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      1 /*
      2  * Copyright (C) 2009 Francisco Jerez.
      3  * All Rights Reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining
      6  * a copy of this software and associated documentation files (the
      7  * "Software"), to deal in the Software without restriction, including
      8  * without limitation the rights to use, copy, modify, merge, publish,
      9  * distribute, sublicense, and/or sell copies of the Software, and to
     10  * permit persons to whom the Software is furnished to do so, subject to
     11  * the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the
     14  * next paragraph) shall be included in all copies or substantial
     15  * portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
     21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  *
     25  */
     26 
     27 #include "nouveau_driver.h"
     28 #include "nouveau_context.h"
     29 #include "nouveau_fbo.h"
     30 #include "nouveau_util.h"
     31 #include "nv_object.xml.h"
     32 #include "nv10_3d.xml.h"
     33 #include "nv10_driver.h"
     34 
     35 static inline unsigned
     36 get_rt_format(gl_format format)
     37 {
     38 	switch (format) {
     39 	case MESA_FORMAT_XRGB8888:
     40 		return NV10_3D_RT_FORMAT_COLOR_X8R8G8B8;
     41 	case MESA_FORMAT_ARGB8888:
     42 		return NV10_3D_RT_FORMAT_COLOR_A8R8G8B8;
     43 	case MESA_FORMAT_RGB565:
     44 		return NV10_3D_RT_FORMAT_COLOR_R5G6B5;
     45 	case MESA_FORMAT_Z16:
     46 		return NV10_3D_RT_FORMAT_DEPTH_Z16;
     47 	case MESA_FORMAT_Z24_S8:
     48 		return NV10_3D_RT_FORMAT_DEPTH_Z24S8;
     49 	default:
     50 		assert(0);
     51 	}
     52 }
     53 
     54 static void
     55 setup_hierz_buffer(struct gl_context *ctx)
     56 {
     57 	struct nouveau_pushbuf *push = context_push(ctx);
     58 	struct gl_framebuffer *fb = ctx->DrawBuffer;
     59 	struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
     60 	unsigned pitch = align(fb->Width, 128),
     61 		height = align(fb->Height, 2),
     62 		size = pitch * height;
     63 
     64 	if (!nfb->hierz.bo || nfb->hierz.bo->size != size) {
     65 		union nouveau_bo_config config = {
     66 			.nv04.surf_flags = NV04_BO_ZETA,
     67 			.nv04.surf_pitch = 0
     68 		};
     69 
     70 		nouveau_bo_ref(NULL, &nfb->hierz.bo);
     71 		nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size,
     72 			       &config, &nfb->hierz.bo);
     73 	}
     74 
     75 	PUSH_SPACE(push, 11);
     76 	BEGIN_NV04(push, NV17_3D(HIERZ_OFFSET), 1);
     77 	PUSH_MTHDl(push, NV17_3D(HIERZ_OFFSET), BUFCTX_FB,
     78 			 nfb->hierz.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
     79 	BEGIN_NV04(push, NV17_3D(HIERZ_WINDOW_X), 4);
     80 	PUSH_DATAf(push, - 1792);
     81 	PUSH_DATAf(push, - 2304 + fb->Height);
     82 	PUSH_DATAf(push, fb->_DepthMaxF / 2);
     83 	PUSH_DATAf(push, 0);
     84 
     85 	BEGIN_NV04(push, NV17_3D(HIERZ_PITCH), 1);
     86 	PUSH_DATA (push, pitch);
     87 
     88 	BEGIN_NV04(push, NV17_3D(HIERZ_ENABLE), 1);
     89 	PUSH_DATA (push, 1);
     90 }
     91 
     92 void
     93 nv10_emit_framebuffer(struct gl_context *ctx, int emit)
     94 {
     95 	struct nouveau_pushbuf *push = context_push(ctx);
     96 	struct gl_framebuffer *fb = ctx->DrawBuffer;
     97 	struct nouveau_surface *s;
     98 	unsigned rt_format = NV10_3D_RT_FORMAT_TYPE_LINEAR;
     99 	unsigned rt_pitch = 0, zeta_pitch = 0;
    100 	unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;
    101 
    102 	if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT)
    103 		return;
    104 
    105 	PUSH_RESET(push, BUFCTX_FB);
    106 
    107 	/* At least nv11 seems to get sad if we don't do this before
    108 	 * swapping RTs.*/
    109 	if (context_chipset(ctx) < 0x17) {
    110 		int i;
    111 
    112 		for (i = 0; i < 6; i++) {
    113 			BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
    114 			PUSH_DATA (push, 0);
    115 		}
    116 	}
    117 
    118 	/* Render target */
    119 	if (fb->_ColorDrawBuffers[0]) {
    120 		s = &to_nouveau_renderbuffer(
    121 			fb->_ColorDrawBuffers[0])->surface;
    122 
    123 		rt_format |= get_rt_format(s->format);
    124 		zeta_pitch = rt_pitch = s->pitch;
    125 
    126 		BEGIN_NV04(push, NV10_3D(COLOR_OFFSET), 1);
    127 		PUSH_MTHDl(push, NV10_3D(COLOR_OFFSET), BUFCTX_FB,
    128 				 s->bo, 0, bo_flags);
    129 	}
    130 
    131 	/* depth/stencil */
    132 	if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
    133 		s = &to_nouveau_renderbuffer(
    134 			fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
    135 
    136 		rt_format |= get_rt_format(s->format);
    137 		zeta_pitch = s->pitch;
    138 
    139 		BEGIN_NV04(push, NV10_3D(ZETA_OFFSET), 1);
    140 		PUSH_MTHDl(push, NV10_3D(ZETA_OFFSET), BUFCTX_FB,
    141 				 s->bo, 0, bo_flags);
    142 
    143 		if (context_chipset(ctx) >= 0x17) {
    144 			setup_hierz_buffer(ctx);
    145 			context_dirty(ctx, ZCLEAR);
    146 		}
    147 	}
    148 
    149 	BEGIN_NV04(push, NV10_3D(RT_FORMAT), 2);
    150 	PUSH_DATA (push, rt_format);
    151 	PUSH_DATA (push, zeta_pitch << 16 | rt_pitch);
    152 
    153 	context_dirty(ctx, VIEWPORT);
    154 	context_dirty(ctx, SCISSOR);
    155 }
    156 
    157 void
    158 nv10_emit_render_mode(struct gl_context *ctx, int emit)
    159 {
    160 }
    161 
    162 void
    163 nv10_emit_scissor(struct gl_context *ctx, int emit)
    164 {
    165 	struct nouveau_pushbuf *push = context_push(ctx);
    166 	int x, y, w, h;
    167 
    168 	get_scissors(ctx->DrawBuffer, &x, &y, &w, &h);
    169 
    170 	BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2);
    171 	PUSH_DATA (push, w << 16 | x);
    172 	PUSH_DATA (push, h << 16 | y);
    173 }
    174 
    175 void
    176 nv10_emit_viewport(struct gl_context *ctx, int emit)
    177 {
    178 	struct nouveau_pushbuf *push = context_push(ctx);
    179 	struct gl_viewport_attrib *vp = &ctx->Viewport;
    180 	struct gl_framebuffer *fb = ctx->DrawBuffer;
    181 	float a[4] = {};
    182 
    183 	get_viewport_translate(ctx, a);
    184 	a[0] -= 2048;
    185 	a[1] -= 2048;
    186 	if (nv10_use_viewport_zclear(ctx))
    187 		a[2] = nv10_transform_depth(ctx, (vp->Far + vp->Near) / 2);
    188 
    189 	BEGIN_NV04(push, NV10_3D(VIEWPORT_TRANSLATE_X), 4);
    190 	PUSH_DATAp(push, a, 4);
    191 
    192 	BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1);
    193 	PUSH_DATA (push, (fb->Width - 1) << 16 | 0x08000800);
    194 	BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1);
    195 	PUSH_DATA (push, (fb->Height - 1) << 16 | 0x08000800);
    196 
    197 	context_dirty(ctx, PROJECTION);
    198 }
    199 
    200 void
    201 nv10_emit_zclear(struct gl_context *ctx, int emit)
    202 {
    203 	struct nouveau_context *nctx = to_nouveau_context(ctx);
    204 	struct nouveau_pushbuf *push = context_push(ctx);
    205 	struct nouveau_framebuffer *nfb =
    206 		to_nouveau_framebuffer(ctx->DrawBuffer);
    207 
    208 	if (nfb->hierz.bo) {
    209 		BEGIN_NV04(push, NV17_3D(ZCLEAR_ENABLE), 2);
    210 		PUSH_DATAb(push, !nctx->hierz.clear_blocked);
    211 		PUSH_DATA (push, nfb->hierz.clear_value |
    212 			 (nctx->hierz.clear_seq & 0xff));
    213 	} else {
    214 		BEGIN_NV04(push, NV10_3D(DEPTH_RANGE_NEAR), 2);
    215 		PUSH_DATAf(push, nv10_transform_depth(ctx, 0));
    216 		PUSH_DATAf(push, nv10_transform_depth(ctx, 1));
    217 		context_dirty(ctx, VIEWPORT);
    218 	}
    219 }
    220