDTH__MAX				0x00002000
   1801 #define NV50_3D_CLIPID_WIDTH__ALIGN				0x00000040
   1802 
   1803 #define NV50_3D_CLIPID_ID					0x00001984
   1804 
   1805 #define NV50_3D_FP_INTERPOLANT_CTRL				0x00001988
   1806 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__MASK			0xff000000
   1807 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__SHIFT		24
   1808 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_X			0x01000000
   1809 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Y			0x02000000
   1810 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Z			0x04000000
   1811 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_W			0x08000000
   1812 #define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__MASK		0x00ff0000
   1813 #define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__SHIFT	16
   1814 #define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__MASK		0x0000ff00
   1815 #define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__SHIFT		8
   1816 #define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__MASK			0x000000ff
   1817 #define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__SHIFT		0
   1818 
   1819 #define NV50_3D_FP_REG_ALLOC_TEMP				0x0000198c
   1820 
   1821 #define NV50_3D_REG_MODE					0x000019a0
   1822 #define NV50_3D_REG_MODE_PACKED					0x00000001
   1823 #define NV50_3D_REG_MODE_STRIPED				0x00000002
   1824 
   1825 #define NV50_3D_FP_CONTROL					0x000019a8
   1826 #define NV50_3D_FP_CONTROL_MULTIPLE_RESULTS			0x00000001
   1827 #define NV50_3D_FP_CONTROL_EXPORTS_Z				0x00000100
   1828 #define NV50_3D_FP_CONTROL_USES_KIL				0x00100000
   1829 
   1830 #define NV50_3D_DEPTH_BOUNDS_EN					0x000019bc
   1831 
   1832 #define NV50_3D_UNK19C0						0x000019c0
   1833 
   1834 #define NV50_3D_LOGIC_OP_ENABLE					0x000019c4
   1835 
   1836 #define NV50_3D_LOGIC_OP					0x000019c8
   1837 #define NV50_3D_LOGIC_OP_CLEAR					0x00001500
   1838 #define NV50_3D_LOGIC_OP_AND					0x00001501
   1839 #define NV50_3D_LOGIC_OP_AND_REVERSE				0x00001502
   1840 #define NV50_3D_LOGIC_OP_COPY					0x00001503
   1841 #define NV50_3D_LOGIC_OP_AND_INVERTED				0x00001504
   1842 #define NV50_3D_LOGIC_OP_NOOP					0x00001505
   1843 #define NV50_3D_LOGIC_OP_XOR					0x00001506
   1844 #define NV50_3D_LOGIC_OP_OR					0x00001507
   1845 #define NV50_3D_LOGIC_OP_NOR					0x00001508
   1846 #define NV50_3D_LOGIC_OP_EQUIV					0x00001509
   1847 #define NV50_3D_LOGIC_OP_INVERT					0x0000150a
   1848 #define NV50_3D_LOGIC_OP_OR_REVERSE				0x0000150b
   1849 #define NV50_3D_LOGIC_OP_COPY_INVERTED				0x0000150c
   1850 #define NV50_3D_LOGIC_OP_OR_INVERTED				0x0000150d
   1851 #define NV50_3D_LOGIC_OP_NAND					0x0000150e
   1852 #define NV50_3D_LOGIC_OP_SET					0x0000150f
   1853 
   1854 #define NV50_3D_ZETA_COMP_ENABLE				0x000019cc
   1855 
   1856 #define NV50_3D_CLEAR_BUFFERS					0x000019d0
   1857 #define NV50_3D_CLEAR_BUFFERS_Z					0x00000001
   1858 #define NV50_3D_CLEAR_BUFFERS_S					0x00000002
   1859 #define NV50_3D_CLEAR_BUFFERS_R					0x00000004
   1860 #define NV50_3D_CLEAR_BUFFERS_G					0x00000008
   1861 #define NV50_3D_CLEAR_BUFFERS_B					0x00000010
   1862 #define NV50_3D_CLEAR_BUFFERS_A					0x00000020
   1863 #define NV50_3D_CLEAR_BUFFERS_RT__MASK				0x000003c0
   1864 #define NV50_3D_CLEAR_BUFFERS_RT__SHIFT				6
   1865 #define NV50_3D_CLEAR_BUFFERS_LAYER__MASK			0x001ffc00
   1866 #define NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT			10
   1867 
   1868 #define NV50_3D_CLIPID_FILL					0x000019d4
   1869 
   1870 #define NV50_3D_UNK19D8(i0)				       (0x000019d8 + 0x4*(i0))
   1871 #define NV50_3D_UNK19D8__ESIZE					0x00000004
   1872 #define NV50_3D_UNK19D8__LEN					0x00000002
   1873 
   1874 #define NV50_3D_RT_COMP_ENABLE(i0)			       (0x000019e0 + 0x4*(i0))
   1875 #define NV50_3D_RT_COMP_ENABLE__ESIZE				0x00000004
   1876 #define NV50_3D_RT_COMP_ENABLE__LEN				0x00000008
   1877 
   1878 #define NV50_3D_COLOR_MASK(i0)				       (0x00001a00 + 0x4*(i0))
   1879 #define NV50_3D_COLOR_MASK__ESIZE				0x00000004
   1880 #define NV50_3D_COLOR_MASK__LEN					0x00000008
   1881 #define NV50_3D_COLOR_MASK_R					0x0000000f
   1882 #define NV50_3D_COLOR_MASK_G					0x000000f0
   1883 #define NV50_3D_COLOR_MASK_B					0x00000f00
   1884 #define NV50_3D_COLOR_MASK_A					0x0000f000
   1885 
   1886 #define NV50_3D_UNK1A20						0x00001a20
   1887 
   1888 #define NV50_3D_DELAY						0x00001a24
   1889 
   1890 #define NV50_3D_UNK1A28						0x00001a28
   1891 #define NV50_3D_UNK1A28_0__MASK					0x000000ff
   1892 #define NV50_3D_UNK1A28_0__SHIFT				0
   1893 #define NV50_3D_UNK1A28_1					0x00000100
   1894 
   1895 #define NV50_3D_UNK1A2C						0x00001a2c
   1896 
   1897 #define NV50_3D_UNK1A30						0x00001a30
   1898 
   1899 #define NV50_3D_UNK1A34						0x00001a34
   1900 
   1901 #define NV50_3D_UNK1A38						0x00001a38
   1902 
   1903 #define NV50_3D_UNK1A3C						0x00001a3c
   1904 
   1905 #define NV50_3D_UNK1A40(i0)				       (0x00001a40 + 0x4*(i0))
   1906 #define NV50_3D_UNK1A40__ESIZE					0x00000004
   1907 #define NV50_3D_UNK1A40__LEN					0x00000010
   1908 #define NV50_3D_UNK1A40_0__MASK					0x00000007
   1909 #define NV50_3D_UNK1A40_0__SHIFT				0
   1910 #define NV50_3D_UNK1A40_1__MASK					0x00000070
   1911 #define NV50_3D_UNK1A40_1__SHIFT				4
   1912 #define NV50_3D_UNK1A40_2__MASK					0x00000700
   1913 #define NV50_3D_UNK1A40_2__SHIFT				8
   1914 #define NV50_3D_UNK1A40_3__MASK					0x00007000
   1915 #define NV50_3D_UNK1A40_3__SHIFT				12
   1916 #define NV50_3D_UNK1A40_4__MASK					0x00070000
   1917 #define NV50_3D_UNK1A40_4__SHIFT				16
   1918 #define NV50_3D_UNK1A40_5__MASK					0x00700000
   1919 #define NV50_3D_UNK1A40_5__SHIFT				20
   1920 #define NV50_3D_UNK1A40_6__MASK					0x07000000
   1921 #define NV50_3D_UNK1A40_6__SHIFT				24
   1922 #define NV50_3D_UNK1A40_7__MASK					0x70000000
   1923 #define NV50_3D_UNK1A40_7__SHIFT				28
   1924 
   1925 #define NV50_3D_STRMOUT_ADDRESS_HIGH(i0)		       (0x00001a80 + 0x10*(i0))
   1926 #define NV50_3D_STRMOUT_ADDRESS_HIGH__ESIZE			0x00000010
   1927 #define NV50_3D_STRMOUT_ADDRESS_HIGH__LEN			0x00000004
   1928 
   1929 #define NV50_3D_STRMOUT_ADDRESS_LOW(i0)			       (0x00001a84 + 0x10*(i0))
   1930 #define NV50_3D_STRMOUT_ADDRESS_LOW__ESIZE			0x00000010
   1931 #define NV50_3D_STRMOUT_ADDRESS_LOW__LEN			0x00000004
   1932 
   1933 #define NV50_3D_STRMOUT_NUM_ATTRIBS(i0)			       (0x00001a88 + 0x10*(i0))
   1934 #define NV50_3D_STRMOUT_NUM_ATTRIBS__ESIZE			0x00000010
   1935 #define NV50_3D_STRMOUT_NUM_ATTRIBS__LEN			0x00000004
   1936 #define NV50_3D_STRMOUT_NUM_ATTRIBS__MAX			0x00000040
   1937 
   1938 #define NVA0_3D_STRMOUT_OFFSET_LIMIT(i0)		       (0x00001a8c + 0x10*(i0))
   1939 #define NVA0_3D_STRMOUT_OFFSET_LIMIT__ESIZE			0x00000010
   1940 #define NVA0_3D_STRMOUT_OFFSET_LIMIT__LEN			0x00000004
   1941 
   1942 #define NV50_3D_VERTEX_ARRAY_ATTRIB(i0)			       (0x00001ac0 + 0x4*(i0))
   1943 #define NV50_3D_VERTEX_ARRAY_ATTRIB__ESIZE			0x00000004
   1944 #define NV50_3D_VERTEX_ARRAY_ATTRIB__LEN			0x00000010
   1945 #define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__MASK		0x0000000f
   1946 #define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__SHIFT		0
   1947 #define NV50_3D_VERTEX_ARRAY_ATTRIB_CONST			0x00000010
   1948 #define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__MASK		0x0007ffe0
   1949 #define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__SHIFT		5
   1950 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__MASK		0x01f80000
   1951 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__SHIFT		19
   1952 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32		0x00080000
   1953 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32		0x00100000
   1954 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16_16		0x00180000
   1955 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32		0x00200000
   1956 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16		0x00280000
   1957 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8_8		0x00500000
   1958 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16		0x00780000
   1959 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32			0x00900000
   1960 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8		0x00980000
   1961 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8			0x00c00000
   1962 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16			0x00d80000
   1963 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8			0x00e80000
   1964 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_10_10_10_2		0x01800000
   1965 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__MASK			0x7e000000
   1966 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__SHIFT			25
   1967 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT			0x7e000000
   1968 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UNORM			0x24000000
   1969 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SNORM			0x12000000
   1970 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_USCALED		0x5a000000
   1971 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SSCALED		0x6c000000
   1972 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UINT			0x48000000
   1973 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SINT			0x36000000
   1974 #define NV50_3D_VERTEX_ARRAY_ATTRIB_BGRA			0x80000000
   1975 
   1976 #define NV50_3D_QUERY_ADDRESS_HIGH				0x00001b00
   1977 
   1978 #define NV50_3D_QUERY_ADDRESS_LOW				0x00001b04
   1979 
   1980 #define NV50_3D_QUERY_SEQUENCE					0x00001b08
   1981 
   1982 #define NV50_3D_QUERY_GET					0x00001b0c
   1983 #define NV50_3D_QUERY_GET_MODE__MASK				0x00000003
   1984 #define NV50_3D_QUERY_GET_MODE__SHIFT				0
   1985 #define NV50_3D_QUERY_GET_MODE_WRITE_UNK0			0x00000000
   1986 #define NV50_3D_QUERY_GET_MODE_SYNC				0x00000001
   1987 #define NV50_3D_QUERY_GET_MODE_WRITE_UNK2			0x00000002
   1988 #define NV50_3D_QUERY_GET_UNK4					0x00000010
   1989 #define NVA0_3D_QUERY_GET_INDEX__MASK				0x000000e0
   1990 #define NVA0_3D_QUERY_GET_INDEX__SHIFT				5
   1991 #define NV50_3D_QUERY_GET_UNK8					0x00000100
   1992 #define NV50_3D_QUERY_GET_UNIT__MASK				0x0000f000
   1993 #define NV50_3D_QUERY_GET_UNIT__SHIFT				12
   1994 #define NV50_3D_QUERY_GET_UNIT_UNK00				0x00000000
   1995 #define NV50_3D_QUERY_GET_UNIT_VFETCH				0x00001000
   1996 #define NV50_3D_QUERY_GET_UNIT_VP				0x00002000
   1997 #define NV50_3D_QUERY_GET_UNIT_RAST				0x00004000
   1998 #define NV50_3D_QUERY_GET_UNIT_STRMOUT				0x00005000
   1999 #define NV50_3D_QUERY_GET_UNIT_GP				0x00006000
   2000 #define NV50_3D_QUERY_GET_UNIT_ZCULL				0x00007000
   2001 #define NV50_3D_QUERY_GET_UNIT_TPROP				0x0000a000
   2002 #define NV50_3D_QUERY_GET_UNIT_UNK0C				0x0000c000
   2003 #define NV50_3D_QUERY_GET_UNIT_CROP				0x0000f000
   2004 #define NV50_3D_QUERY_GET_SYNC_COND__MASK			0x00010000
   2005 #define NV50_3D_QUERY_GET_SYNC_COND__SHIFT			16
   2006 #define NV50_3D_QUERY_GET_SYNC_COND_NEQUAL			0x00000000
   2007 #define NV50_3D_QUERY_GET_SYNC_COND_GREATER			0x00010000
   2008 #define NV50_3D_QUERY_GET_INTR					0x00100000
   2009 #define NV50_3D_QUERY_GET_TYPE__MASK				0x00800000
   2010 #define NV50_3D_QUERY_GET_TYPE__SHIFT				23
   2011 #define NV50_3D_QUERY_GET_TYPE_QUERY				0x00000000
   2012 #define NV50_3D_QUERY_GET_TYPE_COUNTER				0x00800000
   2013 #define NV50_3D_QUERY_GET_QUERY_SELECT__MASK			0x0f000000
   2014 #define NV50_3D_QUERY_GET_QUERY_SELECT__SHIFT			24
   2015 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZERO			0x00000000
   2016 #define NV50_3D_QUERY_GET_QUERY_SELECT_SAMPLECNT		0x01000000
   2017 #define NV50_3D_QUERY_GET_QUERY_SELECT_STRMOUT_NO_OVERFLOW	0x02000000
   2018 #define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_DROPPED_PRIMITIVES	0x03000000
   2019 #define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_VERTICES		0x04000000
   2020 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK0		0x05000000
   2021 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK1		0x06000000
   2022 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK2		0x07000000
   2023 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK3		0x08000000
   2024 #define NVA0_3D_QUERY_GET_QUERY_SELECT_RT_UNK14			0x0c000000
   2025 #define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_OFFSET		0x0d000000
   2026 #define NV50_3D_QUERY_GET_COUNTER_SELECT__MASK			0x0f000000
   2027 #define NV50_3D_QUERY_GET_COUNTER_SELECT__SHIFT			24
   2028 #define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_VERTICES	0x00000000
   2029 #define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_PRIMITIVES	0x01000000
   2030 #define NV50_3D_QUERY_GET_COUNTER_SELECT_VP_LAUNCHES		0x02000000
   2031 #define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_LAUNCHES		0x03000000
   2032 #define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_PRIMITIVES_OUT	0x04000000
   2033 #define NV50_3D_QUERY_GET_COUNTER_SELECT_TRANSFORM_FEEDBACK	0x05000000
   2034 #define NV50_3D_QUERY_GET_COUNTER_SELECT_GENERATED_PRIMITIVES	0x06000000
   2035 #define NV50_3D_QUERY_GET_COUNTER_SELECT_RAST_PRIMITIVES_PRECLIP	0x07000000
   2036 #define NV50_3D_QUERY_GET_COUNTER_SELECT_RAST_PRIMITIVES_POSTCLIP	0x08000000
   2037 #define NV50_3D_QUERY_GET_COUNTER_SELECT_FP_PIXELS		0x09000000
   2038 #define NV84_3D_QUERY_GET_COUNTER_SELECT_UNK0A			0x0a000000
   2039 #define NVA0_3D_QUERY_GET_COUNTER_SELECT_UNK0C			0x0c000000
   2040 #define NV50_3D_QUERY_GET_SHORT					0x10000000
   2041 
   2042 #define NVA3_3D_VP_RESULT_MAP_ALT(i0)			       (0x00001b3c + 0x4*(i0))
   2043 #define NVA3_3D_VP_RESULT_MAP_ALT__ESIZE			0x00000004
   2044 #define NVA3_3D_VP_RESULT_MAP_ALT__LEN				0x00000020
   2045 #define NVA3_3D_VP_RESULT_MAP_ALT_0__MASK			0x000000ff
   2046 #define NVA3_3D_VP_RESULT_MAP_ALT_0__SHIFT			0
   2047 #define NVA3_3D_VP_RESULT_MAP_ALT_1__MASK			0x0000ff00
   2048 #define NVA3_3D_VP_RESULT_MAP_ALT_1__SHIFT			8
   2049 #define NVA3_3D_VP_RESULT_MAP_ALT_2__MASK			0x00ff0000
   2050 #define NVA3_3D_VP_RESULT_MAP_ALT_2__SHIFT			16
   2051 #define NVA3_3D_VP_RESULT_MAP_ALT_3__MASK			0xff000000
   2052 #define NVA3_3D_VP_RESULT_MAP_ALT_3__SHIFT			24
   2053 
   2054 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT(i0)		       (0x00001c00 + 0x10*(i0))
   2055 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT__ESIZE			0x00000010
   2056 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT__LEN			0x00000020
   2057 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__MASK		0x00000fff
   2058 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__SHIFT		0
   2059 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_ENABLE			0x20000000
   2060 
   2061 #define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT(i0)		       (0x00001c04 + 0x10*(i0))
   2062 #define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__ESIZE		0x00000010
   2063 #define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__LEN		0x00000020
   2064 
   2065 #define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT(i0)		       (0x00001c08 + 0x10*(i0))
   2066 #define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__ESIZE		0x00000010
   2067 #define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__LEN			0x00000020
   2068 
   2069 #define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT(i0)		       (0x00001c0c + 0x10*(i0))
   2070 #define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__ESIZE			0x00000010
   2071 #define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__LEN			0x00000020
   2072 
   2073 #define NVA3_3D_IBLEND(i0)				       (0x00001e00 + 0x20*(i0))
   2074 #define NVA3_3D_IBLEND__ESIZE					0x00000020
   2075 #define NVA3_3D_IBLEND__LEN					0x00000008
   2076 
   2077 #define NVA3_3D_IBLEND_SEPARATE_ALPHA(i0)		       (0x00001e00 + 0x20*(i0))
   2078 
   2079 #define NVA3_3D_IBLEND_EQUATION_RGB(i0)			       (0x00001e04 + 0x20*(i0))
   2080 #define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_ADD			0x00008006
   2081 #define NVA3_3D_IBLEND_EQUATION_RGB_MIN				0x00008007
   2082 #define NVA3_3D_IBLEND_EQUATION_RGB_MAX				0x00008008
   2083 #define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT		0x0000800a
   2084 #define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT	0x0000800b
   2085 
   2086 #define NVA3_3D_IBLEND_FUNC_SRC_RGB(i0)			       (0x00001e08 + 0x20*(i0))
   2087 
   2088 #define NVA3_3D_IBLEND_FUNC_DST_RGB(i0)			       (0x00001e0c + 0x20*(i0))
   2089 
   2090 #define NVA3_3D_IBLEND_EQUATION_ALPHA(i0)		       (0x00001e10 + 0x20*(i0))
   2091 #define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD			0x00008006
   2092 #define NVA3_3D_IBLEND_EQUATION_ALPHA_MIN			0x00008007
   2093 #define NVA3_3D_IBLEND_EQUATION_ALPHA_MAX			0x00008008
   2094 #define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT		0x0000800a
   2095 #define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT	0x0000800b
   2096 
   2097 #define NVA3_3D_IBLEND_FUNC_SRC_ALPHA(i0)		       (0x00001e14 + 0x20*(i0))
   2098 
   2099 #define NVA3_3D_IBLEND_FUNC_DST_ALPHA(i0)		       (0x00001e18 + 0x20*(i0))
   2100 
   2101 #define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT(i0)		       (0x00001f00 + 0x8*(i0))
   2102 #define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__ESIZE		0x00000008
   2103 #define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__LEN		0x00000020
   2104 
   2105 #define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT(i0)		       (0x00001f04 + 0x8*(i0))
   2106 #define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__ESIZE		0x00000008
   2107 #define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__LEN			0x00000020
   2108 
   2109 
   2110 #endif /* RNNDB_NV50_3D_XML */
   2111