1 #ifndef RNNDB_NV50_3D_XML 2 #define RNNDB_NV50_3D_XML 3 4 /* Autogenerated file, DO NOT EDIT manually! 5 6 This file was generated by the rules-ng-ng headergen tool in this git repository: 7 http://0x04.net/cgit/index.cgi/rules-ng-ng 8 git clone git://0x04.net/rules-ng-ng 9 10 The rules-ng-ng source files this header was generated from are: 11 - rnndb/nv50_3d.xml ( 65226 bytes, from 2012-01-28 13:46:30) 12 - ./rnndb/copyright.xml ( 6452 bytes, from 2011-08-11 18:25:12) 13 - ./rnndb/nv_defs.xml ( 4437 bytes, from 2011-08-11 18:25:12) 14 - ./rnndb/nv50_defs.xml ( 5468 bytes, from 2011-08-11 18:25:12) 15 - ./rnndb/nvchipsets.xml ( 3617 bytes, from 2011-08-11 18:25:12) 16 - ./rnndb/nv_3ddefs.xml ( 16394 bytes, from 2011-08-11 18:25:12) 17 - ./rnndb/nv_object.xml ( 12672 bytes, from 2011-08-11 18:25:12) 18 19 Copyright (C) 2006-2012 by the following authors: 20 - Artur Huillet <arthur.huillet (at) free.fr> (ahuillet) 21 - Ben Skeggs (darktama, darktama_) 22 - B. R. <koala_br (at) users.sourceforge.net> (koala_br) 23 - Carlos Martin <carlosmn (at) users.sf.net> (carlosmn) 24 - Christoph Bumiller <e0425955 (at) student.tuwien.ac.at> (calim, chrisbmr) 25 - Dawid Gajownik <gajownik (at) users.sf.net> (gajownik) 26 - Dmitry Baryshkov 27 - Dmitry Eremin-Solenikov <lumag (at) users.sf.net> (lumag) 28 - EdB <edb_ (at) users.sf.net> (edb_) 29 - Erik Waling <erikwailing (at) users.sf.net> (erikwaling) 30 - Francisco Jerez <currojerez (at) riseup.net> (curro) 31 - imirkin <imirkin (at) users.sf.net> (imirkin) 32 - jb17bsome <jb17bsome (at) bellsouth.net> (jb17bsome) 33 - Jeremy Kolb <kjeremy (at) users.sf.net> (kjeremy) 34 - Laurent Carlier <lordheavym (at) gmail.com> (lordheavy) 35 - Luca Barbieri <luca (at) luca-barbieri.com> (lb, lb1) 36 - Maarten Maathuis <madman2003 (at) gmail.com> (stillunknown) 37 - Marcin Kocielnicki <koriakin (at) 0x04.net> (mwk, koriakin) 38 - Mark Carey <mark.carey (at) gmail.com> (careym) 39 - Matthieu Castet <matthieu.castet (at) parrot.com> (mat-c) 40 - nvidiaman <nvidiaman (at) users.sf.net> (nvidiaman) 41 - Patrice Mandin <patmandin (at) gmail.com> (pmandin, pmdata) 42 - Pekka Paalanen <pq (at) iki.fi> (pq, ppaalanen) 43 - Peter Popov <ironpeter (at) users.sf.net> (ironpeter) 44 - Richard Hughes <hughsient (at) users.sf.net> (hughsient) 45 - Rudi Cilibrasi <cilibrar (at) users.sf.net> (cilibrar) 46 - Serge Martin 47 - Simon Raffeiner 48 - Stephane Loeuillet <leroutier (at) users.sf.net> (leroutier) 49 - Stephane Marchesin <stephane.marchesin (at) gmail.com> (marcheu) 50 - sturmflut <sturmflut (at) users.sf.net> (sturmflut) 51 - Sylvain Munaut <tnt (at) 246tNt.com> 52 - Victor Stinner <victor.stinner (at) haypocalc.com> (haypo) 53 - Wladmir van der Laan <laanwj (at) gmail.com> (miathan6) 54 - Younes Manton <younes.m (at) gmail.com> (ymanton) 55 56 Permission is hereby granted, free of charge, to any person obtaining 57 a copy of this software and associated documentation files (the 58 "Software"), to deal in the Software without restriction, including 59 without limitation the rights to use, copy, modify, merge, publish, 60 distribute, sublicense, and/or sell copies of the Software, and to 61 permit persons to whom the Software is furnished to do so, subject to 62 the following conditions: 63 64 The above copyright notice and this permission notice (including the 65 next paragraph) shall be included in all copies or substantial 66 portions of the Software. 67 68 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 69 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 70 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 71 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 72 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 73 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 74 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 75 */ 76 77 78 79 #define NV50_3D_DMA_NOTIFY 0x00000180 80 81 #define NV50_3D_DMA_ZETA 0x00000184 82 83 #define NV50_3D_DMA_QUERY 0x00000188 84 85 #define NV50_3D_DMA_VTXBUF 0x0000018c 86 87 #define NV50_3D_DMA_LOCAL 0x00000190 88 89 #define NV50_3D_DMA_STACK 0x00000194 90 91 #define NV50_3D_DMA_CODE_CB 0x00000198 92 93 #define NV50_3D_DMA_TSC 0x0000019c 94 95 #define NV50_3D_DMA_TIC 0x000001a0 96 97 #define NV50_3D_DMA_TEXTURE 0x000001a4 98 99 #define NV50_3D_DMA_STRMOUT 0x000001a8 100 101 #define NV50_3D_DMA_CLIPID 0x000001ac 102 103 #define NV50_3D_DMA_COLOR(i0) (0x000001c0 + 0x4*(i0)) 104 #define NV50_3D_DMA_COLOR__ESIZE 0x00000004 105 #define NV50_3D_DMA_COLOR__LEN 0x00000008 106 107 #define NV50_3D_RT(i0) (0x00000200 + 0x20*(i0)) 108 #define NV50_3D_RT__ESIZE 0x00000020 109 #define NV50_3D_RT__LEN 0x00000008 110 111 #define NV50_3D_RT_ADDRESS_HIGH(i0) (0x00000200 + 0x20*(i0)) 112 113 #define NV50_3D_RT_ADDRESS_LOW(i0) (0x00000204 + 0x20*(i0)) 114 115 #define NV50_3D_RT_FORMAT(i0) (0x00000208 + 0x20*(i0)) 116 117 #define NV50_3D_RT_TILE_MODE(i0) (0x0000020c + 0x20*(i0)) 118 #define NV50_3D_RT_TILE_MODE_X__MASK 0x0000000f 119 #define NV50_3D_RT_TILE_MODE_X__SHIFT 0 120 #define NV50_3D_RT_TILE_MODE_Y__MASK 0x000000f0 121 #define NV50_3D_RT_TILE_MODE_Y__SHIFT 4 122 #define NV50_3D_RT_TILE_MODE_Z__MASK 0x00000f00 123 #define NV50_3D_RT_TILE_MODE_Z__SHIFT 8 124 125 #define NV50_3D_RT_LAYER_STRIDE(i0) (0x00000210 + 0x20*(i0)) 126 #define NV50_3D_RT_LAYER_STRIDE__SHR 2 127 128 #define NV50_3D_RT_UNK14(i0) (0x00000214 + 0x20*(i0)) 129 130 #define NV50_3D_VTX_ATTR_1F(i0) (0x00000300 + 0x4*(i0)) 131 #define NV50_3D_VTX_ATTR_1F__ESIZE 0x00000004 132 #define NV50_3D_VTX_ATTR_1F__LEN 0x00000010 133 134 #define NV50_3D_VTX_ATTR_2H(i0) (0x00000340 + 0x4*(i0)) 135 #define NV50_3D_VTX_ATTR_2H__ESIZE 0x00000004 136 #define NV50_3D_VTX_ATTR_2H__LEN 0x00000010 137 #define NV50_3D_VTX_ATTR_2H_X__MASK 0x0000ffff 138 #define NV50_3D_VTX_ATTR_2H_X__SHIFT 0 139 #define NV50_3D_VTX_ATTR_2H_Y__MASK 0xffff0000 140 #define NV50_3D_VTX_ATTR_2H_Y__SHIFT 16 141 142 #define NV50_3D_VTX_ATTR_2F_X(i0) (0x00000380 + 0x8*(i0)) 143 #define NV50_3D_VTX_ATTR_2F_X__ESIZE 0x00000008 144 #define NV50_3D_VTX_ATTR_2F_X__LEN 0x00000010 145 146 #define NV50_3D_VTX_ATTR_2F_Y(i0) (0x00000384 + 0x8*(i0)) 147 #define NV50_3D_VTX_ATTR_2F_Y__ESIZE 0x00000008 148 #define NV50_3D_VTX_ATTR_2F_Y__LEN 0x00000010 149 150 #define NV50_3D_VTX_ATTR_3F_X(i0) (0x00000400 + 0x10*(i0)) 151 #define NV50_3D_VTX_ATTR_3F_X__ESIZE 0x00000010 152 #define NV50_3D_VTX_ATTR_3F_X__LEN 0x00000010 153 154 #define NV50_3D_VTX_ATTR_3F_Y(i0) (0x00000404 + 0x10*(i0)) 155 #define NV50_3D_VTX_ATTR_3F_Y__ESIZE 0x00000010 156 #define NV50_3D_VTX_ATTR_3F_Y__LEN 0x00000010 157 158 #define NV50_3D_VTX_ATTR_3F_Z(i0) (0x00000408 + 0x10*(i0)) 159 #define NV50_3D_VTX_ATTR_3F_Z__ESIZE 0x00000010 160 #define NV50_3D_VTX_ATTR_3F_Z__LEN 0x00000010 161 162 #define NV50_3D_VTX_ATTR_4F_X(i0) (0x00000500 + 0x10*(i0)) 163 #define NV50_3D_VTX_ATTR_4F_X__ESIZE 0x00000010 164 #define NV50_3D_VTX_ATTR_4F_X__LEN 0x00000010 165 166 #define NV50_3D_VTX_ATTR_4F_Y(i0) (0x00000504 + 0x10*(i0)) 167 #define NV50_3D_VTX_ATTR_4F_Y__ESIZE 0x00000010 168 #define NV50_3D_VTX_ATTR_4F_Y__LEN 0x00000010 169 170 #define NV50_3D_VTX_ATTR_4F_Z(i0) (0x00000508 + 0x10*(i0)) 171 #define NV50_3D_VTX_ATTR_4F_Z__ESIZE 0x00000010 172 #define NV50_3D_VTX_ATTR_4F_Z__LEN 0x00000010 173 174 #define NV50_3D_VTX_ATTR_4F_W(i0) (0x0000050c + 0x10*(i0)) 175 #define NV50_3D_VTX_ATTR_4F_W__ESIZE 0x00000010 176 #define NV50_3D_VTX_ATTR_4F_W__LEN 0x00000010 177 178 #define NV50_3D_VTX_ATTR_4H_0(i0) (0x00000600 + 0x8*(i0)) 179 #define NV50_3D_VTX_ATTR_4H_0__ESIZE 0x00000008 180 #define NV50_3D_VTX_ATTR_4H_0__LEN 0x00000010 181 #define NV50_3D_VTX_ATTR_4H_0_X__MASK 0x0000ffff 182 #define NV50_3D_VTX_ATTR_4H_0_X__SHIFT 0 183 #define NV50_3D_VTX_ATTR_4H_0_Y__MASK 0xffff0000 184 #define NV50_3D_VTX_ATTR_4H_0_Y__SHIFT 16 185 186 #define NV50_3D_VTX_ATTR_4H_1(i0) (0x00000604 + 0x8*(i0)) 187 #define NV50_3D_VTX_ATTR_4H_1__ESIZE 0x00000008 188 #define NV50_3D_VTX_ATTR_4H_1__LEN 0x00000010 189 #define NV50_3D_VTX_ATTR_4H_1_Z__MASK 0x0000ffff 190 #define NV50_3D_VTX_ATTR_4H_1_Z__SHIFT 0 191 #define NV50_3D_VTX_ATTR_4H_1_W__MASK 0xffff0000 192 #define NV50_3D_VTX_ATTR_4H_1_W__SHIFT 16 193 194 #define NV50_3D_VTX_ATTR_2I(i0) (0x00000680 + 0x4*(i0)) 195 #define NV50_3D_VTX_ATTR_2I__ESIZE 0x00000004 196 #define NV50_3D_VTX_ATTR_2I__LEN 0x00000010 197 #define NV50_3D_VTX_ATTR_2I_X__MASK 0x0000ffff 198 #define NV50_3D_VTX_ATTR_2I_X__SHIFT 0 199 #define NV50_3D_VTX_ATTR_2I_Y__MASK 0xffff0000 200 #define NV50_3D_VTX_ATTR_2I_Y__SHIFT 16 201 202 #define NV50_3D_VTX_ATTR_2NI(i0) (0x000006c0 + 0x4*(i0)) 203 #define NV50_3D_VTX_ATTR_2NI__ESIZE 0x00000004 204 #define NV50_3D_VTX_ATTR_2NI__LEN 0x00000010 205 #define NV50_3D_VTX_ATTR_2NI_X__MASK 0x0000ffff 206 #define NV50_3D_VTX_ATTR_2NI_X__SHIFT 0 207 #define NV50_3D_VTX_ATTR_2NI_Y__MASK 0xffff0000 208 #define NV50_3D_VTX_ATTR_2NI_Y__SHIFT 16 209 210 #define NV50_3D_VTX_ATTR_4I_0(i0) (0x00000700 + 0x8*(i0)) 211 #define NV50_3D_VTX_ATTR_4I_0__ESIZE 0x00000008 212 #define NV50_3D_VTX_ATTR_4I_0__LEN 0x00000010 213 #define NV50_3D_VTX_ATTR_4I_0_X__MASK 0x0000ffff 214 #define NV50_3D_VTX_ATTR_4I_0_X__SHIFT 0 215 #define NV50_3D_VTX_ATTR_4I_0_Y__MASK 0xffff0000 216 #define NV50_3D_VTX_ATTR_4I_0_Y__SHIFT 16 217 218 #define NV50_3D_VTX_ATTR_4I_1(i0) (0x00000704 + 0x8*(i0)) 219 #define NV50_3D_VTX_ATTR_4I_1__ESIZE 0x00000008 220 #define NV50_3D_VTX_ATTR_4I_1__LEN 0x00000010 221 #define NV50_3D_VTX_ATTR_4I_1_Z__MASK 0x0000ffff 222 #define NV50_3D_VTX_ATTR_4I_1_Z__SHIFT 0 223 #define NV50_3D_VTX_ATTR_4I_1_W__MASK 0xffff0000 224 #define NV50_3D_VTX_ATTR_4I_1_W__SHIFT 16 225 226 #define NV50_3D_VTX_ATTR_4NI_0(i0) (0x00000780 + 0x8*(i0)) 227 #define NV50_3D_VTX_ATTR_4NI_0__ESIZE 0x00000008 228 #define NV50_3D_VTX_ATTR_4NI_0__LEN 0x00000010 229 #define NV50_3D_VTX_ATTR_4NI_0_X__MASK 0x0000ffff 230 #define NV50_3D_VTX_ATTR_4NI_0_X__SHIFT 0 231 #define NV50_3D_VTX_ATTR_4NI_0_Y__MASK 0xffff0000 232 #define NV50_3D_VTX_ATTR_4NI_0_Y__SHIFT 16 233 234 #define NV50_3D_VTX_ATTR_4NI_1(i0) (0x00000784 + 0x8*(i0)) 235 #define NV50_3D_VTX_ATTR_4NI_1__ESIZE 0x00000008 236 #define NV50_3D_VTX_ATTR_4NI_1__LEN 0x00000010 237 #define NV50_3D_VTX_ATTR_4NI_1_Z__MASK 0x0000ffff 238 #define NV50_3D_VTX_ATTR_4NI_1_Z__SHIFT 0 239 #define NV50_3D_VTX_ATTR_4NI_1_W__MASK 0xffff0000 240 #define NV50_3D_VTX_ATTR_4NI_1_W__SHIFT 16 241 242 #define NV50_3D_VTX_ATTR_4UB(i0) (0x00000800 + 0x4*(i0)) 243 #define NV50_3D_VTX_ATTR_4UB__ESIZE 0x00000004 244 #define NV50_3D_VTX_ATTR_4UB__LEN 0x00000010 245 #define NV50_3D_VTX_ATTR_4UB_X__MASK 0x000000ff 246 #define NV50_3D_VTX_ATTR_4UB_X__SHIFT 0 247 #define NV50_3D_VTX_ATTR_4UB_Y__MASK 0x0000ff00 248 #define NV50_3D_VTX_ATTR_4UB_Y__SHIFT 8 249 #define NV50_3D_VTX_ATTR_4UB_Z__MASK 0x00ff0000 250 #define NV50_3D_VTX_ATTR_4UB_Z__SHIFT 16 251 #define NV50_3D_VTX_ATTR_4UB_W__MASK 0xff000000 252 #define NV50_3D_VTX_ATTR_4UB_W__SHIFT 24 253 254 #define NV50_3D_VTX_ATTR_4B(i0) (0x00000840 + 0x4*(i0)) 255 #define NV50_3D_VTX_ATTR_4B__ESIZE 0x00000004 256 #define NV50_3D_VTX_ATTR_4B__LEN 0x00000010 257 #define NV50_3D_VTX_ATTR_4B_X__MASK 0x000000ff 258 #define NV50_3D_VTX_ATTR_4B_X__SHIFT 0 259 #define NV50_3D_VTX_ATTR_4B_Y__MASK 0x0000ff00 260 #define NV50_3D_VTX_ATTR_4B_Y__SHIFT 8 261 #define NV50_3D_VTX_ATTR_4B_Z__MASK 0x00ff0000 262 #define NV50_3D_VTX_ATTR_4B_Z__SHIFT 16 263 #define NV50_3D_VTX_ATTR_4B_W__MASK 0xff000000 264 #define NV50_3D_VTX_ATTR_4B_W__SHIFT 24 265 266 #define NV50_3D_VTX_ATTR_4NUB(i0) (0x00000880 + 0x4*(i0)) 267 #define NV50_3D_VTX_ATTR_4NUB__ESIZE 0x00000004 268 #define NV50_3D_VTX_ATTR_4NUB__LEN 0x00000010 269 #define NV50_3D_VTX_ATTR_4NUB_X__MASK 0x000000ff 270 #define NV50_3D_VTX_ATTR_4NUB_X__SHIFT 0 271 #define NV50_3D_VTX_ATTR_4NUB_Y__MASK 0x0000ff00 272 #define NV50_3D_VTX_ATTR_4NUB_Y__SHIFT 8 273 #define NV50_3D_VTX_ATTR_4NUB_Z__MASK 0x00ff0000 274 #define NV50_3D_VTX_ATTR_4NUB_Z__SHIFT 16 275 #define NV50_3D_VTX_ATTR_4NUB_W__MASK 0xff000000 276 #define NV50_3D_VTX_ATTR_4NUB_W__SHIFT 24 277 278 #define NV50_3D_VTX_ATTR_4NB(i0) (0x000008c0 + 0x4*(i0)) 279 #define NV50_3D_VTX_ATTR_4NB__ESIZE 0x00000004 280 #define NV50_3D_VTX_ATTR_4NB__LEN 0x00000010 281 #define NV50_3D_VTX_ATTR_4NB_X__MASK 0x000000ff 282 #define NV50_3D_VTX_ATTR_4NB_X__SHIFT 0 283 #define NV50_3D_VTX_ATTR_4NB_Y__MASK 0x0000ff00 284 #define NV50_3D_VTX_ATTR_4NB_Y__SHIFT 8 285 #define NV50_3D_VTX_ATTR_4NB_Z__MASK 0x00ff0000 286 #define NV50_3D_VTX_ATTR_4NB_Z__SHIFT 16 287 #define NV50_3D_VTX_ATTR_4NB_W__MASK 0xff000000 288 #define NV50_3D_VTX_ATTR_4NB_W__SHIFT 24 289 290 #define NV50_3D_VERTEX_ARRAY_FETCH(i0) (0x00000900 + 0x10*(i0)) 291 #define NV50_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010 292 #define NV50_3D_VERTEX_ARRAY_FETCH__LEN 0x00000010 293 #define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff 294 #define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0 295 #define NV50_3D_VERTEX_ARRAY_FETCH_ENABLE 0x20000000 296 297 #define NV50_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00000904 + 0x10*(i0)) 298 #define NV50_3D_VERTEX_ARRAY_START_HIGH__ESIZE 0x00000010 299 #define NV50_3D_VERTEX_ARRAY_START_HIGH__LEN 0x00000010 300 301 #define NV50_3D_VERTEX_ARRAY_START_LOW(i0) (0x00000908 + 0x10*(i0)) 302 #define NV50_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010 303 #define NV50_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000010 304 305 #define NV50_3D_VERTEX_ARRAY_DIVISOR(i0) (0x0000090c + 0x10*(i0)) 306 #define NV50_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010 307 #define NV50_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000010 308 309 #define NV50_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0)) 310 #define NV50_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020 311 #define NV50_3D_VIEWPORT_SCALE_X__LEN 0x00000010 312 313 #define NV50_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0)) 314 #define NV50_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020 315 #define NV50_3D_VIEWPORT_SCALE_Y__LEN 0x00000010 316 317 #define NV50_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0)) 318 #define NV50_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020 319 #define NV50_3D_VIEWPORT_SCALE_Z__LEN 0x00000010 320 321 #define NV50_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0)) 322 #define NV50_3D_VIEWPORT_TRANSLATE_X__ESIZE 0x00000020 323 #define NV50_3D_VIEWPORT_TRANSLATE_X__LEN 0x00000010 324 325 #define NV50_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0)) 326 #define NV50_3D_VIEWPORT_TRANSLATE_Y__ESIZE 0x00000020 327 #define NV50_3D_VIEWPORT_TRANSLATE_Y__LEN 0x00000010 328 329 #define NV50_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0)) 330 #define NV50_3D_VIEWPORT_TRANSLATE_Z__ESIZE 0x00000020 331 #define NV50_3D_VIEWPORT_TRANSLATE_Z__LEN 0x00000010 332 333 #define NV50_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0)) 334 #define NV50_3D_VIEWPORT_HORIZ__ESIZE 0x00000010 335 #define NV50_3D_VIEWPORT_HORIZ__LEN 0x00000010 336 #define NV50_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff 337 #define NV50_3D_VIEWPORT_HORIZ_X__SHIFT 0 338 #define NV50_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000 339 #define NV50_3D_VIEWPORT_HORIZ_W__SHIFT 16 340 341 #define NV50_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0)) 342 #define NV50_3D_VIEWPORT_VERT__ESIZE 0x00000010 343 #define NV50_3D_VIEWPORT_VERT__LEN 0x00000010 344 #define NV50_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff 345 #define NV50_3D_VIEWPORT_VERT_Y__SHIFT 0 346 #define NV50_3D_VIEWPORT_VERT_H__MASK 0xffff0000 347 #define NV50_3D_VIEWPORT_VERT_H__SHIFT 16 348 349 #define NV50_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0)) 350 #define NV50_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010 351 #define NV50_3D_DEPTH_RANGE_NEAR__LEN 0x00000010 352 353 #define NV50_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0)) 354 #define NV50_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010 355 #define NV50_3D_DEPTH_RANGE_FAR__LEN 0x00000010 356 357 #define NV50_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0)) 358 #define NV50_3D_CLIP_RECT_HORIZ__ESIZE 0x00000008 359 #define NV50_3D_CLIP_RECT_HORIZ__LEN 0x00000008 360 #define NV50_3D_CLIP_RECT_HORIZ_MIN__MASK 0x0000ffff 361 #define NV50_3D_CLIP_RECT_HORIZ_MIN__SHIFT 0 362 #define NV50_3D_CLIP_RECT_HORIZ_MAX__MASK 0xffff0000 363 #define NV50_3D_CLIP_RECT_HORIZ_MAX__SHIFT 16 364 365 #define NV50_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0)) 366 #define NV50_3D_CLIP_RECT_VERT__ESIZE 0x00000008 367 #define NV50_3D_CLIP_RECT_VERT__LEN 0x00000008 368 #define NV50_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff 369 #define NV50_3D_CLIP_RECT_VERT_MIN__SHIFT 0 370 #define NV50_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000 371 #define NV50_3D_CLIP_RECT_VERT_MAX__SHIFT 16 372 373 #define NV50_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0)) 374 #define NV50_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008 375 #define NV50_3D_CLIPID_REGION_HORIZ__LEN 0x00000004 376 #define NV50_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff 377 #define NV50_3D_CLIPID_REGION_HORIZ_X__SHIFT 0 378 #define NV50_3D_CLIPID_REGION_HORIZ_W__MASK 0xffff0000 379 #define NV50_3D_CLIPID_REGION_HORIZ_W__SHIFT 16 380 381 #define NV50_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0)) 382 #define NV50_3D_CLIPID_REGION_VERT__ESIZE 0x00000008 383 #define NV50_3D_CLIPID_REGION_VERT__LEN 0x00000004 384 #define NV50_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff 385 #define NV50_3D_CLIPID_REGION_VERT_Y__SHIFT 0 386 #define NV50_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000 387 #define NV50_3D_CLIPID_REGION_VERT_H__SHIFT 16 388 389 #define NV50_3D_UNK0D60 0x00000d60 390 391 #define NV50_3D_UNK0D64 0x00000d64 392 393 #define NV50_3D_COUNTER_ENABLE 0x00000d68 394 #define NV50_3D_COUNTER_ENABLE_VFETCH_VERTICES 0x00000001 395 #define NV50_3D_COUNTER_ENABLE_VFETCH_PRIMITIVES 0x00000002 396 #define NV50_3D_COUNTER_ENABLE_VP_LAUNCHES 0x00000004 397 #define NV50_3D_COUNTER_ENABLE_GP_LAUNCHES 0x00000008 398 #define NV50_3D_COUNTER_ENABLE_GP_PRIMITIVES_OUT 0x00000010 399 #define NV50_3D_COUNTER_ENABLE_TRANSFORM_FEEDBACK 0x00000020 400 #define NV50_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES 0x00000040 401 #define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_PRECLIP 0x00000080 402 #define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_POSTCLIP 0x00000100 403 #define NV50_3D_COUNTER_ENABLE_FP_PIXELS 0x00000200 404 #define NV84_3D_COUNTER_ENABLE_UNK0A 0x00000400 405 406 #define NV50_3D_UNK0D6C(i0) (0x00000d6c + 0x4*(i0)) 407 #define NV50_3D_UNK0D6C__ESIZE 0x00000004 408 #define NV50_3D_UNK0D6C__LEN 0x00000002 409 #define NV50_3D_UNK0D6C_X__MASK 0x0000ffff 410 #define NV50_3D_UNK0D6C_X__SHIFT 0 411 #define NV50_3D_UNK0D6C_Y__MASK 0xffff0000 412 #define NV50_3D_UNK0D6C_Y__SHIFT 16 413 414 #define NV50_3D_VERTEX_BUFFER_FIRST 0x00000d74 415 416 #define NV50_3D_VERTEX_BUFFER_COUNT 0x00000d78 417 418 #define NV50_3D_UNK0D7C 0x00000d7c 419 420 #define NV50_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0)) 421 #define NV50_3D_CLEAR_COLOR__ESIZE 0x00000004 422 #define NV50_3D_CLEAR_COLOR__LEN 0x00000004 423 424 #define NV50_3D_CLEAR_DEPTH 0x00000d90 425 426 #define NV50_3D_STACK_ADDRESS_HIGH 0x00000d94 427 428 #define NV50_3D_STACK_ADDRESS_LOW 0x00000d98 429 430 #define NV50_3D_STACK_SIZE_LOG 0x00000d9c 431 432 #define NV50_3D_CLEAR_STENCIL 0x00000da0 433 434 #define NV50_3D_STRMOUT_PARAMS_LATCH 0x00000da4 435 436 #define NV50_3D_STRMOUT_PRIMITIVE_LIMIT 0x00000da8 437 438 #define NV50_3D_POLYGON_MODE_FRONT 0x00000dac 439 #define NV50_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 440 #define NV50_3D_POLYGON_MODE_FRONT_LINE 0x00001b01 441 #define NV50_3D_POLYGON_MODE_FRONT_FILL 0x00001b02 442 443 #define NV50_3D_POLYGON_MODE_BACK 0x00000db0 444 #define NV50_3D_POLYGON_MODE_BACK_POINT 0x00001b00 445 #define NV50_3D_POLYGON_MODE_BACK_LINE 0x00001b01 446 #define NV50_3D_POLYGON_MODE_BACK_FILL 0x00001b02 447 448 #define NV50_3D_POLYGON_SMOOTH_ENABLE 0x00000db4 449 450 #define NV50_3D_UNK0DB8 0x00000db8 451 452 #define NV50_3D_ZCULL_UNK0DBC 0x00000dbc 453 #define NV50_3D_ZCULL_UNK0DBC_UNK0 0x00000001 454 #define NV50_3D_ZCULL_UNK0DBC_UNK16__MASK 0x00030000 455 #define NV50_3D_ZCULL_UNK0DBC_UNK16__SHIFT 16 456 457 #define NV50_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0 458 459 #define NV50_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4 460 461 #define NV50_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8 462 463 #define NV50_3D_UNK0DCC 0x00000dcc 464 465 #define NV50_3D_VTX_ATTR_MASK_UNK0DD0(i0) (0x00000dd0 + 0x4*(i0)) 466 #define NV50_3D_VTX_ATTR_MASK_UNK0DD0__ESIZE 0x00000004 467 #define NV50_3D_VTX_ATTR_MASK_UNK0DD0__LEN 0x00000002 468 469 #define NV50_3D_ZCULL_UNK0DD8 0x00000dd8 470 #define NV50_3D_ZCULL_UNK0DD8_UNK0__MASK 0x00000007 471 #define NV50_3D_ZCULL_UNK0DD8_UNK0__SHIFT 0 472 #define NVA3_3D_ZCULL_UNK0DD8_UNK9 0x00000200 473 #define NV50_3D_ZCULL_UNK0DD8_UNK16__MASK 0xffff0000 474 #define NV50_3D_ZCULL_UNK0DD8_UNK16__SHIFT 16 475 476 #define NV50_3D_UNK0DDC 0x00000ddc 477 478 #define NV50_3D_UNK0DE0 0x00000de0 479 480 #define NV50_3D_WATCHDOG_TIMER 0x00000de4 481 482 #define NV50_3D_UNK0DE8 0x00000de8 483 484 #define NV50_3D_UNK0DEC 0x00000dec 485 486 #define NV50_3D_UNK0DF0 0x00000df0 487 #define NV50_3D_UNK0DF0_UNK0 0x00000001 488 #define NV50_3D_UNK0DF0_UNK1__MASK 0x00000ff0 489 #define NV50_3D_UNK0DF0_UNK1__SHIFT 4 490 491 #define NV50_3D_UNK0DF4 0x00000df4 492 493 #define NV50_3D_WINDOW_OFFSET_X 0x00000df8 494 495 #define NV50_3D_WINDOW_OFFSET_Y 0x00000dfc 496 497 #define NV50_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0)) 498 #define NV50_3D_SCISSOR_ENABLE__ESIZE 0x00000010 499 #define NV50_3D_SCISSOR_ENABLE__LEN 0x00000010 500 501 #define NV50_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0)) 502 #define NV50_3D_SCISSOR_HORIZ__ESIZE 0x00000010 503 #define NV50_3D_SCISSOR_HORIZ__LEN 0x00000010 504 #define NV50_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff 505 #define NV50_3D_SCISSOR_HORIZ_MIN__SHIFT 0 506 #define NV50_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000 507 #define NV50_3D_SCISSOR_HORIZ_MAX__SHIFT 16 508 509 #define NV50_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0)) 510 #define NV50_3D_SCISSOR_VERT__ESIZE 0x00000010 511 #define NV50_3D_SCISSOR_VERT__LEN 0x00000010 512 #define NV50_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff 513 #define NV50_3D_SCISSOR_VERT_MIN__SHIFT 0 514 #define NV50_3D_SCISSOR_VERT_MAX__MASK 0xffff0000 515 #define NV50_3D_SCISSOR_VERT_MAX__SHIFT 16 516 517 #define NV50_3D_CB_ADDR 0x00000f00 518 #define NV50_3D_CB_ADDR_ID__MASK 0x003fff00 519 #define NV50_3D_CB_ADDR_ID__SHIFT 8 520 #define NV50_3D_CB_ADDR_BUFFER__MASK 0x0000007f 521 #define NV50_3D_CB_ADDR_BUFFER__SHIFT 0 522 523 #define NV50_3D_CB_DATA(i0) (0x00000f04 + 0x4*(i0)) 524 #define NV50_3D_CB_DATA__ESIZE 0x00000004 525 #define NV50_3D_CB_DATA__LEN 0x00000010 526 527 #define NV50_3D_LOCAL_WARPS_LOG_ALLOC 0x00000f44 528 529 #define NV50_3D_LOCAL_WARPS_NO_CLAMP 0x00000f48 530 531 #define NV50_3D_STACK_WARPS_LOG_ALLOC 0x00000f4c 532 533 #define NV50_3D_STACK_WARPS_NO_CLAMP 0x00000f50 534 535 #define NV50_3D_STENCIL_BACK_FUNC_REF 0x00000f54 536 537 #define NV50_3D_STENCIL_BACK_MASK 0x00000f58 538 539 #define NV50_3D_STENCIL_BACK_FUNC_MASK 0x00000f5c 540 541 #define NV50_3D_UNK0F60(i0) (0x00000f60 + 0x4*(i0)) 542 #define NV50_3D_UNK0F60__ESIZE 0x00000004 543 #define NV50_3D_UNK0F60__LEN 0x00000004 544 545 #define NV50_3D_GP_ADDRESS_HIGH 0x00000f70 546 547 #define NV50_3D_GP_ADDRESS_LOW 0x00000f74 548 549 #define NV50_3D_UNK0F78 0x00000f78 550 551 #define NV50_3D_VP_ADDRESS_HIGH 0x00000f7c 552 553 #define NV50_3D_VP_ADDRESS_LOW 0x00000f80 554 555 #define NV50_3D_VERTEX_RUNOUT_ADDRESS_HIGH 0x00000f84 556 557 #define NV50_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88 558 559 #define NV50_3D_UNK0F8C 0x00000f8c 560 561 #define NV50_3D_COLOR_MASK_COMMON 0x00000f90 562 563 #define NV50_3D_UNK0F94 0x00000f94 564 565 #define NV50_3D_UNK0F98 0x00000f98 566 567 #define NV50_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0)) 568 #define NV50_3D_DEPTH_BOUNDS__ESIZE 0x00000004 569 #define NV50_3D_DEPTH_BOUNDS__LEN 0x00000002 570 571 #define NV50_3D_FP_ADDRESS_HIGH 0x00000fa4 572 573 #define NV50_3D_FP_ADDRESS_LOW 0x00000fa8 574 575 #define NV50_3D_UNK0FAC 0x00000fac 576 #define NV50_3D_UNK0FAC_UNK0 0x00000001 577 #define NVA0_3D_UNK0FAC_UNK2 0x00000002 578 #define NV50_3D_UNK0FAC_UNK1__MASK 0x000ffff0 579 #define NV50_3D_UNK0FAC_UNK1__SHIFT 4 580 581 #define NV50_3D_UNK0FB0 0x00000fb0 582 583 #define NV50_3D_UNK0FB4 0x00000fb4 584 585 #define NV50_3D_UNK0FB8 0x00000fb8 586 587 #define NV50_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0)) 588 #define NV50_3D_MSAA_MASK__ESIZE 0x00000004 589 #define NV50_3D_MSAA_MASK__LEN 0x00000004 590 591 #define NV50_3D_CLIPID_ADDRESS_HIGH 0x00000fcc 592 593 #define NV50_3D_CLIPID_ADDRESS_LOW 0x00000fd0 594 595 #define NV50_3D_SEMANTIC_VIEWPORT 0x00000fd4 596 #define NV50_3D_SEMANTIC_VIEWPORT_VIEWPORT_ID__MASK 0x000000ff 597 #define NV50_3D_SEMANTIC_VIEWPORT_VIEWPORT_ID__SHIFT 0 598 599 #define NV50_3D_UNK0FD8 0x00000fd8 600 #define NV50_3D_UNK0FD8_UNK0 0x00000001 601 #define NV50_3D_UNK0FD8_UNK1 0x00000010 602 603 #define NV50_3D_UNK0FDC 0x00000fdc 604 605 #define NV50_3D_ZETA_ADDRESS_HIGH 0x00000fe0 606 607 #define NV50_3D_ZETA_ADDRESS_LOW 0x00000fe4 608 609 #define NV50_3D_ZETA_FORMAT 0x00000fe8 610 611 #define NV50_3D_ZETA_TILE_MODE 0x00000fec 612 613 #define NV50_3D_ZETA_LAYER_STRIDE 0x00000ff0 614 #define NV50_3D_ZETA_LAYER_STRIDE__SHR 2 615 616 #define NV50_3D_SCREEN_SCISSOR_HORIZ 0x00000ff4 617 #define NV50_3D_SCREEN_SCISSOR_HORIZ_W__MASK 0xffff0000 618 #define NV50_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT 16 619 #define NV50_3D_SCREEN_SCISSOR_HORIZ_X__MASK 0x0000ffff 620 #define NV50_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT 0 621 622 #define NV50_3D_SCREEN_SCISSOR_VERT 0x00000ff8 623 #define NV50_3D_SCREEN_SCISSOR_VERT_H__MASK 0xffff0000 624 #define NV50_3D_SCREEN_SCISSOR_VERT_H__SHIFT 16 625 #define NV50_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff 626 #define NV50_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0 627 628 #define NV50_3D_UNK0FFC 0x00000ffc 629 630 #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001000 + 0x4*(i0)) 631 #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004 632 #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000010 633 634 #define NV50_3D_UNK1040(i0) (0x00001040 + 0x4*(i0)) 635 #define NV50_3D_UNK1040__ESIZE 0x00000004 636 #define NV50_3D_UNK1040__LEN 0x00000010 637 638 #define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001080 + 0x8*(i0)) 639 #define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE 0x00000008 640 #define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN 0x00000010 641 642 #define NV50_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001084 + 0x8*(i0)) 643 #define NV50_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE 0x00000008 644 #define NV50_3D_VERTEX_ARRAY_LIMIT_LOW__LEN 0x00000010 645 646 #define NV50_3D_UNK1100 0x00001100 647 648 #define NV84_3D_UNK1104 0x00001104 649 #define NV84_3D_UNK1104_0__MASK 0x0000ffff 650 #define NV84_3D_UNK1104_0__SHIFT 0 651 #define NV84_3D_UNK1104_0__MAX 0x00002000 652 #define NV84_3D_UNK1104_0__ALIGN 0x00000040 653 #define NV84_3D_UNK1104_1__MASK 0xffff0000 654 #define NV84_3D_UNK1104_1__SHIFT 16 655 #define NV84_3D_UNK1104_1__MAX 0x00002000 656 #define NV84_3D_UNK1104_1__ALIGN 0x00000040 657 658 #define NV84_3D_UNK1108 0x00001108 659 #define NV84_3D_UNK1108_0 0x00000001 660 #define NV84_3D_UNK1108_1 0x00000010 661 662 #define NV84_3D_UNK110C 0x0000110c 663 664 #define NV84_3D_UNK1110 0x00001110 665 666 #define NV84_3D_WRCACHE_FLUSH 0x00001114 667 668 #define NV84_3D_VERTEX_ID_BASE 0x00001118 669 670 #define NV84_3D_PRIMITIVE_ID 0x0000111c 671 672 #define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0) (0x00001120 + 0x4*(i0)) 673 #define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT__ESIZE 0x00000004 674 #define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT__LEN 0x00000004 675 676 #define NVA3_3D_VP_ATTR_EN_ALT(i0) (0x00001130 + 0x4*(i0)) 677 #define NVA3_3D_VP_ATTR_EN_ALT__ESIZE 0x00000004 678 #define NVA3_3D_VP_ATTR_EN_ALT__LEN 0x00000004 679 #define NVA3_3D_VP_ATTR_EN_ALT_7__MASK 0xf0000000 680 #define NVA3_3D_VP_ATTR_EN_ALT_7__SHIFT 28 681 #define NVA3_3D_VP_ATTR_EN_ALT_7_X 0x10000000 682 #define NVA3_3D_VP_ATTR_EN_ALT_7_Y 0x20000000 683 #define NVA3_3D_VP_ATTR_EN_ALT_7_Z 0x40000000 684 #define NVA3_3D_VP_ATTR_EN_ALT_7_W 0x80000000 685 #define NVA3_3D_VP_ATTR_EN_ALT_6__MASK 0x0f000000 686 #define NVA3_3D_VP_ATTR_EN_ALT_6__SHIFT 24 687 #define NVA3_3D_VP_ATTR_EN_ALT_6_X 0x01000000 688 #define NVA3_3D_VP_ATTR_EN_ALT_6_Y 0x02000000 689 #define NVA3_3D_VP_ATTR_EN_ALT_6_Z 0x04000000 690 #define NVA3_3D_VP_ATTR_EN_ALT_6_W 0x08000000 691 #define NVA3_3D_VP_ATTR_EN_ALT_5__MASK 0x00f00000 692 #define NVA3_3D_VP_ATTR_EN_ALT_5__SHIFT 20 693 #define NVA3_3D_VP_ATTR_EN_ALT_5_X 0x00100000 694 #define NVA3_3D_VP_ATTR_EN_ALT_5_Y 0x00200000 695 #define NVA3_3D_VP_ATTR_EN_ALT_5_Z 0x00400000 696 #define NVA3_3D_VP_ATTR_EN_ALT_5_W 0x00800000 697 #define NVA3_3D_VP_ATTR_EN_ALT_4__MASK 0x000f0000 698 #define NVA3_3D_VP_ATTR_EN_ALT_4__SHIFT 16 699 #define NVA3_3D_VP_ATTR_EN_ALT_4_X 0x00010000 700 #define NVA3_3D_VP_ATTR_EN_ALT_4_Y 0x00020000 701 #define NVA3_3D_VP_ATTR_EN_ALT_4_Z 0x00040000 702 #define NVA3_3D_VP_ATTR_EN_ALT_4_W 0x00080000 703 #define NVA3_3D_VP_ATTR_EN_ALT_3__MASK 0x0000f000 704 #define NVA3_3D_VP_ATTR_EN_ALT_3__SHIFT 12 705 #define NVA3_3D_VP_ATTR_EN_ALT_3_X 0x00001000 706 #define NVA3_3D_VP_ATTR_EN_ALT_3_Y 0x00002000 707 #define NVA3_3D_VP_ATTR_EN_ALT_3_Z 0x00004000 708 #define NVA3_3D_VP_ATTR_EN_ALT_3_W 0x00008000 709 #define NVA3_3D_VP_ATTR_EN_ALT_2__MASK 0x00000f00 710 #define NVA3_3D_VP_ATTR_EN_ALT_2__SHIFT 8 711 #define NVA3_3D_VP_ATTR_EN_ALT_2_X 0x00000100 712 #define NVA3_3D_VP_ATTR_EN_ALT_2_Y 0x00000200 713 #define NVA3_3D_VP_ATTR_EN_ALT_2_Z 0x00000400 714 #define NVA3_3D_VP_ATTR_EN_ALT_2_W 0x00000800 715 #define NVA3_3D_VP_ATTR_EN_ALT_1__MASK 0x000000f0 716 #define NVA3_3D_VP_ATTR_EN_ALT_1__SHIFT 4 717 #define NVA3_3D_VP_ATTR_EN_ALT_1_X 0x00000010 718 #define NVA3_3D_VP_ATTR_EN_ALT_1_Y 0x00000020 719 #define NVA3_3D_VP_ATTR_EN_ALT_1_Z 0x00000040 720 #define NVA3_3D_VP_ATTR_EN_ALT_1_W 0x00000080 721 #define NVA3_3D_VP_ATTR_EN_ALT_0__MASK 0x0000000f 722 #define NVA3_3D_VP_ATTR_EN_ALT_0__SHIFT 0 723 #define NVA3_3D_VP_ATTR_EN_ALT_0_X 0x00000001 724 #define NVA3_3D_VP_ATTR_EN_ALT_0_Y 0x00000002 725 #define NVA3_3D_VP_ATTR_EN_ALT_0_Z 0x00000004 726 #define NVA3_3D_VP_ATTR_EN_ALT_0_W 0x00000008 727 728 #define NVA3_3D_UNK1140 0x00001140 729 730 #define NVA0_3D_UNK1144 0x00001144 731 732 #define NVA0_3D_VTX_ATTR_DEFINE 0x0000114c 733 #define NVA0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff 734 #define NVA0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0 735 #define NVA0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700 736 #define NVA0_3D_VTX_ATTR_DEFINE_COMP__SHIFT 8 737 #define NVA0_3D_VTX_ATTR_DEFINE_COMP__MIN 0x00000001 738 #define NVA0_3D_VTX_ATTR_DEFINE_COMP__MAX 0x00000004 739 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000 740 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12 741 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000 742 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000 743 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000 744 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000 745 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16 746 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000 747 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_UNORM 0x00020000 748 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SINT 0x00030000 749 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_UINT 0x00040000 750 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_USCALED 0x00050000 751 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED 0x00060000 752 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT 0x00070000 753 754 #define NVA0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0)) 755 #define NVA0_3D_VTX_ATTR_DATA__ESIZE 0x00000004 756 #define NVA0_3D_VTX_ATTR_DATA__LEN 0x00000004 757 758 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT(i0) (0x00001160 + 0x4*(i0)) 759 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT__ESIZE 0x00000004 760 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT__LEN 0x00000020 761 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BUFFER__MASK 0x0000001f 762 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BUFFER__SHIFT 0 763 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_CONST 0x00000040 764 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_OFFSET__MASK 0x001fff80 765 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_OFFSET__SHIFT 7 766 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__MASK 0x07e00000 767 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__SHIFT 21 768 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32_32 0x00200000 769 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32 0x00400000 770 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16_16 0x00600000 771 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32 0x00800000 772 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16 0x00a00000 773 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8_8 0x01400000 774 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16 0x01e00000 775 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32 0x02400000 776 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8 0x02600000 777 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8 0x03000000 778 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16 0x03600000 779 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8 0x03a00000 780 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_10_10_10_2 0x06000000 781 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__MASK 0x38000000 782 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__SHIFT 27 783 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SNORM 0x08000000 784 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_UNORM 0x10000000 785 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SINT 0x18000000 786 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_UINT 0x20000000 787 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_USCALED 0x28000000 788 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SSCALED 0x30000000 789 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_FLOAT 0x38000000 790 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BGRA 0x80000000 791 792 #define NV50_3D_RT_CONTROL 0x0000121c 793 #define NV50_3D_RT_CONTROL_COUNT__MASK 0x0000000f 794 #define NV50_3D_RT_CONTROL_COUNT__SHIFT 0 795 #define NV50_3D_RT_CONTROL_MAP0__MASK 0x00000070 796 #define NV50_3D_RT_CONTROL_MAP0__SHIFT 4 797 #define NV50_3D_RT_CONTROL_MAP1__MASK 0x00000380 798 #define NV50_3D_RT_CONTROL_MAP1__SHIFT 7 799 #define NV50_3D_RT_CONTROL_MAP2__MASK 0x00001c00 800 #define NV50_3D_RT_CONTROL_MAP2__SHIFT 10 801 #define NV50_3D_RT_CONTROL_MAP3__MASK 0x0000e000 802 #define NV50_3D_RT_CONTROL_MAP3__SHIFT 13 803 #define NV50_3D_RT_CONTROL_MAP4__MASK 0x00070000 804 #define NV50_3D_RT_CONTROL_MAP4__SHIFT 16 805 #define NV50_3D_RT_CONTROL_MAP5__MASK 0x00380000 806 #define NV50_3D_RT_CONTROL_MAP5__SHIFT 19 807 #define NV50_3D_RT_CONTROL_MAP6__MASK 0x01c00000 808 #define NV50_3D_RT_CONTROL_MAP6__SHIFT 22 809 #define NV50_3D_RT_CONTROL_MAP7__MASK 0x0e000000 810 #define NV50_3D_RT_CONTROL_MAP7__SHIFT 25 811 812 #define NV50_3D_UNK1220 0x00001220 813 814 #define NV50_3D_RT_ARRAY_MODE 0x00001224 815 #define NV50_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff 816 #define NV50_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0 817 #define NV50_3D_RT_ARRAY_MODE_MODE__MASK 0x00010000 818 #define NV50_3D_RT_ARRAY_MODE_MODE__SHIFT 16 819 #define NV50_3D_RT_ARRAY_MODE_MODE_2D_ARRAY 0x00000000 820 #define NV50_3D_RT_ARRAY_MODE_MODE_3D 0x00010000 821 822 #define NV50_3D_ZETA_HORIZ 0x00001228 823 824 #define NV50_3D_ZETA_VERT 0x0000122c 825 826 #define NV50_3D_ZETA_ARRAY_MODE 0x00001230 827 #define NV50_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff 828 #define NV50_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0 829 #define NV50_3D_ZETA_ARRAY_MODE_UNK 0x00010000 830 831 #define NV50_3D_LINKED_TSC 0x00001234 832 833 #define NV50_3D_UNK1238 0x00001238 834 835 #define NVA0_3D_DRAW_TFB_BYTES 0x0000123c 836 837 #define NV50_3D_RT_HORIZ(i0) (0x00001240 + 0x8*(i0)) 838 #define NV50_3D_RT_HORIZ__ESIZE 0x00000008 839 #define NV50_3D_RT_HORIZ__LEN 0x00000008 840 #define NV50_3D_RT_HORIZ_WIDTH__MASK 0x0fffffff 841 #define NV50_3D_RT_HORIZ_WIDTH__SHIFT 0 842 #define NV50_3D_RT_HORIZ_LINEAR 0x80000000 843 844 #define NV50_3D_RT_VERT(i0) (0x00001244 + 0x8*(i0)) 845 #define NV50_3D_RT_VERT__ESIZE 0x00000008 846 #define NV50_3D_RT_VERT__LEN 0x00000008 847 848 #define NV50_3D_CB_DEF_ADDRESS_HIGH 0x00001280 849 850 #define NV50_3D_CB_DEF_ADDRESS_LOW 0x00001284 851 852 #define NV50_3D_CB_DEF_SET 0x00001288 853 #define NV50_3D_CB_DEF_SET_SIZE__MASK 0x0000ffff 854 #define NV50_3D_CB_DEF_SET_SIZE__SHIFT 0 855 #define NV50_3D_CB_DEF_SET_BUFFER__MASK 0x007f0000 856 #define NV50_3D_CB_DEF_SET_BUFFER__SHIFT 16 857 858 #define NV50_3D_UNK128C 0x0000128c 859 #define NV50_3D_UNK128C_0__MASK 0x00000003 860 #define NV50_3D_UNK128C_0__SHIFT 0 861 #define NV50_3D_UNK128C_1__MASK 0x00000030 862 #define NV50_3D_UNK128C_1__SHIFT 4 863 #define NV50_3D_UNK128C_2__MASK 0x00000300 864 #define NV50_3D_UNK128C_2__SHIFT 8 865 #define NV50_3D_UNK128C_3__MASK 0x00003000 866 #define NV50_3D_UNK128C_3__SHIFT 12 867 868 #define NV50_3D_CALL_LIMIT_LOG 0x00001290 869 #define NV50_3D_CALL_LIMIT_LOG_VP__MASK 0x0000000f 870 #define NV50_3D_CALL_LIMIT_LOG_VP__SHIFT 0 871 #define NV50_3D_CALL_LIMIT_LOG_GP__MASK 0x000000f0 872 #define NV50_3D_CALL_LIMIT_LOG_GP__SHIFT 4 873 #define NV50_3D_CALL_LIMIT_LOG_FP__MASK 0x00000f00 874 #define NV50_3D_CALL_LIMIT_LOG_FP__SHIFT 8 875 876 #define NV50_3D_STRMOUT_BUFFERS_CTRL 0x00001294 877 #define NV50_3D_STRMOUT_BUFFERS_CTRL_INTERLEAVED 0x00000001 878 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__MASK 0x00000002 879 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__SHIFT 1 880 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_PRIMITIVES 0x00000000 881 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_OFFSET 0x00000002 882 #define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__MASK 0x000000f0 883 #define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__SHIFT 4 884 #define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MASK 0x000fff00 885 #define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__SHIFT 8 886 #define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MAX 0x00000800 887 888 #define NV50_3D_FP_RESULT_COUNT 0x00001298 889 890 #define NV50_3D_VTX_UNK129C 0x0000129c 891 892 #define NV50_3D_UNK12A0 0x000012a0 893 894 #define NV50_3D_UNK12A8 0x000012a8 895 #define NV50_3D_UNK12A8_UNK1 0x00000001 896 #define NV50_3D_UNK12A8_UNK2__MASK 0x000ffff0 897 #define NV50_3D_UNK12A8_UNK2__SHIFT 4 898 899 #define NV50_3D_UNK12AC 0x000012ac 900 901 #define NV50_3D_UNK12B0 0x000012b0 902 #define NV50_3D_UNK12B0_UNK0__MASK 0x000000ff 903 #define NV50_3D_UNK12B0_UNK0__SHIFT 0 904 #define NV50_3D_UNK12B0_UNK1__MASK 0x0000ff00 905 #define NV50_3D_UNK12B0_UNK1__SHIFT 8 906 #define NV50_3D_UNK12B0_UNK2__MASK 0x00ff0000 907 #define NV50_3D_UNK12B0_UNK2__SHIFT 16 908 #define NV50_3D_UNK12B0_UNK3__MASK 0xff000000 909 #define NV50_3D_UNK12B0_UNK3__SHIFT 24 910 #define NV50_3D_UNK12B0_UNK3__MAX 0x00000080 911 912 #define NV50_3D_UNK12B4 0x000012b4 913 914 #define NV50_3D_UNK12B8 0x000012b8 915 916 #define NV50_3D_DEPTH_TEST_ENABLE 0x000012cc 917 918 #define NV50_3D_D3D_FILL_MODE 0x000012d0 919 #define NV50_3D_D3D_FILL_MODE_POINT 0x00000001 920 #define NV50_3D_D3D_FILL_MODE_WIREFRAME 0x00000002 921 #define NV50_3D_D3D_FILL_MODE_SOLID 0x00000003 922 923 #define NV50_3D_SHADE_MODEL 0x000012d4 924 #define NV50_3D_SHADE_MODEL_FLAT 0x00001d00 925 #define NV50_3D_SHADE_MODEL_SMOOTH 0x00001d01 926 927 #define NV50_3D_LOCAL_ADDRESS_HIGH 0x000012d8 928 929 #define NV50_3D_LOCAL_ADDRESS_LOW 0x000012dc 930 931 #define NV50_3D_LOCAL_SIZE_LOG 0x000012e0 932 933 #define NV50_3D_BLEND_INDEPENDENT 0x000012e4 934 935 #define NV50_3D_DEPTH_WRITE_ENABLE 0x000012e8 936 937 #define NV50_3D_ALPHA_TEST_ENABLE 0x000012ec 938 939 #define NV50_3D_PM_SET(i0) (0x000012f0 + 0x4*(i0)) 940 #define NV50_3D_PM_SET__ESIZE 0x00000004 941 #define NV50_3D_PM_SET__LEN 0x00000004 942 943 #define NV50_3D_VB_ELEMENT_U8_SETUP 0x00001300 944 #define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000 945 #define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30 946 #define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff 947 #define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0 948 949 #define NV50_3D_VB_ELEMENT_U8 0x00001304 950 #define NV50_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff 951 #define NV50_3D_VB_ELEMENT_U8_I0__SHIFT 0 952 #define NV50_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00 953 #define NV50_3D_VB_ELEMENT_U8_I1__SHIFT 8 954 #define NV50_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000 955 #define NV50_3D_VB_ELEMENT_U8_I2__SHIFT 16 956 #define NV50_3D_VB_ELEMENT_U8_I3__MASK 0xff000000 957 #define NV50_3D_VB_ELEMENT_U8_I3__SHIFT 24 958 959 #define NV50_3D_D3D_CULL_MODE 0x00001308 960 #define NV50_3D_D3D_CULL_MODE_NONE 0x00000001 961 #define NV50_3D_D3D_CULL_MODE_FRONT 0x00000002 962 #define NV50_3D_D3D_CULL_MODE_BACK 0x00000003 963 964 #define NV50_3D_DEPTH_TEST_FUNC 0x0000130c 965 #define NV50_3D_DEPTH_TEST_FUNC_NEVER 0x00000200 966 #define NV50_3D_DEPTH_TEST_FUNC_LESS 0x00000201 967 #define NV50_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202 968 #define NV50_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203 969 #define NV50_3D_DEPTH_TEST_FUNC_GREATER 0x00000204 970 #define NV50_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205 971 #define NV50_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206 972 #define NV50_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207 973 974 #define NV50_3D_ALPHA_TEST_REF 0x00001310 975 976 #define NV50_3D_ALPHA_TEST_FUNC 0x00001314 977 #define NV50_3D_ALPHA_TEST_FUNC_NEVER 0x00000200 978 #define NV50_3D_ALPHA_TEST_FUNC_LESS 0x00000201 979 #define NV50_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202 980 #define NV50_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203 981 #define NV50_3D_ALPHA_TEST_FUNC_GREATER 0x00000204 982 #define NV50_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205 983 #define NV50_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206 984 #define NV50_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207 985 986 #define NVA0_3D_DRAW_TFB_STRIDE 0x00001318 987 #define NVA0_3D_DRAW_TFB_STRIDE__MIN 0x00000001 988 #define NVA0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff 989 990 #define NV50_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0)) 991 #define NV50_3D_BLEND_COLOR__ESIZE 0x00000004 992 #define NV50_3D_BLEND_COLOR__LEN 0x00000004 993 994 #define NV50_3D_UNK132C 0x0000132c 995 996 #define NV50_3D_TSC_FLUSH 0x00001330 997 #define NV50_3D_TSC_FLUSH_SPECIFIC 0x00000001 998 #define NV50_3D_TSC_FLUSH_ENTRY__MASK 0x03fffff0 999 #define NV50_3D_TSC_FLUSH_ENTRY__SHIFT 4 1000 1001 #define NV50_3D_TIC_FLUSH 0x00001334 1002 #define NV50_3D_TIC_FLUSH_SPECIFIC 0x00000001 1003 #define NV50_3D_TIC_FLUSH_ENTRY__MASK 0x03fffff0 1004 #define NV50_3D_TIC_FLUSH_ENTRY__SHIFT 4 1005 1006 #define NV50_3D_TEX_CACHE_CTL 0x00001338 1007 #define NV50_3D_TEX_CACHE_CTL_UNK1__MASK 0x00000030 1008 #define NV50_3D_TEX_CACHE_CTL_UNK1__SHIFT 4 1009 1010 #define NV50_3D_BLEND_SEPARATE_ALPHA 0x0000133c 1011 1012 #define NV50_3D_BLEND_EQUATION_RGB 0x00001340 1013 #define NV50_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006 1014 #define NV50_3D_BLEND_EQUATION_RGB_MIN 0x00008007 1015 #define NV50_3D_BLEND_EQUATION_RGB_MAX 0x00008008 1016 #define NV50_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a 1017 #define NV50_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b 1018 1019 #define NV50_3D_BLEND_FUNC_SRC_RGB 0x00001344 1020 1021 #define NV50_3D_BLEND_FUNC_DST_RGB 0x00001348 1022 1023 #define NV50_3D_BLEND_EQUATION_ALPHA 0x0000134c 1024 #define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006 1025 #define NV50_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007 1026 #define NV50_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008 1027 #define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a 1028 #define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b 1029 1030 #define NV50_3D_BLEND_FUNC_SRC_ALPHA 0x00001350 1031 1032 #define NV50_3D_UNK1354 0x00001354 1033 1034 #define NV50_3D_BLEND_FUNC_DST_ALPHA 0x00001358 1035 1036 #define NV50_3D_BLEND_ENABLE_COMMON 0x0000135c 1037 1038 #define NV50_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0)) 1039 #define NV50_3D_BLEND_ENABLE__ESIZE 0x00000004 1040 #define NV50_3D_BLEND_ENABLE__LEN 0x00000008 1041 1042 #define NV50_3D_STENCIL_ENABLE 0x00001380 1043 1044 #define NV50_3D_STENCIL_FRONT_OP_FAIL 0x00001384 1045 #define NV50_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000 1046 #define NV50_3D_STENCIL_FRONT_OP_FAIL_INVERT 0x0000150a 1047 #define NV50_3D_STENCIL_FRONT_OP_FAIL_KEEP 0x00001e00 1048 #define NV50_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01 1049 #define NV50_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02 1050 #define NV50_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03 1051 #define NV50_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507 1052 #define NV50_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508 1053 1054 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388 1055 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000 1056 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INVERT 0x0000150a 1057 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_KEEP 0x00001e00 1058 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE 0x00001e01 1059 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR 0x00001e02 1060 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR 0x00001e03 1061 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507 1062 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508 1063 1064 #define NV50_3D_STENCIL_FRONT_OP_ZPASS 0x0000138c 1065 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_ZERO 0x00000000 1066 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_INVERT 0x0000150a 1067 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_KEEP 0x00001e00 1068 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_REPLACE 0x00001e01 1069 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR 0x00001e02 1070 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR 0x00001e03 1071 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507 1072 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508 1073 1074 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390 1075 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200 1076 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201 1077 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202 1078 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203 1079 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204 1080 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205 1081 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206 1082 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207 1083 1084 #define NV50_3D_STENCIL_FRONT_FUNC_REF 0x00001394 1085 1086 #define NV50_3D_STENCIL_FRONT_MASK 0x00001398 1087 1088 #define NV50_3D_STENCIL_FRONT_FUNC_MASK 0x0000139c 1089 1090 #define NV50_3D_UNK13A0 0x000013a0 1091 1092 #define NVA0_3D_DRAW_TFB_BASE 0x000013a4 1093 1094 #define NV50_3D_FRAG_COLOR_CLAMP_EN 0x000013a8 1095 #define NV50_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001 1096 #define NV50_3D_FRAG_COLOR_CLAMP_EN_1 0x00000010 1097 #define NV50_3D_FRAG_COLOR_CLAMP_EN_2 0x00000100 1098 #define NV50_3D_FRAG_COLOR_CLAMP_EN_3 0x00001000 1099 #define NV50_3D_FRAG_COLOR_CLAMP_EN_4 0x00010000 1100 #define NV50_3D_FRAG_COLOR_CLAMP_EN_5 0x00100000 1101 #define NV50_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000 1102 #define NV50_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000 1103 1104 #define NV50_3D_SCREEN_Y_CONTROL 0x000013ac 1105 #define NV50_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001 1106 #define NV50_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010 1107 1108 #define NV50_3D_LINE_WIDTH 0x000013b0 1109 1110 #define NV50_3D_TEX_LIMITS(i0) (0x000013b4 + 0x4*(i0)) 1111 #define NV50_3D_TEX_LIMITS__ESIZE 0x00000004 1112 #define NV50_3D_TEX_LIMITS__LEN 0x00000003 1113 #define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MASK 0x0000000f 1114 #define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT 0 1115 #define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MIN 0x00000000 1116 #define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MAX 0x00000004 1117 #define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MASK 0x000000f0 1118 #define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT 4 1119 #define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MIN 0x00000000 1120 #define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MAX 0x00000007 1121 1122 #define NV50_3D_POINT_COORD_REPLACE_MAP(i0) (0x000013c0 + 0x4*(i0)) 1123 #define NV50_3D_POINT_COORD_REPLACE_MAP__ESIZE 0x00000004 1124 #define NV50_3D_POINT_COORD_REPLACE_MAP__LEN 0x00000010 1125 1126 #define NV50_3D_UNK1400_LANES 0x00001400 1127 1128 #define NV50_3D_UNK1404 0x00001404 1129 1130 #define NV50_3D_UNK1408 0x00001408 1131 1132 #define NV50_3D_VP_START_ID 0x0000140c 1133 1134 #define NV50_3D_GP_START_ID 0x00001410 1135 1136 #define NV50_3D_FP_START_ID 0x00001414 1137 1138 #define NVA3_3D_UNK1418 0x00001418 1139 1140 #define NV50_3D_UNK141C 0x0000141c 1141 1142 #define NV50_3D_GP_VERTEX_OUTPUT_COUNT 0x00001420 1143 #define NV50_3D_GP_VERTEX_OUTPUT_COUNT__MIN 0x00000001 1144 #define NV50_3D_GP_VERTEX_OUTPUT_COUNT__MAX 0x00000400 1145 1146 #define NV50_3D_VERTEX_ARRAY_FLUSH 0x0000142c 1147 1148 #define NV50_3D_UNK1430 0x00001430 1149 #define NV50_3D_UNK1430_UNK0 0x00000010 1150 #define NV50_3D_UNK1430_UNK1 0x00000100 1151 1152 #define NV50_3D_VB_ELEMENT_BASE 0x00001434 1153 1154 #define NV50_3D_VB_INSTANCE_BASE 0x00001438 1155 1156 #define NV50_3D_CLEAR_FLAGS 0x0000143c 1157 #define NV50_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001 1158 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__MASK 0x00000010 1159 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__SHIFT 4 1160 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_SCISSOR 0x00000000 1161 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT 0x00000010 1162 1163 #define NV50_3D_CODE_CB_FLUSH 0x00001440 1164 1165 #define NV50_3D_BIND_TSC(i0) (0x00001444 + 0x8*(i0)) 1166 #define NV50_3D_BIND_TSC__ESIZE 0x00000008 1167 #define NV50_3D_BIND_TSC__LEN 0x00000003 1168 #define NV50_3D_BIND_TSC_VALID 0x00000001 1169 #define NV50_3D_BIND_TSC_SAMPLER__MASK 0x000000f0 1170 #define NV50_3D_BIND_TSC_SAMPLER__SHIFT 4 1171 #define NV50_3D_BIND_TSC_TSC__MASK 0x001ff000 1172 #define NV50_3D_BIND_TSC_TSC__SHIFT 12 1173 1174 #define NV50_3D_BIND_TIC(i0) (0x00001448 + 0x8*(i0)) 1175 #define NV50_3D_BIND_TIC__ESIZE 0x00000008 1176 #define NV50_3D_BIND_TIC__LEN 0x00000003 1177 #define NV50_3D_BIND_TIC_VALID 0x00000001 1178 #define NV50_3D_BIND_TIC_TEXTURE__MASK 0x000001fe 1179 #define NV50_3D_BIND_TIC_TEXTURE__SHIFT 1 1180 #define NV50_3D_BIND_TIC_TIC__MASK 0x7ffffe00 1181 #define NV50_3D_BIND_TIC_TIC__SHIFT 9 1182 1183 #define NV50_3D_BIND_TSC2(i0) (0x00001468 + 0x8*(i0)) 1184 #define NV50_3D_BIND_TSC2__ESIZE 0x00000008 1185 #define NV50_3D_BIND_TSC2__LEN 0x00000003 1186 #define NV50_3D_BIND_TSC2_VALID 0x00000001 1187 #define NV50_3D_BIND_TSC2_SAMPLER__MASK 0x00000010 1188 #define NV50_3D_BIND_TSC2_SAMPLER__SHIFT 4 1189 #define NV50_3D_BIND_TSC2_TSC__MASK 0x001ff000 1190 #define NV50_3D_BIND_TSC2_TSC__SHIFT 12 1191 1192 #define NV50_3D_BIND_TIC2(i0) (0x0000146c + 0x8*(i0)) 1193 #define NV50_3D_BIND_TIC2__ESIZE 0x00000008 1194 #define NV50_3D_BIND_TIC2__LEN 0x00000003 1195 #define NV50_3D_BIND_TIC2_VALID 0x00000001 1196 #define NV50_3D_BIND_TIC2_TEXTURE__MASK 0x00000002 1197 #define NV50_3D_BIND_TIC2_TEXTURE__SHIFT 1 1198 #define NV50_3D_BIND_TIC2_TIC__MASK 0x7ffffe00 1199 #define NV50_3D_BIND_TIC2_TIC__SHIFT 9 1200 1201 #define NV50_3D_STRMOUT_MAP(i0) (0x00001480 + 0x4*(i0)) 1202 #define NV50_3D_STRMOUT_MAP__ESIZE 0x00000004 1203 #define NV50_3D_STRMOUT_MAP__LEN 0x00000020 1204 1205 #define NV50_3D_CLIPID_HEIGHT 0x00001504 1206 #define NV50_3D_CLIPID_HEIGHT__MAX 0x00002000 1207 1208 #define NV50_3D_CLIPID_FILL_RECT_HORIZ 0x00001508 1209 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff 1210 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0 1211 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000 1212 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16 1213 1214 #define NV50_3D_CLIPID_FILL_RECT_VERT 0x0000150c 1215 #define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff 1216 #define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0 1217 #define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000 1218 #define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16 1219 1220 #define NV50_3D_CLIP_DISTANCE_ENABLE 0x00001510 1221 #define NV50_3D_CLIP_DISTANCE_ENABLE_0 0x00000001 1222 #define NV50_3D_CLIP_DISTANCE_ENABLE_1 0x00000002 1223 #define NV50_3D_CLIP_DISTANCE_ENABLE_2 0x00000004 1224 #define NV50_3D_CLIP_DISTANCE_ENABLE_3 0x00000008 1225 #define NV50_3D_CLIP_DISTANCE_ENABLE_4 0x00000010 1226 #define NV50_3D_CLIP_DISTANCE_ENABLE_5 0x00000020 1227 #define NV50_3D_CLIP_DISTANCE_ENABLE_6 0x00000040 1228 #define NV50_3D_CLIP_DISTANCE_ENABLE_7 0x00000080 1229 1230 #define NV50_3D_SAMPLECNT_ENABLE 0x00001514 1231 1232 #define NV50_3D_POINT_SIZE 0x00001518 1233 1234 #define NV50_3D_ZCULL_STATCTRS_ENABLE 0x0000151c 1235 1236 #define NV50_3D_POINT_SPRITE_ENABLE 0x00001520 1237 1238 #define NVA0_3D_UNK152C 0x0000152c 1239 #define NVA0_3D_UNK152C_UNK0 0x00000001 1240 #define NVA0_3D_UNK152C_UNK1 0x00000010 1241 #define NVA0_3D_UNK152C_UNK2 0x00000100 1242 #define NVA0_3D_UNK152C_UNK3__MASK 0x000ff000 1243 #define NVA0_3D_UNK152C_UNK3__SHIFT 12 1244 #define NVA0_3D_UNK152C_UNK3__MAX 0x00000028 1245 1246 #define NV50_3D_COUNTER_RESET 0x00001530 1247 #define NV50_3D_COUNTER_RESET_SAMPLECNT 0x00000001 1248 #define NV50_3D_COUNTER_RESET_ZCULL_STATS 0x00000002 1249 #define NVA0_3D_COUNTER_RESET_STRMOUT_VERTICES 0x00000008 1250 #define NV50_3D_COUNTER_RESET_TRANSFORM_FEEDBACK 0x00000010 1251 #define NV50_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x00000011 1252 #define NV50_3D_COUNTER_RESET_VFETCH_VERTICES 0x00000012 1253 #define NV50_3D_COUNTER_RESET_VFETCH_PRIMITIVES 0x00000013 1254 #define NV50_3D_COUNTER_RESET_VP_LAUNCHES 0x00000015 1255 #define NV50_3D_COUNTER_RESET_GP_LAUNCHES 0x0000001a 1256 #define NV50_3D_COUNTER_RESET_GP_PRIMITIVES_OUT 0x0000001b 1257 #define NV50_3D_COUNTER_RESET_RAST_PRIMITIVES_PRECLIP 0x0000001c 1258 #define NV50_3D_COUNTER_RESET_RAST_PRIMITIVES_POSTCLIP 0x0000001d 1259 #define NV50_3D_COUNTER_RESET_FP_PIXELS 0x0000001e 1260 1261 #define NV50_3D_MULTISAMPLE_ENABLE 0x00001534 1262 1263 #define NV50_3D_ZETA_ENABLE 0x00001538 1264 1265 #define NV50_3D_MULTISAMPLE_CTRL 0x0000153c 1266 #define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE 0x00000001 1267 #define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE 0x00000010 1268 1269 #define NV50_3D_NOPERSPECTIVE_BITMAP(i0) (0x00001540 + 0x4*(i0)) 1270 #define NV50_3D_NOPERSPECTIVE_BITMAP__ESIZE 0x00000004 1271 #define NV50_3D_NOPERSPECTIVE_BITMAP__LEN 0x00000004 1272 1273 #define NV50_3D_COND_ADDRESS_HIGH 0x00001550 1274 1275 #define NV50_3D_COND_ADDRESS_LOW 0x00001554 1276 1277 #define NV50_3D_COND_MODE 0x00001558 1278 #define NV50_3D_COND_MODE_NEVER 0x00000000 1279 #define NV50_3D_COND_MODE_ALWAYS 0x00000001 1280 #define NV50_3D_COND_MODE_RES_NON_ZERO 0x00000002 1281 #define NV50_3D_COND_MODE_EQUAL 0x00000003 1282 #define NV50_3D_COND_MODE_NOT_EQUAL 0x00000004 1283 1284 #define NV50_3D_TSC_ADDRESS_HIGH 0x0000155c 1285 1286 #define NV50_3D_TSC_ADDRESS_LOW 0x00001560 1287 #define NV50_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020 1288 1289 #define NV50_3D_TSC_LIMIT 0x00001564 1290 #define NV50_3D_TSC_LIMIT__MAX 0x00001fff 1291 1292 #define NV50_3D_UNK1568 0x00001568 1293 1294 #define NV50_3D_POLYGON_OFFSET_FACTOR 0x0000156c 1295 1296 #define NV50_3D_LINE_SMOOTH_ENABLE 0x00001570 1297 1298 #define NV50_3D_TIC_ADDRESS_HIGH 0x00001574 1299 1300 #define NV50_3D_TIC_ADDRESS_LOW 0x00001578 1301 1302 #define NV50_3D_TIC_LIMIT 0x0000157c 1303 1304 #define NV50_3D_PM_CONTROL(i0) (0x00001580 + 0x4*(i0)) 1305 #define NV50_3D_PM_CONTROL__ESIZE 0x00000004 1306 #define NV50_3D_PM_CONTROL__LEN 0x00000004 1307 #define NV50_3D_PM_CONTROL_UNK0 0x00000001 1308 #define NV50_3D_PM_CONTROL_UNK1__MASK 0x00000070 1309 #define NV50_3D_PM_CONTROL_UNK1__SHIFT 4 1310 #define NV50_3D_PM_CONTROL_UNK2__MASK 0x00ffff00 1311 #define NV50_3D_PM_CONTROL_UNK2__SHIFT 8 1312 #define NV50_3D_PM_CONTROL_UNK3__MASK 0xff000000 1313 #define NV50_3D_PM_CONTROL_UNK3__SHIFT 24 1314 1315 #define NV50_3D_ZCULL_REGION 0x00001590 1316 1317 #define NV50_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594 1318 1319 #define NV50_3D_STENCIL_BACK_OP_FAIL 0x00001598 1320 #define NV50_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000 1321 #define NV50_3D_STENCIL_BACK_OP_FAIL_INVERT 0x0000150a 1322 #define NV50_3D_STENCIL_BACK_OP_FAIL_KEEP 0x00001e00 1323 #define NV50_3D_STENCIL_BACK_OP_FAIL_REPLACE 0x00001e01 1324 #define NV50_3D_STENCIL_BACK_OP_FAIL_INCR 0x00001e02 1325 #define NV50_3D_STENCIL_BACK_OP_FAIL_DECR 0x00001e03 1326 #define NV50_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP 0x00008507 1327 #define NV50_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP 0x00008508 1328 1329 #define NV50_3D_STENCIL_BACK_OP_ZFAIL 0x0000159c 1330 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_ZERO 0x00000000 1331 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_INVERT 0x0000150a 1332 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_KEEP 0x00001e00 1333 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01 1334 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02 1335 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03 1336 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507 1337 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508 1338 1339 #define NV50_3D_STENCIL_BACK_OP_ZPASS 0x000015a0 1340 #define NV50_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000 1341 #define NV50_3D_STENCIL_BACK_OP_ZPASS_INVERT 0x0000150a 1342 #define NV50_3D_STENCIL_BACK_OP_ZPASS_KEEP 0x00001e00 1343 #define NV50_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01 1344 #define NV50_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02 1345 #define NV50_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03 1346 #define NV50_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507 1347 #define NV50_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508 1348 1349 #define NV50_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4 1350 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200 1351 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_LESS 0x00000201 1352 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202 1353 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203 1354 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204 1355 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205 1356 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206 1357 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207 1358 1359 #define NV50_3D_UNK15A8 0x000015a8 1360 #define NV50_3D_UNK15A8_UNK1__MASK 0x00000007 1361 #define NV50_3D_UNK15A8_UNK1__SHIFT 0 1362 #define NV50_3D_UNK15A8_UNK2__MASK 0x00000070 1363 #define NV50_3D_UNK15A8_UNK2__SHIFT 4 1364 1365 #define NV50_3D_UNK15AC 0x000015ac 1366 1367 #define NV50_3D_UNK15B0 0x000015b0 1368 #define NV50_3D_UNK15B0_0 0x00000001 1369 #define NV50_3D_UNK15B0_1 0x00000010 1370 #define NV50_3D_UNK15B0_2 0x00000100 1371 1372 #define NV50_3D_CSAA_ENABLE 0x000015b4 1373 1374 #define NV50_3D_FRAMEBUFFER_SRGB 0x000015b8 1375 1376 #define NV50_3D_POLYGON_OFFSET_UNITS 0x000015bc 1377 1378 #define NVA3_3D_UNK15C4 0x000015c4 1379 1380 #define NVA3_3D_UNK15C8 0x000015c8 1381 1382 #define NV50_3D_LAYER 0x000015cc 1383 #define NV50_3D_LAYER_IDX__MASK 0x0000ffff 1384 #define NV50_3D_LAYER_IDX__SHIFT 0 1385 #define NV50_3D_LAYER_USE_GP 0x00010000 1386 1387 #define NV50_3D_MULTISAMPLE_MODE 0x000015d0 1388 #define NV50_3D_MULTISAMPLE_MODE_MS1 0x00000000 1389 #define NV50_3D_MULTISAMPLE_MODE_MS2 0x00000001 1390 #define NV50_3D_MULTISAMPLE_MODE_MS4 0x00000002 1391 #define NV50_3D_MULTISAMPLE_MODE_MS8 0x00000003 1392 #define NV50_3D_MULTISAMPLE_MODE_MS8_ALT 0x00000004 1393 #define NV50_3D_MULTISAMPLE_MODE_MS2_ALT 0x00000005 1394 #define NV50_3D_MULTISAMPLE_MODE_UNK6 0x00000006 1395 #define NV50_3D_MULTISAMPLE_MODE_MS4_CS4 0x00000008 1396 #define NV50_3D_MULTISAMPLE_MODE_MS4_CS12 0x00000009 1397 #define NV50_3D_MULTISAMPLE_MODE_MS8_CS8 0x0000000a 1398 #define NV50_3D_MULTISAMPLE_MODE_MS8_CS24 0x0000000b 1399 1400 #define NV50_3D_VERTEX_BEGIN_D3D 0x000015d4 1401 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK 0x0fffffff 1402 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT 0 1403 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS 0x00000001 1404 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES 0x00000002 1405 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP 0x00000003 1406 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES 0x00000004 1407 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP 0x00000005 1408 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY 0x0000000a 1409 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b 1410 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c 1411 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d 1412 #define NV50_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT 0x10000000 1413 #define NV84_3D_VERTEX_BEGIN_D3D_PRIMITIVE_ID_CONT 0x20000000 1414 #define NVA0_3D_VERTEX_BEGIN_D3D_INSTANCE_CONT 0x40000000 1415 1416 #define NV50_3D_VERTEX_END_D3D 0x000015d8 1417 #define NV50_3D_VERTEX_END_D3D_UNK0 0x00000001 1418 #define NVA0_3D_VERTEX_END_D3D_UNK1 0x00000002 1419 1420 #define NV50_3D_VERTEX_BEGIN_GL 0x000015dc 1421 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0fffffff 1422 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0 1423 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000 1424 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001 1425 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002 1426 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003 1427 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004 1428 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005 1429 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006 1430 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007 1431 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008 1432 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009 1433 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a 1434 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b 1435 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c 1436 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d 1437 #define NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x10000000 1438 #define NV84_3D_VERTEX_BEGIN_GL_PRIMITIVE_ID_CONT 0x20000000 1439 #define NVA0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT 0x40000000 1440 1441 #define NV50_3D_VERTEX_END_GL 0x000015e0 1442 #define NV50_3D_VERTEX_END_GL_UNK0 0x00000001 1443 #define NVA0_3D_VERTEX_END_GL_UNK1 0x00000002 1444 1445 #define NV50_3D_EDGEFLAG 0x000015e4 1446 1447 #define NV50_3D_VB_ELEMENT_U32 0x000015e8 1448 1449 #define NV50_3D_VB_ELEMENT_U16_SETUP 0x000015ec 1450 #define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK 0xc0000000 1451 #define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT 30 1452 #define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff 1453 #define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0 1454 1455 #define NV50_3D_VB_ELEMENT_U16 0x000015f0 1456 #define NV50_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff 1457 #define NV50_3D_VB_ELEMENT_U16_I0__SHIFT 0 1458 #define NV50_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000 1459 #define NV50_3D_VB_ELEMENT_U16_I1__SHIFT 16 1460 1461 #define NV50_3D_VERTEX_BASE_HIGH 0x000015f4 1462 1463 #define NV50_3D_VERTEX_BASE_LOW 0x000015f8 1464 1465 #define NV50_3D_VERTEX_DATA 0x00001640 1466 1467 #define NV50_3D_PRIM_RESTART_ENABLE 0x00001644 1468 1469 #define NV50_3D_PRIM_RESTART_INDEX 0x00001648 1470 1471 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN 0x0000164c 1472 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID 0x00000001 1473 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID 0x00000010 1474 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID 0x00000100 1475 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_UNK12 0x00001000 1476 1477 #define NV50_3D_VP_ATTR_EN(i0) (0x00001650 + 0x4*(i0)) 1478 #define NV50_3D_VP_ATTR_EN__ESIZE 0x00000004 1479 #define NV50_3D_VP_ATTR_EN__LEN 0x00000002 1480 #define NV50_3D_VP_ATTR_EN_7__MASK 0xf0000000 1481 #define NV50_3D_VP_ATTR_EN_7__SHIFT 28 1482 #define NV50_3D_VP_ATTR_EN_7_X 0x10000000 1483 #define NV50_3D_VP_ATTR_EN_7_Y 0x20000000 1484 #define NV50_3D_VP_ATTR_EN_7_Z 0x40000000 1485 #define NV50_3D_VP_ATTR_EN_7_W 0x80000000 1486 #define NV50_3D_VP_ATTR_EN_6__MASK 0x0f000000 1487 #define NV50_3D_VP_ATTR_EN_6__SHIFT 24 1488 #define NV50_3D_VP_ATTR_EN_6_X 0x01000000 1489 #define NV50_3D_VP_ATTR_EN_6_Y 0x02000000 1490 #define NV50_3D_VP_ATTR_EN_6_Z 0x04000000 1491 #define NV50_3D_VP_ATTR_EN_6_W 0x08000000 1492 #define NV50_3D_VP_ATTR_EN_5__MASK 0x00f00000 1493 #define NV50_3D_VP_ATTR_EN_5__SHIFT 20 1494 #define NV50_3D_VP_ATTR_EN_5_X 0x00100000 1495 #define NV50_3D_VP_ATTR_EN_5_Y 0x00200000 1496 #define NV50_3D_VP_ATTR_EN_5_Z 0x00400000 1497 #define NV50_3D_VP_ATTR_EN_5_W 0x00800000 1498 #define NV50_3D_VP_ATTR_EN_4__MASK 0x000f0000 1499 #define NV50_3D_VP_ATTR_EN_4__SHIFT 16 1500 #define NV50_3D_VP_ATTR_EN_4_X 0x00010000 1501 #define NV50_3D_VP_ATTR_EN_4_Y 0x00020000 1502 #define NV50_3D_VP_ATTR_EN_4_Z 0x00040000 1503 #define NV50_3D_VP_ATTR_EN_4_W 0x00080000 1504 #define NV50_3D_VP_ATTR_EN_3__MASK 0x0000f000 1505 #define NV50_3D_VP_ATTR_EN_3__SHIFT 12 1506 #define NV50_3D_VP_ATTR_EN_3_X 0x00001000 1507 #define NV50_3D_VP_ATTR_EN_3_Y 0x00002000 1508 #define NV50_3D_VP_ATTR_EN_3_Z 0x00004000 1509 #define NV50_3D_VP_ATTR_EN_3_W 0x00008000 1510 #define NV50_3D_VP_ATTR_EN_2__MASK 0x00000f00 1511 #define NV50_3D_VP_ATTR_EN_2__SHIFT 8 1512 #define NV50_3D_VP_ATTR_EN_2_X 0x00000100 1513 #define NV50_3D_VP_ATTR_EN_2_Y 0x00000200 1514 #define NV50_3D_VP_ATTR_EN_2_Z 0x00000400 1515 #define NV50_3D_VP_ATTR_EN_2_W 0x00000800 1516 #define NV50_3D_VP_ATTR_EN_1__MASK 0x000000f0 1517 #define NV50_3D_VP_ATTR_EN_1__SHIFT 4 1518 #define NV50_3D_VP_ATTR_EN_1_X 0x00000010 1519 #define NV50_3D_VP_ATTR_EN_1_Y 0x00000020 1520 #define NV50_3D_VP_ATTR_EN_1_Z 0x00000040 1521 #define NV50_3D_VP_ATTR_EN_1_W 0x00000080 1522 #define NV50_3D_VP_ATTR_EN_0__MASK 0x0000000f 1523 #define NV50_3D_VP_ATTR_EN_0__SHIFT 0 1524 #define NV50_3D_VP_ATTR_EN_0_X 0x00000001 1525 #define NV50_3D_VP_ATTR_EN_0_Y 0x00000002 1526 #define NV50_3D_VP_ATTR_EN_0_Z 0x00000004 1527 #define NV50_3D_VP_ATTR_EN_0_W 0x00000008 1528 1529 #define NV50_3D_POINT_SMOOTH_ENABLE 0x00001658 1530 1531 #define NV50_3D_POINT_RASTER_RULES 0x0000165c 1532 #define NV50_3D_POINT_RASTER_RULES_OGL 0x00000000 1533 #define NV50_3D_POINT_RASTER_RULES_D3D 0x00000001 1534 1535 #define NV50_3D_POINT_SPRITE_CTRL 0x00001660 1536 #define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN__MASK 0x00000010 1537 #define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN__SHIFT 4 1538 #define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN_LOWER_LEFT 0x00000000 1539 #define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN_UPPER_LEFT 0x00000010 1540 1541 #define NVA0_3D_TEX_MISC 0x00001664 1542 #define NVA0_3D_TEX_MISC_UNK1 0x00000002 1543 #define NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004 1544 1545 #define NV50_3D_LINE_SMOOTH_BLUR 0x00001668 1546 #define NV50_3D_LINE_SMOOTH_BLUR_LOW 0x00000000 1547 #define NV50_3D_LINE_SMOOTH_BLUR_MEDIUM 0x00000001 1548 #define NV50_3D_LINE_SMOOTH_BLUR_HIGH 0x00000002 1549 1550 #define NV50_3D_LINE_STIPPLE_ENABLE 0x0000166c 1551 1552 #define NV50_3D_COVERAGE_LUT(i0) (0x00001670 + 0x4*(i0)) 1553 #define NV50_3D_COVERAGE_LUT__ESIZE 0x00000004 1554 #define NV50_3D_COVERAGE_LUT__LEN 0x00000004 1555 #define NV50_3D_COVERAGE_LUT_0__MASK 0x000000ff 1556 #define NV50_3D_COVERAGE_LUT_0__SHIFT 0 1557 #define NV50_3D_COVERAGE_LUT_1__MASK 0x0000ff00 1558 #define NV50_3D_COVERAGE_LUT_1__SHIFT 8 1559 #define NV50_3D_COVERAGE_LUT_2__MASK 0x00ff0000 1560 #define NV50_3D_COVERAGE_LUT_2__SHIFT 16 1561 #define NV50_3D_COVERAGE_LUT_3__MASK 0xff000000 1562 #define NV50_3D_COVERAGE_LUT_3__SHIFT 24 1563 1564 #define NV50_3D_LINE_STIPPLE 0x00001680 1565 #define NV50_3D_LINE_STIPPLE_FACTOR_M1__MASK 0x000000ff 1566 #define NV50_3D_LINE_STIPPLE_FACTOR_M1__SHIFT 0 1567 #define NV50_3D_LINE_STIPPLE_PATTERN__MASK 0x00ffff00 1568 #define NV50_3D_LINE_STIPPLE_PATTERN__SHIFT 8 1569 1570 #define NV50_3D_PROVOKING_VERTEX_LAST 0x00001684 1571 1572 #define NV50_3D_VERTEX_TWO_SIDE_ENABLE 0x00001688 1573 1574 #define NV50_3D_POLYGON_STIPPLE_ENABLE 0x0000168c 1575 1576 #define NV50_3D_UNK1690 0x00001690 1577 #define NV50_3D_UNK1690_ALWAYS_DERIV 0x00000001 1578 #define NV50_3D_UNK1690_UNK16 0x00010000 1579 1580 #define NV50_3D_SET_PROGRAM_CB 0x00001694 1581 #define NV50_3D_SET_PROGRAM_CB_PROGRAM__MASK 0x000000f0 1582 #define NV50_3D_SET_PROGRAM_CB_PROGRAM__SHIFT 4 1583 #define NV50_3D_SET_PROGRAM_CB_PROGRAM_VERTEX 0x00000000 1584 #define NV50_3D_SET_PROGRAM_CB_PROGRAM_GEOMETRY 0x00000020 1585 #define NV50_3D_SET_PROGRAM_CB_PROGRAM_FRAGMENT 0x00000030 1586 #define NV50_3D_SET_PROGRAM_CB_INDEX__MASK 0x00000f00 1587 #define NV50_3D_SET_PROGRAM_CB_INDEX__SHIFT 8 1588 #define NV50_3D_SET_PROGRAM_CB_BUFFER__MASK 0x0007f000 1589 #define NV50_3D_SET_PROGRAM_CB_BUFFER__SHIFT 12 1590 #define NV50_3D_SET_PROGRAM_CB_VALID 0x00000001 1591 1592 #define NV50_3D_UNK1698 0x00001698 1593 #define NV50_3D_UNK1698_0 0x00000001 1594 #define NV50_3D_UNK1698_1 0x00000010 1595 #define NV50_3D_UNK1698_2 0x00000100 1596 1597 #define NVA3_3D_SAMPLE_SHADING 0x0000169c 1598 #define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK 0x0000000f 1599 #define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT 0 1600 #define NVA3_3D_SAMPLE_SHADING_ENABLE 0x00000010 1601 1602 #define NVA3_3D_UNK16A0 0x000016a0 1603 1604 #define NV50_3D_VP_RESULT_MAP_SIZE 0x000016ac 1605 1606 #define NV50_3D_VP_REG_ALLOC_TEMP 0x000016b0 1607 1608 #define NVA0_3D_UNK16B4 0x000016b4 1609 #define NVA0_3D_UNK16B4_UNK0 0x00000001 1610 #define NVA3_3D_UNK16B4_UNK1 0x00000002 1611 1612 #define NV50_3D_VP_REG_ALLOC_RESULT 0x000016b8 1613 1614 #define NV50_3D_VP_RESULT_MAP(i0) (0x000016bc + 0x4*(i0)) 1615 #define NV50_3D_VP_RESULT_MAP__ESIZE 0x00000004 1616 #define NV50_3D_VP_RESULT_MAP__LEN 0x00000011 1617 #define NV50_3D_VP_RESULT_MAP_0__MASK 0x000000ff 1618 #define NV50_3D_VP_RESULT_MAP_0__SHIFT 0 1619 #define NV50_3D_VP_RESULT_MAP_1__MASK 0x0000ff00 1620 #define NV50_3D_VP_RESULT_MAP_1__SHIFT 8 1621 #define NV50_3D_VP_RESULT_MAP_2__MASK 0x00ff0000 1622 #define NV50_3D_VP_RESULT_MAP_2__SHIFT 16 1623 #define NV50_3D_VP_RESULT_MAP_3__MASK 0xff000000 1624 #define NV50_3D_VP_RESULT_MAP_3__SHIFT 24 1625 1626 #define NV50_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0)) 1627 #define NV50_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004 1628 #define NV50_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020 1629 1630 #define NVA0_3D_STRMOUT_OFFSET(i0) (0x00001780 + 0x4*(i0)) 1631 #define NVA0_3D_STRMOUT_OFFSET__ESIZE 0x00000004 1632 #define NVA0_3D_STRMOUT_OFFSET__LEN 0x00000004 1633 1634 #define NV50_3D_GP_ENABLE 0x00001798 1635 1636 #define NV50_3D_GP_REG_ALLOC_TEMP 0x000017a0 1637 1638 #define NV50_3D_GP_REG_ALLOC_RESULT 0x000017a8 1639 1640 #define NV50_3D_GP_RESULT_MAP_SIZE 0x000017ac 1641 1642 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE 0x000017b0 1643 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_POINTS 0x00000001 1644 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_LINE_STRIP 0x00000002 1645 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_TRIANGLE_STRIP 0x00000003 1646 1647 #define NV50_3D_RASTERIZE_ENABLE 0x000017b4 1648 1649 #define NV50_3D_STRMOUT_ENABLE 0x000017b8 1650 1651 #define NV50_3D_GP_RESULT_MAP(i0) (0x000017fc + 0x4*(i0)) 1652 #define NV50_3D_GP_RESULT_MAP__ESIZE 0x00000004 1653 #define NV50_3D_GP_RESULT_MAP__LEN 0x00000021 1654 #define NV50_3D_GP_RESULT_MAP_0__MASK 0x000000ff 1655 #define NV50_3D_GP_RESULT_MAP_0__SHIFT 0 1656 #define NV50_3D_GP_RESULT_MAP_1__MASK 0x0000ff00 1657 #define NV50_3D_GP_RESULT_MAP_1__SHIFT 8 1658 #define NV50_3D_GP_RESULT_MAP_2__MASK 0x00ff0000 1659 #define NV50_3D_GP_RESULT_MAP_2__SHIFT 16 1660 #define NV50_3D_GP_RESULT_MAP_3__MASK 0xff000000 1661 #define NV50_3D_GP_RESULT_MAP_3__SHIFT 24 1662 1663 #define NV50_3D_POLYGON_OFFSET_CLAMP 0x0000187c 1664 1665 #define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT(i0) (0x00001880 + 0x4*(i0)) 1666 #define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT__ESIZE 0x00000004 1667 #define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT__LEN 0x00000020 1668 1669 #define NV50_3D_GP_VIEWPORT_ID_ENABLE 0x00001900 1670 1671 #define NV50_3D_SEMANTIC_COLOR 0x00001904 1672 #define NV50_3D_SEMANTIC_COLOR_FFC0_ID__MASK 0x000000ff 1673 #define NV50_3D_SEMANTIC_COLOR_FFC0_ID__SHIFT 0 1674 #define NV50_3D_SEMANTIC_COLOR_BFC0_ID__MASK 0x0000ff00 1675 #define NV50_3D_SEMANTIC_COLOR_BFC0_ID__SHIFT 8 1676 #define NV50_3D_SEMANTIC_COLOR_COLR_NR__MASK 0x00ff0000 1677 #define NV50_3D_SEMANTIC_COLOR_COLR_NR__SHIFT 16 1678 #define NV50_3D_SEMANTIC_COLOR_CLMP_EN 0x01000000 1679 1680 #define NV50_3D_SEMANTIC_CLIP 0x00001908 1681 #define NV50_3D_SEMANTIC_CLIP_CLIP_START__MASK 0x000000ff 1682 #define NV50_3D_SEMANTIC_CLIP_CLIP_START__SHIFT 0 1683 #define NV50_3D_SEMANTIC_CLIP_CLIP_NUM__MASK 0x00000f00 1684 #define NV50_3D_SEMANTIC_CLIP_CLIP_NUM__SHIFT 8 1685 1686 #define NV50_3D_SEMANTIC_LAYER 0x0000190c 1687 #define NV50_3D_SEMANTIC_LAYER_LAYER_ID__MASK 0x000000ff 1688 #define NV50_3D_SEMANTIC_LAYER_LAYER_ID__SHIFT 0 1689 1690 #define NV50_3D_SEMANTIC_PTSZ 0x00001910 1691 #define NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK 0x00000001 1692 #define NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__SHIFT 0 1693 #define NV50_3D_SEMANTIC_PTSZ_PTSZ_ID__MASK 0x00000ff0 1694 #define NV50_3D_SEMANTIC_PTSZ_PTSZ_ID__SHIFT 4 1695 1696 #define NV50_3D_SEMANTIC_PRIM_ID 0x00001914 1697 #define NV50_3D_SEMANTIC_PRIM_ID_PRIM_ID__MASK 0x000000ff 1698 #define NV50_3D_SEMANTIC_PRIM_ID_PRIM_ID__SHIFT 0 1699 1700 #define NV50_3D_CULL_FACE_ENABLE 0x00001918 1701 1702 #define NV50_3D_FRONT_FACE 0x0000191c 1703 #define NV50_3D_FRONT_FACE_CW 0x00000900 1704 #define NV50_3D_FRONT_FACE_CCW 0x00000901 1705 1706 #define NV50_3D_CULL_FACE 0x00001920 1707 #define NV50_3D_CULL_FACE_FRONT 0x00000404 1708 #define NV50_3D_CULL_FACE_BACK 0x00000405 1709 #define NV50_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 1710 1711 #define NV50_3D_LINE_LAST_PIXEL 0x00001924 1712 1713 #define NVA3_3D_FP_MULTISAMPLE 0x00001928 1714 #define NVA3_3D_FP_MULTISAMPLE_EXPORT_SAMPLE_MASK 0x00000001 1715 #define NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE 0x00000002 1716 1717 #define NV50_3D_VIEWPORT_TRANSFORM_EN 0x0000192c 1718 1719 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c 1720 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK0 0x00000001 1721 #define NVA0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1 0x00000002 1722 #define NVA0_3D_VIEW_VOLUME_CLIP_CTRL_UNK2 0x00000004 1723 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008 1724 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010 1725 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080 1726 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400 1727 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800 1728 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK 0x00003000 1729 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT 12 1730 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000 1731 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000 1732 #define NV84_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000 1733 1734 #define NV50_3D_CLIP_DISTANCE_MODE 0x00001940 1735 #define NV50_3D_CLIP_DISTANCE_MODE_0__MASK 0x00000001 1736 #define NV50_3D_CLIP_DISTANCE_MODE_0__SHIFT 0 1737 #define NV50_3D_CLIP_DISTANCE_MODE_0_CLIP 0x00000000 1738 #define NV50_3D_CLIP_DISTANCE_MODE_0_CULL 0x00000001 1739 #define NV50_3D_CLIP_DISTANCE_MODE_1__MASK 0x00000010 1740 #define NV50_3D_CLIP_DISTANCE_MODE_1__SHIFT 4 1741 #define NV50_3D_CLIP_DISTANCE_MODE_1_CLIP 0x00000000 1742 #define NV50_3D_CLIP_DISTANCE_MODE_1_CULL 0x00000010 1743 #define NV50_3D_CLIP_DISTANCE_MODE_2__MASK 0x00000100 1744 #define NV50_3D_CLIP_DISTANCE_MODE_2__SHIFT 8 1745 #define NV50_3D_CLIP_DISTANCE_MODE_2_CLIP 0x00000000 1746 #define NV50_3D_CLIP_DISTANCE_MODE_2_CULL 0x00000100 1747 #define NV50_3D_CLIP_DISTANCE_MODE_3__MASK 0x00001000 1748 #define NV50_3D_CLIP_DISTANCE_MODE_3__SHIFT 12 1749 #define NV50_3D_CLIP_DISTANCE_MODE_3_CLIP 0x00000000 1750 #define NV50_3D_CLIP_DISTANCE_MODE_3_CULL 0x00001000 1751 #define NV50_3D_CLIP_DISTANCE_MODE_4__MASK 0x00010000 1752 #define NV50_3D_CLIP_DISTANCE_MODE_4__SHIFT 16 1753 #define NV50_3D_CLIP_DISTANCE_MODE_4_CLIP 0x00000000 1754 #define NV50_3D_CLIP_DISTANCE_MODE_4_CULL 0x00010000 1755 #define NV50_3D_CLIP_DISTANCE_MODE_5__MASK 0x00100000 1756 #define NV50_3D_CLIP_DISTANCE_MODE_5__SHIFT 20 1757 #define NV50_3D_CLIP_DISTANCE_MODE_5_CLIP 0x00000000 1758 #define NV50_3D_CLIP_DISTANCE_MODE_5_CULL 0x00100000 1759 #define NV50_3D_CLIP_DISTANCE_MODE_6__MASK 0x01000000 1760 #define NV50_3D_CLIP_DISTANCE_MODE_6__SHIFT 24 1761 #define NV50_3D_CLIP_DISTANCE_MODE_6_CLIP 0x00000000 1762 #define NV50_3D_CLIP_DISTANCE_MODE_6_CULL 0x01000000 1763 #define NV50_3D_CLIP_DISTANCE_MODE_7__MASK 0x10000000 1764 #define NV50_3D_CLIP_DISTANCE_MODE_7__SHIFT 28 1765 #define NV50_3D_CLIP_DISTANCE_MODE_7_CLIP 0x00000000 1766 #define NV50_3D_CLIP_DISTANCE_MODE_7_CULL 0x10000000 1767 1768 #define NVA3_3D_UNK1944 0x00001944 1769 1770 #define NV50_3D_CLIP_RECTS_EN 0x0000194c 1771 1772 #define NV50_3D_CLIP_RECTS_MODE 0x00001950 1773 #define NV50_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000 1774 #define NV50_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001 1775 #define NV50_3D_CLIP_RECTS_MODE_NEVER 0x00000002 1776 1777 #define NV50_3D_ZCULL_VALIDATE 0x00001954 1778 #define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK0 0x00000001 1779 #define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK1 0x00000010 1780 1781 #define NV50_3D_ZCULL_INVALIDATE 0x00001958 1782 1783 #define NVA3_3D_UNK1960 0x00001960 1784 #define NVA3_3D_UNK1960_0 0x00000001 1785 #define NVA3_3D_UNK1960_1 0x00000010 1786 1787 #define NV50_3D_UNK1968 0x00001968 1788 #define NV50_3D_UNK1968_0 0x00000001 1789 #define NV50_3D_UNK1968_1 0x00000010 1790 1791 #define NV50_3D_FP_CTRL_UNK196C 0x0000196c 1792 #define NV50_3D_FP_CTRL_UNK196C_0 0x00000001 1793 #define NV50_3D_FP_CTRL_UNK196C_1 0x00000010 1794 1795 #define NV50_3D_UNK1978 0x00001978 1796 1797 #define NV50_3D_CLIPID_ENABLE 0x0000197c 1798 1799 #define NV50_3D_CLIPID_WIDTH 0x00001980 1800 #define NV50_3D_CLIPID_WIDTH__MAX 0x00002000 1801 #define NV50_3D_CLIPID_WIDTH__ALIGN 0x00000040 1802 1803 #define NV50_3D_CLIPID_ID 0x00001984 1804 1805 #define NV50_3D_FP_INTERPOLANT_CTRL 0x00001988 1806 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__MASK 0xff000000 1807 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__SHIFT 24 1808 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_X 0x01000000 1809 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Y 0x02000000 1810 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Z 0x04000000 1811 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_W 0x08000000 1812 #define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__MASK 0x00ff0000 1813 #define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__SHIFT 16 1814 #define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__MASK 0x0000ff00 1815 #define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__SHIFT 8 1816 #define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__MASK 0x000000ff 1817 #define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__SHIFT 0 1818 1819 #define NV50_3D_FP_REG_ALLOC_TEMP 0x0000198c 1820 1821 #define NV50_3D_REG_MODE 0x000019a0 1822 #define NV50_3D_REG_MODE_PACKED 0x00000001 1823 #define NV50_3D_REG_MODE_STRIPED 0x00000002 1824 1825 #define NV50_3D_FP_CONTROL 0x000019a8 1826 #define NV50_3D_FP_CONTROL_MULTIPLE_RESULTS 0x00000001 1827 #define NV50_3D_FP_CONTROL_EXPORTS_Z 0x00000100 1828 #define NV50_3D_FP_CONTROL_USES_KIL 0x00100000 1829 1830 #define NV50_3D_DEPTH_BOUNDS_EN 0x000019bc 1831 1832 #define NV50_3D_UNK19C0 0x000019c0 1833 1834 #define NV50_3D_LOGIC_OP_ENABLE 0x000019c4 1835 1836 #define NV50_3D_LOGIC_OP 0x000019c8 1837 #define NV50_3D_LOGIC_OP_CLEAR 0x00001500 1838 #define NV50_3D_LOGIC_OP_AND 0x00001501 1839 #define NV50_3D_LOGIC_OP_AND_REVERSE 0x00001502 1840 #define NV50_3D_LOGIC_OP_COPY 0x00001503 1841 #define NV50_3D_LOGIC_OP_AND_INVERTED 0x00001504 1842 #define NV50_3D_LOGIC_OP_NOOP 0x00001505 1843 #define NV50_3D_LOGIC_OP_XOR 0x00001506 1844 #define NV50_3D_LOGIC_OP_OR 0x00001507 1845 #define NV50_3D_LOGIC_OP_NOR 0x00001508 1846 #define NV50_3D_LOGIC_OP_EQUIV 0x00001509 1847 #define NV50_3D_LOGIC_OP_INVERT 0x0000150a 1848 #define NV50_3D_LOGIC_OP_OR_REVERSE 0x0000150b 1849 #define NV50_3D_LOGIC_OP_COPY_INVERTED 0x0000150c 1850 #define NV50_3D_LOGIC_OP_OR_INVERTED 0x0000150d 1851 #define NV50_3D_LOGIC_OP_NAND 0x0000150e 1852 #define NV50_3D_LOGIC_OP_SET 0x0000150f 1853 1854 #define NV50_3D_ZETA_COMP_ENABLE 0x000019cc 1855 1856 #define NV50_3D_CLEAR_BUFFERS 0x000019d0 1857 #define NV50_3D_CLEAR_BUFFERS_Z 0x00000001 1858 #define NV50_3D_CLEAR_BUFFERS_S 0x00000002 1859 #define NV50_3D_CLEAR_BUFFERS_R 0x00000004 1860 #define NV50_3D_CLEAR_BUFFERS_G 0x00000008 1861 #define NV50_3D_CLEAR_BUFFERS_B 0x00000010 1862 #define NV50_3D_CLEAR_BUFFERS_A 0x00000020 1863 #define NV50_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0 1864 #define NV50_3D_CLEAR_BUFFERS_RT__SHIFT 6 1865 #define NV50_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00 1866 #define NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT 10 1867 1868 #define NV50_3D_CLIPID_FILL 0x000019d4 1869 1870 #define NV50_3D_UNK19D8(i0) (0x000019d8 + 0x4*(i0)) 1871 #define NV50_3D_UNK19D8__ESIZE 0x00000004 1872 #define NV50_3D_UNK19D8__LEN 0x00000002 1873 1874 #define NV50_3D_RT_COMP_ENABLE(i0) (0x000019e0 + 0x4*(i0)) 1875 #define NV50_3D_RT_COMP_ENABLE__ESIZE 0x00000004 1876 #define NV50_3D_RT_COMP_ENABLE__LEN 0x00000008 1877 1878 #define NV50_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0)) 1879 #define NV50_3D_COLOR_MASK__ESIZE 0x00000004 1880 #define NV50_3D_COLOR_MASK__LEN 0x00000008 1881 #define NV50_3D_COLOR_MASK_R 0x0000000f 1882 #define NV50_3D_COLOR_MASK_G 0x000000f0 1883 #define NV50_3D_COLOR_MASK_B 0x00000f00 1884 #define NV50_3D_COLOR_MASK_A 0x0000f000 1885 1886 #define NV50_3D_UNK1A20 0x00001a20 1887 1888 #define NV50_3D_DELAY 0x00001a24 1889 1890 #define NV50_3D_UNK1A28 0x00001a28 1891 #define NV50_3D_UNK1A28_0__MASK 0x000000ff 1892 #define NV50_3D_UNK1A28_0__SHIFT 0 1893 #define NV50_3D_UNK1A28_1 0x00000100 1894 1895 #define NV50_3D_UNK1A2C 0x00001a2c 1896 1897 #define NV50_3D_UNK1A30 0x00001a30 1898 1899 #define NV50_3D_UNK1A34 0x00001a34 1900 1901 #define NV50_3D_UNK1A38 0x00001a38 1902 1903 #define NV50_3D_UNK1A3C 0x00001a3c 1904 1905 #define NV50_3D_UNK1A40(i0) (0x00001a40 + 0x4*(i0)) 1906 #define NV50_3D_UNK1A40__ESIZE 0x00000004 1907 #define NV50_3D_UNK1A40__LEN 0x00000010 1908 #define NV50_3D_UNK1A40_0__MASK 0x00000007 1909 #define NV50_3D_UNK1A40_0__SHIFT 0 1910 #define NV50_3D_UNK1A40_1__MASK 0x00000070 1911 #define NV50_3D_UNK1A40_1__SHIFT 4 1912 #define NV50_3D_UNK1A40_2__MASK 0x00000700 1913 #define NV50_3D_UNK1A40_2__SHIFT 8 1914 #define NV50_3D_UNK1A40_3__MASK 0x00007000 1915 #define NV50_3D_UNK1A40_3__SHIFT 12 1916 #define NV50_3D_UNK1A40_4__MASK 0x00070000 1917 #define NV50_3D_UNK1A40_4__SHIFT 16 1918 #define NV50_3D_UNK1A40_5__MASK 0x00700000 1919 #define NV50_3D_UNK1A40_5__SHIFT 20 1920 #define NV50_3D_UNK1A40_6__MASK 0x07000000 1921 #define NV50_3D_UNK1A40_6__SHIFT 24 1922 #define NV50_3D_UNK1A40_7__MASK 0x70000000 1923 #define NV50_3D_UNK1A40_7__SHIFT 28 1924 1925 #define NV50_3D_STRMOUT_ADDRESS_HIGH(i0) (0x00001a80 + 0x10*(i0)) 1926 #define NV50_3D_STRMOUT_ADDRESS_HIGH__ESIZE 0x00000010 1927 #define NV50_3D_STRMOUT_ADDRESS_HIGH__LEN 0x00000004 1928 1929 #define NV50_3D_STRMOUT_ADDRESS_LOW(i0) (0x00001a84 + 0x10*(i0)) 1930 #define NV50_3D_STRMOUT_ADDRESS_LOW__ESIZE 0x00000010 1931 #define NV50_3D_STRMOUT_ADDRESS_LOW__LEN 0x00000004 1932 1933 #define NV50_3D_STRMOUT_NUM_ATTRIBS(i0) (0x00001a88 + 0x10*(i0)) 1934 #define NV50_3D_STRMOUT_NUM_ATTRIBS__ESIZE 0x00000010 1935 #define NV50_3D_STRMOUT_NUM_ATTRIBS__LEN 0x00000004 1936 #define NV50_3D_STRMOUT_NUM_ATTRIBS__MAX 0x00000040 1937 1938 #define NVA0_3D_STRMOUT_OFFSET_LIMIT(i0) (0x00001a8c + 0x10*(i0)) 1939 #define NVA0_3D_STRMOUT_OFFSET_LIMIT__ESIZE 0x00000010 1940 #define NVA0_3D_STRMOUT_OFFSET_LIMIT__LEN 0x00000004 1941 1942 #define NV50_3D_VERTEX_ARRAY_ATTRIB(i0) (0x00001ac0 + 0x4*(i0)) 1943 #define NV50_3D_VERTEX_ARRAY_ATTRIB__ESIZE 0x00000004 1944 #define NV50_3D_VERTEX_ARRAY_ATTRIB__LEN 0x00000010 1945 #define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__MASK 0x0000000f 1946 #define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__SHIFT 0 1947 #define NV50_3D_VERTEX_ARRAY_ATTRIB_CONST 0x00000010 1948 #define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__MASK 0x0007ffe0 1949 #define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__SHIFT 5 1950 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__MASK 0x01f80000 1951 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__SHIFT 19 1952 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32 0x00080000 1953 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32 0x00100000 1954 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16_16 0x00180000 1955 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32 0x00200000 1956 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16 0x00280000 1957 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8_8 0x00500000 1958 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16 0x00780000 1959 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32 0x00900000 1960 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8 0x00980000 1961 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8 0x00c00000 1962 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16 0x00d80000 1963 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8 0x00e80000 1964 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_10_10_10_2 0x01800000 1965 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__MASK 0x7e000000 1966 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__SHIFT 25 1967 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT 0x7e000000 1968 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UNORM 0x24000000 1969 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SNORM 0x12000000 1970 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_USCALED 0x5a000000 1971 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SSCALED 0x6c000000 1972 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UINT 0x48000000 1973 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SINT 0x36000000 1974 #define NV50_3D_VERTEX_ARRAY_ATTRIB_BGRA 0x80000000 1975 1976 #define NV50_3D_QUERY_ADDRESS_HIGH 0x00001b00 1977 1978 #define NV50_3D_QUERY_ADDRESS_LOW 0x00001b04 1979 1980 #define NV50_3D_QUERY_SEQUENCE 0x00001b08 1981 1982 #define NV50_3D_QUERY_GET 0x00001b0c 1983 #define NV50_3D_QUERY_GET_MODE__MASK 0x00000003 1984 #define NV50_3D_QUERY_GET_MODE__SHIFT 0 1985 #define NV50_3D_QUERY_GET_MODE_WRITE_UNK0 0x00000000 1986 #define NV50_3D_QUERY_GET_MODE_SYNC 0x00000001 1987 #define NV50_3D_QUERY_GET_MODE_WRITE_UNK2 0x00000002 1988 #define NV50_3D_QUERY_GET_UNK4 0x00000010 1989 #define NVA0_3D_QUERY_GET_INDEX__MASK 0x000000e0 1990 #define NVA0_3D_QUERY_GET_INDEX__SHIFT 5 1991 #define NV50_3D_QUERY_GET_UNK8 0x00000100 1992 #define NV50_3D_QUERY_GET_UNIT__MASK 0x0000f000 1993 #define NV50_3D_QUERY_GET_UNIT__SHIFT 12 1994 #define NV50_3D_QUERY_GET_UNIT_UNK00 0x00000000 1995 #define NV50_3D_QUERY_GET_UNIT_VFETCH 0x00001000 1996 #define NV50_3D_QUERY_GET_UNIT_VP 0x00002000 1997 #define NV50_3D_QUERY_GET_UNIT_RAST 0x00004000 1998 #define NV50_3D_QUERY_GET_UNIT_STRMOUT 0x00005000 1999 #define NV50_3D_QUERY_GET_UNIT_GP 0x00006000 2000 #define NV50_3D_QUERY_GET_UNIT_ZCULL 0x00007000 2001 #define NV50_3D_QUERY_GET_UNIT_TPROP 0x0000a000 2002 #define NV50_3D_QUERY_GET_UNIT_UNK0C 0x0000c000 2003 #define NV50_3D_QUERY_GET_UNIT_CROP 0x0000f000 2004 #define NV50_3D_QUERY_GET_SYNC_COND__MASK 0x00010000 2005 #define NV50_3D_QUERY_GET_SYNC_COND__SHIFT 16 2006 #define NV50_3D_QUERY_GET_SYNC_COND_NEQUAL 0x00000000 2007 #define NV50_3D_QUERY_GET_SYNC_COND_GREATER 0x00010000 2008 #define NV50_3D_QUERY_GET_INTR 0x00100000 2009 #define NV50_3D_QUERY_GET_TYPE__MASK 0x00800000 2010 #define NV50_3D_QUERY_GET_TYPE__SHIFT 23 2011 #define NV50_3D_QUERY_GET_TYPE_QUERY 0x00000000 2012 #define NV50_3D_QUERY_GET_TYPE_COUNTER 0x00800000 2013 #define NV50_3D_QUERY_GET_QUERY_SELECT__MASK 0x0f000000 2014 #define NV50_3D_QUERY_GET_QUERY_SELECT__SHIFT 24 2015 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZERO 0x00000000 2016 #define NV50_3D_QUERY_GET_QUERY_SELECT_SAMPLECNT 0x01000000 2017 #define NV50_3D_QUERY_GET_QUERY_SELECT_STRMOUT_NO_OVERFLOW 0x02000000 2018 #define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_DROPPED_PRIMITIVES 0x03000000 2019 #define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_VERTICES 0x04000000 2020 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK0 0x05000000 2021 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK1 0x06000000 2022 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK2 0x07000000 2023 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK3 0x08000000 2024 #define NVA0_3D_QUERY_GET_QUERY_SELECT_RT_UNK14 0x0c000000 2025 #define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_OFFSET 0x0d000000 2026 #define NV50_3D_QUERY_GET_COUNTER_SELECT__MASK 0x0f000000 2027 #define NV50_3D_QUERY_GET_COUNTER_SELECT__SHIFT 24 2028 #define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_VERTICES 0x00000000 2029 #define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_PRIMITIVES 0x01000000 2030 #define NV50_3D_QUERY_GET_COUNTER_SELECT_VP_LAUNCHES 0x02000000 2031 #define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_LAUNCHES 0x03000000 2032 #define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_PRIMITIVES_OUT 0x04000000 2033 #define NV50_3D_QUERY_GET_COUNTER_SELECT_TRANSFORM_FEEDBACK 0x05000000 2034 #define NV50_3D_QUERY_GET_COUNTER_SELECT_GENERATED_PRIMITIVES 0x06000000 2035 #define NV50_3D_QUERY_GET_COUNTER_SELECT_RAST_PRIMITIVES_PRECLIP 0x07000000 2036 #define NV50_3D_QUERY_GET_COUNTER_SELECT_RAST_PRIMITIVES_POSTCLIP 0x08000000 2037 #define NV50_3D_QUERY_GET_COUNTER_SELECT_FP_PIXELS 0x09000000 2038 #define NV84_3D_QUERY_GET_COUNTER_SELECT_UNK0A 0x0a000000 2039 #define NVA0_3D_QUERY_GET_COUNTER_SELECT_UNK0C 0x0c000000 2040 #define NV50_3D_QUERY_GET_SHORT 0x10000000 2041 2042 #define NVA3_3D_VP_RESULT_MAP_ALT(i0) (0x00001b3c + 0x4*(i0)) 2043 #define NVA3_3D_VP_RESULT_MAP_ALT__ESIZE 0x00000004 2044 #define NVA3_3D_VP_RESULT_MAP_ALT__LEN 0x00000020 2045 #define NVA3_3D_VP_RESULT_MAP_ALT_0__MASK 0x000000ff 2046 #define NVA3_3D_VP_RESULT_MAP_ALT_0__SHIFT 0 2047 #define NVA3_3D_VP_RESULT_MAP_ALT_1__MASK 0x0000ff00 2048 #define NVA3_3D_VP_RESULT_MAP_ALT_1__SHIFT 8 2049 #define NVA3_3D_VP_RESULT_MAP_ALT_2__MASK 0x00ff0000 2050 #define NVA3_3D_VP_RESULT_MAP_ALT_2__SHIFT 16 2051 #define NVA3_3D_VP_RESULT_MAP_ALT_3__MASK 0xff000000 2052 #define NVA3_3D_VP_RESULT_MAP_ALT_3__SHIFT 24 2053 2054 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT(i0) (0x00001c00 + 0x10*(i0)) 2055 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT__ESIZE 0x00000010 2056 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT__LEN 0x00000020 2057 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__MASK 0x00000fff 2058 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__SHIFT 0 2059 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_ENABLE 0x20000000 2060 2061 #define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT(i0) (0x00001c04 + 0x10*(i0)) 2062 #define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__ESIZE 0x00000010 2063 #define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__LEN 0x00000020 2064 2065 #define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT(i0) (0x00001c08 + 0x10*(i0)) 2066 #define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__ESIZE 0x00000010 2067 #define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__LEN 0x00000020 2068 2069 #define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT(i0) (0x00001c0c + 0x10*(i0)) 2070 #define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__ESIZE 0x00000010 2071 #define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__LEN 0x00000020 2072 2073 #define NVA3_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0)) 2074 #define NVA3_3D_IBLEND__ESIZE 0x00000020 2075 #define NVA3_3D_IBLEND__LEN 0x00000008 2076 2077 #define NVA3_3D_IBLEND_SEPARATE_ALPHA(i0) (0x00001e00 + 0x20*(i0)) 2078 2079 #define NVA3_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0)) 2080 #define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006 2081 #define NVA3_3D_IBLEND_EQUATION_RGB_MIN 0x00008007 2082 #define NVA3_3D_IBLEND_EQUATION_RGB_MAX 0x00008008 2083 #define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a 2084 #define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b 2085 2086 #define NVA3_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0)) 2087 2088 #define NVA3_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0)) 2089 2090 #define NVA3_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0)) 2091 #define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006 2092 #define NVA3_3D_IBLEND_EQUATION_ALPHA_MIN 0x00008007 2093 #define NVA3_3D_IBLEND_EQUATION_ALPHA_MAX 0x00008008 2094 #define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a 2095 #define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b 2096 2097 #define NVA3_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0)) 2098 2099 #define NVA3_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0)) 2100 2101 #define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT(i0) (0x00001f00 + 0x8*(i0)) 2102 #define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__ESIZE 0x00000008 2103 #define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__LEN 0x00000020 2104 2105 #define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT(i0) (0x00001f04 + 0x8*(i0)) 2106 #define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__ESIZE 0x00000008 2107 #define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__LEN 0x00000020 2108 2109 2110 #endif /* RNNDB_NV50_3D_XML */ 2111