/frameworks/base/graphics/java/android/graphics/ |
SurfaceTexture.java | 106 * @param texName the OpenGL texture object name (e.g. generated via glGenTextures) 110 public SurfaceTexture(int texName) { 111 this(texName, false); 126 * @param texName the OpenGL texture object name (e.g. generated via glGenTextures) 131 public SurfaceTexture(int texName, boolean singleBufferMode) { 133 nativeInit(false, texName, singleBufferMode, new WeakReference<SurfaceTexture>(this)); 280 * @param texName The name of the OpenGL ES texture that will be created. This texture name 283 public void attachToGLContext(int texName) { 284 int err = nativeAttachToGLContext(texName); 381 private native void nativeInit(boolean isDetached, int texName, [all...] |
/frameworks/native/libs/gui/tests/ |
TextureRenderer.h | 30 TextureRenderer(GLuint texName, const sp<GLConsumer>& st);
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TextureRenderer.cpp | 30 TextureRenderer::TextureRenderer(GLuint texName, 31 const sp<GLConsumer>& st) : mTexName(texName), mST(st), mPgm(0),
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/frameworks/av/cmds/screenrecord/ |
Program.h | 56 status_t blit(GLuint texName, const float* texMatrix, 61 status_t drawTriangles(GLuint texName, const float* texMatrix, 71 status_t beforeDraw(GLuint texName, const float* texMatrix,
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Program.cpp | 203 status_t Program::blit(GLuint texName, const float* texMatrix, 205 ALOGV("Program::blit %d xy=%d,%d wh=%d,%d", texName, x, y, w, h); 221 err = beforeDraw(texName, texMatrix, pos, uv, invert); 229 status_t Program::drawTriangles(GLuint texName, const float* texMatrix, 231 ALOGV("Program::drawTriangles texName=%d", texName); 235 err = beforeDraw(texName, texMatrix, vertices, texes, false); 243 status_t Program::beforeDraw(GLuint texName, const float* texMatrix, 273 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texName); 276 glBindTexture(GL_TEXTURE_2D, texName); [all...] |
/frameworks/native/cmds/flatland/ |
Composers.cpp | 46 bool blit(GLuint texName, const float* texMatrix, 49 return modBlit(texName, texMatrix, modColor, x, y, w, h); 52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor, 87 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texName); 125 virtual bool compose(GLuint /*texName*/, const sp<GLConsumer>& /*glc*/) { 149 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { 158 return mBlitter.blit(texName, texMatrix, x, y, w, h); 173 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { 190 return mBlitter.blit(texName, texMatrix, x, y, w, h); 205 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) [all...] |
Flatland.h | 52 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) = 0;
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Main.cpp | 406 GLuint texName; 408 &texName);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
GLES11RenderEngine.h | 43 uint32_t* texName, uint32_t* fbName, uint32_t* status); 44 virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName);
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GLES20RenderEngine.h | 58 uint32_t* texName, uint32_t* fbName, uint32_t* status); 59 virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName);
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RenderEngine.h | 54 virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, uint32_t* status) = 0; 55 virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName) = 0;
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GLES11RenderEngine.cpp | 242 uint32_t* texName, uint32_t* fbName, uint32_t* status) { 256 *texName = tname; 260 void GLES11RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { 263 glDeleteTextures(1, &texName);
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GLES20RenderEngine.cpp | 211 uint32_t* texName, uint32_t* fbName, uint32_t* status) { 224 *texName = tname; 228 void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { 231 glDeleteTextures(1, &texName);
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/external/mesa3d/src/mesa/main/ |
texobj.c | [all...] |
dlist.c | [all...] |
/frameworks/base/rs/java/android/renderscript/ |
Program.java | 339 * @param texName what the texture should be called in the 343 public BaseProgramBuilder addTexture(TextureType texType, String texName) 349 mTextureNames[mTextureCount] = texName;
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/frameworks/base/core/jni/android/graphics/ |
SurfaceTexture.cpp | 256 jint texName, jboolean singleBufferMode, jobject weakThiz) 271 surfaceTexture = new GLConsumer(consumer, texName, 281 (isDetached ? 0 : texName),
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/external/deqp/modules/glshared/ |
glsFboUtil.cpp | 668 void Framebuffer::setTexture (glw::GLuint texName, const Texture& texCfg) 670 textures[texName] = &texCfg; 974 const GLuint texName = glCreate(texCfg, m_gl); 976 setTexture(texName, texCfg); 977 return texName;
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glsLongStressCase.cpp | [all...] |
glsFboUtil.hpp | 319 void setTexture (glw::GLuint texName, const Texture& texCfg);
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/prebuilts/sdk/19/ |
android.jar | |
/prebuilts/sdk/21/ |
android.jar | |
/external/robolectric/v1/lib/main/ |
android.jar | |
/prebuilts/sdk/17/ |
android.jar | |
/prebuilts/sdk/18/ |
android.jar | |