/external/deqp/modules/glshared/ |
glsShaderRenderCase.hpp | 89 TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler); 96 void setTexture (const glu::TextureCube* texCube); 103 const glu::TextureCube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m_binding.texCube; } 113 const glu::TextureCube* texCube; 135 const tcu::TextureCube* texCube; 141 , texCube (DE_NULL)
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glsRandomShaderCase.hpp | 68 void bindTexture (int unit, const glu::TextureCube* texCube);
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glsShaderRenderCase.cpp | 76 TextureBinding::TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler) 80 m_binding.texCube = texCube; 114 void TextureBinding::setTexture (const glu::TextureCube* texCube) 117 m_binding.texCube = texCube; 284 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube()->getRefTexture(); break;
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glsRandomShaderCase.cpp | 97 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) 99 m_texCube[unit] = texCube;
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/external/deqp/modules/gles2/functional/ |
es2fFboApiTest.cpp | 235 deUint32 texCube = 2; 236 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 241 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); 307 deUint32 texCube = 2; 308 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 309 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 313 context.deleteTextures(1, &texCube); 314 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); 459 deUint32 texCube = 1; 460 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); [all...] |
es2fNegativeBufferApiTests.cpp | 319 GLuint texCube; 324 glGenTextures(1, &texCube); 325 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); 365 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 367 glDeleteTextures(1, &texCube);
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es2fShaderTextureFunctionTests.cpp | 188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); } 582 static const TextureSpec texCube (TEXTURETYPE_CUBE_MAP, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 1, samplerLinearNoMipmap); 598 CASE_SPEC(texturecube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, texCube, evalTextureCube), 599 // CASE_SPEC(texturecube_bias, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), true, -2.0f, 2.0f, texCube, evalTextureCubeBias),
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es2fTextureUnitTests.cpp | 516 m_uniforms[2*unitNdx].sampler.texCube->sample4(texSamples, transformedTexCoords); [all...] |
es2fTextureSpecificationTests.cpp | 319 m_uniforms[0].sampler.texCube->sample4(colors, texCoords); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFboApiTests.cpp | 211 deUint32 texCube = 2; 212 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 217 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); 283 deUint32 texCube = 2; 284 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 285 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 289 context.deleteTextures(1, &texCube); 290 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); 435 deUint32 texCube = 1; 436 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); [all...] |
es3fNegativeBufferApiTests.cpp | [all...] |
es3fFboTestUtil.cpp | 535 const sglr::rc::TextureCube* tex = m_uniforms[1].sampler.texCube; [all...] |
es3fTextureUnitTests.cpp | 666 case GL_TEXTURE_CUBE_MAP: m_uniforms[4*unitNdx].sampler.texCube->sample4(texSamples, coords3D); break; [all...] |
es3fShaderTextureFunctionTests.cpp | 271 float d = (float)c.textures[0].texCube->getSize(); 280 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); } 285 inline float textureCubeShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); } [all...] |
/external/deqp/modules/gles31/functional/ |
es31fNegativeBufferApiTests.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRender.hpp | 121 const tcu::TextureCube* texCube; 127 , texCube (DE_NULL)
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/external/deqp/framework/opengl/simplereference/ |
sglrShaderProgram.hpp | 212 const rc::TextureCube* texCube;
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sglrReferenceContext.hpp | 803 void setTexCubeBinding (int unit, rc::TextureCube* texCube); [all...] |
sglrReferenceContext.cpp | [all...] |