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Searched
refs:expectedGLState
(Results
1 - 6
of
6
) sorted by null
/external/deqp/modules/gles2/functional/
es2fBooleanStateQueryTests.cpp
97
const GLboolean
expectedGLState
= reference ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE;
99
if (state !=
expectedGLState
)
150
const GLboolean
expectedGLState
= reference ? GL_TRUE : GL_FALSE;
152
if (state !=
expectedGLState
)
231
const GLint
expectedGLState
= reference ? 1 : 0;
233
if (state !=
expectedGLState
)
235
testCtx.getLog() << TestLog::Message << "// ERROR: expected " <<
expectedGLState
<< TestLog::EndMessage;
311
const GLfloat
expectedGLState
= reference ? 1.0f : 0.0f;
313
if (state !=
expectedGLState
)
315
testCtx.getLog() << TestLog::Message << "// ERROR: expected " <<
expectedGLState
<< "; got " << state << TestLog::EndMessage
[
all
...]
es2fIntegerStateQueryTests.cpp
131
const GLboolean
expectedGLState
= reference ? GL_TRUE : GL_FALSE;
133
if (state !=
expectedGLState
)
135
testCtx.getLog() << TestLog::Message << "// ERROR: expected " << (
expectedGLState
==GL_TRUE ? "GL_TRUE" : "GL_FALSE") << "; got " << (state == GL_TRUE ? "GL_TRUE" : (state == GL_FALSE ? "GL_FALSE" : "non-boolean")) << TestLog::EndMessage;
292
const GLboolean
expectedGLState
= references[ndx] ? GL_TRUE : GL_FALSE;
294
if (state ==
expectedGLState
)
460
const GLint
expectedGLState
= references[ndx];
462
if (state ==
expectedGLState
)
630
const GLfloat
expectedGLState
= GLfloat(references[ndx]);
631
DE_ASSERT(references[ndx] == GLint(
expectedGLState
)); // reference integer must have 1:1 mapping to float for this to work. Reference value is always such value in these tests
633
if (state ==
expectedGLState
)
[
all
...]
es2fFloatStateQueryTests.cpp
135
const GLboolean
expectedGLState
= reference != 0.0f ? GL_TRUE : GL_FALSE;
137
if (state !=
expectedGLState
)
139
testCtx.getLog() << TestLog::Message << "// ERROR: expected " << (
expectedGLState
==GL_TRUE ? "GL_TRUE" : "GL_FALSE") << "; got " << (state == GL_TRUE ? "GL_TRUE" : (state == GL_FALSE ? "GL_FALSE" : "non-boolean")) << TestLog::EndMessage;
[
all
...]
/external/deqp/modules/gles3/functional/
es3fBooleanStateQueryTests.cpp
95
const GLboolean
expectedGLState
= reference ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE;
97
if (state !=
expectedGLState
)
141
const GLboolean
expectedGLState
= reference ? GL_TRUE : GL_FALSE;
143
if (state !=
expectedGLState
)
211
const GLint
expectedGLState
= reference ? 1 : 0;
213
if (state !=
expectedGLState
)
215
testCtx.getLog() << TestLog::Message << "// ERROR: expected " <<
expectedGLState
<< TestLog::EndMessage;
280
const GLint64
expectedGLState
= reference ? 1 : 0;
282
if (state !=
expectedGLState
)
284
testCtx.getLog() << TestLog::Message << "// ERROR: expected " <<
expectedGLState
<< TestLog::EndMessage
[
all
...]
es3fIntegerStateQueryTests.cpp
133
const GLboolean
expectedGLState
= reference ? GL_TRUE : GL_FALSE;
135
if (state !=
expectedGLState
)
137
testCtx.getLog() << TestLog::Message << "// ERROR: expected " << (
expectedGLState
==GL_TRUE ? "GL_TRUE" : "GL_FALSE") << "; got " << (state == GL_TRUE ? "GL_TRUE" : (state == GL_FALSE ? "GL_FALSE" : "non-boolean")) << TestLog::EndMessage;
324
const GLboolean
expectedGLState
= references[ndx] ? GL_TRUE : GL_FALSE;
326
if (state ==
expectedGLState
)
511
const GLint
expectedGLState
= references[ndx];
513
if (state ==
expectedGLState
)
697
const GLint64
expectedGLState
= GLint64(references[ndx]);
699
if (state ==
expectedGLState
)
[
all
...]
es3fFloatStateQueryTests.cpp
137
const GLboolean
expectedGLState
= reference != 0.0f ? GL_TRUE : GL_FALSE;
139
if (state !=
expectedGLState
)
141
testCtx.getLog() << TestLog::Message << "// ERROR: expected " << (
expectedGLState
==GL_TRUE ? "GL_TRUE" : "GL_FALSE") << "; got " << (state == GL_TRUE ? "GL_TRUE" : (state == GL_FALSE ? "GL_FALSE" : "non-boolean")) << TestLog::EndMessage;
[
all
...]
Completed in 161 milliseconds