/external/mesa3d/src/mesa/main/ |
viewport.c | 27 * \file viewport.c 35 #include "viewport.h" 39 * Set the viewport. 55 * Set new viewport parameters and update derived state (the _WindowMap 59 * \param x, y coordinates of the lower left corner of the viewport rectangle. 60 * \param width width of the viewport rectangle. 61 * \param height height of the viewport rectangle. 80 ctx->Viewport.X = x; 81 ctx->Viewport.Width = width; 82 ctx->Viewport.Y = y [all...] |
state.c | 288 _math_matrix_viewport(&ctx->Viewport._WindowMap, 289 ctx->Viewport.X, ctx->Viewport.Y, 290 ctx->Viewport.Width, ctx->Viewport.Height, 291 ctx->Viewport.Near, ctx->Viewport.Far,
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context.c | 128 #include "viewport.h" 733 /* Max texture size should be <= max viewport size (render to texture) */ [all...] |
rastpos.c | 234 z2 = CLAMP(z, 0.0F, 1.0F) * (ctx->Viewport.Far - ctx->Viewport.Near) 235 + ctx->Viewport.Near; 450 /* Push current matrix mode and viewport attributes */ 469 /* restore matrices, viewport and matrix mode */
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/external/mesa3d/src/mesa/state_tracker/ |
st_atom_viewport.c | 36 * Update the viewport transformation matrix. Depends on: 37 * - viewport pos/size 51 * Y=0=TOP but OpenGL is Y=0=BOTTOM. So we need to invert the viewport. 65 GLfloat x = (GLfloat)ctx->Viewport.X; 66 GLfloat y = (GLfloat)ctx->Viewport.Y; 67 GLfloat z = ctx->Viewport.Near; 68 GLfloat half_width = (GLfloat)ctx->Viewport.Width * 0.5f; 69 GLfloat half_height = (GLfloat)ctx->Viewport.Height * 0.5f; 70 GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f [all...] |
st_cb_viewport.c | 79 functions->Viewport = st_viewport;
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/external/mesa3d/src/glx/apple/ |
apple_xgl_api_viewport.c | 46 __ogl_framework_api->Viewport(x, y, width, height);
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apple_glapi.c | 78 __ogl_framework_api->Viewport(x, y, width, height);
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/external/mesa3d/src/mesa/tnl/ |
t_rasterpos.c | 362 * XXX some of this code (such as viewport xform, clip testing and setting 412 ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport._WindowMap.m[MAT_SX] 413 + ctx->Viewport._WindowMap.m[MAT_TX]); 414 ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY] 415 + ctx->Viewport._WindowMap.m[MAT_TY]); 416 ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ] 417 + ctx->Viewport._WindowMap.m[MAT_TZ]) 423 ctx->Viewport.Near, 424 ctx->Viewport.Far);
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_cc.c | 52 ccv->min_depth = MIN2(ctx->Viewport.Near, ctx->Viewport.Far); 53 ccv->max_depth = MAX2(ctx->Viewport.Near, ctx->Viewport.Far); 222 /* Emit CC viewport relocation */
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gen7_viewport_state.c | 38 const GLfloat *v = ctx->Viewport._WindowMap.m; 62 vp->viewport.m00 = v[MAT_SX]; 63 vp->viewport.m11 = v[MAT_SY] * y_scale; 64 vp->viewport.m22 = v[MAT_SZ] * depth_scale; 65 vp->viewport.m30 = v[MAT_TX]; 66 vp->viewport.m31 = v[MAT_TY] * y_scale + y_bias; 67 vp->viewport.m32 = v[MAT_TZ] * depth_scale;
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gen6_viewport_state.c | 75 const GLfloat *v = ctx->Viewport._WindowMap.m; 91 sfv->viewport.m00 = v[MAT_SX]; 92 sfv->viewport.m11 = v[MAT_SY] * y_scale; 93 sfv->viewport.m22 = v[MAT_SZ] * depth_scale; 94 sfv->viewport.m30 = v[MAT_TX]; 95 sfv->viewport.m31 = v[MAT_TY] * y_scale + y_bias; 96 sfv->viewport.m32 = v[MAT_TZ] * depth_scale;
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brw_sf_state.c | 50 const GLfloat *v = ctx->Viewport._WindowMap.m; 67 sfv->viewport.m00 = v[MAT_SX]; 68 sfv->viewport.m11 = v[MAT_SY] * y_scale; 69 sfv->viewport.m22 = v[MAT_SZ] * depth_scale; 70 sfv->viewport.m30 = v[MAT_TX]; 71 sfv->viewport.m31 = v[MAT_TY] * y_scale + y_bias; 72 sfv->viewport.m32 = v[MAT_TZ] * depth_scale; 209 * The viewport is inverted for rendering to a FBO, and that inverts 305 /* Emit SF viewport relocation */
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/external/skia/src/gpu/gl/ |
GrGLIRect.h | 27 GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight)); 40 // want to simultaneously make relative to GL's viewport
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
i915_state.c | 394 * Update the viewport transformation matrix. Depends on: 395 * - viewport pos/size 406 ctx->Viewport.X, 407 ctx->DrawBuffer->Height - ctx->Viewport.Y, 408 ctx->Viewport.Width, 409 -ctx->Viewport.Height, 410 ctx->Viewport.Near, 411 ctx->Viewport.Far, 415 ctx->Viewport.X, 416 ctx->Viewport.Y [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_common.c | 323 /* update viewport since it depends on window size */ 324 if (ctx->Driver.Viewport) { 325 ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y, 326 ctx->Viewport.Width, ctx->Viewport.Height); 340 ctx->Viewport.Near, 341 ctx->Viewport.Far); 428 old_viewport = ctx->Driver.Viewport; [all...] |
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_util.h | 143 struct gl_viewport_attrib *vp = &ctx->Viewport; 160 struct gl_viewport_attrib *vp = &ctx->Viewport;
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nv10_state_fb.c | 153 context_dirty(ctx, VIEWPORT); 179 struct gl_viewport_attrib *vp = &ctx->Viewport; 217 context_dirty(ctx, VIEWPORT);
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/external/mesa3d/src/mesa/swrast_setup/ |
ss_context.c | 170 ctx->Viewport._WindowMap.m, 268 const GLfloat *m = ctx->Viewport._WindowMap.m;
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/external/skia/bench/ |
GLBench.cpp | 139 GR_GL_CALL(gl, Viewport(0, 0, screenWidth, screenHeight));
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/external/mesa3d/src/mesa/swrast/ |
s_context.c | 78 if ( ctx->Viewport.X < 0 79 || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width 80 || ctx->Viewport.Y < 0 81 || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
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s_depth.c | 174 if (ctx->Viewport.Near < ctx->Viewport.Far) { 175 min_f = ctx->Viewport.Near; 176 max_f = ctx->Viewport.Far; 178 min_f = ctx->Viewport.Far; 179 max_f = ctx->Viewport.Near;
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/external/mesa3d/src/mesa/program/ |
prog_statevars.c | 353 value[0] = ctx->Viewport.Near; /* near */ 354 value[1] = ctx->Viewport.Far; /* far */ 355 value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */ [all...] |
/external/mesa3d/src/mesa/drivers/common/ |
meta.c | 72 #include "main/viewport.h" 750 /* save viewport state */ 751 save->ViewportX = ctx->Viewport.X; 752 save->ViewportY = ctx->Viewport.Y; 753 save->ViewportW = ctx->Viewport.Width; 754 save->ViewportH = ctx->Viewport.Height; 755 /* set viewport to match window size */ 756 if (ctx->Viewport.X != 0 || 757 ctx->Viewport.Y != 0 || 758 ctx->Viewport.Width != ctx->DrawBuffer->Width | [all...] |
/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_context.c | 601 intel->saved_viewport = functions->Viewport; 602 functions->Viewport = intel_viewport; 892 * viewport. So just call intel_draw_buffer() again here. */
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