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    Searched refs:constCoords (Results 1 - 19 of 19) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderStructTests.cpp 61 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
72 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords)
146 ShaderRenderCase::setupUniforms(programID, constCoords);
148 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords);
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es2fShaderIndexingTests.cpp 124 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); }
125 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0,1); }
126 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(0,1,2); }
127 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; }
155 virtual void setupUniforms (int programID, const Vec4& constCoords);
198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords)
202 DE_UNREF(constCoords);
211 arr[0] = constCoords.x();
212 arr[1] = constCoords.x() * 0.5f;
213 arr[2] = constCoords.x() * 0.25f
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es2fShaderDiscardTests.cpp 67 void setupUniforms (int programID, const tcu::Vec4& constCoords);
es2fShaderLoopTests.cpp 222 virtual void setupUniforms (int programID, const Vec4& constCoords);
268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords)
271 DE_UNREF(constCoords);
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es2fShaderMatrixTests.cpp 749 void setupUniforms (int programID, const tcu::Vec4& constCoords);
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es2fShaderTextureFunctionTests.cpp 230 void setupUniforms (int programID, const tcu::Vec4& constCoords);
  /external/deqp/modules/gles3/functional/
es3fShaderStructTests.cpp 54 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords)
113 ShaderRenderCase::setupUniforms(programID, constCoords);
115 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords);
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es3fShaderIndexingTests.cpp 117 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); }
118 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0,1); }
119 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(0,1,2); }
120 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; }
146 virtual void setupUniforms (int programID, const Vec4& constCoords);
168 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords)
172 DE_UNREF(constCoords);
181 arr[0] = constCoords.x();
182 arr[1] = constCoords.x() * 0.5f;
183 arr[2] = constCoords.x() * 0.25f
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es3fShaderLoopTests.cpp 217 virtual void setupUniforms (int programID, const Vec4& constCoords);
236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords)
239 DE_UNREF(constCoords);
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es3fShaderDiscardTests.cpp 61 void setupUniforms (int programID, const tcu::Vec4& constCoords);
es3fShaderMatrixTests.cpp     [all...]
es3fShaderTextureFunctionTests.cpp 451 void setupUniforms (int programID, const tcu::Vec4& constCoords);
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderStructTests.cpp     [all...]
vktShaderRenderIndexingTests.cpp 113 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); }
114 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0,1); }
115 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(0,1,2); }
116 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; }
159 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const;
166 void IndexingTestUniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const
179 arr[0] = Vec4(constCoords.x());
180 arr[1] = Vec4(constCoords.x() * 0.5f);
181 arr[2] = Vec4(constCoords.x() * 0.25f);
182 arr[3] = Vec4(constCoords.x() * 0.125f)
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vktShaderRender.hpp 142 tcu::Vec4 constCoords;
188 typedef void (*UniformSetupFunc) (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords);
196 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const;
399 virtual void setupUniforms (const tcu::Vec4& constCoords);
vktShaderRender.cpp 122 const tcu::Vec4& constCoords,
169 const tcu::Vec4& constCoords,
175 , m_constCoords (constCoords)
304 : constCoords (quadGrid.getConstCoords())
403 void UniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const
406 m_setupFunc(instance, constCoords);
624 void ShaderRenderCaseInstance::setupUniforms (const tcu::Vec4& constCoords)
626 m_uniformSetup.setup(*this, constCoords);
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vktShaderRenderLoopTests.cpp 283 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const;
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  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 156 tcu::Vec4 constCoords;
219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
glsShaderRenderCase.cpp 137 QuadGrid (int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures);
177 QuadGrid::QuadGrid (int gridSize, int width, int height, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures)
181 , m_constCoords (constCoords)
264 : constCoords (quadGrid_.getConstCoords())
435 // \todo [petri] Better handling of constCoords (render in multiple chunks, vary coords).
469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords)
472 DE_UNREF(constCoords);

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