1 /************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 #include "util/u_framebuffer.h" 29 #include "util/u_math.h" 30 #include "util/u_memory.h" 31 #include "util/u_inlines.h" 32 #include "util/u_simple_list.h" 33 #include "util/u_format.h" 34 #include "lp_scene.h" 35 #include "lp_fence.h" 36 #include "lp_debug.h" 37 38 39 #define RESOURCE_REF_SZ 32 40 41 /** List of resource references */ 42 struct resource_ref { 43 struct pipe_resource *resource[RESOURCE_REF_SZ]; 44 int count; 45 struct resource_ref *next; 46 }; 47 48 49 /** 50 * Create a new scene object. 51 * \param queue the queue to put newly rendered/emptied scenes into 52 */ 53 struct lp_scene * 54 lp_scene_create( struct pipe_context *pipe ) 55 { 56 struct lp_scene *scene = CALLOC_STRUCT(lp_scene); 57 if (!scene) 58 return NULL; 59 60 scene->pipe = pipe; 61 62 scene->data.head = 63 CALLOC_STRUCT(data_block); 64 65 pipe_mutex_init(scene->mutex); 66 67 return scene; 68 } 69 70 71 /** 72 * Free all data associated with the given scene, and the scene itself. 73 */ 74 void 75 lp_scene_destroy(struct lp_scene *scene) 76 { 77 lp_fence_reference(&scene->fence, NULL); 78 pipe_mutex_destroy(scene->mutex); 79 assert(scene->data.head->next == NULL); 80 FREE(scene->data.head); 81 FREE(scene); 82 } 83 84 85 /** 86 * Check if the scene's bins are all empty. 87 * For debugging purposes. 88 */ 89 boolean 90 lp_scene_is_empty(struct lp_scene *scene ) 91 { 92 unsigned x, y; 93 94 for (y = 0; y < TILES_Y; y++) { 95 for (x = 0; x < TILES_X; x++) { 96 const struct cmd_bin *bin = lp_scene_get_bin(scene, x, y); 97 if (bin->head) { 98 return FALSE; 99 } 100 } 101 } 102 return TRUE; 103 } 104 105 106 /* Returns true if there has ever been a failed allocation attempt in 107 * this scene. Used in triangle emit to avoid having to check success 108 * at each bin. 109 */ 110 boolean 111 lp_scene_is_oom(struct lp_scene *scene) 112 { 113 return scene->alloc_failed; 114 } 115 116 117 /* Remove all commands from a bin. Tries to reuse some of the memory 118 * allocated to the bin, however. 119 */ 120 void 121 lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y) 122 { 123 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y); 124 125 bin->last_state = NULL; 126 bin->head = bin->tail; 127 if (bin->tail) { 128 bin->tail->next = NULL; 129 bin->tail->count = 0; 130 } 131 } 132 133 134 void 135 lp_scene_begin_rasterization(struct lp_scene *scene) 136 { 137 const struct pipe_framebuffer_state *fb = &scene->fb; 138 int i; 139 140 //LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__); 141 142 for (i = 0; i < scene->fb.nr_cbufs; i++) { 143 struct pipe_surface *cbuf = scene->fb.cbufs[i]; 144 assert(cbuf->u.tex.first_layer == cbuf->u.tex.last_layer); 145 scene->cbufs[i].stride = llvmpipe_resource_stride(cbuf->texture, 146 cbuf->u.tex.level); 147 148 scene->cbufs[i].map = llvmpipe_resource_map(cbuf->texture, 149 cbuf->u.tex.level, 150 cbuf->u.tex.first_layer, 151 LP_TEX_USAGE_READ_WRITE, 152 LP_TEX_LAYOUT_LINEAR); 153 } 154 155 if (fb->zsbuf) { 156 struct pipe_surface *zsbuf = scene->fb.zsbuf; 157 assert(zsbuf->u.tex.first_layer == zsbuf->u.tex.last_layer); 158 scene->zsbuf.stride = llvmpipe_resource_stride(zsbuf->texture, zsbuf->u.tex.level); 159 scene->zsbuf.blocksize = 160 util_format_get_blocksize(zsbuf->texture->format); 161 162 scene->zsbuf.map = llvmpipe_resource_map(zsbuf->texture, 163 zsbuf->u.tex.level, 164 zsbuf->u.tex.first_layer, 165 LP_TEX_USAGE_READ_WRITE, 166 LP_TEX_LAYOUT_NONE); 167 } 168 } 169 170 171 172 173 /** 174 * Free all the temporary data in a scene. 175 */ 176 void 177 lp_scene_end_rasterization(struct lp_scene *scene ) 178 { 179 int i, j; 180 181 /* Unmap color buffers */ 182 for (i = 0; i < scene->fb.nr_cbufs; i++) { 183 if (scene->cbufs[i].map) { 184 struct pipe_surface *cbuf = scene->fb.cbufs[i]; 185 llvmpipe_resource_unmap(cbuf->texture, 186 cbuf->u.tex.level, 187 cbuf->u.tex.first_layer); 188 scene->cbufs[i].map = NULL; 189 } 190 } 191 192 /* Unmap z/stencil buffer */ 193 if (scene->zsbuf.map) { 194 struct pipe_surface *zsbuf = scene->fb.zsbuf; 195 llvmpipe_resource_unmap(zsbuf->texture, 196 zsbuf->u.tex.level, 197 zsbuf->u.tex.first_layer); 198 scene->zsbuf.map = NULL; 199 } 200 201 /* Reset all command lists: 202 */ 203 for (i = 0; i < scene->tiles_x; i++) { 204 for (j = 0; j < scene->tiles_y; j++) { 205 struct cmd_bin *bin = lp_scene_get_bin(scene, i, j); 206 bin->head = NULL; 207 bin->tail = NULL; 208 bin->last_state = NULL; 209 } 210 } 211 212 /* If there are any bins which weren't cleared by the loop above, 213 * they will be caught (on debug builds at least) by this assert: 214 */ 215 assert(lp_scene_is_empty(scene)); 216 217 /* Decrement texture ref counts 218 */ 219 { 220 struct resource_ref *ref; 221 int i, j = 0; 222 223 for (ref = scene->resources; ref; ref = ref->next) { 224 for (i = 0; i < ref->count; i++) { 225 if (LP_DEBUG & DEBUG_SETUP) 226 debug_printf("resource %d: %p %dx%d sz %d\n", 227 j, 228 (void *) ref->resource[i], 229 ref->resource[i]->width0, 230 ref->resource[i]->height0, 231 llvmpipe_resource_size(ref->resource[i])); 232 j++; 233 pipe_resource_reference(&ref->resource[i], NULL); 234 } 235 } 236 237 if (LP_DEBUG & DEBUG_SETUP) 238 debug_printf("scene %d resources, sz %d\n", 239 j, scene->resource_reference_size); 240 } 241 242 /* Free all scene data blocks: 243 */ 244 { 245 struct data_block_list *list = &scene->data; 246 struct data_block *block, *tmp; 247 248 for (block = list->head->next; block; block = tmp) { 249 tmp = block->next; 250 FREE(block); 251 } 252 253 list->head->next = NULL; 254 list->head->used = 0; 255 } 256 257 lp_fence_reference(&scene->fence, NULL); 258 259 scene->resources = NULL; 260 scene->scene_size = 0; 261 scene->resource_reference_size = 0; 262 263 scene->has_depthstencil_clear = FALSE; 264 scene->alloc_failed = FALSE; 265 266 util_unreference_framebuffer_state( &scene->fb ); 267 } 268 269 270 271 272 273 274 struct cmd_block * 275 lp_scene_new_cmd_block( struct lp_scene *scene, 276 struct cmd_bin *bin ) 277 { 278 struct cmd_block *block = lp_scene_alloc(scene, sizeof(struct cmd_block)); 279 if (block) { 280 if (bin->tail) { 281 bin->tail->next = block; 282 bin->tail = block; 283 } 284 else { 285 bin->head = block; 286 bin->tail = block; 287 } 288 //memset(block, 0, sizeof *block); 289 block->next = NULL; 290 block->count = 0; 291 } 292 return block; 293 } 294 295 296 struct data_block * 297 lp_scene_new_data_block( struct lp_scene *scene ) 298 { 299 if (scene->scene_size + DATA_BLOCK_SIZE > LP_SCENE_MAX_SIZE) { 300 if (0) debug_printf("%s: failed\n", __FUNCTION__); 301 scene->alloc_failed = TRUE; 302 return NULL; 303 } 304 else { 305 struct data_block *block = MALLOC_STRUCT(data_block); 306 if (block == NULL) 307 return NULL; 308 309 scene->scene_size += sizeof *block; 310 311 block->used = 0; 312 block->next = scene->data.head; 313 scene->data.head = block; 314 315 return block; 316 } 317 } 318 319 320 /** 321 * Return number of bytes used for all bin data within a scene. 322 * This does not include resources (textures) referenced by the scene. 323 */ 324 static unsigned 325 lp_scene_data_size( const struct lp_scene *scene ) 326 { 327 unsigned size = 0; 328 const struct data_block *block; 329 for (block = scene->data.head; block; block = block->next) { 330 size += block->used; 331 } 332 return size; 333 } 334 335 336 337 /** 338 * Add a reference to a resource by the scene. 339 */ 340 boolean 341 lp_scene_add_resource_reference(struct lp_scene *scene, 342 struct pipe_resource *resource, 343 boolean initializing_scene) 344 { 345 struct resource_ref *ref, **last = &scene->resources; 346 int i; 347 348 /* Look at existing resource blocks: 349 */ 350 for (ref = scene->resources; ref; ref = ref->next) { 351 last = &ref->next; 352 353 /* Search for this resource: 354 */ 355 for (i = 0; i < ref->count; i++) 356 if (ref->resource[i] == resource) 357 return TRUE; 358 359 if (ref->count < RESOURCE_REF_SZ) { 360 /* If the block is half-empty, then append the reference here. 361 */ 362 break; 363 } 364 } 365 366 /* Create a new block if no half-empty block was found. 367 */ 368 if (!ref) { 369 assert(*last == NULL); 370 *last = lp_scene_alloc(scene, sizeof *ref); 371 if (*last == NULL) 372 return FALSE; 373 374 ref = *last; 375 memset(ref, 0, sizeof *ref); 376 } 377 378 /* Append the reference to the reference block. 379 */ 380 pipe_resource_reference(&ref->resource[ref->count++], resource); 381 scene->resource_reference_size += llvmpipe_resource_size(resource); 382 383 /* Heuristic to advise scene flushes. This isn't helpful in the 384 * initial setup of the scene, but after that point flush on the 385 * next resource added which exceeds 64MB in referenced texture 386 * data. 387 */ 388 if (!initializing_scene && 389 scene->resource_reference_size >= LP_SCENE_MAX_RESOURCE_SIZE) 390 return FALSE; 391 392 return TRUE; 393 } 394 395 396 /** 397 * Does this scene have a reference to the given resource? 398 */ 399 boolean 400 lp_scene_is_resource_referenced(const struct lp_scene *scene, 401 const struct pipe_resource *resource) 402 { 403 const struct resource_ref *ref; 404 int i; 405 406 for (ref = scene->resources; ref; ref = ref->next) { 407 for (i = 0; i < ref->count; i++) 408 if (ref->resource[i] == resource) 409 return TRUE; 410 } 411 412 return FALSE; 413 } 414 415 416 417 418 /** advance curr_x,y to the next bin */ 419 static boolean 420 next_bin(struct lp_scene *scene) 421 { 422 scene->curr_x++; 423 if (scene->curr_x >= scene->tiles_x) { 424 scene->curr_x = 0; 425 scene->curr_y++; 426 } 427 if (scene->curr_y >= scene->tiles_y) { 428 /* no more bins */ 429 return FALSE; 430 } 431 return TRUE; 432 } 433 434 435 void 436 lp_scene_bin_iter_begin( struct lp_scene *scene ) 437 { 438 scene->curr_x = scene->curr_y = -1; 439 } 440 441 442 /** 443 * Return pointer to next bin to be rendered. 444 * The lp_scene::curr_x and ::curr_y fields will be advanced. 445 * Multiple rendering threads will call this function to get a chunk 446 * of work (a bin) to work on. 447 */ 448 struct cmd_bin * 449 lp_scene_bin_iter_next( struct lp_scene *scene ) 450 { 451 struct cmd_bin *bin = NULL; 452 453 pipe_mutex_lock(scene->mutex); 454 455 if (scene->curr_x < 0) { 456 /* first bin */ 457 scene->curr_x = 0; 458 scene->curr_y = 0; 459 } 460 else if (!next_bin(scene)) { 461 /* no more bins left */ 462 goto end; 463 } 464 465 bin = lp_scene_get_bin(scene, scene->curr_x, scene->curr_y); 466 467 end: 468 /*printf("return bin %p at %d, %d\n", (void *) bin, *bin_x, *bin_y);*/ 469 pipe_mutex_unlock(scene->mutex); 470 return bin; 471 } 472 473 474 void lp_scene_begin_binning( struct lp_scene *scene, 475 struct pipe_framebuffer_state *fb ) 476 { 477 assert(lp_scene_is_empty(scene)); 478 479 util_copy_framebuffer_state(&scene->fb, fb); 480 481 scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE; 482 scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE; 483 484 assert(scene->tiles_x <= TILES_X); 485 assert(scene->tiles_y <= TILES_Y); 486 } 487 488 489 void lp_scene_end_binning( struct lp_scene *scene ) 490 { 491 if (LP_DEBUG & DEBUG_SCENE) { 492 debug_printf("rasterize scene:\n"); 493 debug_printf(" scene_size: %u\n", 494 scene->scene_size); 495 debug_printf(" data size: %u\n", 496 lp_scene_data_size(scene)); 497 498 if (0) 499 lp_debug_bins( scene ); 500 } 501 } 502