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      1 /*
      2  * Copyright 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_TEXTURE_RENDERER_H
     18 #define ANDROID_TEXTURE_RENDERER_H
     19 
     20 #include <GLES/gl.h>
     21 
     22 #include <utils/RefBase.h>
     23 
     24 namespace android {
     25 
     26 class GLConsumer;
     27 
     28 class TextureRenderer : public RefBase {
     29 public:
     30     TextureRenderer(GLuint texName, const sp<GLConsumer>& st);
     31 
     32     void SetUp();
     33     void drawTexture();
     34 
     35 private:
     36     GLuint mTexName;
     37     sp<GLConsumer> mST;
     38     GLuint mPgm;
     39     GLint mPositionHandle;
     40     GLint mTexSamplerHandle;
     41     GLint mTexMatrixHandle;
     42 };
     43 
     44 } // namespace android
     45 
     46 #endif
     47