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    Searched refs:NumUniformBlocks (Results 1 - 8 of 8) sorted by null

  /external/mesa3d/src/mesa/main/
uniforms.c 556 for (i = 0; i < shProg->NumUniformBlocks; i++) {
615 if (uniformBlockIndex >= shProg->NumUniformBlocks) {
618 uniformBlockIndex, shProg->NumUniformBlocks);
668 if (uniformBlockIndex >= shProg->NumUniformBlocks) {
671 uniformBlockIndex, shProg->NumUniformBlocks);
751 if (uniformBlockIndex >= shProg->NumUniformBlocks) {
754 uniformBlockIndex, shProg->NumUniformBlocks);
shaderapi.c 581 for (i = 0; i < shProg->NumUniformBlocks; i++) {
597 *params = shProg->NumUniformBlocks;
    [all...]
mtypes.h     [all...]
  /external/mesa3d/src/glsl/
link_uniforms.cpp 236 for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
467 for (unsigned i = 0; i < shader->NumUniformBlocks; i++) {
488 for (unsigned b = 0; b < shader->NumUniformBlocks; b++) {
linker.cpp 594 max_num_uniform_blocks += prog->_LinkedShaders[i]->NumUniformBlocks;
608 for (unsigned int j = 0; j < sh->NumUniformBlocks; j++) {
611 &prog->NumUniformBlocks,
982 for (unsigned j = 0; j < shader_list[i]->NumUniformBlocks; j++) {
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vs.c 255 prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks) {
257 SURF_INDEX_VS_UBO(prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks);
brw_wm_surface_state.c     [all...]
  /external/mesa3d/src/mesa/program/
ir_to_mesa.cpp     [all...]

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