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  /external/mesa3d/src/gallium/auxiliary/postprocess/
pp_celshade.c 36 ppq->shaders[n][1] =
pp_colors.c 50 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]);
51 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][1]);
63 ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, nored, false, "nored");
70 ppq->shaders[n][1] =
78 ppq->shaders[n][1] =
filters.h 40 unsigned int shaders; /* Request how many shaders */ member in struct:pp_filter_t
41 unsigned int verts; /* How many are vertex shaders */
49 /* name inner shaders verts init run */
pp_init.c 61 ppq->shaders = CALLOC(curpos, sizeof(void *));
64 if (!tmp_q || !ppq || !ppq->shaders || !ppq->verts)
79 if (pp_filters[i].shaders) {
80 ppq->shaders[curpos] =
81 CALLOC(pp_filters[i].shaders + 1, sizeof(void *));
83 if (!ppq->shaders[curpos])
103 ppq->shaders[i][0] = ppq->p->passvs;
159 for (j = 0; j < PP_MAX_PASSES && ppq->shaders[i][j]; j++) {
161 ppq->p->pipe->delete_fs_state(ppq->p->pipe, ppq->shaders[i][j]);
162 ppq->shaders[i][j] = NULL
    [all...]
pp_mlaa.c 132 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */
133 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]);
163 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); /* passvs */
164 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][3]);
194 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */
195 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][4]);
261 ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, offsetvs, true,
264 ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, color1fs,
267 ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, depth1fs,
269 ppq->shaders[n][3] = pp_tgsi_to_state(ppq->p->pipe, tmp_text, false
    [all...]
postprocess.h 59 void ***shaders; /* Shaders in TGSI form */ member in struct:pp_queue_t
  /cts/tests/tests/opengl/libopengltest/
attach_shader_eleven.cpp 34 GLuint shaders[maxCount]; local
38 shaders);
39 LOGI("Attached Shader First element : %d\n", *shaders);
attach_shader_four.cpp 29 GLuint shaders[maxCount]; local
33 shaders);
34 LOGI("Attached Shader First element : %d\n", *shaders);
attach_shader_five.cpp 33 GLuint shaders[maxCount]; local
37 shaders);
38 LOGI("Attached Shader First element : %d\n", *shaders);
attach_shader_one.cpp 50 GLuint shaders[maxCount]; local
54 shaders);
55 LOGI("Attached Shader First elemt : %d\n", *shaders);
attach_shader_ten.cpp 33 GLuint shaders[maxCount]; local
37 shaders);
38 LOGI("Attached Shader First element : %d\n", *shaders);
attach_shader_two.cpp 35 GLuint shaders[maxCount]; local
39 shaders);
40 LOGI("Attached Shader First element : %d\n", *shaders);
color_one.cpp 74 GLuint shaders[maxCount]; local
78 shaders);
79 LOGI("Attached Shader First element : %d\n", *shaders);
  /external/mesa3d/src/gallium/state_trackers/vega/
shaders_cache.c 120 combine_shaders(const struct shader_asm_info *shaders[SHADER_STAGES], int num_shaders,
138 if (shaders[i]->num_consts)
139 start_const = range_min(start_const, shaders[i]->start_const);
140 if (shaders[i]->num_temps)
141 start_temp = range_min(start_temp, shaders[i]->start_temp);
142 if (shaders[i]->num_samplers)
143 start_sampler = range_min(start_sampler, shaders[i]->start_sampler);
145 end_const = range_max(end_const, shaders[i]->start_const +
146 shaders[i]->num_consts);
147 end_temp = range_max(end_temp, shaders[i]->start_temp
257 const struct shader_asm_info * shaders[SHADER_STAGES]; local
    [all...]
  /external/mesa3d/src/gallium/state_trackers/xorg/
xorg_exa_tgsi.h 53 void xorg_shaders_destroy(struct xorg_shaders *shaders);
55 struct xorg_shader xorg_shaders_get(struct xorg_shaders *shaders,
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererFiveShaderTest.java 41 int[] shaders = new int[10]; local
42 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererFourShaderTest.java 37 int[] shaders = new int[10]; local
39 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererSixShaderTest.java 39 int[] shaders = new int[10]; local
40 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererOneShaderTest.java 55 int[] shaders = new int[10]; local
56 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererThreeShaderTest.java 54 int[] shaders = new int[10]; local
55 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlRectDrawer.java 131 // The keys are one of the fragments shaders above.
132 private final Map<String, Shader> shaders = new IdentityHashMap<String, Shader>(); field in class:GlRectDrawer
191 if (shaders.containsKey(fragmentShader)) {
192 shader = shaders.get(fragmentShader);
196 shaders.put(fragmentShader, shader);
225 for (Shader shader : shaders.values()) {
228 shaders.clear();
  /external/skia/gm/
modecolorfilters.cpp 84 SkShader* shaders[] = { local
100 // used with shaders
128 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); ++s) {
129 paint.setShader(shaders[s]);
150 for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) {
151 SkSafeUnref(shaders[i]);
  /external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp 75 // Simple shaders
348 void logProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders)
356 if (shaders.hasShader(shaderType))
357 logShader(log, renderCtx, shaders.get(shaderType));
823 void buildProgram (glu::Program& program, ShaderAllocator& shaders);
828 virtual void executeForProgram (glu::Program& program, ShaderAllocator& shaders) = 0;
843 void ProgramStateCase::buildProgram (glu::Program& program, ShaderAllocator& shaders)
847 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX);
848 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT);
857 logProgram(log, m_context.getRenderContext(), program, shaders);
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 70 // Simple shaders
294 void logProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders)
302 if (shaders.hasShader(shaderType))
303 logShader(log, renderCtx, shaders.get(shaderType));
763 void buildProgram (glu::Program& program, ShaderAllocator& shaders);
768 virtual void executeForProgram (glu::Program& program, ShaderAllocator& shaders) = 0;
783 void ProgramStateCase::buildProgram (glu::Program& program, ShaderAllocator& shaders)
787 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX);
788 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT);
797 logProgram(log, m_context.getRenderContext(), program, shaders);
    [all...]
  /external/mesa3d/src/gallium/drivers/rbug/
rbug_context.h 79 struct rbug_list shaders; member in struct:rbug_context

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