/external/deqp/modules/gles2/functional/ |
es2fShaderStructTests.cpp | 61 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); 72 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) 146 ShaderRenderCase::setupUniforms(programID, constCoords); 148 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); [all...] |
es2fShaderIndexingTests.cpp | 124 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } 125 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0,1); } 126 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(0,1,2); } 127 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } 155 virtual void setupUniforms (int programID, const Vec4& constCoords); 198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) 202 DE_UNREF(constCoords); 211 arr[0] = constCoords.x(); 212 arr[1] = constCoords.x() * 0.5f; 213 arr[2] = constCoords.x() * 0.25f [all...] |
es2fShaderDiscardTests.cpp | 67 void setupUniforms (int programID, const tcu::Vec4& constCoords);
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es2fShaderLoopTests.cpp | 222 virtual void setupUniforms (int programID, const Vec4& constCoords); 268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) 271 DE_UNREF(constCoords); [all...] |
es2fShaderMatrixTests.cpp | 749 void setupUniforms (int programID, const tcu::Vec4& constCoords); [all...] |
es2fShaderTextureFunctionTests.cpp | 230 void setupUniforms (int programID, const tcu::Vec4& constCoords);
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/external/deqp/modules/gles3/functional/ |
es3fShaderStructTests.cpp | 54 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); 65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) 113 ShaderRenderCase::setupUniforms(programID, constCoords); 115 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); [all...] |
es3fShaderIndexingTests.cpp | 117 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } 118 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0,1); } 119 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(0,1,2); } 120 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } 146 virtual void setupUniforms (int programID, const Vec4& constCoords); 168 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) 172 DE_UNREF(constCoords); 181 arr[0] = constCoords.x(); 182 arr[1] = constCoords.x() * 0.5f; 183 arr[2] = constCoords.x() * 0.25f [all...] |
es3fShaderLoopTests.cpp | 217 virtual void setupUniforms (int programID, const Vec4& constCoords); 236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) 239 DE_UNREF(constCoords); [all...] |
es3fShaderDiscardTests.cpp | 61 void setupUniforms (int programID, const tcu::Vec4& constCoords);
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es3fShaderMatrixTests.cpp | [all...] |
es3fShaderTextureFunctionTests.cpp | 451 void setupUniforms (int programID, const tcu::Vec4& constCoords); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderStructTests.cpp | [all...] |
vktShaderRenderIndexingTests.cpp | 113 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } 114 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0,1); } 115 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(0,1,2); } 116 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } 159 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const; 166 void IndexingTestUniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const 179 arr[0] = Vec4(constCoords.x()); 180 arr[1] = Vec4(constCoords.x() * 0.5f); 181 arr[2] = Vec4(constCoords.x() * 0.25f); 182 arr[3] = Vec4(constCoords.x() * 0.125f) [all...] |
vktShaderRender.hpp | 142 tcu::Vec4 constCoords; 188 typedef void (*UniformSetupFunc) (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords); 196 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const; 399 virtual void setupUniforms (const tcu::Vec4& constCoords);
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vktShaderRender.cpp | 122 const tcu::Vec4& constCoords, 169 const tcu::Vec4& constCoords, 175 , m_constCoords (constCoords) 304 : constCoords (quadGrid.getConstCoords()) 403 void UniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const 406 m_setupFunc(instance, constCoords); 624 void ShaderRenderCaseInstance::setupUniforms (const tcu::Vec4& constCoords) 626 m_uniformSetup.setup(*this, constCoords); [all...] |
vktShaderRenderLoopTests.cpp | 283 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const; [all...] |
/external/deqp/modules/glshared/ |
glsShaderRenderCase.hpp | 156 tcu::Vec4 constCoords; 219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
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glsShaderRenderCase.cpp | 137 QuadGrid (int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures); 177 QuadGrid::QuadGrid (int gridSize, int width, int height, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures) 181 , m_constCoords (constCoords) 264 : constCoords (quadGrid_.getConstCoords()) 435 // \todo [petri] Better handling of constCoords (render in multiple chunks, vary coords). 469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) 472 DE_UNREF(constCoords);
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