/external/eigen/test/ |
denseLM.cpp | 30 VectorType model(const VectorType& uv, VectorType& x) 35 eigen_assert(uv.size()%2 == 0); 36 eigen_assert(uv.size() == n); 40 VectorBlock<const VectorType> u(uv, 0, half); 41 VectorBlock<const VectorType> v(uv, half, half); 56 int operator()(const VectorType& uv, VectorType& fvec) 61 eigen_assert(uv.size()%2 == 0); 62 eigen_assert(uv.size() == n); 65 VectorBlock<const VectorType> u(uv, 0, half); 66 VectorBlock<const VectorType> v(uv, half, half) [all...] |
sparseLM.cpp | 29 VectorType model(const VectorType& uv, VectorType& x) 34 eigen_assert(uv.size()%2 == 0); 35 eigen_assert(uv.size() == n); 39 VectorBlock<const VectorType> u(uv, 0, half); 40 VectorBlock<const VectorType> v(uv, half, half); 59 int operator()(const VectorType& uv, VectorType& fvec) 63 eigen_assert(uv.size()%2 == 0); 64 eigen_assert(uv.size() == n); 66 VectorBlock<const VectorType> u(uv, 0, half); 67 VectorBlock<const VectorType> v(uv, half, half) [all...] |
/frameworks/rs/java/tests/SampleTest/src/com/android/rs/sample/ |
sample.rs | 36 float2 uv; 37 uv.x = (float)x / destX; 38 uv.y = (float)y / destY; 40 out->xyz = convert_uchar3(rsSample(sourceAlloc, allocSampler, uv * 2.0f).xyz * 255.0f);
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/bionic/libm/upstream-freebsd/lib/msun/src/ |
e_hypotl.c | 25 union IEEEl2bits uv; \ 27 uv.e = v; \ 28 h = uv.bits.manh; \ 29 l = uv.bits.manl; \ 102 union IEEEl2bits uv; local 103 uv.e = t1; uv.bits.manl = 0; t1 = uv.e; 109 union IEEEl2bits uv; local 110 uv.e = y1; uv.bits.manl = 0; y1 = uv.e [all...] |
/external/autotest/site_utils/admin/scripts/ |
cli2hbs.sh | 25 cp -uv ${AUTOTEST_DIR}/client/setup_modules.py ${TARGET_DIR}/client 26 cp -uv ${AUTOTEST_TOOLS_DIR}/autotest/global_config.ini ${TARGET_DIR}/client 32 cp -uv ${AUTOTEST_DIR}/frontend/common.py \ 36 cp -uv ${AUTOTEST_DIR}/frontend/afe/rpc_client_lib.py \ 38 cp -uv \
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/external/clang/test/CXX/expr/expr.post/expr.const.cast/ |
p1-0x.cpp | 33 volatile unsigned uv; member in struct:A 43 unsigned &t3 = const_cast<unsigned&>(a.pred() ? a.ubf : a.uv); // expected-error {{const_cast from bit-field lvalue to reference type}}
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/external/skia/src/gpu/ |
GrPathUtils.h | 54 // A 2x3 matrix that goes from the 2d space coordinates to UV space where 65 * Applies the matrix to vertex positions to compute UV coords. This 73 * UV_OFFSET is the offset of the UV values within each vertex. 88 SkPoint* uv = reinterpret_cast<SkPoint*>(uvPtr); local 89 uv->fX = sx * xy->fX + kx * xy->fY + tx; 90 uv->fY = ky * xy->fX + sy * xy->fY + ty;
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/frameworks/rs/driver/runtime/ |
rs_sample.c | 424 float uv, uint32_t lod) { 429 float pixelUV = uv * (float)(sourceW); 456 float uv, uint32_t lod) { 459 int32_t iPixel = floor(uv * (float)(sourceW)); 470 float2 uv, uint32_t lod) { 477 float pixelU = uv.x * sourceW; 478 float pixelV = uv.y * sourceH; 518 float2 uv, uint32_t lod) { 525 int2 iPixel = convert_int2(floor(uv * dimF)); 534 rsSample(rs_allocation a, rs_sampler s, float uv, float lod) [all...] |
/cts/hostsidetests/sustainedperf/shadertoy_android/jni/ |
shadertoy_shader.cpp | 101 vec4 texture2DGrad(sampler2D s, in vec2 uv, vec2 gx, vec2 gy) { return texture2D(s, uv); }
102 vec4 texture2DLod(sampler2D s, in vec2 uv, in float lod) { return texture2D(s, uv); }
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/external/webp/src/dsp/ |
yuv.h | 190 static WEBP_INLINE int VP8ClipUV(int uv, int rounding) { 191 uv = (uv + rounding + (128 << (YUV_FIX + 2))) >> (YUV_FIX + 2); 192 return ((uv & ~0xff) == 0) ? uv : (uv < 0) ? 0 : 255;
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upsampling_mips_dsp_r2.c | 166 const uint32_t uv = LOAD_UV(cur_u[x], cur_v[x]); /* sample */ \ 168 const uint32_t avg = tl_uv + t_uv + l_uv + uv + 0x00080008u; \ 170 const uint32_t diag_03 = (avg + 2 * (tl_uv + uv)) >> 3; \ 181 const uint32_t uv1 = (diag_12 + uv) >> 1; \ 188 l_uv = uv; \
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upsampling.c | 57 const uint32_t uv = LOAD_UV(cur_u[x], cur_v[x]); /* sample */ \ 59 const uint32_t avg = tl_uv + t_uv + l_uv + uv + 0x00080008u; \ 61 const uint32_t diag_03 = (avg + 2 * (tl_uv + uv)) >> 3; \ 72 const uint32_t uv1 = (diag_12 + uv) >> 1; \ 79 l_uv = uv; \
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upsampling_neon.c | 195 #define CONVERT2RGB_8(FMT, XSTEP, top_y, bottom_y, uv, \ 197 CONVERT8(FMT, XSTEP, len, top_y, uv, top_dst, cur_x); \ 199 CONVERT8(FMT, XSTEP, len, bottom_y, (uv) + 32, bottom_dst, cur_x); \ 203 #define CONVERT2RGB_1(FUNC, XSTEP, top_y, bottom_y, uv, \ 205 CONVERT1(FUNC, XSTEP, len, top_y, uv, top_dst, cur_x); \ 207 CONVERT1(FUNC, XSTEP, len, bottom_y, (uv) + 32, bottom_dst, cur_x); \
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/external/eigen/demos/opengl/ |
camera.cpp | 246 Vector3f Camera::unProject(const Vector2f& uv, float depth) const 249 return unProject(uv, depth, inv); 252 Vector3f Camera::unProject(const Vector2f& uv, float depth, const Matrix4f& invModelview) const 257 Vector3f a(2.*uv.x()/float(mVpWidth)-1., 2.*uv.y()/float(mVpHeight)-1., 1.);
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camera.h | 90 Eigen::Vector3f unProject(const Eigen::Vector2f& uv, float depth, const Eigen::Matrix4f& invModelview) const; 91 Eigen::Vector3f unProject(const Eigen::Vector2f& uv, float depth) const;
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/external/opencv3/3rdparty/libwebp/dsp/ |
upsampling_sse2.c | 111 #define CONVERT2RGB(FUNC, XSTEP, top_y, bottom_y, uv, \ 116 FUNC(top_y[(cur_x) + n], (uv)[n], (uv)[32 + n], \ 122 FUNC(bottom_y[(cur_x) + n], (uv)[64 + n], (uv)[64 + 32 + n], \
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upsampling_neon.c | 190 #define CONVERT2RGB_8(FMT, XSTEP, top_y, bottom_y, uv, \ 193 CONVERT8(FMT, XSTEP, len, top_y, uv, top_dst, cur_x) \ 196 CONVERT8(FMT, XSTEP, len, bottom_y, (uv) + 32, bottom_dst, cur_x) \ 200 #define CONVERT2RGB_1(FMT, XSTEP, top_y, bottom_y, uv, \ 203 CONVERT1(FMT, XSTEP, len, top_y, uv, top_dst, cur_x); \ 206 CONVERT1(FMT, XSTEP, len, bottom_y, (uv) + 32, bottom_dst, cur_x); \
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upsampling.c | 58 const uint32_t uv = LOAD_UV(cur_u[x], cur_v[x]); /* sample */ \ 60 const uint32_t avg = tl_uv + t_uv + l_uv + uv + 0x00080008u; \ 62 const uint32_t diag_03 = (avg + 2 * (tl_uv + uv)) >> 3; \ 73 const uint32_t uv1 = (diag_12 + uv) >> 1; \ 80 l_uv = uv; \
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/external/eigen/bench/ |
spmv.cpp | 176 boost::numeric::ublas::vector<Scalar> uv(cols), ures(rows); 177 Map<Matrix<Scalar,Dynamic,1> >(&uv[0], cols) = dv; 180 SPMV_BENCH(ublas::axpy_prod(um, uv, ures, true)); 183 SPMV_BENCH(ublas::axpy_prod(boost::numeric::ublas::trans(um), uv, ures, true));
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/frameworks/native/cmds/flatland/ |
Renderers.cpp | 60 mUVAttribLoc = glGetAttribLocation(mGradPgm, "uv"); 90 const float uv[] = { local 102 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv);
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
NinePatchTexture.java | 199 // Names for buffer names: xy, uv, index. 335 float uv[] = new float[VERTEX_BUFFER_SIZE]; local 342 uv[xIndex] = u[i]; 343 uv[yIndex] = v[j]; 390 mUvBuffer.put(uv, 0, pntCount * 2).position(0);
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/hardware/ti/omap4-aah/camera/ |
Encoder_libjpeg.cpp | 103 static void nv21_to_yuv(uint8_t* dst, uint8_t* y, uint8_t* uv, int width) { 104 if (!dst || !y || !uv) { 110 uint8_t v0 = uv[0]; 111 uint8_t u0 = *(uv+1); 117 if(!(width % 2)) uv+=2; 153 " vld2.8 {q0, q1} , [%[src]]! @ q0 = uv q1 = y \n\t" 521 // move uv row if input format needs it
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/hardware/ti/omap4xxx/camera/ |
Encoder_libjpeg.cpp | 103 static void nv21_to_yuv(uint8_t* dst, uint8_t* y, uint8_t* uv, int width) { 104 if (!dst || !y || !uv) { 110 uint8_t v0 = uv[0]; 111 uint8_t u0 = *(uv+1); 117 if(!(width % 2)) uv+=2; 153 " vld2.8 {q0, q1} , [%[src]]! @ q0 = uv q1 = y \n\t" 449 // move uv row if input format needs it
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/external/skia/src/effects/ |
SkPerlinNoiseShader.cpp | 626 const char* uv = "uv"; local 711 noiseCode.appendf("\n\n\tvec2 %s;", uv); 719 noiseCode.appendf(".bgra;\n\t%s.x = ", uv); 731 noiseCode.appendf(".bgra;\n\t%s.y = ", uv); 737 noiseCode.appendf("\n\t%s.x = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmooth); 747 noiseCode.appendf(".bgra;\n\t%s.y = ", uv); 759 noiseCode.appendf(".bgra;\n\t%s.x = ", uv); 764 noiseCode.appendf("\n\t%s.y = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmooth) [all...] |
/external/eigen/Eigen/src/Eigen2Support/Geometry/ |
Quaternion.h | 257 Vector3 uv; local 258 uv = 2 * this->vec().cross(v); 259 return v + this->w() * uv + this->vec().cross(uv);
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