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      1 
      2 /**************************************************************************
      3  *
      4  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
      5  * All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the
      9  * "Software"), to deal in the Software without restriction, including
     10  * without limitation the rights to use, copy, modify, merge, publish,
     11  * distribute, sub license, and/or sell copies of the Software, and to
     12  * permit persons to whom the Software is furnished to do so, subject to
     13  * the following conditions:
     14  *
     15  * The above copyright notice and this permission notice (including the
     16  * next paragraph) shall be included in all copies or substantial portions
     17  * of the Software.
     18  *
     19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     22  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     26  *
     27  **************************************************************************/
     28 
     29 /**
     30  * \brief  Public interface into the drawing module.
     31  */
     32 
     33 /* Authors:  Keith Whitwell <keith (at) tungstengraphics.com>
     34  */
     35 
     36 
     37 #ifndef DRAW_CONTEXT_H
     38 #define DRAW_CONTEXT_H
     39 
     40 
     41 #include "pipe/p_state.h"
     42 #include "tgsi/tgsi_exec.h"
     43 
     44 struct pipe_context;
     45 struct draw_context;
     46 struct draw_stage;
     47 struct draw_vertex_shader;
     48 struct draw_geometry_shader;
     49 struct draw_fragment_shader;
     50 struct tgsi_sampler;
     51 
     52 /*
     53  * structure to contain driver internal information
     54  * for stream out support. mapping stores the pointer
     55  * to the buffer contents, and internal offset stores
     56  * stores an internal counter to how much of the stream
     57  * out buffer is used (in bytes).
     58  */
     59 struct draw_so_target {
     60    struct pipe_stream_output_target target;
     61    void *mapping;
     62    int internal_offset;
     63 };
     64 
     65 struct draw_context *draw_create( struct pipe_context *pipe );
     66 
     67 struct draw_context *draw_create_no_llvm(struct pipe_context *pipe);
     68 
     69 void draw_destroy( struct draw_context *draw );
     70 
     71 void draw_flush(struct draw_context *draw);
     72 
     73 void draw_set_viewport_state( struct draw_context *draw,
     74                               const struct pipe_viewport_state *viewport );
     75 
     76 void draw_set_clip_state( struct draw_context *pipe,
     77                           const struct pipe_clip_state *clip );
     78 
     79 /**
     80  * Sets the rasterization state used by the draw module.
     81  * The rast_handle is used to pass the driver specific representation
     82  * of the rasterization state. It's going to be used when the
     83  * draw module sets the state back on the driver itself using the
     84  * pipe::bind_rasterizer_state method.
     85  *
     86  * NOTE: if you're calling this function from within the pipe's
     87  * bind_rasterizer_state you should always call it before binding
     88  * the actual state - that's because the draw module can try to
     89  * bind its own rasterizer state which would reset your newly
     90  * set state. i.e. always do
     91  * draw_set_rasterizer_state(driver->draw, state->pipe_state, state);
     92  * driver->state.raster = state;
     93  */
     94 void draw_set_rasterizer_state( struct draw_context *draw,
     95                                 const struct pipe_rasterizer_state *raster,
     96                                 void *rast_handle );
     97 
     98 void draw_set_rasterize_stage( struct draw_context *draw,
     99                                struct draw_stage *stage );
    100 
    101 void draw_wide_point_threshold(struct draw_context *draw, float threshold);
    102 
    103 void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite);
    104 
    105 void draw_wide_line_threshold(struct draw_context *draw, float threshold);
    106 
    107 void draw_enable_line_stipple(struct draw_context *draw, boolean enable);
    108 
    109 void draw_enable_point_sprites(struct draw_context *draw, boolean enable);
    110 
    111 void draw_set_mrd(struct draw_context *draw, double mrd);
    112 
    113 boolean
    114 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
    115 
    116 boolean
    117 draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe);
    118 
    119 boolean
    120 draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe);
    121 
    122 
    123 struct tgsi_shader_info *
    124 draw_get_shader_info(const struct draw_context *draw);
    125 
    126 int
    127 draw_find_shader_output(const struct draw_context *draw,
    128                         uint semantic_name, uint semantic_index);
    129 
    130 uint
    131 draw_num_shader_outputs(const struct draw_context *draw);
    132 
    133 
    134 void
    135 draw_texture_samplers(struct draw_context *draw,
    136                       uint shader_type,
    137                       uint num_samplers,
    138                       struct tgsi_sampler **samplers);
    139 
    140 void
    141 draw_set_sampler_views(struct draw_context *draw,
    142                        unsigned shader_stage,
    143                        struct pipe_sampler_view **views,
    144                        unsigned num);
    145 void
    146 draw_set_samplers(struct draw_context *draw,
    147                   unsigned shader_stage,
    148                   struct pipe_sampler_state **samplers,
    149                   unsigned num);
    150 
    151 void
    152 draw_set_mapped_texture(struct draw_context *draw,
    153                         unsigned shader_stage,
    154                         unsigned sampler_idx,
    155                         uint32_t width, uint32_t height, uint32_t depth,
    156                         uint32_t first_level, uint32_t last_level,
    157                         uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
    158                         uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
    159                         const void *data[PIPE_MAX_TEXTURE_LEVELS]);
    160 
    161 
    162 /*
    163  * Vertex shader functions
    164  */
    165 
    166 struct draw_vertex_shader *
    167 draw_create_vertex_shader(struct draw_context *draw,
    168                           const struct pipe_shader_state *shader);
    169 void draw_bind_vertex_shader(struct draw_context *draw,
    170                              struct draw_vertex_shader *dvs);
    171 void draw_delete_vertex_shader(struct draw_context *draw,
    172                                struct draw_vertex_shader *dvs);
    173 
    174 
    175 /*
    176  * Fragment shader functions
    177  */
    178 struct draw_fragment_shader *
    179 draw_create_fragment_shader(struct draw_context *draw,
    180                             const struct pipe_shader_state *shader);
    181 void draw_bind_fragment_shader(struct draw_context *draw,
    182                                struct draw_fragment_shader *dvs);
    183 void draw_delete_fragment_shader(struct draw_context *draw,
    184                                  struct draw_fragment_shader *dvs);
    185 
    186 /*
    187  * Geometry shader functions
    188  */
    189 struct draw_geometry_shader *
    190 draw_create_geometry_shader(struct draw_context *draw,
    191                             const struct pipe_shader_state *shader);
    192 void draw_bind_geometry_shader(struct draw_context *draw,
    193                                struct draw_geometry_shader *dvs);
    194 void draw_delete_geometry_shader(struct draw_context *draw,
    195                                  struct draw_geometry_shader *dvs);
    196 
    197 
    198 /*
    199  * Vertex data functions
    200  */
    201 
    202 void draw_set_vertex_buffers(struct draw_context *draw,
    203                              unsigned count,
    204                              const struct pipe_vertex_buffer *buffers);
    205 
    206 void draw_set_vertex_elements(struct draw_context *draw,
    207 			      unsigned count,
    208                               const struct pipe_vertex_element *elements);
    209 
    210 void draw_set_indexes(struct draw_context *draw,
    211                       const void *elements, unsigned elem_size);
    212 
    213 void draw_set_mapped_vertex_buffer(struct draw_context *draw,
    214                                    unsigned attr, const void *buffer);
    215 
    216 void
    217 draw_set_mapped_constant_buffer(struct draw_context *draw,
    218                                 unsigned shader_type,
    219                                 unsigned slot,
    220                                 const void *buffer,
    221                                 unsigned size);
    222 
    223 void
    224 draw_set_mapped_so_buffers(struct draw_context *draw,
    225                            void *buffers[PIPE_MAX_SO_BUFFERS],
    226                            unsigned num_buffers);
    227 
    228 void
    229 draw_set_mapped_so_targets(struct draw_context *draw,
    230                            int num_targets,
    231                            struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS]);
    232 
    233 void
    234 draw_set_so_state(struct draw_context *draw,
    235                   struct pipe_stream_output_info *state);
    236 
    237 
    238 /***********************************************************************
    239  * draw_pt.c
    240  */
    241 
    242 void draw_vbo(struct draw_context *draw,
    243               const struct pipe_draw_info *info);
    244 
    245 void draw_arrays(struct draw_context *draw, unsigned prim,
    246 		 unsigned start, unsigned count);
    247 
    248 void
    249 draw_arrays_instanced(struct draw_context *draw,
    250                       unsigned mode,
    251                       unsigned start,
    252                       unsigned count,
    253                       unsigned startInstance,
    254                       unsigned instanceCount);
    255 
    256 
    257 /*******************************************************************************
    258  * Driver backend interface
    259  */
    260 struct vbuf_render;
    261 void draw_set_render( struct draw_context *draw,
    262 		      struct vbuf_render *render );
    263 
    264 void draw_set_driver_clipping( struct draw_context *draw,
    265                                boolean bypass_clip_xy,
    266                                boolean bypass_clip_z,
    267                                boolean guard_band_xy);
    268 
    269 void draw_set_force_passthrough( struct draw_context *draw,
    270                                  boolean enable );
    271 
    272 /*******************************************************************************
    273  * Draw pipeline
    274  */
    275 boolean draw_need_pipeline(const struct draw_context *draw,
    276                            const struct pipe_rasterizer_state *rasterizer,
    277                            unsigned prim );
    278 
    279 int
    280 draw_get_shader_param(unsigned shader, enum pipe_shader_cap param);
    281 
    282 int
    283 draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param);
    284 
    285 #endif /* DRAW_CONTEXT_H */
    286