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      1 /*
      2  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
      3  Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
      4  develop this 3D driver.
      5 
      6  Permission is hereby granted, free of charge, to any person obtaining
      7  a copy of this software and associated documentation files (the
      8  "Software"), to deal in the Software without restriction, including
      9  without limitation the rights to use, copy, modify, merge, publish,
     10  distribute, sublicense, and/or sell copies of the Software, and to
     11  permit persons to whom the Software is furnished to do so, subject to
     12  the following conditions:
     13 
     14  The above copyright notice and this permission notice (including the
     15  next paragraph) shall be included in all copies or substantial
     16  portions of the Software.
     17 
     18  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     19  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     21  IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
     22  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     23  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     24  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25 
     26  **********************************************************************/
     27  /*
     28   * Authors:
     29   *   Keith Whitwell <keith (at) tungstengraphics.com>
     30   */
     31 
     32 
     33 #include "main/compiler.h"
     34 #include "brw_context.h"
     35 #include "brw_vs.h"
     36 #include "brw_util.h"
     37 #include "brw_state.h"
     38 #include "program/prog_print.h"
     39 #include "program/prog_parameter.h"
     40 
     41 #include "glsl/ralloc.h"
     42 
     43 static inline void assign_vue_slot(struct brw_vue_map *vue_map,
     44                                    int vert_result)
     45 {
     46    /* Make sure this vert_result hasn't been assigned a slot already */
     47    assert (vue_map->vert_result_to_slot[vert_result] == -1);
     48 
     49    vue_map->vert_result_to_slot[vert_result] = vue_map->num_slots;
     50    vue_map->slot_to_vert_result[vue_map->num_slots++] = vert_result;
     51 }
     52 
     53 /**
     54  * Compute the VUE map for vertex shader program.
     55  *
     56  * Note that consumers of this map using cache keys must include
     57  * prog_data->userclip and prog_data->outputs_written in their key
     58  * (generated by CACHE_NEW_VS_PROG).
     59  */
     60 static void
     61 brw_compute_vue_map(struct brw_vs_compile *c)
     62 {
     63    struct brw_context *brw = c->func.brw;
     64    const struct intel_context *intel = &brw->intel;
     65    struct brw_vue_map *vue_map = &c->prog_data.vue_map;
     66    GLbitfield64 outputs_written = c->prog_data.outputs_written;
     67    int i;
     68 
     69    vue_map->num_slots = 0;
     70    for (i = 0; i < BRW_VERT_RESULT_MAX; ++i) {
     71       vue_map->vert_result_to_slot[i] = -1;
     72       vue_map->slot_to_vert_result[i] = BRW_VERT_RESULT_MAX;
     73    }
     74 
     75    /* VUE header: format depends on chip generation and whether clipping is
     76     * enabled.
     77     */
     78    switch (intel->gen) {
     79    case 4:
     80       /* There are 8 dwords in VUE header pre-Ironlake:
     81        * dword 0-3 is indices, point width, clip flags.
     82        * dword 4-7 is ndc position
     83        * dword 8-11 is the first vertex data.
     84        */
     85       assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
     86       assign_vue_slot(vue_map, BRW_VERT_RESULT_NDC);
     87       assign_vue_slot(vue_map, VERT_RESULT_HPOS);
     88       break;
     89    case 5:
     90       /* There are 20 DWs (D0-D19) in VUE header on Ironlake:
     91        * dword 0-3 of the header is indices, point width, clip flags.
     92        * dword 4-7 is the ndc position
     93        * dword 8-11 of the vertex header is the 4D space position
     94        * dword 12-19 of the vertex header is the user clip distance.
     95        * dword 20-23 is a pad so that the vertex element data is aligned
     96        * dword 24-27 is the first vertex data we fill.
     97        *
     98        * Note: future pipeline stages expect 4D space position to be
     99        * contiguous with the other vert_results, so we make dword 24-27 a
    100        * duplicate copy of the 4D space position.
    101        */
    102       assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
    103       assign_vue_slot(vue_map, BRW_VERT_RESULT_NDC);
    104       assign_vue_slot(vue_map, BRW_VERT_RESULT_HPOS_DUPLICATE);
    105       assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST0);
    106       assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST1);
    107       assign_vue_slot(vue_map, BRW_VERT_RESULT_PAD);
    108       assign_vue_slot(vue_map, VERT_RESULT_HPOS);
    109       break;
    110    case 6:
    111    case 7:
    112       /* There are 8 or 16 DWs (D0-D15) in VUE header on Sandybridge:
    113        * dword 0-3 of the header is indices, point width, clip flags.
    114        * dword 4-7 is the 4D space position
    115        * dword 8-15 of the vertex header is the user clip distance if
    116        * enabled.
    117        * dword 8-11 or 16-19 is the first vertex element data we fill.
    118        */
    119       assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
    120       assign_vue_slot(vue_map, VERT_RESULT_HPOS);
    121       if (c->key.userclip_active) {
    122          assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST0);
    123          assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST1);
    124       }
    125       /* front and back colors need to be consecutive so that we can use
    126        * ATTRIBUTE_SWIZZLE_INPUTATTR_FACING to swizzle them when doing
    127        * two-sided color.
    128        */
    129       if (outputs_written & BITFIELD64_BIT(VERT_RESULT_COL0))
    130          assign_vue_slot(vue_map, VERT_RESULT_COL0);
    131       if (outputs_written & BITFIELD64_BIT(VERT_RESULT_BFC0))
    132          assign_vue_slot(vue_map, VERT_RESULT_BFC0);
    133       if (outputs_written & BITFIELD64_BIT(VERT_RESULT_COL1))
    134          assign_vue_slot(vue_map, VERT_RESULT_COL1);
    135       if (outputs_written & BITFIELD64_BIT(VERT_RESULT_BFC1))
    136          assign_vue_slot(vue_map, VERT_RESULT_BFC1);
    137       break;
    138    default:
    139       assert (!"VUE map not known for this chip generation");
    140       break;
    141    }
    142 
    143    /* The hardware doesn't care about the rest of the vertex outputs, so just
    144     * assign them contiguously.  Don't reassign outputs that already have a
    145     * slot.
    146     *
    147     * Also, prior to Gen6, don't assign a slot for VERT_RESULT_CLIP_VERTEX,
    148     * since it is unsupported.  In Gen6 and above, VERT_RESULT_CLIP_VERTEX may
    149     * be needed for transform feedback; since we don't want to have to
    150     * recompute the VUE map (and everything that depends on it) when transform
    151     * feedback is enabled or disabled, just go ahead and assign a slot for it.
    152     */
    153    for (int i = 0; i < VERT_RESULT_MAX; ++i) {
    154       if (intel->gen < 6 && i == VERT_RESULT_CLIP_VERTEX)
    155          continue;
    156       if ((outputs_written & BITFIELD64_BIT(i)) &&
    157           vue_map->vert_result_to_slot[i] == -1) {
    158          assign_vue_slot(vue_map, i);
    159       }
    160    }
    161 }
    162 
    163 
    164 /**
    165  * Decide which set of clip planes should be used when clipping via
    166  * gl_Position or gl_ClipVertex.
    167  */
    168 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
    169 {
    170    if (ctx->Shader.CurrentVertexProgram) {
    171       /* There is currently a GLSL vertex shader, so clip according to GLSL
    172        * rules, which means compare gl_ClipVertex (or gl_Position, if
    173        * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
    174        * that were stored in EyeUserPlane at the time the clip planes were
    175        * specified.
    176        */
    177       return ctx->Transform.EyeUserPlane;
    178    } else {
    179       /* Either we are using fixed function or an ARB vertex program.  In
    180        * either case the clip planes are going to be compared against
    181        * gl_Position (which is in clip coordinates) so we have to clip using
    182        * _ClipUserPlane, which was transformed into clip coordinates by Mesa
    183        * core.
    184        */
    185       return ctx->Transform._ClipUserPlane;
    186    }
    187 }
    188 
    189 
    190 static bool
    191 do_vs_prog(struct brw_context *brw,
    192 	   struct gl_shader_program *prog,
    193 	   struct brw_vertex_program *vp,
    194 	   struct brw_vs_prog_key *key)
    195 {
    196    struct gl_context *ctx = &brw->intel.ctx;
    197    struct intel_context *intel = &brw->intel;
    198    GLuint program_size;
    199    const GLuint *program;
    200    struct brw_vs_compile c;
    201    void *mem_ctx;
    202    int aux_size;
    203    int i;
    204 
    205    memset(&c, 0, sizeof(c));
    206    memcpy(&c.key, key, sizeof(*key));
    207 
    208    mem_ctx = ralloc_context(NULL);
    209 
    210    brw_init_compile(brw, &c.func, mem_ctx);
    211    c.vp = vp;
    212 
    213    c.prog_data.outputs_written = vp->program.Base.OutputsWritten;
    214    c.prog_data.inputs_read = vp->program.Base.InputsRead;
    215 
    216    if (c.key.copy_edgeflag) {
    217       c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_EDGE);
    218       c.prog_data.inputs_read |= VERT_BIT_EDGEFLAG;
    219    }
    220 
    221    /* Put dummy slots into the VUE for the SF to put the replaced
    222     * point sprite coords in.  We shouldn't need these dummy slots,
    223     * which take up precious URB space, but it would mean that the SF
    224     * doesn't get nice aligned pairs of input coords into output
    225     * coords, which would be a pain to handle.
    226     */
    227    for (i = 0; i < 8; i++) {
    228       if (c.key.point_coord_replace & (1 << i))
    229 	 c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_TEX0 + i);
    230    }
    231 
    232    brw_compute_vue_map(&c);
    233 
    234    if (0) {
    235       _mesa_fprint_program_opt(stdout, &c.vp->program.Base, PROG_PRINT_DEBUG,
    236 			       true);
    237    }
    238 
    239    /* Emit GEN4 code.
    240     */
    241    if (prog) {
    242       if (!brw_vs_emit(prog, &c)) {
    243 	 ralloc_free(mem_ctx);
    244 	 return false;
    245       }
    246    } else {
    247       brw_old_vs_emit(&c);
    248    }
    249 
    250    if (c.prog_data.nr_pull_params)
    251       c.prog_data.num_surfaces = 1;
    252    if (c.vp->program.Base.SamplersUsed)
    253       c.prog_data.num_surfaces = SURF_INDEX_VS_TEXTURE(BRW_MAX_TEX_UNIT);
    254    if (prog &&
    255        prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks) {
    256       c.prog_data.num_surfaces =
    257 	 SURF_INDEX_VS_UBO(prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks);
    258    }
    259 
    260    /* Scratch space is used for register spilling */
    261    if (c.last_scratch) {
    262       perf_debug("Vertex shader triggered register spilling.  "
    263                  "Try reducing the number of live vec4 values to "
    264                  "improve performance.\n");
    265 
    266       c.prog_data.total_scratch = brw_get_scratch_size(c.last_scratch*REG_SIZE);
    267 
    268       brw_get_scratch_bo(intel, &brw->vs.scratch_bo,
    269 			 c.prog_data.total_scratch * brw->max_vs_threads);
    270    }
    271 
    272    /* get the program
    273     */
    274    program = brw_get_program(&c.func, &program_size);
    275 
    276    /* We upload from &c.prog_data including the constant_map assuming
    277     * they're packed together.  It would be nice to have a
    278     * compile-time assert macro here.
    279     */
    280    assert(c.constant_map == (int8_t *)&c.prog_data +
    281 	  sizeof(c.prog_data));
    282    assert(ctx->Const.VertexProgram.MaxNativeParameters ==
    283 	  ARRAY_SIZE(c.constant_map));
    284    (void) ctx;
    285 
    286    aux_size = sizeof(c.prog_data);
    287    /* constant_map */
    288    aux_size += c.vp->program.Base.Parameters->NumParameters;
    289 
    290    brw_upload_cache(&brw->cache, BRW_VS_PROG,
    291 		    &c.key, sizeof(c.key),
    292 		    program, program_size,
    293 		    &c.prog_data, aux_size,
    294 		    &brw->vs.prog_offset, &brw->vs.prog_data);
    295    ralloc_free(mem_ctx);
    296 
    297    return true;
    298 }
    299 
    300 static bool
    301 key_debug(const char *name, int a, int b)
    302 {
    303    if (a != b) {
    304       perf_debug("  %s %d->%d\n", name, a, b);
    305       return true;
    306    }
    307    return false;
    308 }
    309 
    310 void
    311 brw_vs_debug_recompile(struct brw_context *brw,
    312                        struct gl_shader_program *prog,
    313                        const struct brw_vs_prog_key *key)
    314 {
    315    struct brw_cache_item *c = NULL;
    316    const struct brw_vs_prog_key *old_key = NULL;
    317    bool found = false;
    318 
    319    perf_debug("Recompiling vertex shader for program %d\n", prog->Name);
    320 
    321    for (unsigned int i = 0; i < brw->cache.size; i++) {
    322       for (c = brw->cache.items[i]; c; c = c->next) {
    323          if (c->cache_id == BRW_VS_PROG) {
    324             old_key = c->key;
    325 
    326             if (old_key->program_string_id == key->program_string_id)
    327                break;
    328          }
    329       }
    330       if (c)
    331          break;
    332    }
    333 
    334    if (!c) {
    335       perf_debug("  Didn't find previous compile in the shader cache for "
    336                  "debug\n");
    337       return;
    338    }
    339 
    340    for (unsigned int i = 0; i < VERT_ATTRIB_MAX; i++) {
    341       found |= key_debug("GL_FIXED rescaling",
    342                          old_key->gl_fixed_input_size[i],
    343                          key->gl_fixed_input_size[i]);
    344    }
    345 
    346    found |= key_debug("user clip flags",
    347                       old_key->userclip_active, key->userclip_active);
    348 
    349    found |= key_debug("user clipping planes as push constants",
    350                       old_key->nr_userclip_plane_consts,
    351                       key->nr_userclip_plane_consts);
    352 
    353    found |= key_debug("clip distance enable",
    354                       old_key->uses_clip_distance, key->uses_clip_distance);
    355    found |= key_debug("clip plane enable bitfield",
    356                       old_key->userclip_planes_enabled_gen_4_5,
    357                       key->userclip_planes_enabled_gen_4_5);
    358    found |= key_debug("copy edgeflag",
    359                       old_key->copy_edgeflag, key->copy_edgeflag);
    360    found |= key_debug("PointCoord replace",
    361                       old_key->point_coord_replace, key->point_coord_replace);
    362    found |= key_debug("vertex color clamping",
    363                       old_key->clamp_vertex_color, key->clamp_vertex_color);
    364 
    365    found |= brw_debug_recompile_sampler_key(&old_key->tex, &key->tex);
    366 
    367    if (!found) {
    368       perf_debug("  Something else\n");
    369    }
    370 }
    371 
    372 static void brw_upload_vs_prog(struct brw_context *brw)
    373 {
    374    struct intel_context *intel = &brw->intel;
    375    struct gl_context *ctx = &intel->ctx;
    376    struct brw_vs_prog_key key;
    377    /* BRW_NEW_VERTEX_PROGRAM */
    378    struct brw_vertex_program *vp =
    379       (struct brw_vertex_program *)brw->vertex_program;
    380    struct gl_program *prog = (struct gl_program *) brw->vertex_program;
    381    int i;
    382 
    383    memset(&key, 0, sizeof(key));
    384 
    385    /* Just upload the program verbatim for now.  Always send it all
    386     * the inputs it asks for, whether they are varying or not.
    387     */
    388    key.program_string_id = vp->id;
    389    key.userclip_active = (ctx->Transform.ClipPlanesEnabled != 0);
    390    key.uses_clip_distance = vp->program.UsesClipDistance;
    391    if (key.userclip_active && !key.uses_clip_distance) {
    392       if (intel->gen < 6) {
    393          key.nr_userclip_plane_consts
    394             = _mesa_bitcount_64(ctx->Transform.ClipPlanesEnabled);
    395          key.userclip_planes_enabled_gen_4_5
    396             = ctx->Transform.ClipPlanesEnabled;
    397       } else {
    398          key.nr_userclip_plane_consts
    399             = _mesa_logbase2(ctx->Transform.ClipPlanesEnabled) + 1;
    400       }
    401    }
    402 
    403    /* _NEW_POLYGON */
    404    if (intel->gen < 6) {
    405       key.copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
    406                            ctx->Polygon.BackMode != GL_FILL);
    407    }
    408 
    409    /* _NEW_LIGHT | _NEW_BUFFERS */
    410    key.clamp_vertex_color = ctx->Light._ClampVertexColor;
    411 
    412    /* _NEW_POINT */
    413    if (ctx->Point.PointSprite) {
    414       for (i = 0; i < 8; i++) {
    415 	 if (ctx->Point.CoordReplace[i])
    416 	    key.point_coord_replace |= (1 << i);
    417       }
    418    }
    419 
    420    /* _NEW_TEXTURE */
    421    brw_populate_sampler_prog_key_data(ctx, prog, &key.tex);
    422 
    423    /* BRW_NEW_VERTICES */
    424    for (i = 0; i < VERT_ATTRIB_MAX; i++) {
    425       if (vp->program.Base.InputsRead & BITFIELD64_BIT(i) &&
    426 	  brw->vb.inputs[i].glarray->Type == GL_FIXED) {
    427 	 key.gl_fixed_input_size[i] = brw->vb.inputs[i].glarray->Size;
    428       }
    429    }
    430 
    431    if (!brw_search_cache(&brw->cache, BRW_VS_PROG,
    432 			 &key, sizeof(key),
    433 			 &brw->vs.prog_offset, &brw->vs.prog_data)) {
    434       bool success = do_vs_prog(brw, ctx->Shader.CurrentVertexProgram,
    435 				vp, &key);
    436 
    437       assert(success);
    438    }
    439    brw->vs.constant_map = ((int8_t *)brw->vs.prog_data +
    440 			   sizeof(*brw->vs.prog_data));
    441 }
    442 
    443 /* See brw_vs.c:
    444  */
    445 const struct brw_tracked_state brw_vs_prog = {
    446    .dirty = {
    447       .mesa  = (_NEW_TRANSFORM | _NEW_POLYGON | _NEW_POINT | _NEW_LIGHT |
    448 		_NEW_TEXTURE |
    449 		_NEW_BUFFERS),
    450       .brw   = (BRW_NEW_VERTEX_PROGRAM |
    451 		BRW_NEW_VERTICES),
    452       .cache = 0
    453    },
    454    .emit = brw_upload_vs_prog
    455 };
    456 
    457 bool
    458 brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
    459 {
    460    struct brw_context *brw = brw_context(ctx);
    461    struct brw_vs_prog_key key;
    462    uint32_t old_prog_offset = brw->vs.prog_offset;
    463    struct brw_vs_prog_data *old_prog_data = brw->vs.prog_data;
    464    bool success;
    465 
    466    if (!prog->_LinkedShaders[MESA_SHADER_VERTEX])
    467       return true;
    468 
    469    struct gl_vertex_program *vp = (struct gl_vertex_program *)
    470       prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
    471    struct brw_vertex_program *bvp = brw_vertex_program(vp);
    472 
    473    memset(&key, 0, sizeof(key));
    474 
    475    key.program_string_id = bvp->id;
    476    key.clamp_vertex_color = true;
    477 
    478    for (int i = 0; i < MAX_SAMPLERS; i++) {
    479       if (vp->Base.ShadowSamplers & (1 << i)) {
    480          /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
    481          key.tex.swizzles[i] =
    482             MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
    483       } else {
    484          /* Color sampler: assume no swizzling. */
    485          key.tex.swizzles[i] = SWIZZLE_XYZW;
    486       }
    487    }
    488 
    489    success = do_vs_prog(brw, prog, bvp, &key);
    490 
    491    brw->vs.prog_offset = old_prog_offset;
    492    brw->vs.prog_data = old_prog_data;
    493 
    494    return success;
    495 }
    496