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  /external/mesa3d/src/mesa/main/
viewport.c 27 * \file viewport.c
35 #include "viewport.h"
39 * Set the viewport.
55 * Set new viewport parameters and update derived state (the _WindowMap
59 * \param x, y coordinates of the lower left corner of the viewport rectangle.
60 * \param width width of the viewport rectangle.
61 * \param height height of the viewport rectangle.
80 ctx->Viewport.X = x;
81 ctx->Viewport.Width = width;
82 ctx->Viewport.Y = y
    [all...]
state.c 288 _math_matrix_viewport(&ctx->Viewport._WindowMap,
289 ctx->Viewport.X, ctx->Viewport.Y,
290 ctx->Viewport.Width, ctx->Viewport.Height,
291 ctx->Viewport.Near, ctx->Viewport.Far,
context.c 128 #include "viewport.h"
733 /* Max texture size should be <= max viewport size (render to texture) */
    [all...]
rastpos.c 234 z2 = CLAMP(z, 0.0F, 1.0F) * (ctx->Viewport.Far - ctx->Viewport.Near)
235 + ctx->Viewport.Near;
450 /* Push current matrix mode and viewport attributes */
469 /* restore matrices, viewport and matrix mode */
  /external/mesa3d/src/mesa/state_tracker/
st_atom_viewport.c 36 * Update the viewport transformation matrix. Depends on:
37 * - viewport pos/size
51 * Y=0=TOP but OpenGL is Y=0=BOTTOM. So we need to invert the viewport.
65 GLfloat x = (GLfloat)ctx->Viewport.X;
66 GLfloat y = (GLfloat)ctx->Viewport.Y;
67 GLfloat z = ctx->Viewport.Near;
68 GLfloat half_width = (GLfloat)ctx->Viewport.Width * 0.5f;
69 GLfloat half_height = (GLfloat)ctx->Viewport.Height * 0.5f;
70 GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f
    [all...]
st_cb_viewport.c 79 functions->Viewport = st_viewport;
  /external/mesa3d/src/glx/apple/
apple_xgl_api_viewport.c 46 __ogl_framework_api->Viewport(x, y, width, height);
apple_glapi.c 78 __ogl_framework_api->Viewport(x, y, width, height);
  /external/mesa3d/src/mesa/tnl/
t_rasterpos.c 362 * XXX some of this code (such as viewport xform, clip testing and setting
412 ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport._WindowMap.m[MAT_SX]
413 + ctx->Viewport._WindowMap.m[MAT_TX]);
414 ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY]
415 + ctx->Viewport._WindowMap.m[MAT_TY]);
416 ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ]
417 + ctx->Viewport._WindowMap.m[MAT_TZ])
423 ctx->Viewport.Near,
424 ctx->Viewport.Far);
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_cc.c 52 ccv->min_depth = MIN2(ctx->Viewport.Near, ctx->Viewport.Far);
53 ccv->max_depth = MAX2(ctx->Viewport.Near, ctx->Viewport.Far);
222 /* Emit CC viewport relocation */
gen7_viewport_state.c 38 const GLfloat *v = ctx->Viewport._WindowMap.m;
62 vp->viewport.m00 = v[MAT_SX];
63 vp->viewport.m11 = v[MAT_SY] * y_scale;
64 vp->viewport.m22 = v[MAT_SZ] * depth_scale;
65 vp->viewport.m30 = v[MAT_TX];
66 vp->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
67 vp->viewport.m32 = v[MAT_TZ] * depth_scale;
gen6_viewport_state.c 75 const GLfloat *v = ctx->Viewport._WindowMap.m;
91 sfv->viewport.m00 = v[MAT_SX];
92 sfv->viewport.m11 = v[MAT_SY] * y_scale;
93 sfv->viewport.m22 = v[MAT_SZ] * depth_scale;
94 sfv->viewport.m30 = v[MAT_TX];
95 sfv->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
96 sfv->viewport.m32 = v[MAT_TZ] * depth_scale;
brw_sf_state.c 50 const GLfloat *v = ctx->Viewport._WindowMap.m;
67 sfv->viewport.m00 = v[MAT_SX];
68 sfv->viewport.m11 = v[MAT_SY] * y_scale;
69 sfv->viewport.m22 = v[MAT_SZ] * depth_scale;
70 sfv->viewport.m30 = v[MAT_TX];
71 sfv->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
72 sfv->viewport.m32 = v[MAT_TZ] * depth_scale;
209 * The viewport is inverted for rendering to a FBO, and that inverts
305 /* Emit SF viewport relocation */
  /external/skia/src/gpu/gl/
GrGLIRect.h 27 GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight));
40 // want to simultaneously make relative to GL's viewport
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_state.c 394 * Update the viewport transformation matrix. Depends on:
395 * - viewport pos/size
406 ctx->Viewport.X,
407 ctx->DrawBuffer->Height - ctx->Viewport.Y,
408 ctx->Viewport.Width,
409 -ctx->Viewport.Height,
410 ctx->Viewport.Near,
411 ctx->Viewport.Far,
415 ctx->Viewport.X,
416 ctx->Viewport.Y
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  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_common.c 323 /* update viewport since it depends on window size */
324 if (ctx->Driver.Viewport) {
325 ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
326 ctx->Viewport.Width, ctx->Viewport.Height);
340 ctx->Viewport.Near,
341 ctx->Viewport.Far);
428 old_viewport = ctx->Driver.Viewport;
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_util.h 143 struct gl_viewport_attrib *vp = &ctx->Viewport;
160 struct gl_viewport_attrib *vp = &ctx->Viewport;
nv10_state_fb.c 153 context_dirty(ctx, VIEWPORT);
179 struct gl_viewport_attrib *vp = &ctx->Viewport;
217 context_dirty(ctx, VIEWPORT);
  /external/mesa3d/src/mesa/swrast_setup/
ss_context.c 170 ctx->Viewport._WindowMap.m,
268 const GLfloat *m = ctx->Viewport._WindowMap.m;
  /external/skia/bench/
GLBench.cpp 139 GR_GL_CALL(gl, Viewport(0, 0, screenWidth, screenHeight));
  /external/mesa3d/src/mesa/swrast/
s_context.c 78 if ( ctx->Viewport.X < 0
79 || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
80 || ctx->Viewport.Y < 0
81 || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
s_depth.c 174 if (ctx->Viewport.Near < ctx->Viewport.Far) {
175 min_f = ctx->Viewport.Near;
176 max_f = ctx->Viewport.Far;
178 min_f = ctx->Viewport.Far;
179 max_f = ctx->Viewport.Near;
  /external/mesa3d/src/mesa/program/
prog_statevars.c 353 value[0] = ctx->Viewport.Near; /* near */
354 value[1] = ctx->Viewport.Far; /* far */
355 value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */
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  /external/mesa3d/src/mesa/drivers/common/
meta.c 72 #include "main/viewport.h"
750 /* save viewport state */
751 save->ViewportX = ctx->Viewport.X;
752 save->ViewportY = ctx->Viewport.Y;
753 save->ViewportW = ctx->Viewport.Width;
754 save->ViewportH = ctx->Viewport.Height;
755 /* set viewport to match window size */
756 if (ctx->Viewport.X != 0 ||
757 ctx->Viewport.Y != 0 ||
758 ctx->Viewport.Width != ctx->DrawBuffer->Width |
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_context.c 601 intel->saved_viewport = functions->Viewport;
602 functions->Viewport = intel_viewport;
892 * viewport. So just call intel_draw_buffer() again here. */

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