1 /************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * This file implements the st_draw_vbo() function which is called from 30 * Mesa's VBO module. All point/line/triangle rendering is done through 31 * this function whether the user called glBegin/End, glDrawArrays, 32 * glDrawElements, glEvalMesh, or glCalList, etc. 33 * 34 * Authors: 35 * Keith Whitwell <keith (at) tungstengraphics.com> 36 */ 37 38 39 #include "main/imports.h" 40 #include "main/image.h" 41 #include "main/bufferobj.h" 42 #include "main/macros.h" 43 #include "main/mfeatures.h" 44 45 #include "vbo/vbo.h" 46 47 #include "st_context.h" 48 #include "st_atom.h" 49 #include "st_cb_bufferobjects.h" 50 #include "st_cb_xformfb.h" 51 #include "st_draw.h" 52 #include "st_program.h" 53 54 #include "pipe/p_context.h" 55 #include "pipe/p_defines.h" 56 #include "util/u_inlines.h" 57 #include "util/u_format.h" 58 #include "util/u_prim.h" 59 #include "util/u_draw_quad.h" 60 #include "util/u_upload_mgr.h" 61 #include "draw/draw_context.h" 62 #include "cso_cache/cso_context.h" 63 64 #include "../glsl/ir_uniform.h" 65 66 67 /** 68 * This is very similar to vbo_all_varyings_in_vbos() but we are 69 * only interested in per-vertex data. See bug 38626. 70 */ 71 static GLboolean 72 all_varyings_in_vbos(const struct gl_client_array *arrays[]) 73 { 74 GLuint i; 75 76 for (i = 0; i < VERT_ATTRIB_MAX; i++) 77 if (arrays[i]->StrideB && 78 !arrays[i]->InstanceDivisor && 79 !_mesa_is_bufferobj(arrays[i]->BufferObj)) 80 return GL_FALSE; 81 82 return GL_TRUE; 83 } 84 85 86 /** 87 * Basically, translate Mesa's index buffer information into 88 * a pipe_index_buffer object. 89 * \return TRUE or FALSE for success/failure 90 */ 91 static boolean 92 setup_index_buffer(struct st_context *st, 93 const struct _mesa_index_buffer *ib, 94 struct pipe_index_buffer *ibuffer) 95 { 96 struct gl_buffer_object *bufobj = ib->obj; 97 98 ibuffer->index_size = vbo_sizeof_ib_type(ib->type); 99 100 /* get/create the index buffer object */ 101 if (_mesa_is_bufferobj(bufobj)) { 102 /* indices are in a real VBO */ 103 ibuffer->buffer = st_buffer_object(bufobj)->buffer; 104 ibuffer->offset = pointer_to_offset(ib->ptr); 105 } 106 else if (st->indexbuf_uploader) { 107 if (u_upload_data(st->indexbuf_uploader, 0, 108 ib->count * ibuffer->index_size, ib->ptr, 109 &ibuffer->offset, &ibuffer->buffer) != PIPE_OK) { 110 /* out of memory */ 111 return FALSE; 112 } 113 u_upload_unmap(st->indexbuf_uploader); 114 } 115 else { 116 /* indices are in user space memory */ 117 ibuffer->user_buffer = ib->ptr; 118 } 119 120 cso_set_index_buffer(st->cso_context, ibuffer); 121 return TRUE; 122 } 123 124 125 /** 126 * Prior to drawing, check that any uniforms referenced by the 127 * current shader have been set. If a uniform has not been set, 128 * issue a warning. 129 */ 130 static void 131 check_uniforms(struct gl_context *ctx) 132 { 133 struct gl_shader_program *shProg[3] = { 134 ctx->Shader.CurrentVertexProgram, 135 ctx->Shader.CurrentGeometryProgram, 136 ctx->Shader.CurrentFragmentProgram, 137 }; 138 unsigned j; 139 140 for (j = 0; j < 3; j++) { 141 unsigned i; 142 143 if (shProg[j] == NULL || !shProg[j]->LinkStatus) 144 continue; 145 146 for (i = 0; i < shProg[j]->NumUserUniformStorage; i++) { 147 const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i]; 148 if (!u->initialized) { 149 _mesa_warning(ctx, 150 "Using shader with uninitialized uniform: %s", 151 u->name); 152 } 153 } 154 } 155 } 156 157 158 /** 159 * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to 160 * the corresponding Gallium type. 161 */ 162 static unsigned 163 translate_prim(const struct gl_context *ctx, unsigned prim) 164 { 165 /* GL prims should match Gallium prims, spot-check a few */ 166 STATIC_ASSERT(GL_POINTS == PIPE_PRIM_POINTS); 167 STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS); 168 STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY); 169 170 /* Avoid quadstrips if it's easy to do so: 171 * Note: it's important to do the correct trimming if we change the 172 * prim type! We do that wherever this function is called. 173 */ 174 if (prim == GL_QUAD_STRIP && 175 ctx->Light.ShadeModel != GL_FLAT && 176 ctx->Polygon.FrontMode == GL_FILL && 177 ctx->Polygon.BackMode == GL_FILL) 178 prim = GL_TRIANGLE_STRIP; 179 180 return prim; 181 } 182 183 184 /** 185 * This function gets plugged into the VBO module and is called when 186 * we have something to render. 187 * Basically, translate the information into the format expected by gallium. 188 */ 189 void 190 st_draw_vbo(struct gl_context *ctx, 191 const struct _mesa_prim *prims, 192 GLuint nr_prims, 193 const struct _mesa_index_buffer *ib, 194 GLboolean index_bounds_valid, 195 GLuint min_index, 196 GLuint max_index, 197 struct gl_transform_feedback_object *tfb_vertcount) 198 { 199 struct st_context *st = st_context(ctx); 200 struct pipe_index_buffer ibuffer = {0}; 201 struct pipe_draw_info info; 202 const struct gl_client_array **arrays = ctx->Array._DrawArrays; 203 unsigned i; 204 205 /* Mesa core state should have been validated already */ 206 assert(ctx->NewState == 0x0); 207 208 /* Validate state. */ 209 if (st->dirty.st || ctx->NewDriverState) { 210 st_validate_state(st); 211 212 if (st->vertex_array_out_of_memory) 213 return; 214 215 #if 0 216 if (MESA_VERBOSE & VERBOSE_GLSL) { 217 check_uniforms(ctx); 218 } 219 #else 220 (void) check_uniforms; 221 #endif 222 } 223 224 util_draw_init_info(&info); 225 if (ib) { 226 /* Get index bounds for user buffers. */ 227 if (!index_bounds_valid) 228 if (!all_varyings_in_vbos(arrays)) 229 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, 230 nr_prims); 231 232 if (!setup_index_buffer(st, ib, &ibuffer)) { 233 /* out of memory */ 234 return; 235 } 236 237 info.indexed = TRUE; 238 if (min_index != ~0 && max_index != ~0) { 239 info.min_index = min_index; 240 info.max_index = max_index; 241 } 242 243 /* The VBO module handles restart for the non-indexed GLDrawArrays 244 * so we only set these fields for indexed drawing: 245 */ 246 info.primitive_restart = ctx->Array.PrimitiveRestart; 247 info.restart_index = ctx->Array.RestartIndex; 248 } 249 else { 250 /* Transform feedback drawing is always non-indexed. */ 251 /* Set info.count_from_stream_output. */ 252 if (tfb_vertcount) { 253 st_transform_feedback_draw_init(tfb_vertcount, &info); 254 } 255 } 256 257 /* do actual drawing */ 258 for (i = 0; i < nr_prims; i++) { 259 info.mode = translate_prim( ctx, prims[i].mode ); 260 info.start = prims[i].start; 261 info.count = prims[i].count; 262 info.start_instance = prims[i].base_instance; 263 info.instance_count = prims[i].num_instances; 264 info.index_bias = prims[i].basevertex; 265 if (!ib) { 266 info.min_index = info.start; 267 info.max_index = info.start + info.count - 1; 268 } 269 270 if (info.count_from_stream_output) { 271 cso_draw_vbo(st->cso_context, &info); 272 } 273 else if (info.primitive_restart) { 274 /* don't trim, restarts might be inside index list */ 275 cso_draw_vbo(st->cso_context, &info); 276 } 277 else if (u_trim_pipe_prim(info.mode, &info.count)) 278 cso_draw_vbo(st->cso_context, &info); 279 } 280 281 if (ib && st->indexbuf_uploader && !_mesa_is_bufferobj(ib->obj)) { 282 pipe_resource_reference(&ibuffer.buffer, NULL); 283 } 284 } 285 286 287 void 288 st_init_draw(struct st_context *st) 289 { 290 struct gl_context *ctx = st->ctx; 291 292 vbo_set_draw_func(ctx, st_draw_vbo); 293 294 #if FEATURE_feedback || FEATURE_rastpos 295 st->draw = draw_create(st->pipe); /* for selection/feedback */ 296 297 /* Disable draw options that might convert points/lines to tris, etc. 298 * as that would foul-up feedback/selection mode. 299 */ 300 draw_wide_line_threshold(st->draw, 1000.0f); 301 draw_wide_point_threshold(st->draw, 1000.0f); 302 draw_enable_line_stipple(st->draw, FALSE); 303 draw_enable_point_sprites(st->draw, FALSE); 304 #endif 305 } 306 307 308 void 309 st_destroy_draw(struct st_context *st) 310 { 311 #if FEATURE_feedback || FEATURE_rastpos 312 draw_destroy(st->draw); 313 #endif 314 } 315