1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef SkGradientShaderPriv_DEFINED 9 #define SkGradientShaderPriv_DEFINED 10 11 #include "SkGradientBitmapCache.h" 12 #include "SkGradientShader.h" 13 #include "SkClampRange.h" 14 #include "SkColorPriv.h" 15 #include "SkReadBuffer.h" 16 #include "SkWriteBuffer.h" 17 #include "SkMallocPixelRef.h" 18 #include "SkUtils.h" 19 #include "SkShader.h" 20 #include "SkOnce.h" 21 22 static inline void sk_memset32_dither(uint32_t dst[], uint32_t v0, uint32_t v1, 23 int count) { 24 if (count > 0) { 25 if (v0 == v1) { 26 sk_memset32(dst, v0, count); 27 } else { 28 int pairs = count >> 1; 29 for (int i = 0; i < pairs; i++) { 30 *dst++ = v0; 31 *dst++ = v1; 32 } 33 if (count & 1) { 34 *dst = v0; 35 } 36 } 37 } 38 } 39 40 // Clamp 41 42 static inline SkFixed clamp_tileproc(SkFixed x) { 43 return SkClampMax(x, 0xFFFF); 44 } 45 46 // Repeat 47 48 static inline SkFixed repeat_tileproc(SkFixed x) { 49 return x & 0xFFFF; 50 } 51 52 // Mirror 53 54 // Visual Studio 2010 (MSC_VER=1600) optimizes bit-shift code incorrectly. 55 // See http://code.google.com/p/skia/issues/detail?id=472 56 #if defined(_MSC_VER) && (_MSC_VER >= 1600) 57 #pragma optimize("", off) 58 #endif 59 60 static inline SkFixed mirror_tileproc(SkFixed x) { 61 int s = SkLeftShift(x, 15) >> 31; 62 return (x ^ s) & 0xFFFF; 63 } 64 65 #if defined(_MSC_VER) && (_MSC_VER >= 1600) 66 #pragma optimize("", on) 67 #endif 68 69 /////////////////////////////////////////////////////////////////////////////// 70 71 typedef SkFixed (*TileProc)(SkFixed); 72 73 /////////////////////////////////////////////////////////////////////////////// 74 75 static const TileProc gTileProcs[] = { 76 clamp_tileproc, 77 repeat_tileproc, 78 mirror_tileproc 79 }; 80 81 /////////////////////////////////////////////////////////////////////////////// 82 83 class SkGradientShaderBase : public SkShader { 84 public: 85 struct Descriptor { 86 Descriptor() { 87 sk_bzero(this, sizeof(*this)); 88 fTileMode = SkShader::kClamp_TileMode; 89 } 90 91 const SkMatrix* fLocalMatrix; 92 const SkColor* fColors; 93 const SkScalar* fPos; 94 int fCount; 95 SkShader::TileMode fTileMode; 96 uint32_t fGradFlags; 97 98 void flatten(SkWriteBuffer&) const; 99 }; 100 101 class DescriptorScope : public Descriptor { 102 public: 103 DescriptorScope() {} 104 105 bool unflatten(SkReadBuffer&); 106 107 // fColors and fPos always point into local memory, so they can be safely mutated 108 // 109 SkColor* mutableColors() { return const_cast<SkColor*>(fColors); } 110 SkScalar* mutablePos() { return const_cast<SkScalar*>(fPos); } 111 112 private: 113 enum { 114 kStorageCount = 16 115 }; 116 SkColor fColorStorage[kStorageCount]; 117 SkScalar fPosStorage[kStorageCount]; 118 SkMatrix fLocalMatrixStorage; 119 SkAutoMalloc fDynamicStorage; 120 }; 121 122 public: 123 SkGradientShaderBase(const Descriptor& desc, const SkMatrix& ptsToUnit); 124 virtual ~SkGradientShaderBase(); 125 126 // The cache is initialized on-demand when getCache16/32 is called. 127 class GradientShaderCache : public SkRefCnt { 128 public: 129 GradientShaderCache(U8CPU alpha, bool dither, const SkGradientShaderBase& shader); 130 ~GradientShaderCache(); 131 132 const uint16_t* getCache16(); 133 const SkPMColor* getCache32(); 134 135 SkMallocPixelRef* getCache32PixelRef() const { return fCache32PixelRef; } 136 137 unsigned getAlpha() const { return fCacheAlpha; } 138 bool getDither() const { return fCacheDither; } 139 140 private: 141 // Working pointers. If either is nullptr, we need to recompute the corresponding cache values. 142 uint16_t* fCache16; 143 SkPMColor* fCache32; 144 145 uint16_t* fCache16Storage; // Storage for fCache16, allocated on demand. 146 SkMallocPixelRef* fCache32PixelRef; 147 const unsigned fCacheAlpha; // The alpha value we used when we computed the cache. 148 // Larger than 8bits so we can store uninitialized 149 // value. 150 const bool fCacheDither; // The dither flag used when we computed the cache. 151 152 const SkGradientShaderBase& fShader; 153 154 // Make sure we only initialize the caches once. 155 bool fCache16Inited, fCache32Inited; 156 SkMutex fCache16Mutex, fCache32Mutex; 157 158 static void initCache16(GradientShaderCache* cache); 159 static void initCache32(GradientShaderCache* cache); 160 161 static void Build16bitCache(uint16_t[], SkColor c0, SkColor c1, int count, bool dither); 162 static void Build32bitCache(SkPMColor[], SkColor c0, SkColor c1, int count, 163 U8CPU alpha, uint32_t gradFlags, bool dither); 164 }; 165 166 class GradientShaderBaseContext : public SkShader::Context { 167 public: 168 GradientShaderBaseContext(const SkGradientShaderBase& shader, const ContextRec&); 169 170 uint32_t getFlags() const override { return fFlags; } 171 172 protected: 173 SkMatrix fDstToIndex; 174 SkMatrix::MapXYProc fDstToIndexProc; 175 uint8_t fDstToIndexClass; 176 uint8_t fFlags; 177 bool fDither; 178 179 SkAutoTUnref<GradientShaderCache> fCache; 180 181 private: 182 typedef SkShader::Context INHERITED; 183 }; 184 185 bool isOpaque() const override; 186 187 void getGradientTableBitmap(SkBitmap*) const; 188 189 enum { 190 /// Seems like enough for visual accuracy. TODO: if pos[] deserves 191 /// it, use a larger cache. 192 kCache16Bits = 8, 193 kCache16Count = (1 << kCache16Bits), 194 kCache16Shift = 16 - kCache16Bits, 195 kSqrt16Shift = 8 - kCache16Bits, 196 197 /// Seems like enough for visual accuracy. TODO: if pos[] deserves 198 /// it, use a larger cache. 199 kCache32Bits = 8, 200 kCache32Count = (1 << kCache32Bits), 201 kCache32Shift = 16 - kCache32Bits, 202 kSqrt32Shift = 8 - kCache32Bits, 203 204 /// This value is used to *read* the dither cache; it may be 0 205 /// if dithering is disabled. 206 kDitherStride32 = kCache32Count, 207 kDitherStride16 = kCache16Count, 208 }; 209 210 enum GpuColorType { 211 kTwo_GpuColorType, 212 kThree_GpuColorType, // Symmetric three color 213 kTexture_GpuColorType 214 }; 215 216 // Determines and returns the gradient is a two color gradient, symmetric three color gradient 217 // or other (texture gradient). If it is two or symmetric three color, the colors array will 218 // also be filled with the gradient colors 219 GpuColorType getGpuColorType(SkColor colors[3]) const; 220 221 uint32_t getGradFlags() const { return fGradFlags; } 222 223 protected: 224 class GradientShaderBase4fContext; 225 226 SkGradientShaderBase(SkReadBuffer& ); 227 void flatten(SkWriteBuffer&) const override; 228 SK_TO_STRING_OVERRIDE() 229 230 const SkMatrix fPtsToUnit; 231 TileMode fTileMode; 232 TileProc fTileProc; 233 int fColorCount; 234 uint8_t fGradFlags; 235 236 struct Rec { 237 SkFixed fPos; // 0...1 238 uint32_t fScale; // (1 << 24) / range 239 }; 240 Rec* fRecs; 241 242 void commonAsAGradient(GradientInfo*, bool flipGrad = false) const; 243 244 bool onAsLuminanceColor(SkColor*) const override; 245 246 /* 247 * Takes in pointers to gradient color and Rec info as colorSrc and recSrc respectively. 248 * Count is the number of colors in the gradient 249 * It will then flip all the color and rec information and return in their respective Dst 250 * pointers. It is assumed that space has already been allocated for the Dst pointers. 251 * The rec src and dst are only assumed to be valid if count > 2 252 */ 253 static void FlipGradientColors(SkColor* colorDst, Rec* recDst, 254 SkColor* colorSrc, Rec* recSrc, 255 int count); 256 257 private: 258 enum { 259 kColorStorageCount = 4, // more than this many colors, and we'll use sk_malloc for the space 260 261 kStorageSize = kColorStorageCount * (sizeof(SkColor) + sizeof(SkScalar) + sizeof(Rec)) 262 }; 263 SkColor fStorage[(kStorageSize + 3) >> 2]; 264 public: 265 SkColor* fOrigColors; // original colors, before modulation by paint in context. 266 SkScalar* fOrigPos; // original positions 267 268 bool colorsAreOpaque() const { return fColorsAreOpaque; } 269 270 private: 271 bool fColorsAreOpaque; 272 273 GradientShaderCache* refCache(U8CPU alpha, bool dither) const; 274 mutable SkMutex fCacheMutex; 275 mutable SkAutoTUnref<GradientShaderCache> fCache; 276 277 void initCommon(); 278 279 typedef SkShader INHERITED; 280 }; 281 282 static inline int init_dither_toggle(int x, int y) { 283 x &= 1; 284 y = (y & 1) << 1; 285 return (x | y) * SkGradientShaderBase::kDitherStride32; 286 } 287 288 static inline int next_dither_toggle(int toggle) { 289 return toggle ^ SkGradientShaderBase::kDitherStride32; 290 } 291 292 static inline int init_dither_toggle16(int x, int y) { 293 return ((x ^ y) & 1) * SkGradientShaderBase::kDitherStride16; 294 } 295 296 static inline int next_dither_toggle16(int toggle) { 297 return toggle ^ SkGradientShaderBase::kDitherStride16; 298 } 299 300 /////////////////////////////////////////////////////////////////////////////// 301 302 #if SK_SUPPORT_GPU 303 304 #include "GrCoordTransform.h" 305 #include "GrFragmentProcessor.h" 306 #include "glsl/GrGLSLFragmentProcessor.h" 307 #include "glsl/GrGLSLProgramDataManager.h" 308 309 class GrInvariantOutput; 310 311 /* 312 * The interpretation of the texture matrix depends on the sample mode. The 313 * texture matrix is applied both when the texture coordinates are explicit 314 * and when vertex positions are used as texture coordinates. In the latter 315 * case the texture matrix is applied to the pre-view-matrix position 316 * values. 317 * 318 * Normal SampleMode 319 * The post-matrix texture coordinates are in normalize space with (0,0) at 320 * the top-left and (1,1) at the bottom right. 321 * RadialGradient 322 * The matrix specifies the radial gradient parameters. 323 * (0,0) in the post-matrix space is center of the radial gradient. 324 * Radial2Gradient 325 * Matrix transforms to space where first circle is centered at the 326 * origin. The second circle will be centered (x, 0) where x may be 327 * 0 and is provided by setRadial2Params. The post-matrix space is 328 * normalized such that 1 is the second radius - first radius. 329 * SweepGradient 330 * The angle from the origin of texture coordinates in post-matrix space 331 * determines the gradient value. 332 */ 333 334 class GrTextureStripAtlas; 335 336 // Base class for Gr gradient effects 337 class GrGradientEffect : public GrFragmentProcessor { 338 public: 339 340 GrGradientEffect(GrContext* ctx, 341 const SkGradientShaderBase& shader, 342 const SkMatrix& matrix, 343 SkShader::TileMode tileMode); 344 345 virtual ~GrGradientEffect(); 346 347 bool useAtlas() const { return SkToBool(-1 != fRow); } 348 SkScalar getYCoord() const { return fYCoord; }; 349 350 SkGradientShaderBase::GpuColorType getColorType() const { return fColorType; } 351 352 enum PremulType { 353 kBeforeInterp_PremulType, 354 kAfterInterp_PremulType, 355 }; 356 357 PremulType getPremulType() const { return fPremulType; } 358 359 const SkColor* getColors(int pos) const { 360 SkASSERT(fColorType != SkGradientShaderBase::kTexture_GpuColorType); 361 SkASSERT((pos-1) <= fColorType); 362 return &fColors[pos]; 363 } 364 365 protected: 366 367 /** Populates a pair of arrays with colors and stop info to construct a random gradient. 368 The function decides whether stop values should be used or not. The return value indicates 369 the number of colors, which will be capped by kMaxRandomGradientColors. colors should be 370 sized to be at least kMaxRandomGradientColors. stops is a pointer to an array of at least 371 size kMaxRandomGradientColors. It may be updated to nullptr, indicating that nullptr should be 372 passed to the gradient factory rather than the array. 373 */ 374 static const int kMaxRandomGradientColors = 4; 375 static int RandomGradientParams(SkRandom* r, 376 SkColor colors[kMaxRandomGradientColors], 377 SkScalar** stops, 378 SkShader::TileMode* tm); 379 380 bool onIsEqual(const GrFragmentProcessor&) const override; 381 382 void onComputeInvariantOutput(GrInvariantOutput* inout) const override; 383 384 const GrCoordTransform& getCoordTransform() const { return fCoordTransform; } 385 386 private: 387 static const GrCoordSet kCoordSet = kLocal_GrCoordSet; 388 389 GrCoordTransform fCoordTransform; 390 GrTextureAccess fTextureAccess; 391 SkScalar fYCoord; 392 GrTextureStripAtlas* fAtlas; 393 int fRow; 394 bool fIsOpaque; 395 SkGradientShaderBase::GpuColorType fColorType; 396 SkColor fColors[3]; // More than 3 colors we use texture 397 PremulType fPremulType; // This only changes behavior for two and three color special cases. 398 // It is already baked into to the table for texture gradients. 399 typedef GrFragmentProcessor INHERITED; 400 401 }; 402 403 /////////////////////////////////////////////////////////////////////////////// 404 405 // Base class for GL gradient effects 406 class GrGLGradientEffect : public GrGLSLFragmentProcessor { 407 public: 408 GrGLGradientEffect(); 409 410 protected: 411 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override; 412 413 protected: 414 /** 415 * Subclasses must call this. It will return a key for the part of the shader code controlled 416 * by the base class. The subclasses must stick it in their key and then pass it to the below 417 * emit* functions from their emitCode function. 418 */ 419 static uint32_t GenBaseGradientKey(const GrProcessor&); 420 421 // Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses 422 // should call this method from their emitCode(). 423 void emitUniforms(GrGLSLUniformHandler*, const GrGradientEffect&); 424 425 426 // emit code that gets a fragment's color from an expression for t; Has branches for 3 separate 427 // control flows inside -- 2 color gradients, 3 color symmetric gradients (both using 428 // native GLSL mix), and 4+ color gradients that use the traditional texture lookup. 429 void emitColor(GrGLSLFPFragmentBuilder* fragBuilder, 430 GrGLSLUniformHandler* uniformHandler, 431 const GrGLSLCaps* caps, 432 const GrGradientEffect&, 433 const char* gradientTValue, 434 const char* outputColor, 435 const char* inputColor, 436 const TextureSamplerArray& samplers); 437 438 private: 439 enum { 440 kPremulTypeKeyBitCnt = 1, 441 kPremulTypeMask = 1, 442 kPremulBeforeInterpKey = kPremulTypeMask, 443 444 kTwoColorKey = 2 << kPremulTypeKeyBitCnt, 445 kThreeColorKey = 3 << kPremulTypeKeyBitCnt, 446 kColorKeyMask = kTwoColorKey | kThreeColorKey, 447 kColorKeyBitCnt = 2, 448 449 // Subclasses must shift any key bits they produce up by this amount 450 // and combine with the result of GenBaseGradientKey. 451 kBaseKeyBitCnt = (kPremulTypeKeyBitCnt + kColorKeyBitCnt) 452 }; 453 GR_STATIC_ASSERT(kBaseKeyBitCnt <= 32); 454 455 SkScalar fCachedYCoord; 456 GrGLSLProgramDataManager::UniformHandle fFSYUni; 457 GrGLSLProgramDataManager::UniformHandle fColorStartUni; 458 GrGLSLProgramDataManager::UniformHandle fColorMidUni; 459 GrGLSLProgramDataManager::UniformHandle fColorEndUni; 460 461 typedef GrGLSLFragmentProcessor INHERITED; 462 }; 463 464 #endif 465 466 #endif 467