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    Searched refs:GL_MODELVIEW (Results 1 - 25 of 143) sorted by null

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  /external/eigen/demos/opengl/
gpuhelper.cpp 47 pushMatrix(Matrix4f::Identity(),GL_MODELVIEW);
53 popMatrix(GL_MODELVIEW);
61 pushMatrix(GL_MODELVIEW);
74 popMatrix(GL_MODELVIEW);
82 pushMatrix(GL_MODELVIEW);
95 popMatrix(GL_MODELVIEW);
quaternion_demo.cpp 102 gpu.pushMatrix(GL_MODELVIEW);
103 gpu.multMatrix(t.matrix(),GL_MODELVIEW);
105 gpu.popMatrix(GL_MODELVIEW);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixGrabber.java 29 * Has the side effect of setting the current matrix state to GL_MODELVIEW
39 * setting the current matrix state to GL_MODELVIEW
43 getMatrix(gl, GL10.GL_MODELVIEW, mModelView);
LabelMaker.java 323 gl.glMatrixMode(GL10.GL_MODELVIEW);
359 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/
MyGLRenderer.java 54 // Set GL_MODELVIEW transformation mode
55 gl.glMatrixMode(GL10.GL_MODELVIEW);
58 // When using GL_MODELVIEW, you must set the view point
  /external/replicaisland/src/com/replica/replicaisland/
DrawableBitmap.java 81 gl.glMatrixMode(GL10.GL_MODELVIEW);
157 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/
CubeRenderer.java 59 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeRenderer.java 47 gl.glMatrixMode(GL10.GL_MODELVIEW);
TouchRotateActivity.java 129 gl.glMatrixMode(GL10.GL_MODELVIEW);
FrameBufferObjectActivity.java 112 gl.glMatrixMode(GL10.GL_MODELVIEW);
148 gl.glMatrixMode(GL10.GL_MODELVIEW);
StaticTriangleRenderer.java 144 glMatrixMode(GL_MODELVIEW);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java 59 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /external/opencv3/samples/gpu/
opengl.cpp 100 glMatrixMode(GL_MODELVIEW);
  /frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/
CubeRenderer.java 57 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES11RenderEngine.cpp 107 glMatrixMode(GL_MODELVIEW);
218 glMatrixMode(GL_MODELVIEW);
227 glMatrixMode(GL_MODELVIEW);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/
GLRotationGuideRenderer.java 66 gl.glMatrixMode(GL10.GL_MODELVIEW);
GLArrowSensorTestRenderer.java 86 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /external/mesa3d/src/mesa/main/
querymatrix.c 117 {GL_MODELVIEW, GL_MODELVIEW_MATRIX},
matrix.c 157 case GL_MODELVIEW:
774 ctx->Transform.MatrixMode = GL_MODELVIEW;
  /external/webrtc/webrtc/test/gl/
gl_renderer.cc 51 glMatrixMode(GL_MODELVIEW);
  /frameworks/native/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 76 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /prebuilts/misc/windows/sdl2/test/
testgles.c 98 glMatrixMode(GL_MODELVIEW);
278 glMatrixMode(GL_MODELVIEW);
testgl2.c 206 ctx.glMatrixMode(GL_MODELVIEW);
369 ctx.glMatrixMode(GL_MODELVIEW);
  /development/samples/ApiDemos/src/com/example/android/apis/os/
RotationVectorDemo.java 127 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java 87 // Set GL_MODELVIEW transformation mode
88 gl.glMatrixMode(GL10.GL_MODELVIEW);
91 // When using GL_MODELVIEW, you must set the view point

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