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  /frameworks/base/libs/hwui/
LayerUpdateQueue.h 31 class LayerUpdateQueue {
32 PREVENT_COPY_AND_ASSIGN(LayerUpdateQueue);
42 LayerUpdateQueue() {}
LayerUpdateQueue.cpp 17 #include "LayerUpdateQueue.h"
24 void LayerUpdateQueue::clear() {
28 void LayerUpdateQueue::enqueueLayerWithDamage(RenderNode* renderNode, Rect damage) {
TreeInfo.h 33 class LayerUpdateQueue;
93 LayerUpdateQueue* layerUpdateQueue = nullptr;
FrameBuilder.h 35 class LayerUpdateQueue;
41 * LayerUpdateQueue, building content needed to render a frame.
45 * from the LayerUpdateQueue, or temporary layers created by saveLayer operations in the
67 FrameBuilder(const LayerUpdateQueue& layerUpdateQueue,
70 void deferLayers(const LayerUpdateQueue& layers);
Android.mk 73 LayerUpdateQueue.cpp \
FrameBuilder.cpp 19 #include "LayerUpdateQueue.h"
54 FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers,
76 void FrameBuilder::deferLayers(const LayerUpdateQueue& layers) {
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  /frameworks/base/libs/hwui/tests/unit/
LayerUpdateQueueTests.cpp 19 #include <LayerUpdateQueue.h>
27 TEST(LayerUpdateQueue, construct) {
28 LayerUpdateQueue queue;
39 TEST(LayerUpdateQueue, enqueueSimple) {
44 LayerUpdateQueue queue;
59 TEST(LayerUpdateQueue, enqueueUnion) {
62 LayerUpdateQueue queue;
72 TEST(LayerUpdateQueue, clear) {
75 LayerUpdateQueue queue;
BakedOpDispatcherTests.cpp 22 #include <LayerUpdateQueue.h>
215 LayerUpdateQueue layerUpdateQueue; // Note: enqueue damage post-sync, so bounds are valid
216 layerUpdateQueue.enqueueLayerWithDamage(node.get(), Rect(0, 0, 100, 100));
221 frameBuilder.deferLayers(layerUpdateQueue);
FrameBuilderTests.cpp 22 #include <LayerUpdateQueue.h>
333 LayerUpdateQueue emptyLayerUpdateQueue;
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  /frameworks/base/libs/hwui/renderthread/
CanvasContext.h 25 #include "LayerUpdateQueue.h"
217 LayerUpdateQueue mLayerUpdateQueue;

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