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  /external/eigen/test/
denseLM.cpp 30 VectorType model(const VectorType& uv, VectorType& x)
35 eigen_assert(uv.size()%2 == 0);
36 eigen_assert(uv.size() == n);
40 VectorBlock<const VectorType> u(uv, 0, half);
41 VectorBlock<const VectorType> v(uv, half, half);
56 int operator()(const VectorType& uv, VectorType& fvec)
61 eigen_assert(uv.size()%2 == 0);
62 eigen_assert(uv.size() == n);
65 VectorBlock<const VectorType> u(uv, 0, half);
66 VectorBlock<const VectorType> v(uv, half, half)
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sparseLM.cpp 29 VectorType model(const VectorType& uv, VectorType& x)
34 eigen_assert(uv.size()%2 == 0);
35 eigen_assert(uv.size() == n);
39 VectorBlock<const VectorType> u(uv, 0, half);
40 VectorBlock<const VectorType> v(uv, half, half);
59 int operator()(const VectorType& uv, VectorType& fvec)
63 eigen_assert(uv.size()%2 == 0);
64 eigen_assert(uv.size() == n);
66 VectorBlock<const VectorType> u(uv, 0, half);
67 VectorBlock<const VectorType> v(uv, half, half)
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  /frameworks/rs/java/tests/SampleTest/src/com/android/rs/sample/
sample.rs 36 float2 uv;
37 uv.x = (float)x / destX;
38 uv.y = (float)y / destY;
40 out->xyz = convert_uchar3(rsSample(sourceAlloc, allocSampler, uv * 2.0f).xyz * 255.0f);
  /bionic/libm/upstream-freebsd/lib/msun/src/
e_hypotl.c 25 union IEEEl2bits uv; \
27 uv.e = v; \
28 h = uv.bits.manh; \
29 l = uv.bits.manl; \
102 union IEEEl2bits uv; local
103 uv.e = t1; uv.bits.manl = 0; t1 = uv.e;
109 union IEEEl2bits uv; local
110 uv.e = y1; uv.bits.manl = 0; y1 = uv.e
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  /external/autotest/site_utils/admin/scripts/
cli2hbs.sh 25 cp -uv ${AUTOTEST_DIR}/client/setup_modules.py ${TARGET_DIR}/client
26 cp -uv ${AUTOTEST_TOOLS_DIR}/autotest/global_config.ini ${TARGET_DIR}/client
32 cp -uv ${AUTOTEST_DIR}/frontend/common.py \
36 cp -uv ${AUTOTEST_DIR}/frontend/afe/rpc_client_lib.py \
38 cp -uv \
  /external/clang/test/CXX/expr/expr.post/expr.const.cast/
p1-0x.cpp 33 volatile unsigned uv; member in struct:A
43 unsigned &t3 = const_cast<unsigned&>(a.pred() ? a.ubf : a.uv); // expected-error {{const_cast from bit-field lvalue to reference type}}
  /external/skia/src/gpu/
GrPathUtils.h 54 // A 2x3 matrix that goes from the 2d space coordinates to UV space where
65 * Applies the matrix to vertex positions to compute UV coords. This
73 * UV_OFFSET is the offset of the UV values within each vertex.
88 SkPoint* uv = reinterpret_cast<SkPoint*>(uvPtr); local
89 uv->fX = sx * xy->fX + kx * xy->fY + tx;
90 uv->fY = ky * xy->fX + sy * xy->fY + ty;
  /frameworks/rs/driver/runtime/
rs_sample.c 424 float uv, uint32_t lod) {
429 float pixelUV = uv * (float)(sourceW);
456 float uv, uint32_t lod) {
459 int32_t iPixel = floor(uv * (float)(sourceW));
470 float2 uv, uint32_t lod) {
477 float pixelU = uv.x * sourceW;
478 float pixelV = uv.y * sourceH;
518 float2 uv, uint32_t lod) {
525 int2 iPixel = convert_int2(floor(uv * dimF));
534 rsSample(rs_allocation a, rs_sampler s, float uv, float lod)
    [all...]
  /cts/hostsidetests/sustainedperf/shadertoy_android/jni/
shadertoy_shader.cpp 101 vec4 texture2DGrad(sampler2D s, in vec2 uv, vec2 gx, vec2 gy) { return texture2D(s, uv); }
102 vec4 texture2DLod(sampler2D s, in vec2 uv, in float lod) { return texture2D(s, uv); }
  /external/webp/src/dsp/
yuv.h 190 static WEBP_INLINE int VP8ClipUV(int uv, int rounding) {
191 uv = (uv + rounding + (128 << (YUV_FIX + 2))) >> (YUV_FIX + 2);
192 return ((uv & ~0xff) == 0) ? uv : (uv < 0) ? 0 : 255;
upsampling_mips_dsp_r2.c 166 const uint32_t uv = LOAD_UV(cur_u[x], cur_v[x]); /* sample */ \
168 const uint32_t avg = tl_uv + t_uv + l_uv + uv + 0x00080008u; \
170 const uint32_t diag_03 = (avg + 2 * (tl_uv + uv)) >> 3; \
181 const uint32_t uv1 = (diag_12 + uv) >> 1; \
188 l_uv = uv; \
upsampling.c 57 const uint32_t uv = LOAD_UV(cur_u[x], cur_v[x]); /* sample */ \
59 const uint32_t avg = tl_uv + t_uv + l_uv + uv + 0x00080008u; \
61 const uint32_t diag_03 = (avg + 2 * (tl_uv + uv)) >> 3; \
72 const uint32_t uv1 = (diag_12 + uv) >> 1; \
79 l_uv = uv; \
upsampling_neon.c 195 #define CONVERT2RGB_8(FMT, XSTEP, top_y, bottom_y, uv, \
197 CONVERT8(FMT, XSTEP, len, top_y, uv, top_dst, cur_x); \
199 CONVERT8(FMT, XSTEP, len, bottom_y, (uv) + 32, bottom_dst, cur_x); \
203 #define CONVERT2RGB_1(FUNC, XSTEP, top_y, bottom_y, uv, \
205 CONVERT1(FUNC, XSTEP, len, top_y, uv, top_dst, cur_x); \
207 CONVERT1(FUNC, XSTEP, len, bottom_y, (uv) + 32, bottom_dst, cur_x); \
  /external/eigen/demos/opengl/
camera.cpp 246 Vector3f Camera::unProject(const Vector2f& uv, float depth) const
249 return unProject(uv, depth, inv);
252 Vector3f Camera::unProject(const Vector2f& uv, float depth, const Matrix4f& invModelview) const
257 Vector3f a(2.*uv.x()/float(mVpWidth)-1., 2.*uv.y()/float(mVpHeight)-1., 1.);
camera.h 90 Eigen::Vector3f unProject(const Eigen::Vector2f& uv, float depth, const Eigen::Matrix4f& invModelview) const;
91 Eigen::Vector3f unProject(const Eigen::Vector2f& uv, float depth) const;
  /external/opencv3/3rdparty/libwebp/dsp/
upsampling_sse2.c 111 #define CONVERT2RGB(FUNC, XSTEP, top_y, bottom_y, uv, \
116 FUNC(top_y[(cur_x) + n], (uv)[n], (uv)[32 + n], \
122 FUNC(bottom_y[(cur_x) + n], (uv)[64 + n], (uv)[64 + 32 + n], \
upsampling_neon.c 190 #define CONVERT2RGB_8(FMT, XSTEP, top_y, bottom_y, uv, \
193 CONVERT8(FMT, XSTEP, len, top_y, uv, top_dst, cur_x) \
196 CONVERT8(FMT, XSTEP, len, bottom_y, (uv) + 32, bottom_dst, cur_x) \
200 #define CONVERT2RGB_1(FMT, XSTEP, top_y, bottom_y, uv, \
203 CONVERT1(FMT, XSTEP, len, top_y, uv, top_dst, cur_x); \
206 CONVERT1(FMT, XSTEP, len, bottom_y, (uv) + 32, bottom_dst, cur_x); \
upsampling.c 58 const uint32_t uv = LOAD_UV(cur_u[x], cur_v[x]); /* sample */ \
60 const uint32_t avg = tl_uv + t_uv + l_uv + uv + 0x00080008u; \
62 const uint32_t diag_03 = (avg + 2 * (tl_uv + uv)) >> 3; \
73 const uint32_t uv1 = (diag_12 + uv) >> 1; \
80 l_uv = uv; \
  /external/eigen/bench/
spmv.cpp 176 boost::numeric::ublas::vector<Scalar> uv(cols), ures(rows);
177 Map<Matrix<Scalar,Dynamic,1> >(&uv[0], cols) = dv;
180 SPMV_BENCH(ublas::axpy_prod(um, uv, ures, true));
183 SPMV_BENCH(ublas::axpy_prod(boost::numeric::ublas::trans(um), uv, ures, true));
  /frameworks/native/cmds/flatland/
Renderers.cpp 60 mUVAttribLoc = glGetAttribLocation(mGradPgm, "uv");
90 const float uv[] = { local
102 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv);
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
NinePatchTexture.java 199 // Names for buffer names: xy, uv, index.
335 float uv[] = new float[VERTEX_BUFFER_SIZE]; local
342 uv[xIndex] = u[i];
343 uv[yIndex] = v[j];
390 mUvBuffer.put(uv, 0, pntCount * 2).position(0);
  /hardware/ti/omap4-aah/camera/
Encoder_libjpeg.cpp 103 static void nv21_to_yuv(uint8_t* dst, uint8_t* y, uint8_t* uv, int width) {
104 if (!dst || !y || !uv) {
110 uint8_t v0 = uv[0];
111 uint8_t u0 = *(uv+1);
117 if(!(width % 2)) uv+=2;
153 " vld2.8 {q0, q1} , [%[src]]! @ q0 = uv q1 = y \n\t"
521 // move uv row if input format needs it
  /hardware/ti/omap4xxx/camera/
Encoder_libjpeg.cpp 103 static void nv21_to_yuv(uint8_t* dst, uint8_t* y, uint8_t* uv, int width) {
104 if (!dst || !y || !uv) {
110 uint8_t v0 = uv[0];
111 uint8_t u0 = *(uv+1);
117 if(!(width % 2)) uv+=2;
153 " vld2.8 {q0, q1} , [%[src]]! @ q0 = uv q1 = y \n\t"
449 // move uv row if input format needs it
  /external/skia/src/effects/
SkPerlinNoiseShader.cpp 626 const char* uv = "uv"; local
711 noiseCode.appendf("\n\n\tvec2 %s;", uv);
719 noiseCode.appendf(".bgra;\n\t%s.x = ", uv);
731 noiseCode.appendf(".bgra;\n\t%s.y = ", uv);
737 noiseCode.appendf("\n\t%s.x = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmooth);
747 noiseCode.appendf(".bgra;\n\t%s.y = ", uv);
759 noiseCode.appendf(".bgra;\n\t%s.x = ", uv);
764 noiseCode.appendf("\n\t%s.y = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmooth)
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  /external/eigen/Eigen/src/Eigen2Support/Geometry/
Quaternion.h 257 Vector3 uv; local
258 uv = 2 * this->vec().cross(v);
259 return v + this->w() * uv + this->vec().cross(uv);

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