1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #include "GLClientState.h" 17 #include "ErrorLog.h" 18 #include <stdio.h> 19 #include <stdlib.h> 20 #include <string.h> 21 #include "glUtils.h" 22 #include <cutils/log.h> 23 24 #ifndef MAX 25 #define MAX(a, b) ((a) < (b) ? (b) : (a)) 26 #endif 27 28 GLClientState::GLClientState(int nLocations) 29 { 30 if (nLocations < LAST_LOCATION) { 31 nLocations = LAST_LOCATION; 32 } 33 m_nLocations = nLocations; 34 m_states = new VertexAttribState[m_nLocations]; 35 for (int i = 0; i < m_nLocations; i++) { 36 m_states[i].enabled = 0; 37 m_states[i].enableDirty = false; 38 m_states[i].data = 0; 39 } 40 m_currentArrayVbo = 0; 41 m_currentIndexVbo = 0; 42 // init gl constans; 43 m_states[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY; 44 m_states[NORMAL_LOCATION].glConst = GL_NORMAL_ARRAY; 45 m_states[COLOR_LOCATION].glConst = GL_COLOR_ARRAY; 46 m_states[POINTSIZE_LOCATION].glConst = GL_POINT_SIZE_ARRAY_OES; 47 m_states[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; 48 m_states[TEXCOORD1_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; 49 m_states[TEXCOORD2_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; 50 m_states[TEXCOORD3_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; 51 m_states[TEXCOORD4_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; 52 m_states[TEXCOORD5_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; 53 m_states[TEXCOORD6_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; 54 m_states[TEXCOORD7_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; 55 m_states[MATRIXINDEX_LOCATION].glConst = GL_MATRIX_INDEX_ARRAY_OES; 56 m_states[WEIGHT_LOCATION].glConst = GL_WEIGHT_ARRAY_OES; 57 m_activeTexture = 0; 58 m_currentProgram = 0; 59 60 m_pixelStore.unpack_alignment = 4; 61 m_pixelStore.pack_alignment = 4; 62 63 memset(m_tex.unit, 0, sizeof(m_tex.unit)); 64 m_tex.activeUnit = &m_tex.unit[0]; 65 m_tex.textures = NULL; 66 m_tex.numTextures = 0; 67 m_tex.allocTextures = 0; 68 69 m_maxVertexAttribsDirty = true; 70 } 71 72 GLClientState::~GLClientState() 73 { 74 delete m_states; 75 } 76 77 void GLClientState::enable(int location, int state) 78 { 79 if (!validLocation(location)) { 80 return; 81 } 82 83 m_states[location].enableDirty |= (state != m_states[location].enabled); 84 m_states[location].enabled = state; 85 } 86 87 void GLClientState::setState(int location, int size, GLenum type, GLboolean normalized, GLsizei stride, const void *data) 88 { 89 if (!validLocation(location)) { 90 return; 91 } 92 m_states[location].size = size; 93 m_states[location].type = type; 94 m_states[location].stride = stride; 95 m_states[location].data = (void*)data; 96 m_states[location].bufferObject = m_currentArrayVbo; 97 m_states[location].elementSize = size ? (glSizeof(type) * size) : 0; 98 m_states[location].normalized = normalized; 99 } 100 101 void GLClientState::setBufferObject(int location, GLuint id) 102 { 103 if (!validLocation(location)) { 104 return; 105 } 106 107 m_states[location].bufferObject = id; 108 } 109 110 const GLClientState::VertexAttribState * GLClientState::getState(int location) 111 { 112 if (!validLocation(location)) { 113 return NULL; 114 } 115 return & m_states[location]; 116 } 117 118 const GLClientState::VertexAttribState * GLClientState::getStateAndEnableDirty(int location, bool *enableChanged) 119 { 120 if (!validLocation(location)) { 121 return NULL; 122 } 123 124 if (enableChanged) { 125 *enableChanged = m_states[location].enableDirty; 126 } 127 128 m_states[location].enableDirty = false; 129 return & m_states[location]; 130 } 131 132 int GLClientState::getLocation(GLenum loc) 133 { 134 int retval; 135 136 switch(loc) { 137 case GL_VERTEX_ARRAY: 138 retval = int(VERTEX_LOCATION); 139 break; 140 case GL_NORMAL_ARRAY: 141 retval = int(NORMAL_LOCATION); 142 break; 143 case GL_COLOR_ARRAY: 144 retval = int(COLOR_LOCATION); 145 break; 146 case GL_POINT_SIZE_ARRAY_OES: 147 retval = int(POINTSIZE_LOCATION); 148 break; 149 case GL_TEXTURE_COORD_ARRAY: 150 retval = int (TEXCOORD0_LOCATION + m_activeTexture); 151 break; 152 case GL_MATRIX_INDEX_ARRAY_OES: 153 retval = int (MATRIXINDEX_LOCATION); 154 break; 155 case GL_WEIGHT_ARRAY_OES: 156 retval = int (WEIGHT_LOCATION); 157 break; 158 default: 159 retval = loc; 160 } 161 return retval; 162 } 163 164 void GLClientState::getClientStatePointer(GLenum pname, GLvoid** params) 165 { 166 const GLClientState::VertexAttribState *state = NULL; 167 switch (pname) { 168 case GL_VERTEX_ARRAY_POINTER: { 169 state = getState(GLClientState::VERTEX_LOCATION); 170 break; 171 } 172 case GL_NORMAL_ARRAY_POINTER: { 173 state = getState(GLClientState::NORMAL_LOCATION); 174 break; 175 } 176 case GL_COLOR_ARRAY_POINTER: { 177 state = getState(GLClientState::COLOR_LOCATION); 178 break; 179 } 180 case GL_TEXTURE_COORD_ARRAY_POINTER: { 181 state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); 182 break; 183 } 184 case GL_POINT_SIZE_ARRAY_POINTER_OES: { 185 state = getState(GLClientState::POINTSIZE_LOCATION); 186 break; 187 } 188 case GL_MATRIX_INDEX_ARRAY_POINTER_OES: { 189 state = getState(GLClientState::MATRIXINDEX_LOCATION); 190 break; 191 } 192 case GL_WEIGHT_ARRAY_POINTER_OES: { 193 state = getState(GLClientState::WEIGHT_LOCATION); 194 break; 195 } 196 } 197 if (state && params) 198 *params = state->data; 199 } 200 201 int GLClientState::setPixelStore(GLenum param, GLint value) 202 { 203 int retval = 0; 204 switch(param) { 205 case GL_UNPACK_ALIGNMENT: 206 if (value == 1 || value == 2 || value == 4 || value == 8) { 207 m_pixelStore.unpack_alignment = value; 208 } else { 209 retval = GL_INVALID_VALUE; 210 } 211 break; 212 case GL_PACK_ALIGNMENT: 213 if (value == 1 || value == 2 || value == 4 || value == 8) { 214 m_pixelStore.pack_alignment = value; 215 } else { 216 retval = GL_INVALID_VALUE; 217 } 218 break; 219 default: 220 retval = GL_INVALID_ENUM; 221 } 222 return retval; 223 } 224 225 226 227 228 size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) const 229 { 230 if (width <= 0 || height <= 0) return 0; 231 232 int pixelsize = glUtilsPixelBitSize(format, type) >> 3; 233 234 int alignment = pack ? m_pixelStore.pack_alignment : m_pixelStore.unpack_alignment; 235 236 if (pixelsize == 0 ) { 237 ERR("unknown pixel size: width: %d height: %d format: %d type: %d pack: %d align: %d\n", 238 width, height, format, type, pack, alignment); 239 } 240 size_t linesize = pixelsize * width; 241 size_t aligned_linesize = int(linesize / alignment) * alignment; 242 if (aligned_linesize < linesize) { 243 aligned_linesize += alignment; 244 } 245 return aligned_linesize * height; 246 } 247 248 GLenum GLClientState::setActiveTextureUnit(GLenum texture) 249 { 250 GLuint unit = texture - GL_TEXTURE0; 251 if (unit >= MAX_TEXTURE_UNITS) { 252 return GL_INVALID_ENUM; 253 } 254 m_tex.activeUnit = &m_tex.unit[unit]; 255 return GL_NO_ERROR; 256 } 257 258 GLenum GLClientState::getActiveTextureUnit() const 259 { 260 return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]); 261 } 262 263 void GLClientState::enableTextureTarget(GLenum target) 264 { 265 switch (target) { 266 case GL_TEXTURE_2D: 267 m_tex.activeUnit->enables |= (1u << TEXTURE_2D); 268 break; 269 case GL_TEXTURE_EXTERNAL_OES: 270 m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL); 271 break; 272 } 273 } 274 275 void GLClientState::disableTextureTarget(GLenum target) 276 { 277 switch (target) { 278 case GL_TEXTURE_2D: 279 m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D); 280 break; 281 case GL_TEXTURE_EXTERNAL_OES: 282 m_tex.activeUnit->enables &= ~(1u << TEXTURE_EXTERNAL); 283 break; 284 } 285 } 286 287 GLenum GLClientState::getPriorityEnabledTarget(GLenum allDisabled) const 288 { 289 unsigned int enables = m_tex.activeUnit->enables; 290 if (enables & (1u << TEXTURE_EXTERNAL)) { 291 return GL_TEXTURE_EXTERNAL_OES; 292 } else if (enables & (1u << TEXTURE_2D)) { 293 return GL_TEXTURE_2D; 294 } else { 295 return allDisabled; 296 } 297 } 298 299 int GLClientState::compareTexId(const void* pid, const void* prec) 300 { 301 const GLuint* id = (const GLuint*)pid; 302 const TextureRec* rec = (const TextureRec*)prec; 303 return (GLint)(*id) - (GLint)rec->id; 304 } 305 306 GLenum GLClientState::bindTexture(GLenum target, GLuint texture, 307 GLboolean* firstUse) 308 { 309 GLboolean first = GL_FALSE; 310 TextureRec* texrec = NULL; 311 if (texture != 0) { 312 if (m_tex.textures) { 313 texrec = (TextureRec*)bsearch(&texture, m_tex.textures, 314 m_tex.numTextures, sizeof(TextureRec), compareTexId); 315 } 316 if (!texrec) { 317 if (!(texrec = addTextureRec(texture, target))) { 318 return GL_OUT_OF_MEMORY; 319 } 320 first = GL_TRUE; 321 } 322 if (target != texrec->target) { 323 return GL_INVALID_OPERATION; 324 } 325 } 326 327 switch (target) { 328 case GL_TEXTURE_2D: 329 m_tex.activeUnit->texture[TEXTURE_2D] = texture; 330 break; 331 case GL_TEXTURE_EXTERNAL_OES: 332 m_tex.activeUnit->texture[TEXTURE_EXTERNAL] = texture; 333 break; 334 } 335 336 if (firstUse) { 337 *firstUse = first; 338 } 339 340 return GL_NO_ERROR; 341 } 342 343 GLClientState::TextureRec* GLClientState::addTextureRec(GLuint id, 344 GLenum target) 345 { 346 if (m_tex.numTextures == m_tex.allocTextures) { 347 const GLuint MAX_TEXTURES = 0xFFFFFFFFu; 348 349 GLuint newAlloc; 350 if (MAX_TEXTURES - m_tex.allocTextures >= m_tex.allocTextures) { 351 newAlloc = MAX(4, 2 * m_tex.allocTextures); 352 } else { 353 if (m_tex.allocTextures == MAX_TEXTURES) { 354 return NULL; 355 } 356 newAlloc = MAX_TEXTURES; 357 } 358 359 TextureRec* newTextures = (TextureRec*)realloc(m_tex.textures, 360 newAlloc * sizeof(TextureRec)); 361 if (!newTextures) { 362 return NULL; 363 } 364 365 m_tex.textures = newTextures; 366 m_tex.allocTextures = newAlloc; 367 } 368 369 TextureRec* tex = m_tex.textures + m_tex.numTextures; 370 TextureRec* prev = tex - 1; 371 while (tex != m_tex.textures && id < prev->id) { 372 *tex-- = *prev--; 373 } 374 tex->id = id; 375 tex->target = target; 376 m_tex.numTextures++; 377 378 return tex; 379 } 380 381 GLuint GLClientState::getBoundTexture(GLenum target) const 382 { 383 switch (target) { 384 case GL_TEXTURE_2D: 385 return m_tex.activeUnit->texture[TEXTURE_2D]; 386 case GL_TEXTURE_EXTERNAL_OES: 387 return m_tex.activeUnit->texture[TEXTURE_EXTERNAL]; 388 default: 389 return 0; 390 } 391 } 392 393 void GLClientState::deleteTextures(GLsizei n, const GLuint* textures) 394 { 395 // Updating the textures array could be made more efficient when deleting 396 // several textures: 397 // - compacting the array could be done in a single pass once the deleted 398 // textures are marked, or 399 // - could swap deleted textures to the end and re-sort. 400 TextureRec* texrec; 401 for (const GLuint* texture = textures; texture != textures + n; texture++) { 402 texrec = (TextureRec*)bsearch(texture, m_tex.textures, 403 m_tex.numTextures, sizeof(TextureRec), compareTexId); 404 if (texrec) { 405 const TextureRec* end = m_tex.textures + m_tex.numTextures; 406 memmove(texrec, texrec + 1, 407 (end - texrec - 1) * sizeof(TextureRec)); 408 m_tex.numTextures--; 409 410 for (TextureUnit* unit = m_tex.unit; 411 unit != m_tex.unit + MAX_TEXTURE_UNITS; 412 unit++) 413 { 414 if (unit->texture[TEXTURE_2D] == *texture) { 415 unit->texture[TEXTURE_2D] = 0; 416 } else if (unit->texture[TEXTURE_EXTERNAL] == *texture) { 417 unit->texture[TEXTURE_EXTERNAL] = 0; 418 } 419 } 420 } 421 } 422 } 423