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      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.example.android.apis.graphics.spritetext;
     18 
     19 import javax.microedition.khronos.opengles.GL10;
     20 
     21 class MatrixGrabber {
     22     public MatrixGrabber() {
     23         mModelView = new float[16];
     24         mProjection = new float[16];
     25     }
     26 
     27     /**
     28      * Record the current modelView and projection matrix state.
     29      * Has the side effect of setting the current matrix state to GL_MODELVIEW
     30      * @param gl
     31      */
     32     public void getCurrentState(GL10 gl) {
     33         getCurrentProjection(gl);
     34         getCurrentModelView(gl);
     35     }
     36 
     37     /**
     38      * Record the current modelView matrix state. Has the side effect of
     39      * setting the current matrix state to GL_MODELVIEW
     40      * @param gl
     41      */
     42     public void getCurrentModelView(GL10 gl) {
     43         getMatrix(gl, GL10.GL_MODELVIEW, mModelView);
     44     }
     45 
     46     /**
     47      * Record the current projection matrix state. Has the side effect of
     48      * setting the current matrix state to GL_PROJECTION
     49      * @param gl
     50      */
     51     public void getCurrentProjection(GL10 gl) {
     52         getMatrix(gl, GL10.GL_PROJECTION, mProjection);
     53     }
     54 
     55     private void getMatrix(GL10 gl, int mode, float[] mat) {
     56         MatrixTrackingGL gl2 = (MatrixTrackingGL) gl;
     57         gl2.glMatrixMode(mode);
     58         gl2.getMatrix(mat, 0);
     59     }
     60 
     61     public float[] mModelView;
     62     public float[] mProjection;
     63 }
     64