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    Searched defs:vertexSource (Results 1 - 15 of 15) sorted by null

  /external/deqp/modules/gles2/functional/
es2fReadPixelsTests.cpp 80 const char* vertexSource =
93 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
es2fUniformApiTests.cpp     [all...]
  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp 161 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource()));
227 const char* const vertexSource = "attribute highp vec4 a_pos;\n"
257 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
    [all...]
  /external/deqp/modules/gles3/functional/
es3fReadPixelsTests.cpp 111 const char* vertexSource =
146 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource.str()));
es3fUniformApiTests.cpp     [all...]
  /external/deqp/modules/gles3/stress/
es3sSpecialFloatTests.cpp 164 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource()));
230 const char* const vertexSource = "#version 300 es\n"
265 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
    [all...]
  /external/deqp/modules/gles31/functional/
es31fFboNoAttachmentTests.cpp 71 const char* const vertexSource = "#version 310 es\n"
87 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
178 const char* const vertexSource = "#version 310 es\n"
192 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
es31fShaderStateQueryTests.cpp 119 const std::string vertexSource = tcu::StringTemplate(vertexSourceTemplate).specialize(shaderArgs);
121 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
es31fDrawBuffersIndexedTests.cpp 860 glu::VertexSource genVertexSource (glu::RenderContext& renderContext)
864 const char* const vertexSource =
877 return glu::VertexSource(tcu::StringTemplate(vertexSource).specialize(args));
    [all...]
es31fGeometryShaderTests.cpp 218 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
321 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
613 std::ostringstream vertexSource;
630 // vertexSource
632 vertexSource << "${GLSL_VERSION_DECL}\n"
639 vertexSource << "void main (void)\n"
646 vertexSource << "out highp vec4 v_geom_" << i << ";\n";
648 vertexSource << "void main (void)\n"
658 vertexSource << "\tv_geom_0 = a_color;\n";
662 vertexSource << "\tv_geom_0 = a_color * 0.5;\n"
    [all...]
es31fProgramUniformTests.cpp     [all...]
  /frameworks/native/libs/gui/tests/
SRGB_test.cpp 148 static const char vertexSource[] =
168 vertexSource, fragmentSource, &program));
  /external/deqp/modules/glshared/
glsLongStressCase.hpp 194 std::string vertexSource;
206 : vertexSource (vtxShaderSource_)
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineInputAssemblyTests.cpp 232 std::ostringstream vertexSource;
234 vertexSource <<
247 sourceCollections.glslSources.add("color_vert") << glu::VertexSource(vertexSource.str());
    [all...]
vktPipelineMultisampleTests.cpp 379 std::ostringstream vertexSource;
381 vertexSource <<
403 sources.glslSources.add("color_vert") << glu::VertexSource(vertexSource.str());
    [all...]

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