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      1 /*
      2  * Copyright 2015 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "gl/GrGLVaryingHandler.h"
      9 
     10 #include "gl/GrGLGpu.h"
     11 #include "gl/builders/GrGLProgramBuilder.h"
     12 
     13 
     14 GrGLSLVaryingHandler::VaryingHandle GrGLVaryingHandler::addPathProcessingVarying(
     15                                                                        const char* name,
     16                                                                        GrGLSLVertToFrag* v,
     17                                                                        GrSLPrecision fsPrecision) {
     18 #ifdef SK_DEBUG
     19     GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder;
     20     // This call is not used for non-NVPR backends.
     21     SkASSERT(glPB->gpu()->glCaps().shaderCaps()->pathRenderingSupport() &&
     22              glPB->fArgs.fPrimitiveProcessor->isPathRendering() &&
     23              !glPB->fArgs.fPrimitiveProcessor->willUseGeoShader() &&
     24              glPB->fArgs.fPrimitiveProcessor->numAttribs() == 0);
     25 #endif
     26     this->addVarying(name, v, fsPrecision);
     27     auto varyingInfo = fPathProcVaryingInfos.push_back();
     28     varyingInfo.fLocation = fPathProcVaryingInfos.count() - 1;
     29     return VaryingHandle(varyingInfo.fLocation);
     30 }
     31 
     32 void GrGLVaryingHandler::onFinalize() {
     33     SkASSERT(fPathProcVaryingInfos.empty() || fPathProcVaryingInfos.count() == fFragInputs.count());
     34     for (int i = 0; i < fPathProcVaryingInfos.count(); ++i) {
     35         fPathProcVaryingInfos[i].fVariable = fFragInputs[i];
     36     }
     37 }
     38