1 /************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sub license, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial portions 15 * of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 **************************************************************************/ 26 27 #include "vg_state.h" 28 29 #include <string.h> 30 31 void vg_init_state(struct vg_state *state) 32 { 33 state->matrix_mode = VG_MATRIX_PATH_USER_TO_SURFACE; 34 state->fill_rule = VG_EVEN_ODD; 35 state->image_quality = VG_IMAGE_QUALITY_FASTER; 36 state->rendering_quality = VG_RENDERING_QUALITY_BETTER; 37 state->blend_mode = VG_BLEND_SRC_OVER; 38 state->image_mode = VG_DRAW_IMAGE_NORMAL; 39 40 memset(state->scissor_rects, 0, sizeof(state->scissor_rects)); 41 state->scissor_rects_num = 0; 42 43 state->color_transform = VG_FALSE; 44 state->color_transform_values[0] = 1.0f; 45 state->color_transform_values[1] = 1.0f; 46 state->color_transform_values[2] = 1.0f; 47 state->color_transform_values[3] = 1.0f; 48 state->color_transform_values[4] = 0.0f; 49 state->color_transform_values[5] = 0.0f; 50 state->color_transform_values[6] = 0.0f; 51 state->color_transform_values[7] = 0.0f; 52 53 /* Stroke parameters */ 54 state->stroke.line_width.f = 1.0f; 55 state->stroke.line_width.i = 1; 56 state->stroke.cap_style = VG_CAP_BUTT; 57 state->stroke.join_style = VG_JOIN_MITER; 58 state->stroke.miter_limit.f = 4.0f; 59 state->stroke.miter_limit.i = 4; 60 state->stroke.dash_pattern_num = 0; 61 state->stroke.dash_phase.f = 0.0f; 62 state->stroke.dash_phase.i = 0; 63 state->stroke.dash_phase_reset = VG_FALSE; 64 65 /* Edge fill color for VG_TILE_FILL tiling mode */ 66 state->tile_fill_color[0] = 0.0f; 67 state->tile_fill_color[1] = 0.0f; 68 state->tile_fill_color[2] = 0.0f; 69 state->tile_fill_color[3] = 0.0f; 70 71 /* Color for vgClear */ 72 state->clear_color[0] = 0.0f; 73 state->clear_color[1] = 0.0f; 74 state->clear_color[2] = 0.0f; 75 state->clear_color[3] = 0.0f; 76 77 /* Glyph origin */ 78 state->glyph_origin[0].f = 0.0f; 79 state->glyph_origin[1].f = 0.0f; 80 state->glyph_origin[0].i = 0; 81 state->glyph_origin[1].i = 0; 82 83 /* Enable/disable alpha masking and scissoring */ 84 state->masking = VG_FALSE; 85 state->scissoring = VG_FALSE; 86 87 /* Pixel layout information */ 88 state->pixel_layout = VG_PIXEL_LAYOUT_UNKNOWN; 89 state->screen_layout = VG_PIXEL_LAYOUT_UNKNOWN; 90 91 /* Source format selection for image filters */ 92 state->filter_format_linear = VG_FALSE; 93 state->filter_format_premultiplied = VG_FALSE; 94 95 /* Destination write enable mask for image filters */ 96 state->filter_channel_mask = (VG_RED | VG_GREEN | VG_BLUE | VG_ALPHA); 97 98 matrix_load_identity(&state->path_user_to_surface_matrix); 99 matrix_load_identity(&state->image_user_to_surface_matrix); 100 matrix_load_identity(&state->fill_paint_to_user_matrix); 101 matrix_load_identity(&state->stroke_paint_to_user_matrix); 102 matrix_load_identity(&state->glyph_user_to_surface_matrix); 103 } 104 105 struct matrix *vg_state_matrix(struct vg_state *state) 106 { 107 switch(state->matrix_mode) { 108 case VG_MATRIX_PATH_USER_TO_SURFACE: 109 return &state->path_user_to_surface_matrix; 110 case VG_MATRIX_IMAGE_USER_TO_SURFACE: 111 return &state->image_user_to_surface_matrix; 112 case VG_MATRIX_FILL_PAINT_TO_USER: 113 return &state->fill_paint_to_user_matrix; 114 case VG_MATRIX_STROKE_PAINT_TO_USER: 115 return &state->stroke_paint_to_user_matrix; 116 #ifdef OPENVG_VERSION_1_1 117 case VG_MATRIX_GLYPH_USER_TO_SURFACE: 118 return &state->glyph_user_to_surface_matrix; 119 #endif 120 default: 121 break; 122 } 123 return NULL; 124 } 125